Visual Enhancers Plugin Bundle Sale

Visual Enhancers

Continuing into the May plugin bundle trend, we have another bundle from Olivia and Irina!

These are visual enhancer plugins that give you a even more control over how you can visually craft your game.

The original cost of buying all these separately would be $43.95.

Buying the bundle will cost $29.99 only and let you save 31%!

The bundle will be available from today until May 31st!

Happy RPG Making!

Librarium Animated – God Warrior Ishtar


Today we see the release for God Warrior Ishtar as suggested by Anonfox over at patreon!

This is a Librarium Base release available to patrons pledged at $1 per update cycle and above! $1 pledge tier patrons get access to all previous and current animated & static base releases!

Download it today!


YEP.185 – Key Name Entry – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here

You can grab the plugin here:

English Mirror

Support Team Yanfly on Patreon
Join the RPG Maker Portal Discord

Pressing characters one by one for Name Input can be slow and tedious. This plugin allows you to use the keyboard to perform name entry on the Name Input Processing Event. There, players will have full range of their keyboard to enter in character names. If they prefer the manual input, they can click the mouse or press arrow keys on the keyboard to immediately switch the name entry to manual letter entry as well.

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Battle Enhancers Plugin Bundle Sale


Our plugin developing friends: Olivia, Irina, and Aries have created a plugin bundle for Battle Enhancement! These add a lot of visual flair to your battle system, ranging from the following plugins:

  1. Battle Impact
  2. Action Sequence Impact
  3. Animation Screen Effects
  4. Action Sequence Fast Forward/Skip
  5. Action Cutins

Normally, buying them all separately would cost $51.95, but you can buy the whole set at $39.99, saving you 23%!

This bundle will be available from May 1st to May 31st!

Be sure to check them out!

April 29, 2019 Plugin Updates

The following plugins have been updated as of this date:

KELYEP – Dragonbones Integration

You can download the full collection here:

Happy RPG Making!

Action Cutin plugin by Atelier Irina


Our visual novel loving friend, Atelier Irina, made a new plugin! This time, for Action Cutins! They can be used in battle for epic skill attacks or on the map scene for some Phoenix Wright style OBJECTIONs!

     This RPG Maker MV plugin lets you add action cutins display actor and enemy faces in a cutout box with speedlines going through the back. It can be used inside and outside of battle provided that you use the right notetags and/or script calls with them. It can be used to put emphasis on which actor or enemy is currently performing an action or it can be solely used for very strong attacks. The choice is yours.

     You will be able to customize how action cutins look for each facet of a skill or item or even make templates when used with multiple battlers at a time. You can also choose what graphic to use for each actor/enemy when a cutin appears, as well as the scaling, the offsets, and anti-aliasing.

     Those who lack the time and/or ability to make their own graphics for cutins, don’t worry. This plugin will automatically convert face graphics and enemy graphics* into a usable form for cutin effects as it will work right out of the box as long as you download the Speedlines graphic that comes with this plugin.

*Note: The automatic conversion will not be applied to animated Dragonbones battlers because that’s a whole different animal to tackle and you’re better off using still graphics for that.

It will be on sale for a week. You can buy it here!

April 22, 2019 Plugin Updates

The following plugins have been updated as of this date:

Base Param Control

Move Route Core

You can download the full collection here:

Happy RPG Making!

YEP.184 – Event Click Trigger – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

Support Team Yanfly on Patreon

Ever wanted to be able to click an event and just trigger it immediately without having to have your player character walk all the way up to it to examine it first before triggering it? With this plugin, you can. By setting certain notetags and/or comment tags on specific events, the player can now trigger an event from afar by just clicking on it.

Continue reading

Librarium Animated – Magma Dragon


This is a Librarium Base release available to patrons pledged at $1 per update cycle and above!

Today we see the release for the Magma Dragon as suggested by Gregaur-X!

Set contents:

  1. Dragonbones Format animated battler with 3 Attack Motions, Taking Damage Motion and Idle Motion.
  2. Frontview 3-frame idle map sprite
  3. Static Front and Sideview mirror of the featured battler

Follow this link to claim your key and download this release on itch!

Avoid purchasing plugins from Part 3

I’m pretty sure you guys are sick of it by now, but yep, there’s another continuation.

Part 1 – Where we discover and dissect what code is stolen.

Part 2 – Where the coder in question straight up confesses.

So what’s part 3 about?

Well, it seems that (apparently what they call themselves on Facebook) made a reply in a particular Facebook community. For those who don’t have access to the Facebook group, here’s their responses (thanks to KeepSwagKeeping for stitching it all together) Now, before you all go and raid it, I suggest against doing that. I’m only putting it out there to bring it light in case people question where this incident is coming from so I can bring things to light. I won’t be posting everything, but I will be taking bits and pieces. I will be jumping around a bit to keep things in context.


