There’s been another new RPG Maker MV update! This time, from version 1.5.0 to version 1.5.1! Here are the changes made by this update! From what I can tell, it’s mostly fixing a bug involving forced actions that occur preventing them from updating the turn counter (and thus, updating the states and buff counters). I’ll have to be testing around to see if this affects my plugins so that’s up in the air for now. There’s also a bug fix to the Control Variables command, too.
For those using the Yanfly 1.5.0 version, you can install the the 1.5.1 update for the software, but I recommend that you don’t update the source files to 1.5.1 just yet. I’ll be making updates on that soon.
rpg_core.js
- Sprite.prototype._renderWebGL updated to be picky when detecting usage for a heavy renderer
- PIXI.GC_MODES.DEFAULT = PIXI.GC_MODES.AUTO; changed to PIXI.settings.GC_MODE = PIXI.GC_MODES.AUTO;
rpg_managers.js
- BattleManager.initMembers added new this._turnForced variable
- BattleManager.endTurn updated to check if a turn has been forced
- BattleManager.isForcedTurn new function
- BattleManager.processForcedAction updated for new forced turn variable
rpg_objects.js
- Game_Battler.prototype.onTurnEnd updated to have a check for a forced turn
- Game_Interpreter.prototype.command122 (control variables) updated to have a proper range calculation change
rpg_scenes.js
- No changes
rpg_sprites.js
- No changes
rpg_windows.js
- No changes
Happy RPG Making!