251 search results for "plugin updates"

Plugin Updates #193~

A group of plugins got bug fixed this update!

For the Battle Engine Core, I’ve fixed a bug where if the enemy’s size is too small, the enemy’s name during selection will be cut off. Now, the window will automatically default to a usable size.

Action Sequence Pack 2 and the Animated Sideview Enemies plugins got fixes for a bug that caused scaled enemies to have their state icons and overlays appear in odd places. It should be working fine now. The Animated Sideview Enemies plugin is also fixed for a bug that caused the <Sideview Show State Overlay> and  <Sideview Hide State Overlay> notetags to not work.

The Item Disassemble plugin gets a bug fix for a bug that caused NaN values to appear for the displayed rates. It should now display rates as normal.

And finally, Event Chase Stealth gets a bug fixed for a bug where changing the stealth movement speed would affect all events on the map. Now, it only applies to the player character.

Plugin Updates as of Launch Date to 2016.07.31~

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Plugin Updates #192

A couple of plugins got updated today!

The Extended Message Pack gets an update and fixed a bug that made auto-messages to not position themselves properly on events that are using tiles for their images.

The Skill Core got an update to fit in new features for future plugins!

The Skill Cooldowns plugin got a bug fixed with the <Skill x Cooldown Rate: y%>, <SType x Cooldown Rate: y%>, and <Global Cooldown Rate: x%> notetags not working as intended.

Plugin Updates as of Launch Date to 2016.07.24~

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Plugin Updates #191~

A couple of bug fixes today for a few plugins!

Class Base Parameters gets a fix to the <Custom Param Formula> notetag, which caused it to not work properly.

The Battle Select Cursor is now updated to always appear above enemies. Previously, it would appear above static enemies but not animated enemies. This should be fixed now.

The Selection Control plugin gets a compatibility update to prevent taunt effects from combined with the <Cannot Select> notetag from causing the CTB Turn Order from bugging out.

The Actor Party Switch plugin gets a fix from the HideActorPartySwitch plugin command not working properly.

Event Mini Label gets a bug fixed that caused  Mini Labels that started off as hidden to remain hidden even after turning the Mini Labels on.

Plugin Updates as of Launch Date to 2016.07.17~

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Plugin Updates #190~

Quite a few bug fixes today.

Extended Message Pack 1 gets a bug fix that caused pan and pitch variance to not calculate properly, making the pan and pitch near double the value it should have been.

The Battle Engine Core gets an update to the sorting algorithm for sprites as to not cause the backgrounds to be on top of one another in case an excessively high animation occurs.

The State Categories and Selection Control plugins get an update to accomodate for the <Cannot Select> notetag. Under certain circumstances, if there exists an unselectable character, it can cause a game over to proc.

The Skill Core gets a documentation update for the <Hide if Learned Skill: x> notetag.

Weapon Unleash gets a bug fix. Previously, if a battler is afflicted with berserk, charm, or confusion and they use a scope other than a single target action, the scope will now be adjusted to fit the scope of the action if it targets multiple enemies or allies.

And last but not least, Slippery Tiles gets a fix and added anti-crash for switch checks from battle tests.

Plugin Updates as of Launch Date to 2016.07.10~

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Plugin Updates 188~

Quite a good number of updates tonight. Some of which are bug fixes while others have new features added:

The Class Change Core and Subclass plugins get a new notetag: <Use Nickname> notetag for classes. If this notetag is used inside of a class’s notebox, the class display name will show the actor’s nickname instead of the class’s name.

The Buffs & States Core gets a new parameter: Show Buff Rate. This will display the current buff or debuff rate on the buff icon. If an actor is reduced to have 75% ATK, it will display 75% on the icon. If the actor is buffed to 125%, it will display 125%.

The Damage Core had a lot of the earlier damage steps revamped. If you’re updating from an old version, please update the these manually:

  • Step 1: baseDamage = this.modifyBaseDamage(value, baseDamage, target);
  • Step 2: baseDamage *= this.calcElementRate(target);
  • Steps 3 through 5: (empty)
  • Step 6: critical = this.modifyCritical(critical, baseDamage, target);
  • Step 7: target.result().critical = critical;
  • Step 8: value = baseDamage;

This change was made to Element Absorb and Disperse Damage better. This damage step change is also more efficient in calculating damage effects that alters the baseDamage.