I’m going to say this straight up. Just because a plugin is unsupported or abandoned does not mean that they don’t work. In fact, I, myself, know of the quality that Galv, Victor Engine, and MogHunter can deliver and their code works just fine. Want to know how? Because your programmer stole them, put them into the same project, practically unchanged, and they work.

The only reason why some plugins don’t work together is because you, as a game developer, are trying to use two plugins that do the same thing together. From what I can tell, Day/Night cycles have nothing to do with Region Restrictions. Fogs have nothing to do with 8 directional movement. There should never have been any conflicts between these from the start.


Like said before, the conflicts don’t exist unless the game dev is trying to use two plugins that try to do the same thing. And once again, just because it’s unsupported or abandoned does not mean it’s unusable. Committing to such an idea is disastrous and dangerous. Do you suddenly stop driving your car just because the warranty ran out? Or do you immediately stop wearing your sneakers just because the brand that made it no longer exists? Of course not. Plugins are the same way. They do not have a shelf life. They do not have an expiration date. Even my scripts from VX and VX Ace still work just fine for their respective software despite the fact I’m no longer supporting them.

This leads me to two conclusions: is either an inexperienced game developer, in which, they should not be trying to sell to the community when they have no clue how to even get their own foundation straight or they are making excuses to get a story started to sell stolen plugins from developers that aren’t active or are semi-active.



Here’s the problem with that argument. While I do agree it’s hard to be 100% unique when you’re trying to solve the same problem, do you use the same exact functions in the same exact order?

Here’s theirs:

  1. isMapPassable
  2. isEvent
  3. isPlayer
  4. isEventRegionBlock
  5. isPlayerRegionBlock
  6. isEventRegionAllow

Here’s mine:

  1. isMapPassable
  2. isEvent
  3. isPlayer
  4. processRRNotetags
  5. isEventRegionForbid
  6. isPlayerRegionForbid
  7. isEventRegionAllow

Aside from isMapPassible, I’ve made every single one of those functions in that same exact order. Is there any logical reason they ordered the same functions in the same exact way, too? What they also did was renamed “Forbid” to “Block” and took out the processRRNotetags. Now, here’s the REAL kicker. isEvent and isPlayer are functions that do NOT exist in the main code. In fact, these are additions made by mine. And the concept behind them is to utilize prototyping. Is there a reason to utilize the exact way I did something instead of doing a check for any of the following which accomplish the same thing?

  • this === $gamePlayer
  • this instanceof Game_Event
  • this._vehicleType !== undefined

Those may mean nothing to a non-programmer, so let’s put it into English terms. If I say, “That campfire is scorching.” The meaning is clear, the campfire is hot. There’s plenty of ways to say hot. Hot, burning, flaming, etc. The list goes on. But if you specifically target my exact function, in my exact order, with my exact methods, that’s plagiarism. I can do the same for Galv’s plugin and the stolen 8 directional diagonal movement, but you can piece together the evidence through what I’ve posted in part 1. In programming, there is no “more logical” path to choose from. My isEvent and isPlayer is not more logical than the other. In fact, looking back, I probably should have just used “this === $gamePlayer” instead because it doesn’t involve the unnecessary creation of two new functions. But that exact hindsight is all the more reason why I see so many red flags to this code being stolen.




Final Words

And I will be saying that as long as you,, continue to support these scammers, your work will never be welcomed here in the RPG Maker community. The fact you even dared to declare that you will continue supporting them shows that you disrespect every single one of us who contribute to the ever growing community for RPG Maker. From plugin creators to graphical asset devs to authors, writers, editors, to the Youtube/Twitch Let’s Players, to the moderators and administrators on forums and Discords, everyone who works hard to keep the community thriving, you disrespect them all by knowing that these people have stolen from the community and declaring you will still continue to support them.

Shame on you.

And may the RPG Maker community never have to step in your direction ever again.

Avoid purchasing plugins from Part 2

Here is the continuation of the theft incident.

Musubi Game Studio, aka the person who made plugins for, came and approached me in Discord through direct message. Here are the logs. (For the Pastebin version, click here).









So, as you can see for yourself, this person, tried to not only negotiate with me about stolen plugins, but admitted to being a thief and that this is his livelihood. I’ll repeat it again in case it got missed, do not buy services from this guy or from this website. Neither of them are trustworthy.

Avoid purchasing plugins from


It’s come to my attention that there were plugins for RPG Maker MV being sold on

It’s also come to my attention that there’s some suspicious activity going on so I took to investigate it myself by downloading one of their free plugins: Region Restrictions.

