Difference between revisions of "Template:VisuMZ Changelog 141 to 160"
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(→August 14, 2025 - Update #152) |
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<noinclude>[[Category:Display templates|VisuMZ Changelog 141 to 160]]</noinclude> | <noinclude>[[Category:Display templates|VisuMZ Changelog 141 to 160]]</noinclude> | ||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | |||
+ | === August 14, 2025 - Update #152 === | ||
+ | |||
+ | - | ||
+ | |||
+ | Total Plugins Updated: 6 | ||
+ | |||
+ | - | ||
+ | |||
+ | '''Tier 1 (1 Plugin Update) | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Skills and States Core VisuStella MZ]] | ||
+ | |||
+ | Version 1.52: August 14, 2025 | ||
+ | * Feature Update! | ||
+ | ** Passive States with custom JS conditions should be less prone to infinite loops. Update made by Irina. | ||
+ | |||
+ | - | ||
+ | |||
+ | '''Tier 2 (4 Plugin Updates) | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Battle Grid System VisuStella MZ]] | ||
+ | |||
+ | Version 1.12: August 14, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug where cancelling attack and then moving, despite having pass turn on, would still cause the attack to go through. Fix made by Irina. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Battle System - PTB VisuStella MZ]] | ||
+ | |||
+ | Version 1.16: August 14, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug where if an actor is newly added during battle, while the battle would compensate and give the party an extra action to work with, the newly added actor would not get a turn. Fix made by Olivia. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Date and Time System VisuStella MZ]] | ||
+ | |||
+ | Version 1.05: August 14, 2025 | ||
+ | * Documentation Update! | ||
+ | ** Added warning to these Plugin Commands: | ||
+ | *** Game Time: Record to Variable(s) | ||
+ | *** Real Time: Record to Variable(s) | ||
+ | **** Does NOT overwrite automatic variables used in Plugin Parameters. | ||
+ | ** Added segment to Plugin Parameters: Game Time Variables & Switches | ||
+ | *** Changing these variables' values does not mean the Game Time will be changed in-game. These variables are just for automatically reading what the Game Time is. If you wish to change the Game Time, you will need to use the Plugin Commands "Change Date To" and "Change Time To" instead. | ||
+ | ** Added segment to Plugin Parameters: Real Time Variables & Switches | ||
+ | *** Changing these variables' values does not mean the Real Time will be changed in-game. These variables are just for automatically reading what the Real Time is. Real Time value cannot be changed by the plugin. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Party System VisuStella MZ]] | ||
+ | |||
+ | Version 1.35: August 14, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug where if the battle had no battle back setting and is using a map snapshot, the snapshot would be overwritten if the player enters the party change menu from battle. This should no longer occur and the map snapshot will be preserved. Fix made by Olivia. | ||
+ | |||
+ | - | ||
+ | |||
+ | '''Tier 4 (1 Plugin Update) | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Button Common Events VisuStella MZ]] | ||
+ | |||
+ | Version 1.11: August 14, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** When "Forbid Default Bound Keys" is enabled, walking over below/above priority events with Player Touch or Event Touch can enable them over and over again if they do not have any kind of stop measure until the player fully steps on the tile. This should no longer happen. Fix made by Arisu. | ||
+ | |||
+ | - | ||
+ | |||
+ | |||
+ | |||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | |||
+ | === July 17, 2025 - Update #151 === | ||
+ | |||
+ | - | ||
+ | |||
+ | Total Plugins Updated: 7 | ||
+ | |||
+ | - | ||
+ | |||
+ | '''Tier 2 (5 Plugin Updates) | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Aggro Control System VisuStella MZ]] | ||
+ | |||
+ | Version 1.20: July 17, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug where if a party member who provoked an enemy decided to switch out, the provoke effect would be retained and cause the enemy to bug out and crash the game. Fix made by Arisu. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Character Creation System VisuStella MZ]] | ||
+ | |||
+ | Version 1.09: July 17, 2025 | ||
+ | * Compatibility Update! | ||
+ | ** If traits were turned off, there would be a crash. Crash is now fixed. Applies to retraining, too. Fix made by Arisu. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Item Crafting System VisuStella MZ]] | ||
+ | |||
+ | Version 1.24: July 17, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a name masking bug that would result in a crash. Fix made by Arisu. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Party System VisuStella MZ]] | ||
+ | |||
+ | Version 1.34: July 17, 2025 | ||
+ | * Compatibility Update! | ||
+ | ** Added better compatibility with TPB when using the in-battle Party switch command from the Party Command Window. Update made by Irina. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Weapon Swap System VisuStella MZ]] | ||
+ | |||
+ | Version 1.14: July 17, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug where the default status scene would not display the correct weapons. Fix made by Irina. | ||
+ | |||
+ | - | ||
+ | |||
+ | '''Tier 3 (1 Plugin Update) | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Skill Mastery VisuStella MZ]] | ||
+ | |||
+ | Version 1.03: July 17, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Before, if a skill with a common event would defeat an enemy, it wouldn't grant the user any mastery EXP. Fix made by Arisu. | ||
+ | * Compatibility Update! | ||
+ | ** Better compatibility with Equip Battle Skills! | ||
+ | |||
+ | - | ||
+ | |||
+ | '''Tier 4 (1 Plugin Update) | ||
+ | |||
+ | - | ||
+ | |||
+ | [[CG Gallery VisuStella MZ]] | ||
+ | |||
+ | Version 1.03: July 17, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug where the CG Gallery would crash if Completion or Progress displays were turned off. Fix made by Irina. | ||
+ | |||
+ | - | ||
+ | |||
+ | |||
+ | |||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | |||
+ | === June 12, 2025 - Update #150 === | ||
+ | |||
+ | - | ||
+ | |||
+ | Total Plugins Updated: 9 | ||
+ | |||
+ | - | ||
+ | |||
+ | '''Tier 1 (1 Plugin Update) | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Battle Core VisuStella MZ]] | ||
+ | |||
+ | Version 1.87: June 12, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug where <nowiki><JS Accuracy></nowiki> and related notetags did not work. Fix made by Arisu. | ||
+ | ** Fixed a bug where dual wielding weapons with HP/MP bonuses would cause the max cache values to fluctuate per hit. Fix made by Olivia. | ||
+ | * Compatibility Update! | ||
+ | ** Added fail safes for plugins that would sometimes add null battlers to animation queues. This update prevents crashes for potential checks. | ||
+ | ** Added better compatibility with Message Core's text language change. Enemy names did not convert prior to placing state icons and would cause misalignment. | ||
+ | |||
+ | - | ||
+ | |||
+ | '''Tier 2 (7 Plugin Updates) | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Battle System - BTB VisuStella MZ]] | ||
+ | |||
+ | Version 1.19: June 12, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug where notetags like <nowiki><Target: Enemy or Ally></nowiki> would cause action fusions to not work properly. Fix made by Arisu. | ||
+ | ** Fixed a bug where some special targeting cases were not preserved when performing action fusions. Fix made by Arisu. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Battle System - PTB VisuStella MZ]] | ||
+ | |||
+ | Version 1.15: June 12, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug where "Fastest AGI First" mechanic was always on under most conditions. When this plugin parameter is off, the party order will always go by party index instead. Fix made by Arisu. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Class Change System VisuStella MZ]] | ||
+ | |||
+ | Version 1.18: June 12, 2025 | ||
+ | * Documentation Update! | ||
+ | ** Help file updated for new features. | ||
+ | ** Added new line for <nowiki><CP Rate: x%></nowiki> | ||
+ | *** CP Gain Formulation Calculation: (1 + Plus) * Rate + Flat | ||
+ | ** Added new line for <nowiki><JP Rate: x%></nowiki> | ||
+ | *** JP Gain Formulation Calculation: (1 + Plus) * Rate + Flat | ||
+ | * New Features! | ||
+ | ** New notetags added by Arisu: | ||
+ | *** <nowiki><CP Plus: +x%></nowiki> | ||
+ | *** <nowiki><CP Plus: -x%></nowiki> | ||
+ | *** <nowiki><CP Flat: +x%></nowiki> | ||
+ | *** <nowiki><CP Flat: -x%></nowiki> | ||
+ | *** <nowiki><JP Plus: +x%></nowiki> | ||
+ | *** <nowiki><JP Plus: -x%></nowiki> | ||
+ | *** <nowiki><JP Flat: +x%></nowiki> | ||
+ | *** <nowiki><JP Flat: -x%></nowiki> | ||
+ | **** These are the additive versions of <nowiki><CP Rate: x%></nowiki> and <nowiki><JP Rate: x%></nowiki> | ||
+ | **** See help file for more information. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Equip Battle Skills VisuStella MZ]] | ||
+ | |||
+ | Version 1.09: June 12, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug where Skill & States Core's <nowiki><Hide in Battle></nowiki> is bypassed if used together with "All Skills" in the Battle Command controller. Fix made by Arisu. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Furniture System VisuStella MZ]] | ||
+ | |||
+ | Version 1.10: June 12, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug where if a template is not the neutral center pattern, the furniture cursor would not display it correctly. Fix made by Arisu. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[QTE and Trigger System VisuStella MZ]] | ||
+ | |||
+ | Version 1.03: June 12, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug where some QTE's did not work properly in battle. Fix made by Arisu. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Skill Learn System VisuStella MZ]] | ||
+ | |||
+ | Version 1.17: June 12, 2025 | ||
+ | * Documentation Update! | ||
+ | ** Help file updated for new features. | ||
+ | ** Added new line for <nowiki><AP Rate: x%></nowiki> | ||
+ | *** AP Gain Formulation Calculation: (1 + Plus) * Rate + Flat | ||
