Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here
The Oracle, from DotA2, has a unique ability to delay direct damage and healing until after an effect is over allowing for a myriad of applications! Here is how you can recreate such an effect in RPG Maker MV!
Get the copy/paste version of the code here:
Place this inside of your False Promise state. Change the parts in red to fit your game.
// To prevent infinitely reapplying the effect and making a target invulnerable to direct damage. <Reapply Ignore Turns> <Custom Apply Effect> // Sets the default promised damage to 0 if it is undefined. target._promisedDmg = target._promisedDmg || 0; </Custom Apply Effect> <Custom React Effect> // If the receiving action is an HP damage effect... if (this.isHpEffect()) { // Sets the default promised damage to 0 if it is undefined. target._promisedDmg = target._promisedDmg || 0; // If the damage is positive... if (value > 0) { // Then, add it to the promised damage value. target._promisedDmg += value; // If the damage isn't positive... } else { // Then, double it as healing. target._promisedDmg += value * 2; } // Set the received damage to 0. value = 0; } </Custom React Effect> <Custom Remove Effect> // Sets the default promised damage to 0 if it is undefined. target._promisedDmg = target._promisedDmg || 0; // If the promised damage is positive... if (target._promisedDmg > 0) { // Then play a damage animation. target.startAnimation(11); // If it isn't positive... } else { // Then play a healing animation. target.startAnimation(41); } // Alter the target's HP based on the damage received. target.gainHp(-target._promisedDmg); // Start the damage popup. target.startDamagePopup(); // Clear the target's result. target.clearResult(); // If the target is dead... if (target.isDead()) { // Play the collapse animation on the target. target.performCollapse(); } target._promisedDmg = undefined; </Custom Remove Effect>
Happy promising!
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