Plugin Updates as of Launch Date to This Post
- Core Engine v1.04
- Main Menu Manager v1.01
- Message Core v1.03
- Battle Engine Core v1.09
- Action Sequence Pack 1 v1.06
- Action Sequence Pack 2 v1.02
- Action Sequence Pack 3 v1.01
- Equip Core v1.04
- Item Core v1.05
- Item Upgrade Slots v1.01
- Skill Core v1.01
- Skill Cooldowns v1.03a
- Instant Cast v1.01
- Region Events v1.01
- Save Event Locations v1.01
To download all available plugins, click here.
To see what changes are made:
Plugin Updates as of Launch Date to This Post
- Core Engine v1.04
- Main Menu Manager v1.01
- Message Core v1.03
- Battle Engine Core v1.09
- Action Sequence Pack 1 v1.06
- Action Sequence Pack 2 v1.02
- Action Sequence Pack 3 v1.01
- Equip Core v1.04
- Item Core v1.05
- Item Upgrade Slots v1.01
- Skill Core v1.01
- Skill Cooldowns v1.03a
- Instant Cast v1.01
- Region Events v1.01
- Save Event Locations v1.01
To download all available plugins, click here.
To see what changes are made:
Core Engine: v1.00 to v1.04
– Fixed a bug that where if button sprites had different anchors, they would not be properly clickable. *Fixed by Zalerinian*
– Fixed a bug that made screen fading on mobile devices work incorrectly (again).
– Added ‘Scale Battlebacks’ and ‘Scale Title’ parameters.
– Fixed a strange bug that made scaled battlebacks shift after one battle.
– Reworked math for calculating scaled battleback locations.
– Fixed a bug where if the party failed to escape from battle, states that would be removed by battle still get removed. *Fixed by Emjenoeg*
Main Menu Manager: v1.00 to v1.01
– Added ‘Hide Actor Window’, ‘Hide Gold Window’, ‘Blurry Background’ parameters for the plugin settings.
Message Core: v1.00 to v1.03
– Added ‘Description Wrap’ into the parameters to allow for all item descriptions to be automatically processed with word wrapping.
– Namebox Window’s overlap feature that’s in every MV window is now disabled to allow for overlapping with main message window.
– Updated window positioning for Branch Choices, Number Input, and Item Selection windows.
NEW – Fixed a bug with textcodes that messed up wordwrapping.
NEW – Fixed a bug with font reset, italic, and bold textcodes.
Battle Engine Core: v1.00 to v1.09
– Skills and items that affect both HP and MP will now show popups for both.
– Fixed a bug where the help window would retain descriptions on no skills.
– Synched up weapons with actor sprites so they would occur simultaneously.
– Fixed an issue where requesting certain motions from enemies that don’t exist would cause them to crash.
– Added ‘Wait for Effect’ action sequence.
– Actions now wait for effects (such as collapsing) to be done before continuing on with battle or to end battle.
– Fixed a bug where popups didn’t show under certain animation types.
– Fixed certain battler motions from not refreshing correctly.
– Fixed a bug where the help window on an empty slot would show the previous skill’s message.
– Added new target typing: Character X, which allows you to select specifically the actor with an actor ID of X if he/she/it is in the party.
– Fixed a bug that prevented Miss and Evade popups from showing.
– Fixed a bug that causes dead actors at the start of battle to not spawn.
– Optimized status window to refresh at a minimum.
– Set up frame work for future plugins:
– Added ‘Escape Ratio’ and ‘Fail Escape Boost’ to parameters to allow users to set the escape ratio they want.
– Added ‘Front Sprite Priority’ and ‘Side Sprite Priority’ to parameters to dictate if actor sprites are always on top.
– Added ‘Tick-Settings’ category for tick-based battle systems.
– Fixed a bug where battlers gaining HP/MP in the damage formula for themselves wouldn’t trigger popups.
– Fixed a bug where if the party failed to escape from battle, states that would be removed by battle still get removed. *Fixed by Emjenoeg*
– Fixed a bug where instant death skills didn’t work.
– Changed Sprite Priority settings to decide whether actors, enemies, or neither would always be on top.
NEW – Fixed a undefined actor bug for refreshing the status window.
NEW – Added ‘Show Shadows’ parameter to the plugin settings.
NEW – Made a change to the Immortal: targets, false action sequence. Now, it will forcefully remove the immortal state. If you wish to make your monsters immortal for other reasons, I highly recommend that you copy the Immortal state, use the newer version, and save the old version for action sequence related purposes.
Action Sequence Pack 1: v1.00 to v1.06
– Fixed a small bug that didn’t allow Change Variable to work properly with evaluated strings.
– Fixed a bug that didn’t make the sounds played work properly.
– Fixed a bug that didn’t make the sounds played work properly (again).
– Updated help file to include Character X into target typing.
– Optimized status window to refresh at a minimum.
– If using the Add State action sequence to add the Death state, it will remove immortality settings.
Action Sequence Pack 2: v1.00 to v1.01
– Updated help file to include Character X into target typing.
NEW – Added a check for motion attack to differentiate between actor and enemy.
Action Sequence Pack 3: v1.00 to v1.01
– Updated help file to include Character X into target typing.
Equip Core: v1.00 to v1.04
– Fixed a bug that did not update the stats properly when compared.
– Fixed an issue that did not keep HP and MP rates the same when using the optimize and clear commands.
– Fixed an bug that resulted in null object errors.
NEW – Fixed a bug and rewrote the initializing equipment process.
Item Core: v1.00 to v1.05
– Fixed bug where if you are using no independent pieces of equipment, actors would fail to start with initial equipment.
– Fixed a bug where initializing equipment slots didn’t work properly.
– Fixed a bug where using events to remove independent items weren’t working properly and instead added more items.
– Fixed a bug where a Random Variance of 0 still gave random stats.
– Added ‘List Equipped Items’ parameter to allow for equipment restricted actors to be able to alt their equipment.
– Compatibility update with ItemBook.
Item Upgrade Slots: v1.00 to v1.01
NEW – Added ‘Show Only’ parameter. This will cause the upgrade command to only appear if the item can be upgraded.
Skill Core: v1.00 to v1.01
– Fixed a mathematical error for skill cost padding.
– Added return for drawSkillCost to assist others scripters when making compatibility notes.
Skill Cooldowns: v1.00 to v1.03a
– Cooldowns can now be applied to skills that aren’t learned by the actor.
– Added return for drawSkillCost to assist others scripters when making compatibility notes.
– Fixed a bug that didn’t alter cooldowns correctly.
– Optimized for Battle Engine Core v1.08.
Instant Cast: v1.00 to v1.01
NEW – Compatibility update with ChangeWeaponOnBattle.js.
Region Events: v1.00 to v1.01
– Fixed a bug with region event notetags that stopped working if it was used to teleport onto the same map.
Save Event Locations: v1.00 to v1.01
– Fixed an incompatibility with the Set Event Location event command.
Happy RPG Making!