Selection Control gets a few new features. I’ve added ‘Physical Weapon Range’ and ‘Default Weapon Range’ parameters. These parameters are used for the new Select Condition: ‘Weapon Range’, which will determine the range of a skill based on the weapon’s range (melee or ranged) and allow which enemies the battler can select. I’ve also added <Weapon Ranged> for Skills and Items. This will make the skill/item be range dependent on the weapon equipped (or if the enemy is ranged) and <Melee> and <Ranged> notetags added for weapons and enemies. This will give weapons and enemies melee or ranged attributes.

Weapon Animation had a bug that caused the <Weapon Animation: x> notetag to not work when used by enemies. It’s now fixed.

For the Party System, I’ve fixed a bug that caused party members to not index themselves properly in battle. When in battle, actor index will now refer to the index of their battle member positions.

The Row Formation plugin also gets a documentation update for ‘SetEnemyRow slotId x’ plugin command.

Plugin Updates as of Launch Date to 2016.06.27~

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Plugin Updates 187~

A lot of plugins got updated tonight. Most of which are optimization updates to make the game consume less resources.

The Battle Engine Core is updated to have Forced Action Sequencing work more efficiently as well fix a bug that caused Action Times+ traits to not work properly in DTB.

The Animated Sideview Battlers plugin gets updated to work more efficiently. Enemies that have notetags making them use sideview battlers will “erase” their static battler image when the game itself runs. This is so that the engine doesn’t utilize both the statics (which will never be seen) and the animated battler image (which will always be seen when used). Less resources used means smoother gameplay.

The Battle Select Cursor is optimized to consume less resources. It will now consume even less resources when not visible.

The Battle Status Window is also optimized to redraw faces only when necessary, consuming less resources in the process.

The State Categories gets a small update. States with the <Category: Bypass Death Removal> notetag can now be added to already dead battlers. Previously, being dead nullified being able to acquire any kind of new state period. This category will now allow you to bypass that restriction.

The Party Limit Gauge gets a bug fixed that didn’t apply the ‘Party Max Bonus’ parameter properly. This update now fixes that.

The Common Event Menu gets two new plugin parameters: ‘EnableCommonEventMenuCancel’ and ‘EnableCommonEventMenuConfirm’ for users who don’t wish to clear out their whole common event menu.

Plugin Updates as of Launch Date to 2016.06.23~

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The Save Core and FPS Synch Option plugins got updates but nothing worth warranting a version up. They were updated now with a check that if your project’s version of RPG Maker MV’s core code isn’t version 1.1.0 or higher, the plugin will simply not run the project until the project is updated to it. This update is to reduce the number of users who simply do not read the instructions that are nothing more than a couple of lines away from the download link in RED TEXT, but decide they would like to report it as a bug on the support threads. You guys know who you are.

Plugin Updates 186~

A single plugin update tonight and a pretty important one at that. Fixed a bug with RPG Maker MV’s inherent ‘drawTextEx’ function. By default it calculates the text height and then resets the font settings before drawing the text, which makes the text height inconsistent if it were to match the calculated height settings. Without this change, anything that utilizes different font sizes through text codes used for GUI purposes may have inconsistent vertical centering.

Plugin Updates as of Launch Date to 2016.06.20~

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Plugin Updates 185~

A couple of bug fixes have been made today.

The Damage Core update gets an update to the plugin parameters that was incorrect. It changed default parameter in Damage Step 4 from ‘baseDamage = this.modifyBaseDamage(value, baseDamage, target);’ to ‘value = this.modifyBaseDamage(value, baseDamage, target);’ Be sure to manually change this yourself if you want to get things like the Selection Control’s Disperse Damage mechanic to work.

Actor Party Switch now no longer shows TP if you have TP Display checked off in the Database System tab. This is to maintain consistency throughout your GUI.

Steal & Snatch now has the <Steal Rate: +/-x%> notetags working. Previously, it didn’t add the bonus to the right spot. This should be fixed as of now.