+ | ** Added new line for <nowiki><SP Rate: x%></nowiki> | ||
+ | *** SP Gain Formulation Calculation: (1 + Plus) * Rate + Flat | ||
+ | * New Features! | ||
+ | ** New notetags added by Arisu: | ||
+ | *** <nowiki><AP Plus: +x%></nowiki> | ||
+ | *** <nowiki><AP Plus: -x%></nowiki> | ||
+ | *** <nowiki><AP Flat: +x%></nowiki> | ||
+ | *** <nowiki><AP Flat: -x%></nowiki> | ||
+ | *** <nowiki><SP Plus: +x%></nowiki> | ||
+ | *** <nowiki><SP Plus: -x%></nowiki> | ||
+ | *** <nowiki><SP Flat: +x%></nowiki> | ||
+ | *** <nowiki><SP Flat: -x%></nowiki> | ||
+ | **** These are the additive versions of <nowiki><AP Rate: x%></nowiki> and <nowiki><SP Rate: x%></nowiki> | ||
+ | **** See help file for more information. | ||
+ | |||
+ | - | ||
+ | |||
+ | '''Tier 4 (1 Plugin Update) | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Database Inheritance VisuStella MZ]] | ||
+ | |||
+ | Version 1.04: June 12, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug where parameters for classes would be inherited when this notetag should only be for equipment and enemies. Fix made by Arisu. | ||
+ | |||
+ | - | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | |||
+ | === May 15, 2025 - Update #149 === | ||
+ | |||
+ | - | ||
+ | |||
+ | Total Plugins Updated: 16 | ||
+ | |||
+ | - | ||
+ | |||
+ | '''Tier 1 (1 Plugin Update) | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Message Core VisuStella MZ]] | ||
+ | |||
+ | Version 1.54: May 15, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug where the text width of translated text was not taken into account. Fix made by Arisu | ||
+ | |||
+ | - | ||
+ | |||
+ | '''Tier 2 (7 Plugin Updates) | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Battle Grid System VisuStella MZ]] | ||
+ | |||
+ | Version 1.11: May 15, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug where certain notetag combinations would cause crashes. Fix made by Arisu. | ||
+ | ** Fixed a bug where using aura or miasma effects from Skills & States Core would cause the game to crash if there were not enough battle grid node slots to accommodate all characters, even if they were in the reserve. As a result, aura and miasma effects now only affect battle members. | ||
+ | * Documentation Update! | ||
+ | ** Added documentation for <nowiki><Aura Range: type></nowiki> <nowiki><Miasma Range: type></nowiki> notetags | ||
+ | *** Aura/Miasma effects do not affect characters not in active party. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Battle System - ETB VisuStella MZ]] | ||
+ | |||
+ | Version 1.11: May 15, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug where if an actor performs a forced action while "Maintain Same Actor?" plugin parameter is enabled, the forced action would double. This should now be fixed. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Battle System - FTB VisuStella MZ]] | ||
+ | |||
+ | Version 1.14: May 15, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug where if an actor performs a forced action while "Maintain Same Actor?" plugin parameter is enabled, the forced action would double. This should now be fixed. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Battle System - OTB VisuStella MZ]] | ||
+ | |||
+ | Version 1.18: May 15, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug where adding states with Action Times+ would add too many actions. Fix made by Olivia. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Bestiary VisuStella MZ]] | ||
+ | |||
+ | Version 1.07: May 15, 2025 | ||
+ | * Compatibility Update! | ||
+ | ** Added better compatibility with Message Core's text language settings. Update made by Arisu. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Item Crafting System VisuStella MZ]] | ||
+ | |||
+ | Version 1.23: May 15, 2025 | ||
+ | * Compatibility Update! | ||
+ | ** Added better compatibility with Message Core's text language settings. Update made by Arisu. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Party System VisuStella MZ]] | ||
+ | |||
+ | Version 1.33: May 15, 2025 | ||
+ | * Compatibility Update! | ||
+ | ** Added better compatibility for $gameParty.swapOrder function to allow it to work on the map. Update made by Irina. | ||
+ | |||
+ | - | ||
+ | |||
+ | '''Tier 3 (4 Plugin Updates) | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Active Chain Skills VisuStella MZ]] | ||
+ | |||
+ | Version 1.07: May 15, 2025 | ||
+ | * Documentation Update | ||
+ | ** Added under "Active Chain Skills": | ||
+ | *** Auto Battle Timing | ||
+ | **** If an actor with auto battle uses a skill that can chain, they will pick a chain skill within 200 milliseconds after the skill has started. If the active chain mechanic is disabled within this time frame (through an action sequence command) then no chain skill will be automatically selected. | ||
+ | * Feature Update! | ||
+ | ** Added a 200 millisecond delay before a chain skill is automatically selected through Auto Battle. This is done to give action sequences enough time to disable the Active Chain Mechanic if they want to. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Boost Action VisuStella MZ]] | ||
+ | |||
+ | Version 1.13: May 15, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug that would cause Boost Points to not work properly. Fix made by Arisu. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Frontview Battle UI VisuStella MZ]] | ||
+ | |||
+ | Version 1.16: May 15, 2025 | ||
+ | * Compatibility Update! | ||
+ | ** Better compatibility with Visual Item Inventory. Update made by Arisu. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Steal Items VisuStella MZ]] | ||
+ | |||
+ | Version 1.10: May 15, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug that would cause a crash if an enemy has no items that can be stolen when using snatch functionality. Fix made by Arisu. | ||
+ | |||
+ | - | ||
+ | |||
+ | '''Tier 4 (4 Plugin Updates) | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Battle Cursor VisuStella MZ]] | ||
+ | |||
+ | Version 1.04: May 15, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug where the battle cursor position could appear on non-rounded numbers, causing pixel bleeding between frames. Fix made by Olivia. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Button Common Events VisuStella MZ]] | ||
+ | |||
+ | Version 1.10: May 15, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** When a common event is launched while the player is moving onto a below or above priority event with Player Touch or Event Touch, the event action would be skipped. This should no longer happen. Fix made by Arisu. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Unique Tile Effects VisuStella MZ]] | ||
+ | |||
+ | Version 1.07: May 15, 2025 | ||
+ | * Documentation Update! | ||
+ | ** Help file updated for new features. | ||
+ | ** Updated "Warning! RPG Maker MZ Version 1.5.0+ Water-Tile Bug!" section: | ||
+ | *** As of version 1.9.0+, these two methods no longer work to fix the problem. There is a Plugin Parameter added to disable the error message. However, this does not mean that the tileset flag data is fixed. Turn off the error message at your will. | ||
+ | * Added new Plugin Parameter: | ||
+ | ** Plugin Parameters > Enable Error Message? | ||
+ | *** Display error message for tilesets with incomplete flag data? | ||
+ | *** Disabling does not fix the problem. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Visual Item Inventory VisuStella MZ]] | ||
+ | |||
+ | Version 1.07: May 15, 2025 | ||
+ | * Compatibility Update! | ||
+ | ** Tooltip window now accounts for target window's scaling (ie Frontview Battle UI). Update made by Arisu. | ||
+ | |||
+ | - | ||
+ | |||
+ | |||
+ | |||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | |||
+ | === April 17, 2025 - Update #148 === | ||
+ | |||
+ | - | ||
+ | |||
+ | Total Plugins Updated: 9 | ||
+ | |||
+ | - | ||
+ | |||
+ | '''Tier 1 (1 Plugin Update) | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Skills and States Core VisuStella MZ]] | ||
+ | |||
+ | Version 1.51: April 17, 2025 | ||
+ | * Documentation Update! | ||
+ | ** Help file updated for new features. | ||
+ | * New Features! | ||
+ | ** New Plugin Parameters added by Olivia: | ||
+ | *** Plugin Parameters > Skill Toggle Settings | ||
+ | **** Skill toggles are a new type of skill. They do not perform any actions but instead, will switch on/off any passive effects the skill has. | ||
+ | **** Enemies are unable to switch Toggle Skills and the passive effects on a Toggle Skill for an enemy will always be considered ON. | ||
+ | **** See the help file for more information. | ||
+ | ** New Notetags added by Olivia: | ||
+ | *** Skill Toggle Notetags: | ||
+ | **** <nowiki><Toggle></nowiki> | ||
+ | **** <nowiki><Initial Toggle: On/Off></nowiki> | ||
+ | **** <nowiki><Toggle Exclusion Group: key></nowiki> | ||
+ | **** <nowiki><Toggle On Animation: x></nowiki> | ||
+ | **** <nowiki><Toggle Off Animation: x></nowiki> | ||
+ | ***** See the help file for more information. | ||
+ | |||
+ | [[File:SkillToggle.gif]] | ||
+ | |||
+ | - | ||
+ | |||
+ | '''Tier 2 (2 Plugin Updates) | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Battle System - BTB VisuStella MZ]] | ||
+ | |||
+ | Version 1.18: April 17, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug where flex fusion combinations did not work properly and where the strict fusion combinations would draw from flex fusions. Fix made by Olivia. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Extended Message Functionality VisuStella MZ]] | ||
+ | |||
+ | Version 1.20: April 17, 2025 | ||
+ | * Documentation Update! | ||
+ | ** Help file updated for new features. | ||
+ | * New Features! | ||
+ | ** New Plugin Parameters added by Arisu: | ||
+ | *** Parameters > Message Tails > Auto-Position > Auto-Correct X | ||
+ | **** Auto-corrects Message Tail position X when used with Auto-Position but are too close to edge of screen. | ||
+ | |||
+ | - | ||
+ | |||
+ | '''Tier 3 (5 Plugin Updates) | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Boost Action VisuStella MZ]] | ||
+ | |||
+ | Version 1.12: April 17, 2025 | ||
+ | * Compatibility Update! | ||
+ | ** Better compatibility with Message Core's wordwrap. | ||
+ | * Documentation Update! | ||
+ | ** The follow text codes now have added notes to them: | ||
+ | *** \boost>=x[text] | ||
+ | *** \boost>x[text] | ||
+ | *** \boost=x[text] | ||
+ | *** \boost<x[text] | ||
+ | *** \boost<=x[text] | ||
