Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Debug mode, debug maps, debug menus, I’m sure you’ve all heard of them before. Perhaps even seen or played with some of them. They’re usually tools for the developers and testers, but some games opt to leave them in for the players to enjoy playing around with. Today’s video will explain how to create a Debug Mode option for your game!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Item Spawners are an ever so classic mod that’s usually added to a game’s cheat menu. Item spawners can turn a game into a massive sandbox, allowing the player an immense amount of freedom to do pretty much anything he/she wants to do with the game. Watch the video above to learn about how to make these Item Spawners for your game’s cheat menu!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
The Cheat Menu series continues! Another thing that we often find in Cheat Menus are things that affect the flow of resources. This is often found in the form of infinite ammo or the like. Unfortunately, doing something like that can’t really be done without the help of plugins, but we can certainly use events to make something similar! Check out in this video how we can make HP, MP, and TP be virtually limitless!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
You can’t have a cheat menu without having power trip cheats. This video will explain how to create a scale option for the player to adjust how much he or she wants to power trip! We’ll be learning things like how to add parameter multipliers, critical hit rate adjustors, and experience gain scales.
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Part 2 of the Cheat Menu series is here! Today, we’ll be exploring Anti-Grief options to reduce player stress while playing your game(s). The four options we’ll be exploring today will be Resist Ailments, Resist Debuffs, No Encounters, and No Surprise Attacks.
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
This is the beginning of a new video series that will explain, step by step, how to create a cheat menu/assist mode for your game! Cheat menus/Assist Mode are features in modern games that are becoming more and more common. As play styles types vary from player to player, so will be what they expect out of their games. And what a better way to start things off than with the ever so staple “God Mode” cheat?
For some reason, the plugins I’ve listed yesterday didn’t update upon uploading on Dropbox and the Yanfly.moe links. They should be updated properly today. Sorry for the inconvenience.
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Does your game project have at least base code (rpg_x.js) 1.4.0 or above? And has RPG Maker MV updated past that, but you don’t feel like updating the base code manually, probably because you’ve made some edits to the code itself? Yet, you still want to take advantage of the changes from the version ups? This plugin will take care of that for you while keeping your base code intact, while ‘patching’ the changes made from higher version ups.
This plugin also adds in the updates and new functions from the versions leading up to 1.5.2 to ensure that your project has the most up to date functions even if it is running 1.4.0. This way, you do not have to tamper with the game project’s base code files yourself.
Note: you will still have to download the newest Pixi libraries and to get things working properly with this plugin. More will be explained in this plugin’s instructions section under the help file.
`RPG Maker MV 1.6.0 Update is out but currently, I recommend against updating if you use a lot of my plugins and/or have big projects being made. For the time being at least (until I get everything working with the new version, which may take some time). If you’ve already updated to 1.6.0, fear not, you can still revert to 1.5.1.
As far as I can tell, 1.6.0 changes a lot things, for better or for worse. File directory structures have changed and whatnot. Performance has been enhanced, but at the cost of quite a few plugins working.
Hold on tight.
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The following are changes made in this update from the previous update (RPG Maker MV version 1.5.1).
rpg_core.js
Utils.isOptionValid function update
Graphics._cssFontLoading boolean update
Graphics._updateRealScale function update to improve scaling
rpg_managers.js
SceneManager.onKeyDown function updated for F12 button to not take browsers to a new URL window (assuming browser mode)
BattleManager.updateEvent updated for its abort check from 2 to 1 of which…
BattleManager.checkAbort2 has been removed and has now became BattleManager.checkAbort
rpg_objects.js
Game_Interpreter.prototype.command113 (break loop event) is now updated to support multiple depths
rpg_scenes.js
Scene_Item.prototype.update function added. Its purpose? To break all the plugins that add new stuff the item scene.
rpg_sprites.js
Spriteset_Battle.prototype.overworldBattleback1Name and Spriteset_Battle.prototype.overworldBattleback2Name function updated to return an empty string if its battleback is an empty string.
Many of you have asked what are some more ways we can use this plugin. That’s a very good question because there’s a lot of things you can do with this plugin. However, instead of giving the answers to every single example, it may be better for me to give you the actual Eval codes themselves and the description so you can figure out the things you can do with it, instead. There will be a “possible use” example listed just to give you an idea how things may be used. Hopefully, upon reading the descriptions for each one, you may come up with some ideas or answers to what you are looking for!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
For the advanced users out there with JavaScript experience, you can set certain switches and variables to return data about the game through pieces of code on the get go. This can be used for event page conditions, enemy AI conditions, troop page conditions, and more! Continue reading →
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
This plugin adds a new window to the map scene: a Quest Window to display whatever quest is currently active and its unfinished objectives. This way, the player can conveniently look at the needed quest objectives that are needed to be completed. The player can also set or clear the currently active quest from the Quest Journal System menu.
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
A quest journal is a very important tool provided by game developers for the players. It lists various quests, missions, and objectives that the player can pursue in order to progress further into the game. This can be helpful in reminding the player what needs to be done in the event the player can forget what things there are to do in a vast and large RPG world.
Heya, all! We have a nice announcement to make! A fellow RPG Maker has just finished and released a game! 😀 Here’s the trailer for Res Judicata: Vale of Myth Trailer, by Blue Booth Studios! Congratulations on your release!
Res Judicata, or RJ for short, is a 2D comical JRPG, set in an alternate-history Earth in 1315 AD, shortly after the Pope dissolves the Templar Order. Blending the best aspects of western and eastern RPGs and boasting an average playtime of 20 – 30 hours; RJ showcases mythologies, locations and cultures around the globe! Those tired of playing pest-control will be thrilled to hear there are no rats, bats, or orcs here; Vale of Myth’s bestiary is a collection of hand-picked mythological creatures from many cultures. New to JRPGs? No problem! RJ encourages new players with a number of accessibility, difficulty, help, and save options. Take on the role of Garbhan, Scottish Highlander, as he battles (and drinks) his way across the old world. During his journey, Garbhan will join forces with three dysfunctional companions, including Francis, a bard notorious for his utter lack of singing talent, and Daron, a chivalrous ex-knight notorious for his skirt-chasing. Find a trove of hidden treasures and secrets and unravel the mystery of powers interested in these odd heroes, why spirit travel with them, and why ancient evils stir once more!