YEP.122 – Extended Doodad Pack 1 – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:
English Dropbox
English Mirror

This plugin allows you to add more options to the settings menu in the doodads editor. This allows you to set the tone for doodads to change them into colors that hues will not allow, the option for doodads to appear under certain switch conditions, whether or not party members have joined.  Continue reading

Tips & Tricks – Holy Knight’s Pride (Final Fantasy Record Keeper) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Holy Knight’s Pride is a passive ability from Final Fantasy Record Keeper. When it’s applied to a user, certain skills that belong to a skill type when used by the user will deal additional damage. Here’s how to recreate this effect in RPG Maker MV!

You can grab the copy/paste code here:  Continue reading

Tips & Tricks – Curada (Final Fantasy Record Keeper) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Curada is a healing skill from Final Fantasy Record Keeper. It does the standard healing towards the target but the gives an effect where it will heal the next 2000 damage missing from the target whenever it is missing HP, allowing for better sustain.

You can grab the copy/paste code here:  Continue reading

Tips & Tricks – Overheat – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Today we have a rather unique effect. Sometimes, there are enemies that straight up absorb certain elements. But what if there was a limit on how much of that element they can absorb? A fire monster, for example, can only receive so much fire damage before it can no longer contain it, overheat, and then explode! Here’s how we can create that effect in RPG Maker MV!

You can grab the copy/paste code here:  Continue reading

Tips & Tricks – Shades of Black (Final Fantasy 12) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

In Final Fantasy 12, Shades of Black allows the user to cast random basic Black Magic against the target. When this happens, there’s also a slight chance that the Black Magic spell cast will be of a higher tier, too. Here’s how we can recreate this effect in RPG Maker MV!

You can grab the copy/paste code here:  Continue reading

Plugin Updates #209

We have quite a number of plugin updates today!

The Save Core received an update to have added a ‘Map Display Name’ plugin parameter. Enabling this option will now display the display name for the map instead of the editor name when viewing the save menu.

The Battle Engine Core gets a rare bug fixed, but if it happened once, it can happen again. In the rare case where an action is given to a battler with a skill or item that doesn’t exist, it will crash the game. This is now fixed. This seldom happens and can only be reproduced through very strange means, but that doesn’t mean the bug shouldn’t be taken care of. This ought to remove the bug.

The Buffs & States Core gets a small optimization update.

The Weapon Animation plugin gets a new loading system which loads numeric weapon sheets from the ‘system’ folder as the game’s database is loaded. Previously, these sheets would load during the battle, but if the file size of the weapon sheet is good big, it’ll appear at an incorrect size as it isn’t loaded in time. Now, the system will load the weapon sheets (if not already loaded) during database initialization.

The Enemy Levels plugin gets a the Enemy Transform event now adjusted for stat changes when transforming into a different enemy. Previously, it would retain the base parameters for the previous enemy.

Picture Common Events got a few bugs fixed thanks to Splendith! These bugs include a bug for events that allow the player to move immediately after pressing the picture common event and a bug for ‘HidePictureCommonEvents’ and ‘ShowPictureCommonEvents’ plugin command that caused normal pictures to hide/show, too.

Plugin Updates as of Launch Date to 2016.12.11~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

Tips & Tricks – Subjugate (League of Legends) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

The Subjugate ability is used by Trundle in League of Legends. It drains a percentage of the target’s HP as well as drains DEF/MDF from the target and for the next few seconds, continues draining HP. We’ll be modifying this effect to fit the turn-based structure for RPG Maker MV! Here’s how we’ll go about it!

You can grab the copy/paste code here:  Continue reading

Tips & Tricks – Magnet (Kingdom Hearts 2) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

In Kingdom Hearts 2, the Magnet is an ability that can be used to pull enemies towards a target. While changing the base location of enemies in RPG Maker MV comes with various problems, you can change their rows instead to draw them closer! Here’s how to recreate it in RPG Maker MV!

You can grab the copy/paste code here:  Continue reading

Tips & Tricks – Aura of Sacrifice (World of WarCraft) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

The Aura of Sacrifice is an aura effect that comes from the Paladin class in the World of WarCraft. In WoW’s case, the Paladin will take a percentage of the damage nearby allies receive. However, this time, we’ll be doing a spin on this effect and move 100% of the damage over to the paladin and then reduce the amount of damage the Paladin receives! Here’s how to recreate it!

You can grab the copy/paste code here:  Continue reading

Tips & Tricks – Truthseeker (Final Fantasy Record Keeper) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

The Truthseeker is a passive ability from Final Fantasy Record Keeper. When the user of the passive has a sword-type weapon equipped, the user will deal more damage overall. Here’s how to recreate the effect in RPG Maker MV!

You can grab the copy/paste code here:  Continue reading

Plugin Updates #208

There’s a couple of plugin updates tonight.

The Core Engine gets a new update to go with the 1.3.2 through 1.3.4 update changes. As many of you may already know, RPG Maker MV shifted to Pixi4 from 1.3.1 to 1.3.2. As a result, some sprites worked differently. In the case that affects the Core Engine plugin, the Tiling Sprite, which is responsible for battle backs, has been changed differently. Those using the scale battle backs option will most likely observe a shift in the sprite’s direction and whatnot. Personally, I think the Tiling Sprite is unnecessary for those using scaled battle backs so a whole sprite setup is used for those with that option. As such, the battle backs will be using regular sprites that are far more controllable (and less likely to break from future updates) than Tiling Sprites (which are more likely to be changed).

That said, while none of the YEP plugins will be affected by this change, anyone who is using Scaled Battle Backs and using plugins that may alter battle backs my experience some incompatibilities. For that, I apologize. But if that is really the case, then the only thing I can really suggest for you to do is to disable Scaled Battle Backs, manually scale the battle backs yourselves, so that way, the default code is used instead. After all, Scaled Battle Backs is made for the convenience of not having to deal with all the trouble of having to manually scale graphics on your own. But if other plugins are causing incompatibilities, then I’m afraid you’ll have to resolve the answer on your own.

The Save Core gets an update that made saving to web keys not working properly. This issue is resolved as of this update.

Weapon Unleash gets a bug fixed for replaced attacks that do not have a selection target. This bug is only present if you use Weapon Unleash without the Target Core and Selection Core plugins. Either way, this bug is fixed as of this update.

Plugin Updates as of Launch Date to 2016.12.04~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

YEP.121 – Map Select Equip – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:
English Dropbox
English Mirror

The Select Item event in RPG Maker MV does what it’s supposed to: selects an item and then binds the value to a variable. However, it lacks the ability to allow the player to select weapons, armors, or both. This plugin gives you the functionality of selecting an equip and binding the ID of the equip to a variable.  Continue reading

Tips & Tricks – Collect & Inject Ailments – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Today’s Tips & Tricks is rather interesting. It is split between two skills. One skill is used to collect ailments. The other skill is used to inject the collected ailments onto enemies! Here’s how you can create this effect in RPG Maker MV!

You can grab the copy/paste code here:  Continue reading