+ | **** Added note: In battle use only! | ||
+ | * Feature Update! | ||
+ | ** \boost=0[x] now functions the same as \boost0[x] and does not require being in battle. Update made by Arisu. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Frontview Battle UI VisuStella MZ]] | ||
+ | |||
+ | Version 1.15: April 17, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug where if an actor does not have Preserve TP and their TP changes on the map scene, the TP gauge does not reflect the new changes. Fix made by Arisu. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Limited Skill Uses VisuStella MZ]] | ||
+ | |||
+ | Version 1.05: April 17, 2025 | ||
+ | * Compatibility Update! | ||
+ | ** Added better compatibility with Skills & States Core's new Skill Toggles. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Skill Cooldowns VisuStella MZ]] | ||
+ | |||
+ | Version 1.08: April 17, 2025 | ||
+ | * Compatibility Update! | ||
+ | ** Added better compatibility with Skills & States Core's new Skill Toggles. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Victory Aftermath VisuStella MZ]] | ||
+ | |||
+ | Version 1.23: April 17, 2025 | ||
+ | * Documentation Update! | ||
+ | ** Help file updated for new features. | ||
+ | * New Features! | ||
+ | ** New Plugin Command added by Olivia: | ||
+ | *** System: Change Victory BGM | ||
+ | **** Changes victory BGM. | ||
+ | |||
+ | - | ||
+ | |||
+ | '''Tier 4 (1 Plugin Update) | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Full Field Recovery VisuStella MZ]] | ||
+ | |||
+ | Version 1.02: April 17, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug where items would get used on dead party members even if the item did not allow targeting dead party members in its scope. Fix made by Arisu. | ||
+ | * Documentation Update! | ||
+ | ** Help file updated for new features. | ||
+ | * New Features! | ||
+ | ** New Plugin Parameters added by Arisu: | ||
+ | *** Parameters > General > Mechanics > Heal HP? > Prioritize Lowest %? | ||
+ | **** Prioritize using healing items on lowest HP% member first? | ||
+ | **** If off, heal members in party order. | ||
+ | *** Parameters > General > Mechanics > Heal MP? > Prioritize Lowest %? | ||
+ | **** Prioritize using healing items on lowest MP% member first? | ||
+ | **** If off, heal members in party order. | ||
+ | |||
+ | - | ||
+ | |||
+ | |||
+ | |||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | |||
+ | === March 20, 2025 - Update #147 === | ||
+ | |||
+ | - | ||
+ | |||
+ | Total Plugins Updated: 11 | ||
+ | |||
+ | - | ||
+ | |||
+ | '''Tier 1 (1 Plugin Update) | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Skills and States Core VisuStella MZ]] | ||
+ | |||
+ | Version 1.50: March 20, 2025 | ||
+ | * Documentation Update! | ||
+ | ** Changed the description of Plugin Parameter 'Action End Update' to 'Refer to "Major Changes" in Help File for explanation.' | ||
+ | ** Added examples of "Action End Update" under "Major Changes" | ||
+ | *** The new state: "Fiery Blade" will allow the affected battler to deal fire elemental damage. With Action End, this means for 5 actions, those attacks will deal fire damage. | ||
+ | *** This means that if no action is taken, due to a status effect like "Sleep" or "Stun", then the duration count will not decrease. | ||
+ | *** On the flip side, if the battler performs multiple actions a turn, then the duration count drops faster because more actions have been spent. | ||
+ | *** However, if this "Fiery Blade" state was using Turn End instead, it will have its duration reduced by 1 each turn, regardless of "Sleep" or "Stun" states, and regardless of how many actions are performed each turn. | ||
+ | |||
+ | - | ||
+ | |||
+ | '''Tier 2 (3 Plugin Updates) | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Battle System - ATB VisuStella MZ]] | ||
+ | |||
+ | Version 1.34: March 20, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Field ATB Gauge no longer stays visible during victory sequence. Fix made by Olivia. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[QTE and Trigger System VisuStella MZ]] | ||
+ | |||
+ | Version 1.02: March 20, 2025 | ||
+ | * Documentation Update! | ||
+ | ** Help file updated for new features. | ||
+ | * New Feature! | ||
+ | ** New Plugin Parameter added by Arisu: | ||
+ | *** Plugin Parameters > QTE Settings > Input Buffer Leeway | ||
+ | **** How many input buffer frames of leeway should be granted to Button Sequence QTE? | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Tutorial Panel System VisuStella MZ]] | ||
+ | |||
+ | Version 1.02: March 20, 2025 | ||
+ | * Documentation Update! | ||
+ | ** Help file updated for new features. | ||
+ | * New Feature! | ||
+ | ** New Plugin Parameters added by Irina: | ||
+ | *** Plugin Parameters > Scene Battle > Button Assist Window | ||
+ | **** Button Assist Window > Background Type | ||
+ | **** Button Assist Window > JS: X, Y, W, H | ||
+ | ***** Added menu button assist to the battle scene where it previously was not available. | ||
+ | ***** Requires VisuMZ_0_CoreEngine! | ||
+ | |||
+ | - | ||
+ | |||
+ | '''Tier 3 (6 Plugin Updates) | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Auto Skill Triggers VisuStella MZ]] | ||
+ | |||
+ | Version 1.17: March 20, 2025 | ||
+ | * Documentation Update! | ||
+ | ** Help file updated for new features. | ||
+ | * New Features! | ||
+ | ** New Plugin Parameters added by Arisu: | ||
+ | *** Plugin Parameters > General Settings: | ||
+ | **** These are general settings used for this plugin. These are primarily used to impose a limit on the number of auto skill triggers that can happen per battler per turn (meaning each member in battle has that limit individually and not as a whole). Generally speaking, we recommend imposing limits limits like MP costs, TP costs, cooldowns, and the like. | ||
+ | **** This is because auto skill triggers, when left unchecked and reacting to everything, can cause a runaway effect where the player no longer inputs anything. Instead, it is best to put a limit (even if high) on the number of auto triggers to prevent such a thing from happening. | ||
+ | **** If you still want seemingly unlimited auto skill triggers, change the numbers to 100 or something, but keep in mind that we're not responsible for runaway effects when the risk of it happening is already mentioned. | ||
+ | *** Plugin Parameters > Limit Per Turn (Turn-Based) | ||
+ | **** Turn-Based Only. How many triggers per battler per turn? Higher risk of runaway auto triggers at higher counts. | ||
+ | *** Plugin Parameters > Limit Per Turn (TPB-Based) | ||
+ | **** TPB-Only. How many triggers per battler per turn? Higher risk of runaway auto triggers at higher counts. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Battle AI VisuStella MZ]] | ||
+ | |||
+ | Version 1.29: March 20, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a problem with TPB actions causing conflicts in AI registration of certain abilities. This would lead to crashes. Should be no more. Fix made by Olivia. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Boost Action VisuStella MZ]] | ||
+ | |||
+ | Version 1.11: March 20, 2025 | ||
+ | * Documentation Update! | ||
+ | ** Help file updated for new features. | ||
+ | * New Features! | ||
+ | ** New Plugin Parameters added by Arisu: | ||
+ | *** Parameters > Mechanics > Boost Animations > Mirror Animation | ||
+ | *** Parameters > Mechanics > Boost Animations > Mute Animation | ||
+ | **** Mirror/Mute the effect animation? | ||
+ | *** Parameters > Mechanics > Boost Animations > Repeat Animation? | ||
+ | *** Parameters > Mechanics > Boost Animations > Repeat > Repeat Cycle | ||
+ | *** Parameters > Mechanics > Boost Animations > Repeat > Mirror Animation | ||
+ | *** Parameters > Mechanics > Boost Animations > Repeat > Mute Animation | ||
+ | **** Allows repeating animations while boosted and inputting. | ||
+ | **** Only repeated during command input. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Skill Mastery VisuStella MZ]] | ||
+ | |||
+ | Version 1.02: March 20, 2025 | ||
+ | * Documentation Update! | ||
+ | ** Help file updated for new features. | ||
+ | * New Features! | ||
+ | ** New Plugin Parameters added by Irina: | ||
+ | *** Parameters > General > Window_ActorCommand > Show Level in Name? | ||
+ | **** Show the skill level in name for single skills? | ||
+ | **** Only applies to Window_ActorCommand! | ||
+ | **** Not all skill name displays will show skill levels. | ||
+ | *** Parameters > General > Window_ActorCommand > Show Mastery Gauge? | ||
+ | **** Show the mastery gauge for single skills? | ||
+ | **** Only applies to Window_ActorCommand! | ||
+ | **** Not all skill name displays will show skill levels. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Visual Cutin Effect VisuStella MZ]] | ||
+ | |||
+ | Version 1.02: March 20, 2025 | ||
+ | * Documentation Update! | ||
+ | ** Help file updated for new features. | ||
+ | * New Features! | ||
+ | ** New Plugin Parameter added by Olivia: | ||
+ | *** Plugin Parameters > Cutin Layer | ||
+ | **** Where do you want the visual cutins layer placed? | ||
+ | ***** Top - Above Everything Else | ||
+ | ***** Below - Below UI Elements (Default) | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Visual State Effects VisuStella MZ]] | ||
+ | |||
+ | Version 1.24: March 20, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a crash that would occur upon state removal regarding hovering. Fix made by Irina. | ||
+ | |||
+ | - | ||
+ | |||
+ | '''Tier 4 (1 Plugin Update) | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Weakness Popups VisuStella MZ]] | ||
+ | |||
+ | Version 1.10: March 20, 2025 | ||
+ | * Documentation Update! | ||
+ | ** Help file updated for new features. | ||
+ | * New Features! | ||
+ | ** New Plugin Parameters added by Arisu: | ||
+ | *** Plugin Parameters > Any Weakness > Animation ID | ||
+ | **** Play this animation when weakness effect activates. | ||
+ | **** Requires VisuMZ_0_CoreEngine. | ||
+ | *** Plugin Parameters > Any Weakness > Animation ID > Mirror Animation | ||
+ | *** Plugin Parameters > Any Weakness > Animation ID > Mute Animation | ||
+ | **** Mirrors/mutes the weakness effect animation? | ||
+ | **** Requires VisuMZ_0_CoreEngine. | ||
+ | |||
+ | - | ||
+ | |||
+ | |||
+ | |||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | |||
+ | === February 20, 2025 - Update #146 === | ||
+ | |||
+ | - | ||
+ | |||