Here’s a snip of their code.


It looked extremely familiar.

Here’s mine in comparison.


All they did to “change things up” was just consolidate certain if statements

Maybe once is a coincidence.

But twice?

Let’s take a look at their Diagonal Movement plugin.



Now, who else is a pretty famous plugin dev that’s made a diagonal movement plugin? First one that comes to mind is Galv.

And the first one nailed the mark.


While some may argue that similar plugins would have similar solutions binding them, the problem with this is, there’s multiple methods to achieve such solutions. In the case of the diagonal movement, both versions utilize the same exact sprite sheet format when they could have done it in a different way. There’s other evidence as well, but running something through Diffchecker, an online difference checker tool, yielded more green results than red, meaning that aside from subtle changes in syntax, nearly everything else was the same.

I’m unable to check their other plugins since they’re paywalled, but I wouldn’t be surprised if they were lifted code, too.

So what can we do about this? Not sure.

They’re based in Hong Kong and China’s copyright laws are questionable at best. The best we can do is bring this to attention to the community and not support anything from their website and anyone named “Musubi”, the name used in both of the lifted plugins.


Upon further investigation, we’ve traced links down to a game studio named Musubi Game Studio where plugins and such are created by this guy on Fiverr.

Of which, when you look at the reviews:


7 of which are reviews from “foundation_buzz”, which is eerily similar to On top of that, there are 7 other plugins being sold on that website that happen to be paywalled behind $40 USD. The other 3? They’re plugins used to supplement the others, such as Region Restrictions being used to supplement Parallax.

These are speculations based on what I’m seeing based on their videos here:

Atmosphere Pro – stolen from Victor Engine – (Evidence) Fog structure setup is based on the exact order Victor Engine sets up his fogs

Day/Night Cycle – stolen from MogHunter – (Evidence) Based off the plugin functions, naming schema, and parameter structure

My take on this?

Both parties seem fishy to me. I would neither buy from nor from Musubi/Alexxisaaps if I were you.

Stay safe all.

RPG Maker Portal – Discord Server Launch

Hey, all! We are happy to announce that the RPG Maker Portal Discord is open to all!

You can find the invite link here:

This Discord server has been made by me and various well-known members of the RPG Maker community such as Aekashics, Archeia, Caz, Irina, Marimo, Liberty, Liquidize, MirageV, Ocean’s Dream, Olivia, Rhyme, Yanfly, and more. We decided to pool together the quality resources we’ve hand-picked and tutorials to share for everyone, too, so that this place not only becomes a bridge to other servers, but also a center of wealth and knowledge.

Our goal here is actually not to establish a community, but instead, a resourceful, knowledge-filled server where everything gets connected and bridged, allowing all connecting communities to benefit from it. Since we’ve been in the community for so long and our individual traffic volumes are pretty high, we thought it’d be great if we could share with you all to enjoy this traffic, too.

We recognized that we, as individuals, get a lot of traffic on our own, but don’t have a Discord server associated with us. Figuring out we can use that traffic to help you all with your own groups and servers, the Portal’s concept was established. If you have Discord servers of your own be it for your teams, games, etc. and are willing to get more members to join in, be sure to leave a link in the self promo sections such.

This is also a great way to share completed and demo games as well. Getting those initial players are hard and may be even harder than creating the actual game itself. This server should make exposing yourself far easier, too. Maybe even get a few beta testers in before completing the project and/or find new teammates to help you with your goal! Be sure to share with us your creations at the self promo channels, too.

Be sure the read the rules. They’re all easy to follow and I’m sure you’ll be having fun with your stay here before you find the community you truly belong in.

Tyler Warren has a Patreon now!


Our hand-drawn battler loving friend, Tyler Warren, has launched his patreon! For those who don’t know, he’s been working with RPG Maker creating battlers ever since 2013 and released hundreds of monsters to fight. Tyler has now decided to launch a Patreon to continue forth with his passion on creating monsters. Becoming a patron of his comes with benefits, too, but it’ll be better for you if you take a look directly from his Patreon page itself!

Visit Tyler Warren’s Patreon page here!

Core Engine + Other Plugins Updated

The Core Engine has been updated to reenable the screen jitter bug fix. Apparently, this was supposively fixed since RPG Maker MV version 1.3.4, but apparently it’s came back. Dunno when, but it did. So here we go again.

Two other plugins have been updated as well.

Quest Journal got updated to prevent a freeze bug.

Stat Allocation got updated to fix an exploit for free HP/MP recovery.

Download the full collection here.

Happy RPG Making!