Tips & Tricks – Fire Aura (Mega Man Battle Network) – RPG Maker MV

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The Fire Aura, from Mega Man Battle Network, nullifies damage until broken. It will block all damage under a certain threshhold until the damage overcomes the aura or if a certain element is used to pierce the aura. Here’s how to make this effect in RPG Maker MV!

You can grab the copy/paste code here: Insert the following notetags into your Fire Aura state’s notebox. Change the values in red to reflect the settings of your game.

<Custom Apply Effect>
// Calculate the threshhold for the effect
var threshhold = Math.ceil(target.mhp * 0.10);
// Set the state counter to display the threshhold
target.setStateCounter(stateId, threshhold);
// Create the text stating the effect's threshhold
var text = '<CENTER>\\c[4]' + state.name + '\\c[0] blocks damage under \\c[4]' + threshhold + '\\c[0]!';
// Set the wait time for the message
var wait = 60;
// Display the text.
BattleManager.addText(text, wait);
// Select which elements will pierce the barrier
var pierceElements = [10, 12];
// Create an empty slot for the element text
var elementNames = '';
// Loop through the text
while (pierceElements.length > 0) {
  // Get the currently looped element
  var elementId = pierceElements.shift();
  // Add the name to the list
  elementNames += '\\c[4]' + $dataSystem.elements[elementId] + '\\c[0]';
  // Check if the length of the elements remaining exceeds 0
  if (pierceElements.length > 0) {
    // Add a comma
    elementNames += ', ';
  }
};
// Create a text explaining what elements can pierce the effect
text = '<CENTER>Deal more than \\c[4]' + threshhold + '\\c[0] damage or ' + elementNames + ' damage to break barrier!'
// Display the text
BattleManager.addText(text, 0);
</Custom Apply Effect>

<Custom Regenerate Effect>
// Calculate the threshhold
var threshhold = Math.ceil(target.mhp * 0.10);
// Display the threshhold on the state
target.setStateCounter(stateId, threshhold);
</Custom Regenerate Effect>

<Custom React Effect>
// Check if the action deals HP damage
if (this.isHpEffect() && value > 0) {
  // Get the elements that can pierce the effect
  var pierceElements = [10, 12];
  // Calculate the threshhold
  var threshhold = Math.ceil(target.mhp * 0.10);
  // Get the current elements of the action
  var elements = this.getItemElements();
  // Check if the effect was pierced by damage alone
  var pierced = value > threshhold;
  // Create an empty text for the elements.
  var elementNames = '';
  // If the effect wasn't pierced
  if (!pierced) {
    // Create a loop through the elements
    while (pierceElements.length > 0) {
      // Get the currently looped element
      var elementId = pierceElements.shift();
      // Check if the action elements contain a piercing element
      if (elements.contains(elementId)) {
        // If it does, set it to true
        pierced = true;
      }
      // Add the element name
      elementNames += '\\c[4]' + $dataSystem.elements[elementId] + '\\c[0]';
      // If the looped elements still has something left
      if (pierceElements.length > 0) {
        // ... Then add a comma
        elementNames += ', ';
      }
    }
  }
  // Create a text to be displayed
  var text = '<CENTER>\\c[4]' + state.name + '\\c[0]';
  // Set the wait time
  var wait = 60;
  // Check if the effect was pierced
  if (pierced) {
    // If it is, remove the state
    target.removeState(stateId);
    // And state that it was pierced
    text += ' has been pierced!';
    // Display the text
    BattleManager.addText(text, wait);
  } else {
    // If it wasn't, then set the damage to 0
    value = 0;
    // Start a barrier animation
    target.startAnimation(53);
    // Display the text stating how much damage it blocks
    text += ' blocks damage under \\c[4]' + threshhold + '\\c[0]!';
    // Add the text
    BattleManager.addText(text, wait);
    // Create a new line stating how to pierce the effect
    text = '<CENTER>Deal more than \\c[4]' + threshhold + '\\c[0] damage or ' + elementNames + ' damage to break barrier!'
    // Ad the text
    BattleManager.addText(text, 0);
  }
}
</Custom React Effect>

Enjoy!

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