+ | Total Plugins Updated: 33 | ||
+ | |||
+ | - | ||
+ | |||
+ | '''Tier 0 (1 Plugin Update) | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Core Engine VisuStella MZ]] | ||
+ | |||
+ | Version 1.87: February 20, 2025 | ||
+ | * Compatibility Update! | ||
+ | ** Updated for RPG Maker MZ Core Scripts 1.9.0! | ||
+ | *** Removed picture limit of 100 from Picture-related Plugin Commands. | ||
+ | *** Better compatibility with different icon sizes. | ||
+ | * Documentation Update! | ||
+ | ** Under Plugin Parameters: Menu Button Assist Window | ||
+ | *** Added text segments under Split "Escape" | ||
+ | **** This means you need to go to your own project's rmmz_core.js and modify Input.keyMapper to have buttons with "cancel" and "menu" instead of only "escape". | ||
+ | **** If there are none found, an error message will appear telling you to do so, or set the 'Split "Escape"' option to false. | ||
+ | **** If you are using Options Core's Rebind Keyboard option, be sure to have those have "cancel" and "menu" options inside there, too. | ||
+ | * Feature Update! | ||
+ | ** Plugin Parameters > Button Assist > Split "Escape" will now show an error message if a custom Input.keyMapper is not found with the "cancel" and "menu" keys implemented. Update made by Irina. | ||
+ | ** Updated Plugin Parameters > Button Assist > Split "Escape" description for Plugin Parameters to add in the following text: Requires custom Input.keyMapper with "cancel" and "menu". | ||
+ | ** Added better compatibility with WASD controls as to prioritize showing the arrow keys rather than the W, A, S, D keys. Also applies to any other rebindings. | ||
+ | |||
+ | - | ||
+ | |||
+ | '''Tier 1 (7 Plugin Updates) | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Elements and Status Menu Core VisuStella MZ]] | ||
+ | |||
+ | Version 1.28: February 20, 2025 | ||
+ | * Compatibility Update! | ||
+ | ** Updated for RPG Maker MZ Core Scripts 1.9.0! | ||
+ | *** Better compatibility with different icon sizes. | ||
+ | * Documentation Update! | ||
+ | ** Help file updated to add extra note to "Status Menu Settings" | ||
+ | *** Plugin Parameters > Status Menu Settings > Elements > IDs: Column 1/2 | ||
+ | **** If you have a lot of elements and a single column does not have enough room to display them all, use these Plugin Parameters to split them up into two columns. | ||
+ | **** This can also be used for those who wish to separate their elements between physical and magical elements, major and minor, etc. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Items and Equips Core VisuStella MZ]] | ||
+ | |||
+ | Version 1.58: February 20, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Optimize no longer allows player to bypass the following notetags: <nowiki><Equip Copy Limit: x></nowiki>, <nowiki><Equip Weapon Type Limit: x></nowiki>, and <nowiki><Equip Armor Type Limit: x></nowiki>. Fix made by Arisu. | ||
+ | * Compatibility Update! | ||
+ | ** Updated for RPG Maker MZ Core Scripts 1.9.0! | ||
+ | *** Better compatibility with different icon sizes. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Main Menu Core VisuStella MZ]] | ||
+ | |||
+ | Version 1.27: February 20, 2025 | ||
+ | * Compatibility Update! | ||
+ | ** Updated for RPG Maker MZ Core Scripts 1.9.0! | ||
+ | *** Better compatibility with different icon sizes. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Message Core VisuStella MZ]] | ||
+ | |||
+ | Version 1.53: February 20, 2025, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed an error with text language translations not working properly for the last listed language in the translation sheet. Fix made by Irina. | ||
+ | * Compatibility Update! | ||
+ | ** Updated for RPG Maker MZ Core Scripts 1.9.0! | ||
+ | *** Removed picture limit of 100 from Picture-related Plugin Commands. | ||
+ | * Documentation Update! | ||
+ | ** Help file updated for new features. | ||
+ | ** Text Language Information section included for TSV. | ||
+ | ** Updated text code note for \picture<nowiki><x></nowiki> and \CenterPicture<nowiki><x></nowiki> | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Options Core VisuStella MZ]] | ||
+ | |||
+ | Version 1.28: February 20, 2025 | ||
+ | * Feature Update! | ||
+ | ** Added a fail safe to prevent crashes when pressing F4/Full Screen too early while the game is loading. Update made by Arisu. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Save Core VisuStella MZ]] | ||
+ | |||
+ | Version 1.14: February 20, 2025 | ||
+ | * Feature Update! | ||
+ | ** Whenever the background picture is now snapped for a screenshot (usually for a menu), the autosave confirmation window will no longer be included in it if the player reenters a menu immediately after going to map scene. Update made by Irina. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Skills and States Core VisuStella MZ]] | ||
+ | |||
+ | Version 1.49: February 20, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug where causing a dead battler to refresh afterwards would yield multiple death states on that battler. Fix made by Arisu. | ||
+ | * Compatibility Update! | ||
+ | ** Updated for RPG Maker MZ Core Scripts 1.9.0! | ||
+ | *** Better compatibility with different icon sizes. | ||
+ | |||
+ | - | ||
+ | |||
+ | '''Tier 2 (14 Plugin Updates) | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Animated Message Text Effects VisuStella MZ]] | ||
+ | |||
+ | Version 1.04: February 20, 2025 | ||
+ | * Compatibility Update! | ||
+ | ** Updated for RPG Maker MZ Core Scripts 1.9.0! | ||
+ | *** Better compatibility with different icon sizes. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Battle System - BTB VisuStella MZ]] | ||
+ | |||
+ | Version 1.17: February 20, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug where for certain battle layouts, the BTB Action Counter on the actor command window would start off center. Fix made by Olivia. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Character Creation System VisuStella MZ]] | ||
+ | |||
+ | Version 1.08: February 20, 2025 | ||
+ | * Compatibility Update! | ||
+ | ** Updated for RPG Maker MZ Core Scripts 1.9.0! | ||
+ | *** Better compatibility with different icon sizes. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Class Change System VisuStella MZ]] | ||
+ | |||
+ | Version 1.17: February 20, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a crash that would occur upon loading a save game that was made before Class Change System was installed. Fix made by Olivia. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Enhanced TP System VisuStella MZ]] | ||
+ | |||
+ | Version 1.16: February 20, 2025 | ||
+ | * Compatibility Update! | ||
+ | ** Updated for RPG Maker MZ Core Scripts 1.9.0! | ||
+ | *** Better compatibility with different icon sizes. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Equip Battle Skills VisuStella MZ]] | ||
+ | |||
+ | Version 1.08: February 20, 2025 | ||
+ | * Compatibility Update! | ||
+ | ** Updated for RPG Maker MZ Core Scripts 1.9.0! | ||
+ | *** Better compatibility with different icon sizes. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Equip Medal System VisuStella MZ]] | ||
+ | |||
+ | Version 1.06: February 20, 2025 | ||
+ | * Compatibility Update! | ||
+ | ** Updated for RPG Maker MZ Core Scripts 1.9.0! | ||
+ | *** Better compatibility with different icon sizes. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Equip Passive System VisuStella MZ]] | ||
+ | |||
+ | Version 1.04: February 20, 2025 | ||
+ | * Compatibility Update! | ||
+ | ** Updated for RPG Maker MZ Core Scripts 1.9.0! | ||
+ | *** Better compatibility with different icon sizes. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Extended Message Functionality VisuStella MZ]] | ||
+ | |||
+ | Version 1.19: February 20, 2025 | ||
+ | * Compatibility Update! | ||
+ | ** Updated for RPG Maker MZ Core Scripts 1.9.0! | ||
+ | *** Better compatibility with different face sizes. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Horror Effects VisuStella MZ]] | ||
+ | |||
+ | Version 1.05: February 20, 2025 | ||
+ | * Compatibility Update! | ||
+ | ** Updated for RPG Maker MZ Core Scripts 1.9.0! | ||
+ | *** Removed picture limit of 100 from Picture-related Plugin Commands. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Item Crafting System VisuStella MZ]] | ||
+ | |||
+ | Version 1.22: February 20, 2025 | ||
+ | * Compatibility Update! | ||
+ | ** Updated for RPG Maker MZ Core Scripts 1.9.0! | ||
+ | *** Better compatibility with different icon sizes. | ||
+ | * Documentation Update! | ||
+ | ** Added extra clarity to <nowiki><Craft Batch></nowiki> | ||
+ | *** Items CANNOT add themselves! | ||
+ | *** ie. Item 'Super Potion' must not give Item 'Super Potion'. | ||
+ | * Feature Update! | ||
+ | ** Add fail safes to prevent items from having batch entries add themselves. Added by Arisu. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[More Currencies VisuStella MZ]] | ||
+ | |||
+ | Version 1.05: February 20, 2025 | ||
+ | * Compatibility Update! | ||
+ | ** Updated for RPG Maker MZ Core Scripts 1.9.0! | ||
+ | *** Better compatibility with different icon sizes. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Picture Choices VisuStella MZ]] | ||
+ | |||
+ | Version 1.02: February 20, 2025 | ||
+ | * Compatibility Update! | ||
+ | ** Updated for RPG Maker MZ Core Scripts 1.9.0! | ||
+ | *** Removed picture limit of 100 from Picture-related Plugin Commands. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Picture Effects VisuStella MZ]] | ||
+ | |||
+ | Version 1.01: February 20, 2025 | ||
+ | * Compatibility Update! | ||
+ | ** Updated for RPG Maker MZ Core Scripts 1.9.0! | ||
+ | *** Removed picture limit of 100 from Picture-related Plugin Commands. | ||
+ | |||
+ | - | ||
+ | |||
+ | '''Tier 3 (6 Plugin Updates) | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Frontview Battle UI VisuStella MZ]] | ||
+ | |||
+ | Version 1.14: February 20, 2025 | ||
+ | * Documentation Update! | ||
+ | ** Help file updated "Major Changes" section: | ||
+ | *** Face Dimensions | ||
+ | **** With the updated release of RPG Maker MZ 1.9.0, you can now change face sizes within the database's system settings. However, this plugin's default settings are geared towards the default face sizes of 144 x 144 pixels. If you do wish to change their sizes, you will need to adjust this plugin's Plugin Parameters accordingly to make the object offsets look correct. The plugin will not automatically adjust them for you. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Item Amplify Skills VisuStella MZ]] | ||
