11 search results for "doodads"

YEP.116 – Grid-Free Doodads – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can download the plugin here:

English Mirror

Doodads.json File
Doodad Starting Pack

THIS REQUIRES RPG MAKER MV 1.3.0 OR ABOVE TO WORK! Please check your rpg_core.js file to make sure it says 1.3.0 or above. If it isn’t updated, visit this thread for the update.

In RPG Maker MV, tilesets are used for mapping purposes. Tileset A is used for drawing land while Tilesets B through E are used to add doodads. But in RPG Maker MV, doodads added by Tilesets B through E are locked to the grid and add a rather unnatural feel to it. This plugin will allow you to break free of the grid and add doodads unbound by the grid. Doodads can come in all forms, from large to small, static and animated, you name it!

Continue reading

2018.04.15 – Plugin Update!

~Plugin Update

For some reason, the plugins I’ve listed yesterday didn’t update upon uploading on Dropbox and the Yanfly.moe links. They should be updated properly today. Sorry for the inconvenience.

Plugin Updates as of Launch Date to 2018.04.14~

To download all available plugins, click here.

Core Plugins

Battle Plugins

Item Plugins

Equip Plugins

Gameplay Plugins

Quest Plugins

Options Menu

Utility Plugins

View the changelog here.

To download all available plugins, click here.

RPG Maker MV 1.6.1 (beta) Update

1.6.1

RPG Maker MV has updated to version 1.6.1! Well, the beta version. You can either update it on Steam or get the standalone download from here. Overall, this is the second attempt to go back to 1.6.x, where RPG Maker MV will use updated Node JS. This will increase performance. Only this time, it looks to me like they’ve fixed the majority of the bugs (others either unknown or otherwise outside of their control).

A large number of plugins have been updated as a response to this, mostly in preparation for 1.6.1’s finalization.

Plugin Updates as of Launch Date to 2018.04.14~

To download all available plugins, click here.

Core Plugins

Battle Plugins

Item Plugins

Equip Plugins

Gameplay Plugins

Quest Plugins

Options Menu

Utility Plugins

View the changelog here.

To download all available plugins, click here.

Anyway, here’s the changelog/differences between 1.5.2 and 1.6.1 beta here: Continue reading

RPG Maker MV 1.6.0 Emergency Update

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Support Team Yanfly on Patreon

A few plugins are known to crash/bug up upon the release of the RPG Maker MV 1.6.0 update. They’re pretty big ones, too. Please update the following plugins if you are using them:

You can grab the updated plugins here:
Core Engine
Item Core
Grid-Free Doodads

For a batch download of the whole YEP library, click here.

Yanfly Engine Plugins – Batch Update #6 – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the updated plugins here:

  1. Battle Select Cursor
  2. Auto Switches
  3. Animated Tile Option
  4. New Game+
  5. Event Encounter Aid
  6. Equip Battle Skills – Allowed Types
  7. Element Core
  8. Actor Party Switch
  9. Common Event Menu Setup Pack 2
  10. Call Event
  11. Icon Balloons
  12. Load Custom Fonts
  13. Self Switches and Variables
  14. Visual State Effects
  15. In-Battle Status
  16. Grid-Free Doodads
  17. Passive Aura Effects
  18. Vehicle Restrictions
  19. Weak Enemy Poses
  20. Repel & Lure Encounters

To download all available plugins, click here.

Support Team Yanfly on Patreon

RPG Maker MV’s 1.5.0 update contains a lot of new features. Of which, the newest plugin parameters add to a lot of quality of life updates. Yanfly and co. will be working on updating the existing plugins to access these new features!

Plugin Updates 2017.02.26

There’s quite a few plugin updates today since there weren’t any in the past weeks. Some rather difficult things came up in my life lately, which was why I wasn’t able to attend to them as often as I normally do. However, I’ve got quite a backlog and decided to finally work on it!

The New Game+ gets a bug fixed where some plugin commands weren’t working properly.

Animated Sideview Enemies gets a bug fix update that made animated enemies behave slightly more different than animated actors. They should be more uniform now.

