5 Optional Features to Add to Save Points – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Support Team Yanfly on Patreon.

Save Points are a staple of many traditional RPG’s and even non-RPG’s. However, they simply serve as progression markers with the sole purpose of just saving the player’s game. We can expand more upon that and turn it into something else, changing the way the player feels about Save Points for your game!

You can grab the Repel & Lure Encounters plugin here.

Killer Gin – by Frederick Miranda

Killer Gin is where classic 2D Role playing games meets in depth characters, mystery, and engaging plot twists. Your decisions actually impact gameplay. A playable high fantasy adventure that combines eastern and western elements with shiny swords, moody young adults, and a complex world where everything wants to destroy you or idolize you, no inbetween. Can balance be achieved? What kind of hero will you choose to be? Will you rule or be ruled?

Please support Killer Gin today.

Kickstarter Link: kickstarter.com/projects/761737381/killer-gin

Facebook Link: facebook.com/TheKillerGin

Official Website (Download demo for PC, Mac, Linux): killergin.com

Play the Killer Gin Demo via Browser here (use chrome): indiexpo.net/en/games/killer-gin

5 Fun Ways to Make Guarding More Interesting – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Support Team Yanfly on Patreon

Battle systems are a major part of any traditional RPG. And the ability to Guard is also a key staple of battle systems. Yet, Guarding gets next to no love when it comes to designing RPG’s, so how about we find out ways to change things up a bit and make Guarding a much more interesting gameplay mechanic?

Absorption Barrier
Taunt
Weapon Unleash

Librarium Animated – Tantalus, Swordsman Of The Underworld

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Today we see the release for Tantalus, Swordsman of the underworld, as suggested by
Anonfox93
A former knight who has been disgraced and forgotten by the kingdom he once served. He found a new cause serving the God of the Underworld, Hades acting as his best soldier. He wields a flamberge and massive shield with a horned helmet. -Anonfox93

YEP.164 – Core Updates and Desktop Optimization – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:
English Dropbox
English Mirror

Support Team Yanfly on Patreon

Does your game project have at least base code (rpg_x.js) 1.4.0 or above? And has RPG Maker MV updated past that, but you don’t feel like updating the base code manually, probably because you’ve made some edits to the code itself? Yet, you still want to take advantage of the changes from the version ups? This plugin will take care of that for you while keeping your base code intact, while ‘patching’ the changes made from higher version ups.

This plugin also adds in the updates and new functions from the versions leading up to 1.5.2 to ensure that your project has the most up to date functions even if it is running 1.4.0. This way, you do not have to tamper with the game project’s base code files yourself.

Note: you will still have to download the newest Pixi libraries and to get things working properly with this plugin. More will be explained in this plugin’s instructions section under the help file.

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RPG Maker MV 1.5.2 “Update”

1.5.2

The RPG Maker MV 1.5.2 “update” is out. I say “update” because it’s mostly to reverse some of the negative changes from 1.6.0 (namely with the editor) but still has the bug fixes of 1.6.0. You can find out more about it in the link above.

From what I can tell, this is a safe update to change to. A desktop optimization update will be made in the future for those who use it. Hold on tight.

Here’s a changelog of all that’s happened. The changes will be a comparison difference between 1.5.1 and 1.5.2 instead of 1.6.0 and 1.5.2.


rpg_core.js

  • Graphics.initialize starts with _videoUnlocked with a false boolean.
  • Graphics._setupEventHandlers added keydown and mousedown Event Listeners
  • WebAudio._setupEventHandlers function updated to have keydown, mousedown, touchend listeners resume function.

rpg_managers.js

  • BattleManager.updateEvent now returns checkAbort instead of checkAbort2
  • BattleManager.checkAbort2 removed and became BattleManager.checkAbort

rpg_objects.js

  • Game_Interpreter.prototype.command113 (break loop) event fixed

rpg_scenes.js

  • No changes (good, since it doesn’t have the Scene_Item active window breaker)

rpg_sprites.js

  • Spriteset_Battle.prototype.overworldBattleback1Name and Spriteset_Battle.prototype.overworldBattleback2Name functions updated to return no backdrop if an empty string is determined

rpg_windows.js

  • No changes detected.

 

And that’s all, folks!

 

Librarium Animated – Mechadragon Ladon

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This time around we see the release of Mecha-Dragon Ladon, as suggested by Gabriele Marzagalli over at Patreon!