+ | |||
+ | Version 1.03: February 20, 2025 | ||
+ | * Compatibility Update! | ||
+ | ** Updated for RPG Maker MZ Core Scripts 1.9.0! | ||
+ | *** Better compatibility with different icon sizes. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Shop Batches VisuStella MZ]] | ||
+ | |||
+ | Version 1.03: February 20, 2025 | ||
+ | * Documentation Update! | ||
+ | ** Added extra clarity to <nowiki><Shop Batch></nowiki> | ||
+ | *** Items CANNOT add themselves! | ||
+ | *** ie. Item 'Super Potion' must not give Item 'Super Potion'. | ||
+ | * Feature Update! | ||
+ | ** Add fail safes to prevent items from having batch entries add themselves. Added by Arisu. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Shop Listing Unlock VisuStella MZ]] | ||
+ | |||
+ | Version 1.01: February 20, 2025 | ||
+ | * Optimization Update! | ||
+ | ** Plugin should run more optimized. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Visual Gauge Styles VisuStella MZ]] | ||
+ | |||
+ | Version 1.03: February 20, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug where for certain gauges, the "sectioned" gauge style would not fill past the first section. Fix made by Arisu. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Visual Gold Display VisuStella MZ]] | ||
+ | |||
+ | Version 1.02: February 20, 2025 | ||
+ | * Compatibility Update! | ||
+ | ** Updated for RPG Maker MZ Core Scripts 1.9.0! | ||
+ | *** Better compatibility with different icon sizes. | ||
+ | |||
+ | - | ||
+ | |||
+ | '''Tier 4 (5 Plugin Updates) | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Animated Pictures VisuStella MZ]] | ||
+ | |||
+ | Version 1.05: February 20, 2025 | ||
+ | * Compatibility Update! | ||
+ | ** Updated for RPG Maker MZ Core Scripts 1.9.0! | ||
+ | *** Removed picture limit of 100 from Picture-related Plugin Commands. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Attached Pictures VisuStella MZ]] | ||
+ | |||
+ | Version 1.05: February 20, 2025 | ||
+ | * Compatibility Update! | ||
+ | ** Updated for RPG Maker MZ Core Scripts 1.9.0! | ||
+ | *** Removed picture limit of 100 from Picture-related Plugin Commands. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Break Shields VisuStella MZ]] | ||
+ | |||
+ | Version 1.07: February 20, 2025 | ||
+ | * Compatibility Update! | ||
+ | ** Updated for RPG Maker MZ Core Scripts 1.9.0! | ||
+ | *** Better compatibility with different icon sizes. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Message Visibility VisuStella MZ]] | ||
+ | |||
+ | Version 1.03: February 20, 2025 | ||
+ | * Compatibility Update! | ||
+ | ** Added better compatibility with some of the more recent Message Core additions. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Picture Common Events VisuStella MZ]] | ||
+ | |||
+ | Version 1.03: February 20, 2025 | ||
+ | * Compatibility Update! | ||
+ | ** Updated for RPG Maker MZ Core Scripts 1.9.0! | ||
+ | *** Removed picture limit of 100 from Picture-related Plugin Commands. | ||
+ | |||
+ | - | ||
+ | |||
+ | |||
+ | |||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | <!-- END OF UPDATE ======================================================================================================= --> | ||
+ | |||
+ | === January 16, 2025 - Update #145 === | ||
+ | |||
+ | - | ||
+ | |||
+ | Total Plugins Updated: 21 | ||
+ | |||
+ | - | ||
+ | |||
+ | '''Tier 0 (1 Plugin Update) | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Core Engine VisuStella MZ]] | ||
+ | |||
+ | Version 1.86: January 16, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed an issue where certain icons were not aligning properly at different line height settings. Fix made by Olivia. | ||
+ | |||
+ | - | ||
+ | |||
+ | '''Tier 1 (3 Plugin Updates) | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Battle Core VisuStella MZ]] | ||
+ | |||
+ | Version 1.86: January 16, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug where during Active TPB, actors were not showing damage motions. Fix made by Olivia. | ||
+ | ** Fixed a bug regarding the in-battle status requiring that the Main Menu Core to be installed when other plugins are also present. Fix by Olivia. | ||
+ | ** Fixed a bug where <nowiki><Exclude From Status Listing></nowiki> notetag was not working properly due to a documentation typo of <nowiki><Exclude From Status List></nowiki>. Both notetags should now work. Fix made by Olivia. | ||
+ | * Documentation Update! | ||
+ | ** Help file updated for new features. | ||
+ | ** Added clarity for Plugin Parameters > Party Command Window Settings > Help Window | ||
+ | ** Added clarity for Plugin Parameters > Actor Command Window Settings > Help Window | ||
+ | *** The Help Window will only appear for 'Border' and 'Frontview Battle UI' battle layouts. | ||
+ | * New Features! | ||
+ | ** New notetag added by Irina: | ||
+ | *** <nowiki><Under></nowiki> | ||
+ | **** If this tag is found in an animation's name, the animation will appear under battlers while in battle. | ||
+ | ***** This effect only applies to battlers in the battle scene. | ||
+ | ***** Under effect is NOT applied to status window portraits. | ||
+ | ***** Under effect is NOT applied to projectile animations. | ||
+ | ** Added new Action Sequence Projectile settings: | ||
+ | *** Extra Settings > End Animation ID: | ||
+ | **** Plays an animation when projectile reaches target. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Elements and Status Menu Core VisuStella MZ]] | ||
+ | |||
+ | Version 1.27: January 16, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed an issue where certain icons were not aligning properly at different line height settings. Fix made by Olivia. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Items and Equips Core VisuStella MZ]] | ||
+ | |||
+ | Version 1.57: January 16, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed an issue where certain icons were not aligning properly at different line height settings. Fix made by Olivia. | ||
+ | * Documentation Update! | ||
+ | ** Help file updated for new features. | ||
+ | ** Added extra clarity for <nowiki><Status Info></nowiki> notetag: | ||
+ | *** For clarity regarding "Damage Multiplier" and "HP Recovery"/"HP Damage": | ||
+ | **** "Damage Multiplier" refers to the amount determined by damage formulas. | ||
+ | **** "HP Recovery"/"HP Damage" refers to the "Recover HP" database effect. | ||
+ | **** Likewise, the same will apply to "MP Recovery"/"MP Damage" if the damage formula type is to deal MP recovery/damage instead. | ||
+ | * New Features! | ||
+ | ** New Notetags added by Arisu: | ||
+ | *** <nowiki><Status Style: type></nowiki> | ||
+ | **** Changes up the way the shop status window displays data for this database object in particular. | ||
+ | *** <nowiki><Custom Status Parameters: name, name, name></nowiki> | ||
+ | **** Customize which parameters are displayed for this equipment object's shop status window. | ||
+ | * Optimization Update! | ||
+ | ** Plugin should run more optimized. | ||
+ | |||
+ | - | ||
+ | |||
+ | '''Tier 2 (11 Plugin Updates) | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Battle Grid System VisuStella MZ]] | ||
+ | |||
+ | Version 1.10: January 16, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug where certain grid node targeting scopes did not work properly. Fix made by Olivia. | ||
+ | * Compatibility Update! | ||
+ | ** Added better compatibility with Battle A.I. regarding scopes. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Battle System - ATB VisuStella MZ]] | ||
+ | |||
+ | Version 1.33: January 16, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed an actor softlock issue where if charm, berserk, and confusion can lock a 100% charged actor for Active ATB. | ||
+ | * Documentation Update! | ||
+ | ** Added extra clarification for Plugin Parameter "Stuns Reset Gauge?": | ||
+ | *** Charm, Berserk, and Confusion states will still reset the ATB Gauge. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Battle System - ETB VisuStella MZ]] | ||
+ | |||
+ | Version 1.10: January 16, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug where if the entire party is completely restricted via stun, charm, confusion, or berserk, entire turns would be skipped for both actors and enemies. Fix made by Irina. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Battle System - FTB VisuStella MZ]] | ||
+ | |||
+ | Version 1.13: January 16, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug where if the entire party is completely restricted via stun, charm, confusion, or berserk, entire turns would be skipped for both actors and enemies. Fix made by Irina. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Battle System - PTB VisuStella MZ]] | ||
+ | |||
+ | Version 1.14: January 16, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug where if the entire party is completely restricted via stun, charm, confusion, or berserk, entire turns would be skipped for both actors and enemies. Fix made by Irina. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Bright Effects VisuStella MZ]] | ||
+ | |||
+ | Version 1.10: January 16, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed bug with Tilt Shift effect not applying correctly when exiting a menu upon reentering the map scene. Fix made by Olivia. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Character Creation System VisuStella MZ]] | ||
+ | |||
+ | Version 1.07: January 16, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed an issue where certain icons were not aligning properly at different lineheight settings. Fix made by Olivia. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Lighting Effects VisuStella MZ]] | ||
+ | |||
+ | Version 1.10: January 16, 2025 | ||
+ | * Documentation Update! | ||
+ | ** Updated documentation for following notetags: | ||
+ | *** <nowiki><Conical Light Offset: +x, +y></nowiki> | ||
+ | **** Used with the <nowiki><Conical Light Center Offset></nowiki> tag if the Plugin Parameters dictate using hand offsets. | ||
+ | **** As of the v1.10 update of this plugin, the presence of this tag will also automatically include the <nowiki><Conical Light Center Offset></nowiki> tag. | ||
+ | *** <nowiki><Conical Light d Pattern p: +x, +y></nowiki> | ||
