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When a unit with the Damage Dispersion passive gets attacked in Bravely Default, the direct damage is reduced by 15% per ally but also spread to those allies. This is a great effect to help keep frail allies alive. Here’s how we can make this effect in RPG Maker MV!
You can grab the copy/paste code here:
Insert the following Lunatic Mode into the passive state’s notebox. Change the values in red to reflect your game’s settings.
<Custom React Effect> // Check if this dealt HP damage if (this.isHpEffect() && value > 0) { // Get the target's alive allies var group = target.friendsUnit().aliveMembers(); // Calculate the damage to be dispersed var rate = 0.15; // Reduce it by 15% per member other than the user rate = Math.min(rate, 1 / Math.max(1, group.length - 1)); // Round the damage down var dmg = Math.floor(value * rate); // Loop through each member for (var i = 0; i < group.length; ++i) { // Get the currently looped member var member = group[i]; // Check if the member exists and isn't the target if (member && member !== target) { // Lower the damage dealt to the target by the reduced amount value -= dmg; // Play an animation on the looped member member.startAnimation(2); // Make the member lose HP member.gainHp(-dmg); // Play a damage popup member.startDamagePopup(); // Check if the member is dead if (member.isDead()) { // If it is, make the member collapse member.performCollapse(); } // Clear the member's results member.clearResult(); } } // Make sure the damage amount reduced cannot go below 0 value = Math.max(value, 0); } </Custom React Effect>
Enjoy!
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