Tips & Tricks – Biotic Grenade (Overwatch) – RPG Maker MV

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Biotic Grenade is a skill for Ana from Overwatch. It affects both allies and enemies that are caught in the blast. The grenade causes enemies to take damage and receive no healing effects for some time. On the other hand, allies caught in the blast get healed and will receive more healing instead. Here’s how to make it in RPG Maker MV!

You can grab the copy/paste code here: 

Place this code in the skill’s notebox. Chang the values in red to fit your game’s settings:

<Target: Everybody>

<Damage Formula>
// Check if target and user are on the same team.
if (target.isActor() === user.isActor()) {
  // Heal formula for allies.
  value = user.mdf * 6;
// Otherwise for enemies...
} else {
  // Damage formula for enemies.
  value = user.mat * 4;
}
</Damage Formula>

<Pre-Damage Eval>
// Check if target and user are on the same team.
if (target.isActor() === user.isActor()) {
  // Make it heal the ally instead.
  value = -1 * Math.abs(value);
}
</Pre-Damage Eval>

Insert this code into the Biotic Blast state’s notebox. Change the values in red to fit your game’s settings.

<Custom React Effect>
// Check if the action healed the target.
if (this.isHpEffect() && value < 0) {
  // Check if the target is on the same team as the original caster of the state.
  if (target.isActor() === origin.isActor()) {
    // If it is, increase the healing done by 200%.
    value = Math.ceil(value * 2);
  // If the target and original caster are on opposite teams...
  } else {
    // Nullify the heal.
    value = 0;
  }
}
</Custom React Effect>

Happy blasting!

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