This giant snake-like clockwork dragon was once created by gods to guard the tree of the golden apples, but some of the apples’ seeds fell between his gears and sprouted. Now he is half robot and half plant, with bushes and vines growing out of his body, as well as some golden flowers that maybe one day will be golden apples. But Ladon won’t obey to his gods anymore, he will protect the tree from everyone no matter who it is.  -Gabriele M.

A fun creature for sure, mixing machinery and earth together!

Download it today!

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RPG Maker MV 1.6.0 Emergency Update

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Support Team Yanfly on Patreon

A few plugins are known to crash/bug up upon the release of the RPG Maker MV 1.6.0 update. They’re pretty big ones, too. Please update the following plugins if you are using them:

You can grab the updated plugins here:
Core Engine
Item Core
Grid-Free Doodads

For a batch download of the whole YEP library, click here.

RPG Maker MV 1.6.0 Update is out but…

1.6.0

`RPG Maker MV 1.6.0 Update is out but currently, I recommend against updating if you use a lot of my plugins and/or have big projects being made. For the time being at least (until I get everything working with the new version, which may take some time). If you’ve already updated to 1.6.0, fear not, you can still revert to 1.5.1.

As far as I can tell, 1.6.0 changes a lot things, for better or for worse. File directory structures have changed and whatnot. Performance has been enhanced, but at the cost of quite a few plugins working.

Hold on tight.

The following are changes made in this update from the previous update (RPG Maker MV version 1.5.1).


rpg_core.js

  • Utils.isOptionValid function update
  • Graphics._cssFontLoading boolean update
  • Graphics._updateRealScale function update to improve scaling

rpg_managers.js

  • SceneManager.onKeyDown function updated for F12 button to not take browsers to a new URL window (assuming browser mode)
  • BattleManager.updateEvent updated for its abort check from 2 to 1 of which…
  • BattleManager.checkAbort2 has been removed and has now became BattleManager.checkAbort

rpg_objects.js

  • Game_Interpreter.prototype.command113 (break loop event) is now updated to support multiple depths

rpg_scenes.js

  • Scene_Item.prototype.update function added. Its purpose? To break all the plugins that add new stuff the item scene.

rpg_sprites.js

  • Spriteset_Battle.prototype.overworldBattleback1Name and Spriteset_Battle.prototype.overworldBattleback2Name function updated to return an empty string if its battleback is an empty string.

rpg_windows.js

  • No changes made

RPG Maker 28th Birthday : Release Something Event

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It’s RPG Maker’s birthday and you’re invited to join in the celebration!

Both RMN and RMW are hosting a dual event that is known in both communities – a Release Something event!

The aim is to release a game – either complete or demo – before the end of the event… but there’s a twist! You are also encouraged to release a trailer of your own, or someone else’s, games!

If you manage to release something by the end of the event on RMN you’ll receive a special badge worth 75 MS! If you manage to release something on RMW you’ll receive a special badge as well! In addition to these badges, there are prizes for different category winners, as drawn by random.

After this event we’ll also be running an event to play and review the games that are released for this one, so look forward to it!

To participate, visit here!

YEP.163 – Battle Animation Speed Options – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:
English Dropbox
English Mirror

Support Team Yanfly on Patreon

Player comfort is a major thing to pay attention to when it comes to designing video games nowadays. RPG’s are no exception either. And inside of RPG’s, the player is usually within a battle a large portion of the time. And for this large portion of the time, players are often waiting for battle animations to finish playing.

This plugin adds in the ability for players to choose how fast they want battle animations to play from inside the options menu. From the default speed, which plays one animation frame per four real frames, to the fastest setting, which plays one animation frame per one real frame, the player now has the option to choose how quickly things progress in battle.

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Librarium Animated – Slime Flynn

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Today we see the release for Flynn The Original Slime, as suggested by Darkstarmatryx over at patreon!

Flynn was trapped in a tower with a wishing stone his only wish was to get out the wish turned him into a slime the first and only slime allowing him to slide out of the tower. He can’t turn back and he doesn’t age.  His slime trail every so often births a new slime and it may exhibit one of the powers he possesses from when he was a human channeller.  This is the foundation of the slime city he rules. He is not evil but will fight with all his channeled might and slime abilities to protect the slimes and what they guard. He is also larger than most of the other slimes. -Darkstarmatryx

Download it today!

Support Ækashics for more content like this!

Ækashics on Twitter!

Ækashics on Youtube!

Ækashics on Tumblr!

Ækashics on Gumroad!

Ækashics on Instagram!

Librarium Monster suggestion box!

Map sprites, facesets and more!