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Share Life is a skill from Summoners War that evens out the HP percentage of all allies and throws in an additional 15% heal, too! Here’s how you can make this skill!
Get the copy/paste version of the code here:
Place this inside of your skill notebox. Replace the text in red with settings that fit your game.
<Before Eval> // Check if the shared life rate has been defined. if (this._sharedLifeRate === undefined) { // If it hasn't. Set it to 0. this._sharedLifeRate = 0; // Get the alive members of the party. var members = this.friendsUnit().aliveMembers(); // Loop through each member. for (var i = 0; i < members.length; ++i) { // Get the current member. var member = members[i]; // Add the member's current HP rate. this._sharedLifeRate += member.hpRate(); } // Once the loop is done, divide the total by the number of members to get the average. this._sharedLifeRate /= members.length; // Add to it 15%. this._sharedLifeRate += 0.15; } </Before Eval> <After Eval> // Check if the target is alive. if (target.isAlive()) { // If the target is, calculate the target HP to bring the target to. var targetHp = Math.floor(this._sharedLifeRate * target.mhp); // Calculate the difference between the target's current HP and target HP. var difference = targetHp - target.hp; // If the difference is larger than 0... if (difference > 0) { // Play a healing animation. target.startAnimation(41); // If the target is less than 0... } else if (difference < 0) { // Play a damage animation. target.startAnimation(54); } // Check if the difference is not 0... if (difference !== 0) { // Alter the target's HP. target.gainHp(difference); // Start the damage popup. target.startDamagePopup() // Clear the results. target.clearResult(); } } </After Eval>
Happy sharing!
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