+ | **** Used with the <nowiki><Conical Light Hand Offset></nowiki> tag if the Plugin Parameters dictate using non-hand offsets. | ||
+ | **** As of the v1.10 update of this plugin, the presence of this tag will also automatically include the <nowiki><Conical Light Hand Offset></nowiki> tag. | ||
+ | * Feature Update! | ||
+ | ** Using <nowiki><Conical Light Offset: +x, +y></nowiki> on an event will automaticaly use the <nowiki><Conical Light Center Offset></nowiki> tag as of this update. | ||
+ | ** Using <nowiki><Conical Light d Pattern p: +x, +y></nowiki> on an event will automatically use the <nowiki><Conical Light Hand Offset></nowiki> tag as of this update. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Picture Choices VisuStella MZ]] | ||
+ | |||
+ | Version 1.01: January 16, 2025 | ||
+ | * Documentation Update! | ||
+ | ** Help file updated for new features. | ||
+ | * Feature Update! | ||
+ | ** Plugin Commands "Picture Settings: Change ID(s)" and "Change Range" are updated to display an error message if On Select and On Deselect settings are the same. | ||
+ | * New Features! | ||
+ | ** New Plugin Parameter added by Arisu: | ||
+ | *** Parameters > Same Check | ||
+ | **** Checks to see if On Select and On Deselect settings are the same and pops up an error message. | ||
+ | **** This is to prevent the impression that the plugin is unresponsive when the plugin command settings would have instructions for no change otherwise. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Skill Learn System VisuStella MZ]] | ||
+ | |||
+ | Version 1.16: January 16, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a compatibility bug that would cause the last skill of a list to be removed from learning. Fix made by Irina. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Weapon Swap System VisuStella MZ]] | ||
+ | |||
+ | Version 1.13: January 16, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug where if an actor does not have any weapons equipped, the "Swap" command will not appear. Fix made by Olivia. | ||
+ | |||
+ | - | ||
+ | |||
+ | '''Tier 3 (6 Plugin Updates) | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Action Sequence Projectiles VisuStella MZ]] | ||
+ | |||
+ | Version 1.09: January 16, 2025 | ||
+ | * Documentation Update! | ||
+ | ** Help file updated for new features. | ||
+ | ** Added new Action Sequence Projectile settings: | ||
+ | *** Extra Settings > End Animation ID: | ||
+ | **** Plays an animation when projectile reaches target. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Battle AI VisuStella MZ]] | ||
+ | |||
+ | Version 1.28: Version 1.10: January 16, 2025 | ||
+ | * Compatibility Update! | ||
+ | ** Added better compatibility with Battle Grid System regarding scopes. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Enemy Levels VisuStella MZ]] | ||
+ | |||
+ | Version 1.06: January 16, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug where this plugin would suppress Elements & Status Menu Core trait image properties. | ||
+ | * Documentation Update! | ||
+ | ** Added notes for <nowiki><Level x Image: filename></nowiki> and <nowiki><Level Images></nowiki> | ||
+ | *** If using VisuMZ_1_ElementStatusCore and the enemy uses a custom trait- related notetag that alters its battler, this notetag will be suppressed unless it's the original battler name being used. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Frontview Battle UI VisuStella MZ]] | ||
+ | |||
+ | Version 1.13: January 16, 2025 | ||
+ | * Documentation Update! | ||
+ | ** Help file updated for new features. | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug where graphical updates did not update properly for FTB/ETB battle systems. Fix made by Olivia. | ||
+ | * New Features! | ||
+ | ** New Plugin Parameters added by Irina: | ||
+ | *** Parameters > Battle Settings > Damage Offset | ||
+ | *** Parameters > Battle Settings > Damage Offset > Offset X | ||
+ | *** Parameters > Battle Settings > Damage Offset > Offset Y | ||
+ | **** How many pixels to offset the damage popup x/y position? | ||
+ | |||
+ | - | ||
+ | |||
+ | [[New Game Plus VisuStella MZ]] | ||
+ | |||
+ | Version 1.05: January 16, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug where New Game+ data did not carry over if the starting party did not have any actors in it. Fix made by Irina. | ||
+ | |||
+ | - | ||
+ | |||
+ | [[State Tooltips VisuStella MZ]] | ||
+ | |||
+ | Version 1.10: January 16, 2025 | ||
+ | * Bug Fixes! | ||
+ | ** Added a failsafe to prevent crashes from party members that left. Fix made by Olivia. | ||
+ | |||
+ | - | ||
+ | |||
+ | |||
+ | |||
<!-- END OF UPDATE ======================================================================================================= --> | <!-- END OF UPDATE ======================================================================================================= --> | ||
<!-- END OF UPDATE ======================================================================================================= --> | <!-- END OF UPDATE ======================================================================================================= --> | ||
Line 89: | Line 1,529: | ||
** Plugin should run more optimized. | ** Plugin should run more optimized. | ||
− | [[File:SkillsStatesCore_Aura.png|600px | + | [[File:SkillsStatesCore_Aura.png|600px]] |
- | - |
Latest revision as of 13:18, 13 August 2025
Contents
- 1 August 14, 2025 - Update #152
- 2 July 17, 2025 - Update #151
- 3 June 12, 2025 - Update #150
- 4 May 15, 2025 - Update #149
- 5 April 17, 2025 - Update #148
- 6 March 20, 2025 - Update #147
- 7 February 20, 2025 - Update #146
- 8 January 16, 2025 - Update #145
- 9 December 19, 2024 - Update #144
- 10 November 14, 2024 - Update #143
- 11 October 17, 2024 - Update #142
- 12 September 19, 2024 - Update #141
August 14, 2025 - Update #152
-
Total Plugins Updated: 6
-
Tier 1 (1 Plugin Update)
-
Skills and States Core VisuStella MZ
Version 1.52: August 14, 2025
- Feature Update!
- Passive States with custom JS conditions should be less prone to infinite loops. Update made by Irina.
-
Tier 2 (4 Plugin Updates)
-
Battle Grid System VisuStella MZ
Version 1.12: August 14, 2025
- Bug Fixes!
- Fixed a bug where cancelling attack and then moving, despite having pass turn on, would still cause the attack to go through. Fix made by Irina.
-
Battle System - PTB VisuStella MZ
Version 1.16: August 14, 2025
- Bug Fixes!
- Fixed a bug where if an actor is newly added during battle, while the battle would compensate and give the party an extra action to work with, the newly added actor would not get a turn. Fix made by Olivia.
-
Date and Time System VisuStella MZ
Version 1.05: August 14, 2025
- Documentation Update!
- Added warning to these Plugin Commands:
- Game Time: Record to Variable(s)
- Real Time: Record to Variable(s)
- Does NOT overwrite automatic variables used in Plugin Parameters.
- Added segment to Plugin Parameters: Game Time Variables & Switches
- Changing these variables' values does not mean the Game Time will be changed in-game. These variables are just for automatically reading what the Game Time is. If you wish to change the Game Time, you will need to use the Plugin Commands "Change Date To" and "Change Time To" instead.
- Added segment to Plugin Parameters: Real Time Variables & Switches
- Changing these variables' values does not mean the Real Time will be changed in-game. These variables are just for automatically reading what the Real Time is. Real Time value cannot be changed by the plugin.
- Added warning to these Plugin Commands:
-
Version 1.35: August 14, 2025
- Bug Fixes!
- Fixed a bug where if the battle had no battle back setting and is using a map snapshot, the snapshot would be overwritten if the player enters the party change menu from battle. This should no longer occur and the map snapshot will be preserved. Fix made by Olivia.
-
Tier 4 (1 Plugin Update)
-
Button Common Events VisuStella MZ
Version 1.11: August 14, 2025
- Bug Fixes!
- When "Forbid Default Bound Keys" is enabled, walking over below/above priority events with Player Touch or Event Touch can enable them over and over again if they do not have any kind of stop measure until the player fully steps on the tile. This should no longer happen. Fix made by Arisu.
-
July 17, 2025 - Update #151
-
Total Plugins Updated: 7
-
Tier 2 (5 Plugin Updates)
-
Aggro Control System VisuStella MZ
Version 1.20: July 17, 2025
- Bug Fixes!
- Fixed a bug where if a party member who provoked an enemy decided to switch out, the provoke effect would be retained and cause the enemy to bug out and crash the game. Fix made by Arisu.
-
Character Creation System VisuStella MZ
Version 1.09: July 17, 2025
- Compatibility Update!
- If traits were turned off, there would be a crash. Crash is now fixed. Applies to retraining, too. Fix made by Arisu.
-
Item Crafting System VisuStella MZ
Version 1.24: July 17, 2025
- Bug Fixes!
- Fixed a name masking bug that would result in a crash. Fix made by Arisu.
-
Version 1.34: July 17, 2025
- Compatibility Update!
- Added better compatibility with TPB when using the in-battle Party switch command from the Party Command Window. Update made by Irina.
-
Weapon Swap System VisuStella MZ
Version 1.14: July 17, 2025
- Bug Fixes!
- Fixed a bug where the default status scene would not display the correct weapons. Fix made by Irina.
-
Tier 3 (1 Plugin Update)
-
Version 1.03: July 17, 2025
- Bug Fixes!
- Before, if a skill with a common event would defeat an enemy, it wouldn't grant the user any mastery EXP. Fix made by Arisu.
- Compatibility Update!
- Better compatibility with Equip Battle Skills!
-
Tier 4 (1 Plugin Update)
-
Version 1.03: July 17, 2025
- Bug Fixes!
- Fixed a bug where the CG Gallery would crash if Completion or Progress displays were turned off. Fix made by Irina.
-
June 12, 2025 - Update #150
-
Total Plugins Updated: 9
-
Tier 1 (1 Plugin Update)
-
Version 1.87: June 12, 2025
- Bug Fixes!
- Fixed a bug where <JS Accuracy> and related notetags did not work. Fix made by Arisu.
- Fixed a bug where dual wielding weapons with HP/MP bonuses would cause the max cache values to fluctuate per hit. Fix made by Olivia.
- Compatibility Update!
- Added fail safes for plugins that would sometimes add null battlers to animation queues. This update prevents crashes for potential checks.
- Added better compatibility with Message Core's text language change. Enemy names did not convert prior to placing state icons and would cause misalignment.