Critical Control gets a bug fixed where the physical critical modifier replaced the magical critical modifier. This should be fixed now.

Selection Control received an optimization update. Lag that occurred during menu scrolling in the middle of battle is now reduced/removed.

Weapon Unleash receives a documentation update. Fixed a help file error.

Passive Aura Effects gets a bug fixed where if an aura is applied as the last action of a turn, it wouldn’t take effect until the following turn.

For Equip Battle Skills, I’ve fixed a bug that made the help window not update after changing a skill.

Party System received two updates. An updated change for ‘Remove Icon’ plugin parameter: if the icon ID used here is 0, an icon will not be drawn at all and the text will be realigned to the left. The game now refreshes all battlers upon reentry into the battle after entering and leaving the Party change menu mid-battle.

Row Formation also received an update: Game now refreshes all battlers upon reentry into the battle after entering and leaving the Row formation menu mid-battle.

Change Battle Equip also received a similar update: Game now refreshes all battlers upon reentry into the battle after entering and leaving the Equip menu mid-battle.

For Grid-Free Doodads: Calculations made for previous version are now rounded upward instead of rounding down to accomodate for smoother screen scrolling.

Save Event Locations gets an issue fixed where using an event to instantly move an event would not save the event’s location.

Plugin Updates as of Launch Date to 2017.02.26~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

YEP.122 – Extended Doodad Pack 1 – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

This plugin allows you to add more options to the settings menu in the doodads editor. This allows you to set the tone for doodads to change them into colors that hues will not allow, the option for doodads to appear under certain switch conditions, whether or not party members have joined.  Continue reading

Plugin Updates #206

Hi, RPG Makers! A couple of plugin updates today!

Auto Passive States gets a functionality update. <Custom Passive Condition> to now affect passive state ID’s added by Equip Battle Skills.

Enhanced TP gets a new plugin parameter: ‘Dead TP Gain’ plugin parameter. Enabling this will allow dead actors to gain TP from TP modes while in battle. Disabling this will prevent dead actors from doing so.

Equip Battle Skills gets an optimization update to make raw skill data collection faster and less laggy when there are 100+ equippable skills (unlikely that anyone will use this plugin to utilize 100+ equippable skills but you never know…)

Grid-Free Doodads gets an update that adjusted calculations for grid-snapping when graphic resolutions aren’t divisible by tile width or height (usually 48). Previously, it made the grid-snap calculations off by 1 pixel, which can make a big difference. Big thanks to Quite Toxick for finding this one.

Plugin Updates as of Launch Date to 2016.11.06~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

Plugin Updates #205

Quite a number of plugins to be updated tonight:

I was trying an experiment with the Core Engine v1.20 to see if I can get the game running faster by clearing garbage data from the Map and Battle scenes. Turns out the experiment was successful so I made a tweak to it clear from all scenes as a whole. Users have reported that memory consumption has been drastically lower, too, so let’s hope this update makes an even bigger push.

The Damage Core plugin gets an update where I’ve ddded a failsafe for the damage cap check in case Lunatic Mode effects of other plugins would push the damage past the capped amount. The check will occur twice: calculation of the base damage and the once again before the actual damage is delivered. Lunatic Mode effects will occur before the actual damage delivery, which means Lunatic Mode effects will no longer bypass the damage cap.

The Party Limit Gauge, Battle Statistics, and Enhanced TP plugins are now modified to calculate based on the amount of damage actually received rather than the raw damage to be received. This is because raw damage to be received can potentially be affected by Lunatic Mode effects, which isn’t optimal for accurate calculations.

The Item Core gets an optimization update.

And finally, the Grid-Free Doodads plugin gets a couple of updates. One of them is to adjust the window height for certain doodad settings to actually fit on the screen. Somehow, I’ve missed this before and some settings windows can go off the screen if the resolution isn’t large enough. This is now fixed. The second update is to future-proof the plugin. The settings window is now updated (and rearranged a bit) to allow for future Doodad Extensions to be made without much trouble. Hope you’re all looking forward to it!

