Tips & Tricks – Dualcast (Final Fantasy 5) – RPG Maker MV

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Final Fantasy 5’s Red Mage class is famously known for its ability to double cast magic. However, from Tips & Tricks Lunatic Mode alone, we cannot change the mechanic where you can select two spells to cast. Instead, what we can do is make it possible that the spell you’ve selected will cast twice! Here’s how you can do it in RPG Maker MV!

You can grab the copy/paste code here:

Insert the following code into your Dualcast state’s notebox.

<Custom Action Start Effect>
// If a chained action is stored...
if ($gameTemp._chainAction === undefined) {
  // ...then set the action to the user's current action.
  $gameTemp._chainAction = user.currentAction();
} else {
  // ...then clear the stored action.
  $gameTemp._chainAction = undefined;
}
</Custom Action Start Effect>

<Custom Action End Effect>
// If a chained action is stored...
if ($gameTemp._chainAction) {
  // Set the 'action' variable to the chained action.
  var action = $gameTemp._chainAction;
  // Check if the action exists, is a skill, and is a magical attack.
  if (action && action.isSkill() && action.isMagical()) {
    // Get the skill used for that action.
    var skill = action.item();
    // Check if the user can pay the skill cost.
    if (user.canPaySkillCost(skill)) {
      // Check if the battle system is DTB.
      if (BattleManager.isDTB()) {
        // If it is, add the action to queue.
        user.setAction(0, action);
      // If the battle system isn't DTB...
      } else {
        // ...make it a forced forced.
        BattleManager.queueForceAction(user, skill.id, -2);
      }
    }
  }
}
</Custom Action End Effect>

<Custom Remove Effect>
// Clear the chained action effect.
$gameTemp._chainAction = undefined;
</Custom Remove Effect>

Happy dualcasting!

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