-
Tier 2 (7 Plugin Updates)
-
Battle System - BTB VisuStella MZ
Version 1.19: June 12, 2025
- Bug Fixes!
- Fixed a bug where notetags like <Target: Enemy or Ally> would cause action fusions to not work properly. Fix made by Arisu.
- Fixed a bug where some special targeting cases were not preserved when performing action fusions. Fix made by Arisu.
-
Battle System - PTB VisuStella MZ
Version 1.15: June 12, 2025
- Bug Fixes!
- Fixed a bug where "Fastest AGI First" mechanic was always on under most conditions. When this plugin parameter is off, the party order will always go by party index instead. Fix made by Arisu.
-
Class Change System VisuStella MZ
Version 1.18: June 12, 2025
- Documentation Update!
- Help file updated for new features.
- Added new line for <CP Rate: x%>
- CP Gain Formulation Calculation: (1 + Plus) * Rate + Flat
- Added new line for <JP Rate: x%>
- JP Gain Formulation Calculation: (1 + Plus) * Rate + Flat
- New Features!
- New notetags added by Arisu:
- <CP Plus: +x%>
- <CP Plus: -x%>
- <CP Flat: +x%>
- <CP Flat: -x%>
- <JP Plus: +x%>
- <JP Plus: -x%>
- <JP Flat: +x%>
- <JP Flat: -x%>
- These are the additive versions of <CP Rate: x%> and <JP Rate: x%>
- See help file for more information.
- New notetags added by Arisu:
-
Equip Battle Skills VisuStella MZ
Version 1.09: June 12, 2025
- Bug Fixes!
- Fixed a bug where Skill & States Core's <Hide in Battle> is bypassed if used together with "All Skills" in the Battle Command controller. Fix made by Arisu.
-
Furniture System VisuStella MZ
Version 1.10: June 12, 2025
- Bug Fixes!
- Fixed a bug where if a template is not the neutral center pattern, the furniture cursor would not display it correctly. Fix made by Arisu.
-
QTE and Trigger System VisuStella MZ
Version 1.03: June 12, 2025
- Bug Fixes!
- Fixed a bug where some QTE's did not work properly in battle. Fix made by Arisu.
-
Skill Learn System VisuStella MZ
Version 1.17: June 12, 2025
- Documentation Update!
- Help file updated for new features.
- Added new line for <AP Rate: x%>
- AP Gain Formulation Calculation: (1 + Plus) * Rate + Flat
- Added new line for <SP Rate: x%>
- SP Gain Formulation Calculation: (1 + Plus) * Rate + Flat
- New Features!
- New notetags added by Arisu:
- <AP Plus: +x%>
- <AP Plus: -x%>
- <AP Flat: +x%>
- <AP Flat: -x%>
- <SP Plus: +x%>
- <SP Plus: -x%>
- <SP Flat: +x%>
- <SP Flat: -x%>
- These are the additive versions of <AP Rate: x%> and <SP Rate: x%>
- See help file for more information.
- New notetags added by Arisu:
-
Tier 4 (1 Plugin Update)
-
Database Inheritance VisuStella MZ
Version 1.04: June 12, 2025
- Bug Fixes!
- Fixed a bug where parameters for classes would be inherited when this notetag should only be for equipment and enemies. Fix made by Arisu.
-
May 15, 2025 - Update #149
-
Total Plugins Updated: 16
-
Tier 1 (1 Plugin Update)
-
Version 1.54: May 15, 2025
- Bug Fixes!
- Fixed a bug where the text width of translated text was not taken into account. Fix made by Arisu
-
Tier 2 (7 Plugin Updates)
-
Battle Grid System VisuStella MZ
Version 1.11: May 15, 2025
- Bug Fixes!
- Fixed a bug where certain notetag combinations would cause crashes. Fix made by Arisu.
- Fixed a bug where using aura or miasma effects from Skills & States Core would cause the game to crash if there were not enough battle grid node slots to accommodate all characters, even if they were in the reserve. As a result, aura and miasma effects now only affect battle members.
- Documentation Update!
- Added documentation for <Aura Range: type> <Miasma Range: type> notetags
- Aura/Miasma effects do not affect characters not in active party.
- Added documentation for <Aura Range: type> <Miasma Range: type> notetags
-
Battle System - ETB VisuStella MZ
Version 1.11: May 15, 2025
- Bug Fixes!
- Fixed a bug where if an actor performs a forced action while "Maintain Same Actor?" plugin parameter is enabled, the forced action would double. This should now be fixed.
-
Battle System - FTB VisuStella MZ
Version 1.14: May 15, 2025
- Bug Fixes!
- Fixed a bug where if an actor performs a forced action while "Maintain Same Actor?" plugin parameter is enabled, the forced action would double. This should now be fixed.
-
Battle System - OTB VisuStella MZ
Version 1.18: May 15, 2025
- Bug Fixes!
- Fixed a bug where adding states with Action Times+ would add too many actions. Fix made by Olivia.
-
Version 1.07: May 15, 2025
- Compatibility Update!
- Added better compatibility with Message Core's text language settings. Update made by Arisu.
-
Item Crafting System VisuStella MZ
Version 1.23: May 15, 2025
- Compatibility Update!
- Added better compatibility with Message Core's text language settings. Update made by Arisu.
-
Version 1.33: May 15, 2025
- Compatibility Update!
- Added better compatibility for $gameParty.swapOrder function to allow it to work on the map. Update made by Irina.
-
Tier 3 (4 Plugin Updates)
-
Active Chain Skills VisuStella MZ
Version 1.07: May 15, 2025
- Documentation Update
- Added under "Active Chain Skills":
- Auto Battle Timing
- If an actor with auto battle uses a skill that can chain, they will pick a chain skill within 200 milliseconds after the skill has started. If the active chain mechanic is disabled within this time frame (through an action sequence command) then no chain skill will be automatically selected.
- Auto Battle Timing
- Added under "Active Chain Skills":
- Feature Update!
- Added a 200 millisecond delay before a chain skill is automatically selected through Auto Battle. This is done to give action sequences enough time to disable the Active Chain Mechanic if they want to.
-
Version 1.13: May 15, 2025
- Bug Fixes!
- Fixed a bug that would cause Boost Points to not work properly. Fix made by Arisu.
-
Frontview Battle UI VisuStella MZ
Version 1.16: May 15, 2025
- Compatibility Update!
- Better compatibility with Visual Item Inventory. Update made by Arisu.
-
Version 1.10: May 15, 2025
- Bug Fixes!
- Fixed a bug that would cause a crash if an enemy has no items that can be stolen when using snatch functionality. Fix made by Arisu.
-
Tier 4 (4 Plugin Updates)
-
Version 1.04: May 15, 2025
- Bug Fixes!
- Fixed a bug where the battle cursor position could appear on non-rounded numbers, causing pixel bleeding between frames. Fix made by Olivia.
-
Button Common Events VisuStella MZ
Version 1.10: May 15, 2025
- Bug Fixes!
- When a common event is launched while the player is moving onto a below or above priority event with Player Touch or Event Touch, the event action would be skipped. This should no longer happen. Fix made by Arisu.
-
Unique Tile Effects VisuStella MZ
Version 1.07: May 15, 2025
- Documentation Update!
- Help file updated for new features.
- Updated "Warning! RPG Maker MZ Version 1.5.0+ Water-Tile Bug!" section:
- As of version 1.9.0+, these two methods no longer work to fix the problem. There is a Plugin Parameter added to disable the error message. However, this does not mean that the tileset flag data is fixed. Turn off the error message at your will.
- Added new Plugin Parameter:
- Plugin Parameters > Enable Error Message?
- Display error message for tilesets with incomplete flag data?
- Disabling does not fix the problem.
- Plugin Parameters > Enable Error Message?
-
Visual Item Inventory VisuStella MZ
Version 1.07: May 15, 2025
- Compatibility Update!
- Tooltip window now accounts for target window's scaling (ie Frontview Battle UI). Update made by Arisu.
-
April 17, 2025 - Update #148
-
Total Plugins Updated: 9
-
Tier 1 (1 Plugin Update)
-
Skills and States Core VisuStella MZ
Version 1.51: April 17, 2025
- Documentation Update!
- Help file updated for new features.
- New Features!
- New Plugin Parameters added by Olivia:
- Plugin Parameters > Skill Toggle Settings
- Skill toggles are a new type of skill. They do not perform any actions but instead, will switch on/off any passive effects the skill has.
- Enemies are unable to switch Toggle Skills and the passive effects on a Toggle Skill for an enemy will always be considered ON.
- See the help file for more information.
- Plugin Parameters > Skill Toggle Settings
- New Notetags added by Olivia:
- Skill Toggle Notetags:
- <Toggle>
- <Initial Toggle: On/Off>
- <Toggle Exclusion Group: key>
- <Toggle On Animation: x>
- <Toggle Off Animation: x>
- See the help file for more information.
- Skill Toggle Notetags:
- New Plugin Parameters added by Olivia:
-
Tier 2 (2 Plugin Updates)
-
Battle System - BTB VisuStella MZ
Version 1.18: April 17, 2025
- Bug Fixes!
- Fixed a bug where flex fusion combinations did not work properly and where the strict fusion combinations would draw from flex fusions. Fix made by Olivia.
-
Extended Message Functionality VisuStella MZ
Version 1.20: April 17, 2025
- Documentation Update!
- Help file updated for new features.
- New Features!
- New Plugin Parameters added by Arisu:
- Parameters > Message Tails > Auto-Position > Auto-Correct X
- Auto-corrects Message Tail position X when used with Auto-Position but are too close to edge of screen.
- Parameters > Message Tails > Auto-Position > Auto-Correct X
- New Plugin Parameters added by Arisu:
-
Tier 3 (5 Plugin Updates)
-
Version 1.12: April 17, 2025
- Compatibility Update!
- Better compatibility with Message Core's wordwrap.
- Documentation Update!
- The follow text codes now have added notes to them:
- \boost>=x[text]
- \boost>x[text]
- \boost=x[text]
- \boost<x[text]
- \boost<=x[text]
- Added note: In battle use only!