Plugin Updates as of Launch Date to 2016.10.30~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

Plugin Updates #204

It’s not the usual end of the week update since there was an update made today to RPG Maker MV to version 1.3.2. There’s a lot of things fixed with the engine, but at the same time, there was a huge oversight with one of the design changes they decided to make as it may break a lot of potential plugins out there from working properly.

The main issue I want to address is with the Game_Actor.isSkillLearned function change. Previously, the function worked off of only skills that an actor inherently knows and not skills acquired through equipment temporarily. With the version 1.3.2 update, there is now a function change to now include the acquired skills through traits. The main reason? I suspect it’s to make the conditional branch to check an actor has learned x skill return true.

However, this is problematic for a couple of reasons. A skill that is learned inherently is vastly different than a skill that is acquired temporarily through equipping a piece of equipment, especially if the other functions that utilize Game_Actor.isSkillLearned haven’t been updated. The ones I’m mainly talking about are the actual Game_Actor.learnSkill function and the item effect to teach actor skills through consumable items. Both of those functions check to see if the actor has learned the skill through Game_Actor.isSkillLearned, which means, it can be blocked and cause problems.

You’ll now encounter problems like this:

  1. Harold hasn’t learned the Heal skill.
  2. Harold equips Healing Shield. It gives Harold access to the Heal skill temporarily.
  3. Harold levels to level 5. Level 5 should be when Harold learns the Heal skill.
  4. Harold doesn’t learn the Heal skill inherently because the game now registers him as having learned it through the function update.
  5. Harold unequips the Healing Shield.
  6. Harold no longer has Heal and can’t learn it through leveling anymore.

The Core Engine update will address this issue and fix it. However, it will not revert the Game_Actor.isSkillLearned back to what it was. Instead, the checks inside the functions for learning a skill via levels and consumable item effects will now check for the raw skill library instead. What does this mean? It means those functions will continue working properly. However, other plugins that utilize the Game_Actor.isSkillLearned will need to be updated to check if the raw skill library instead. Yanfly Engine Plugins will be updated to check for this. but other plugins not made by me won’t necessarily have it updated. Keep that in mind as you use other plugins.

The Message Core gets a compatibility update with Message Macros for ‘Name Box Auto Close’ option. This is so that text macros made by the Macro Messages plugin will now be transferred properly for the Name Box Auto Close parameter.

The Battle Engine Core gets an update to match the RPG Maker MV 1.3.2 changes for counters and reflected actions.

The Animated Sideview Enemies plugin gets updated. The RPG Maker MV 1.3.2 update broke animated sideview enemies causing them to stagger back and forth. This update should get it fixed.

The Counter Control plugin gets an update to match the RPG Maker MV 1.3.2 changes for counters.

The Victory Aftermath plugin gets an update for the RPG Maker MV 1.3.2 change to measure skill change differences that would have been blocked by temporarily learned skills acquired through traits.

Limited Skill Uses gets a compatibility update with Equip Battle Skills and Equip Skill Tiers. Before, skills that were used that weren’t equipped wouldn’t reset after battle. Now, it should happen for all skills.

The Skill Learn System plugin gets an update for the RPG Maker MV 1.3.2 change to detect skill learning that would have been blocked by temporarily learned skills acquired through traits.

The Passive Aura Effects plugin gets a bug fix that would conflict with Taunt and Selection Control plugins making some aura effects randomly disappear.

Equip Battle Skills gets an update for the RPG Maker MV 1.3.2 changes as well. Likewise with Equip Skill Tiers.

Grid-Free Doodads gets its first update fixed a bug that caused doodads to overlap onto the other border of the map if it was clipped off.

Whew! That’s quite a few changes. I hope everybody’s update to MV 1.3.2 transitions smoothly!

Plugin Updates as of Launch Date to 2016.10.20~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

Changelog

  I figured it’d make more sense to keep a changelog of the updates on a stationary page rather than making a new post every single day. However, I’m going to remove comments from this page so please list the bugs found in the most recent Plugin Updates post here: Plugin Updates as of Launch…