Plugin Updates as of Launch Date to 2016.06.19~

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Plugin Updates 183~

A couple of plugins got updated tonight with new features. The Common Event Menu gets a new plugin command: DisableCommonEventMenuConfirm. It’s for those who wish to use the Common Event Menu as a list rather than a menu.

The Element Core gets some new notetags after numerous complaints. The <Element x Magnify: +y%> and <Element x Magnify: -y%> notetags. These notetags different from the Amplify counterparts in a way where the Amplify notetags will shift the element rate additively. These will alter the rate multiplicatively. If an enemy were to have -200% Fire rate, Fire Amplify +200% would bring that to 0% because it’s calculated additively. Fire Magnify +100%, however, would bring that to -400% because it’s calculated multiplicatively. Enjoy!

Plugin Updates as of Launch Date to 2016.06.13~

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Plugin Updates 182~

Quite a number of plugins got bug fixes today. The Parameter plugins get a fix towards the .setParam functions. Previously, they were using cached values, thus, did not update correctly prior to having any plus factors. Now, the .setParam functions should work properly.

The Element Core gets an optimization update. If no elements are detected within a skill or item, it will default to 100% rate.

Equip Battle Skills gets an update to work with the Allowed Types extension plugin. The skills within the Allowed Type extension should now appear.

Plugin Updates as of Launch Date to 2016.06.11~

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Plugin Updates 181~

Two plugins got updated tonight. The Item Synthesis plugin gets a fix to the way it calculates total recipes. Before, the calculation would only calculate one per object rather than the recipe total inside the object. The Save Event Locations plugin gets an update to save the direction an event is facing, too, even if it didn’t move. Previously, the Save Event Locations plugin would only save after an event has moved. However, if it were to change directions without moving, it wasn’t saved. This is now changed and updated to save.

Plugin Updates as of Launch Date to 2016.06.10~

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Plugin Updates 180~

Quite a few plugin updates tonight. Some are fixes, others new feature additions. The Save Core gets a bug fix that caused the names of actors used in the save file to appear as their default name in the save menu even if in the save file, the name was changed. The Battle Engine Core gets an update for it. If another plugin enters a special menu while inside a battle and there aren’t any battlebacks, it will not take a snapshot of the current battlers. Animated Sideview Enemies gets a fix that caused icons to appear at the base of the enemies if users aren’t using Action Sequence Pack 2. Auto Passive States gets an update that allows it to check the passive conditions of various states without conflicting with other passives. The Event Mini Label gets two new parameters added to it: Added ‘Diagonal Range’ plugin parameter to allow you to decide if a player is considered to be within range counting diagonal tiles from the event or traditional distance and added ‘Side Facing’ plugin parameter to let you decide if a player is considered to be facing the event if the player is adjacent to the event.

Plugin Updates as of Launch Date to 2016.06.08~

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Plugin Updates 179~

A couple of updates have been made tonight for two plugins. The Message Core gets a new plugin parameter: Maintain Font. This will allow you to use text codes \fn<x> and \fs[x] to permanently change the font of your messages until you use it again. \fr will reset them to the plugin’s default parameter settings. The Event Mini Label plugin gets two updates: One is a new comment tag that causes the Mini Label to only become visible if the player is facing the said event. This can be combined with the proximity comment tag to make it so that the mini label does not appear unless the player is both facing the event and within x tiles of the event. The other update to it is the shifted priority settings so that it will have better compatibility with non-Yanfly plugins that alter the graphical scene.

Plugin Updates as of Launch Date to 2016.06.06~

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Plugin Updates 178~

A couple of plugin bug fixes! The Battle Engine Core, Battle Select Cursor, and Target Core all have updates that now prevent dead enemies from suddenly reappearing again (hopefully). Action Sequence Pack 2 gets an update to it. Battle Animations set to the “Feet” of a battler will now play at a floating and/or jumping battler’s sprite base. This is to prevent them from looking weird when playing a sweeping animation on a floating/jumping target and having the animation follow them as they fly up and down. Picture Common Events gets a slight update. When disabling Mouse Movement, it will also disable Mouse Canceling on the map to prevent accidental opening of the Main Menu.

Plugin Updates as of Launch Date to 2016.05.31~

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