The ever so incredible Atelier Irina has released a plugin suite that lets you create your very own collectible card game in RPG Maker MV! That’s right, you’ve read that correctly. Your own CCG!
What’s more is that it comes pack full of features to make your cards holographic, a comprehensive deck builder, a custom-evented battle system that lets you tweak it the way you want, along with a sample project that will show you the ins and outs of how everything about the card game works!
RPG Maker MV automatically has shadows coming from certain wall tiles. There is no way to turn them off by default. A plugin did come with the DLC pack but it also turned off all shadows regardless. This plugin lets you decide whether or not you want shadows to be on or off by default as well as give you control over whether or not you want to enable/disable shadows for very specific maps and/or tilesets.
It has been brought to my attention that a user on Fiverr is taking originally FREE Public release Librarium work as part of their own portfolio and possibly selling it to unsuspecting clients. https://www.fiverr.com/capsium attached im sure you will recognize some of the free content they used:
Further browsing under that profile revealed to me that a lot if not all of the graphic work they list as part of their portfolio is actually from other artists!
I think other aggravated content creators should know of this situation, so more eyes on the search to notify them of this are appreciated! Shirt makers, sticker makers, tattoo artists and graphical asset creators! if you are, or know anyone under these fields, or recognize any of the artwork shown below please let them know!
So other than notifying other artists can we do anything else about this?
Unfortunately given previous episodes other friends have had with fiverr, simply reporting this profile and the content will yield no results.
Our visual effects expert plugin, Aries, has released a new plugin: Weather Control for RPG Maker MV!
The Weather Control plugin allows you to control the existing weather effects with much more fine-grained authority, and adds 3 new weather effects that does not come with RPG Maker MV and improves existing one that were kind of bland to begin with (rain, storm, snow).
Weather does not appear in battles in RPG Maker MV by default. This causes a disconnect from entering a battle on a map with weather effects rolling in the background to a battle scene where the skies are suddenly devoid of such weather behavior. This plugin adds in the simple effect of making whatever weather that’s being played on the map also affect the weather played in battle. There’s also new functions to save weather settings and recall them for later in addition to a new action sequence for those using the Battle Engine Core plugin.
If you are using YEP_BattleEngineCore.js, place this plugin underneath it in the Plugin Manager’s plugin list.
Pressing characters one by one for Name Input can be slow and tedious. This plugin allows you to use the keyboard to perform name entry on the Name Input Processing Event. There, players will have full range of their keyboard to enter in character names. If they prefer the manual input, they can click the mouse or press arrow keys on the keyboard to immediately switch the name entry to manual letter entry as well.
Our visual novel loving friend, Atelier Irina, made a new plugin! This time, for Action Cutins! They can be used in battle for epic skill attacks or on the map scene for some Phoenix Wright style OBJECTIONs!
This RPG Maker MV plugin lets you add action cutins display actor and enemy faces in a cutout box with speedlines going through the back. It can be used inside and outside of battle provided that you use the right notetags and/or script calls with them. It can be used to put emphasis on which actor or enemy is currently performing an action or it can be solely used for very strong attacks. The choice is yours.
You will be able to customize how action cutins look for each facet of a skill or item or even make templates when used with multiple battlers at a time. You can also choose what graphic to use for each actor/enemy when a cutin appears, as well as the scaling, the offsets, and anti-aliasing.
Those who lack the time and/or ability to make their own graphics for cutins, don’t worry. This plugin will automatically convert face graphics and enemy graphics* into a usable form for cutin effects as it will work right out of the box as long as you download the Speedlines graphic that comes with this plugin.
*Note: The automatic conversion will not be applied to animated Dragonbones battlers because that’s a whole different animal to tackle and you’re better off using still graphics for that.
Ever wanted to be able to click an event and just trigger it immediately without having to have your player character walk all the way up to it to examine it first before triggering it? With this plugin, you can. By setting certain notetags and/or comment tags on specific events, the player can now trigger an event from afar by just clicking on it.