DragonBones allows your games to use skeletal animation, a type of computer animation in which a character (or object) is represented by skins/textures and a digital set of interconnected bones (called the skeleton). Using a set of instructions, the game will create animations based off these skins, skeletons, and instructions to create beautifully smooth and light-weight movements.
This plugin, made by TheGreenKel, and collaborated with Yanfly, will allow you to use skeletal animations made by DragonBones for your battle system! This means that with skeletal animation, you can make your battles look extremely fluid, more flexible animations outside of only 3 frames per motion, more than 18 possible motions, get rid of sprite based resources for faster loading times, and smaller file sizes for your games! In other words, there’s practically no drawback to using it provided you have the resources.
This is a collaboration plugin by TheGreenKel and Yanfly to ensure compatibility with the Yanfly Engine Plugins library.
This plugin gives you (as the developer) access through plugin commands to opening the party’s status menu on the main map screen, as it is usually seen from the battle system. It will display everything the normal battle status menu usually has and it can also be moved.
Sections are divided up into percentile parts of the gauge allowing for the player to easily read the percentile value of an HP, MP, or TP gauge.
Plain old gauges can be kind of hard to read when they’re a bit too long. Make them more visually friendly by sectioning them up so the player has a better idea of how much of a battler’s HP, MP, or TP is left. You can set how many sections you want for the gauges, too.
This is a collaboration plugin by Tigress and Yanfly to ensure compatibility with the Yanfly Engine Plugins library.
Sometimes, players would like to be able to increase or decrease the difficulty of your game at their own accord. The Difficulty Slider becomes a feature accessible from the game’s option menu with this plugin installed. There, the player is able to alter the level of the enemies that appear in battle within a certain range (set by you, the developer). Continue reading →
In games with a lot of items, weapons, and/or pieces of armors being used all the time, simply remembering which one is which can prove to be a hard task for some players. By giving the player the ability to rename the said item, weapon, and/or armor, the player is able to develop his/her own way to commit the object to memory and personalize the object even more.
In RPG Maker MV, the main menu only shows the party’s gold as the only currency in the game. However, some games would prefer to display more than just gold in the main menu, of which, may be possibly found in the form of variables. You can do so using this plugin!
I’ll also be updating the older plugins in the near future in small chunks at a time to make the ones that use plugin parameters take advantage of the new features found in the RPG Maker MV 1.5.0 update. They will still work with the older versions of RPG Maker MV, but the users who are using 1.5.0 will have a bit of an easier time applying plugin settings as far as plugin parameters are related! Hope you’re looking forward to it! 😀
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here:
For those who would like to make different tiles deal different amount of damage, this plugin will allow you to accomplish such a thing. This way, some tiles can deal more damage than others instead of dealing a static 10 damage each character. In addition to that, you are also able to change the color of the damage flash, too! Continue reading →