- The follow text codes now have added notes to them:
- Feature Update!
- \boost=0[x] now functions the same as \boost0[x] and does not require being in battle. Update made by Arisu.
-
Frontview Battle UI VisuStella MZ
Version 1.15: April 17, 2025
- Bug Fixes!
- Fixed a bug where if an actor does not have Preserve TP and their TP changes on the map scene, the TP gauge does not reflect the new changes. Fix made by Arisu.
-
Limited Skill Uses VisuStella MZ
Version 1.05: April 17, 2025
- Compatibility Update!
- Added better compatibility with Skills & States Core's new Skill Toggles.
-
Version 1.08: April 17, 2025
- Compatibility Update!
- Added better compatibility with Skills & States Core's new Skill Toggles.
-
Victory Aftermath VisuStella MZ
Version 1.23: April 17, 2025
- Documentation Update!
- Help file updated for new features.
- New Features!
- New Plugin Command added by Olivia:
- System: Change Victory BGM
- Changes victory BGM.
- System: Change Victory BGM
- New Plugin Command added by Olivia:
-
Tier 4 (1 Plugin Update)
-
Full Field Recovery VisuStella MZ
Version 1.02: April 17, 2025
- Bug Fixes!
- Fixed a bug where items would get used on dead party members even if the item did not allow targeting dead party members in its scope. Fix made by Arisu.
- Documentation Update!
- Help file updated for new features.
- New Features!
- New Plugin Parameters added by Arisu:
- Parameters > General > Mechanics > Heal HP? > Prioritize Lowest %?
- Prioritize using healing items on lowest HP% member first?
- If off, heal members in party order.
- Parameters > General > Mechanics > Heal MP? > Prioritize Lowest %?
- Prioritize using healing items on lowest MP% member first?
- If off, heal members in party order.
- Parameters > General > Mechanics > Heal HP? > Prioritize Lowest %?
- New Plugin Parameters added by Arisu:
-
March 20, 2025 - Update #147
-
Total Plugins Updated: 11
-
Tier 1 (1 Plugin Update)
-
Skills and States Core VisuStella MZ
Version 1.50: March 20, 2025
- Documentation Update!
- Changed the description of Plugin Parameter 'Action End Update' to 'Refer to "Major Changes" in Help File for explanation.'
- Added examples of "Action End Update" under "Major Changes"
- The new state: "Fiery Blade" will allow the affected battler to deal fire elemental damage. With Action End, this means for 5 actions, those attacks will deal fire damage.
- This means that if no action is taken, due to a status effect like "Sleep" or "Stun", then the duration count will not decrease.
- On the flip side, if the battler performs multiple actions a turn, then the duration count drops faster because more actions have been spent.
- However, if this "Fiery Blade" state was using Turn End instead, it will have its duration reduced by 1 each turn, regardless of "Sleep" or "Stun" states, and regardless of how many actions are performed each turn.
-
Tier 2 (3 Plugin Updates)
-
Battle System - ATB VisuStella MZ
Version 1.34: March 20, 2025
- Bug Fixes!
- Field ATB Gauge no longer stays visible during victory sequence. Fix made by Olivia.
-
QTE and Trigger System VisuStella MZ
Version 1.02: March 20, 2025
- Documentation Update!
- Help file updated for new features.
- New Feature!
- New Plugin Parameter added by Arisu:
- Plugin Parameters > QTE Settings > Input Buffer Leeway
- How many input buffer frames of leeway should be granted to Button Sequence QTE?
- Plugin Parameters > QTE Settings > Input Buffer Leeway
- New Plugin Parameter added by Arisu:
-
Tutorial Panel System VisuStella MZ
Version 1.02: March 20, 2025
- Documentation Update!
- Help file updated for new features.
- New Feature!
- New Plugin Parameters added by Irina:
- Plugin Parameters > Scene Battle > Button Assist Window
- Button Assist Window > Background Type
- Button Assist Window > JS: X, Y, W, H
- Added menu button assist to the battle scene where it previously was not available.
- Requires VisuMZ_0_CoreEngine!
- Plugin Parameters > Scene Battle > Button Assist Window
- New Plugin Parameters added by Irina:
-
Tier 3 (6 Plugin Updates)
-
Auto Skill Triggers VisuStella MZ
Version 1.17: March 20, 2025
- Documentation Update!
- Help file updated for new features.
- New Features!
- New Plugin Parameters added by Arisu:
- Plugin Parameters > General Settings:
- These are general settings used for this plugin. These are primarily used to impose a limit on the number of auto skill triggers that can happen per battler per turn (meaning each member in battle has that limit individually and not as a whole). Generally speaking, we recommend imposing limits limits like MP costs, TP costs, cooldowns, and the like.
- This is because auto skill triggers, when left unchecked and reacting to everything, can cause a runaway effect where the player no longer inputs anything. Instead, it is best to put a limit (even if high) on the number of auto triggers to prevent such a thing from happening.
- If you still want seemingly unlimited auto skill triggers, change the numbers to 100 or something, but keep in mind that we're not responsible for runaway effects when the risk of it happening is already mentioned.
- Plugin Parameters > Limit Per Turn (Turn-Based)
- Turn-Based Only. How many triggers per battler per turn? Higher risk of runaway auto triggers at higher counts.
- Plugin Parameters > Limit Per Turn (TPB-Based)
- TPB-Only. How many triggers per battler per turn? Higher risk of runaway auto triggers at higher counts.
- Plugin Parameters > General Settings:
- New Plugin Parameters added by Arisu:
-
Version 1.29: March 20, 2025
- Bug Fixes!
- Fixed a problem with TPB actions causing conflicts in AI registration of certain abilities. This would lead to crashes. Should be no more. Fix made by Olivia.
-
Version 1.11: March 20, 2025
- Documentation Update!
- Help file updated for new features.
- New Features!
- New Plugin Parameters added by Arisu:
- Parameters > Mechanics > Boost Animations > Mirror Animation
- Parameters > Mechanics > Boost Animations > Mute Animation
- Mirror/Mute the effect animation?
- Parameters > Mechanics > Boost Animations > Repeat Animation?
- Parameters > Mechanics > Boost Animations > Repeat > Repeat Cycle
- Parameters > Mechanics > Boost Animations > Repeat > Mirror Animation
- Parameters > Mechanics > Boost Animations > Repeat > Mute Animation
- Allows repeating animations while boosted and inputting.
- Only repeated during command input.
- New Plugin Parameters added by Arisu:
-
Version 1.02: March 20, 2025
- Documentation Update!
- Help file updated for new features.
- New Features!
- New Plugin Parameters added by Irina:
- Parameters > General > Window_ActorCommand > Show Level in Name?
- Show the skill level in name for single skills?
- Only applies to Window_ActorCommand!
- Not all skill name displays will show skill levels.
- Parameters > General > Window_ActorCommand > Show Mastery Gauge?
- Show the mastery gauge for single skills?
- Only applies to Window_ActorCommand!
- Not all skill name displays will show skill levels.
- Parameters > General > Window_ActorCommand > Show Level in Name?
- New Plugin Parameters added by Irina:
-
Visual Cutin Effect VisuStella MZ
Version 1.02: March 20, 2025
- Documentation Update!
- Help file updated for new features.
- New Features!
- New Plugin Parameter added by Olivia:
- Plugin Parameters > Cutin Layer
- Where do you want the visual cutins layer placed?
- Top - Above Everything Else
- Below - Below UI Elements (Default)
- Where do you want the visual cutins layer placed?
- Plugin Parameters > Cutin Layer
- New Plugin Parameter added by Olivia:
-
Visual State Effects VisuStella MZ
Version 1.24: March 20, 2025
- Bug Fixes!
- Fixed a crash that would occur upon state removal regarding hovering. Fix made by Irina.
-
Tier 4 (1 Plugin Update)
-
Version 1.10: March 20, 2025
- Documentation Update!
- Help file updated for new features.
- New Features!
- New Plugin Parameters added by Arisu:
- Plugin Parameters > Any Weakness > Animation ID
- Play this animation when weakness effect activates.
- Requires VisuMZ_0_CoreEngine.
- Plugin Parameters > Any Weakness > Animation ID > Mirror Animation
- Plugin Parameters > Any Weakness > Animation ID > Mute Animation
- Mirrors/mutes the weakness effect animation?
- Requires VisuMZ_0_CoreEngine.
- Plugin Parameters > Any Weakness > Animation ID
- New Plugin Parameters added by Arisu:
-
February 20, 2025 - Update #146
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Total Plugins Updated: 33
-
Tier 0 (1 Plugin Update)
-
Version 1.87: February 20, 2025
- Compatibility Update!
- Updated for RPG Maker MZ Core Scripts 1.9.0!
- Removed picture limit of 100 from Picture-related Plugin Commands.
- Better compatibility with different icon sizes.
- Updated for RPG Maker MZ Core Scripts 1.9.0!
- Documentation Update!
- Under Plugin Parameters: Menu Button Assist Window
- Added text segments under Split "Escape"
- This means you need to go to your own project's rmmz_core.js and modify Input.keyMapper to have buttons with "cancel" and "menu" instead of only "escape".
- If there are none found, an error message will appear telling you to do so, or set the 'Split "Escape"' option to false.
- If you are using Options Core's Rebind Keyboard option, be sure to have those have "cancel" and "menu" options inside there, too.
- Added text segments under Split "Escape"
- Under Plugin Parameters: Menu Button Assist Window
- Feature Update!
- Plugin Parameters > Button Assist > Split "Escape" will now show an error message if a custom Input.keyMapper is not found with the "cancel" and "menu" keys implemented. Update made by Irina.
- Updated Plugin Parameters > Button Assist > Split "Escape" description for Plugin Parameters to add in the following text: Requires custom Input.keyMapper with "cancel" and "menu".
- Added better compatibility with WASD controls as to prioritize showing the arrow keys rather than the W, A, S, D keys. Also applies to any other rebindings.
-
Tier 1 (7 Plugin Updates)
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Elements and Status Menu Core VisuStella MZ
Version 1.28: February 20, 2025
- Compatibility Update!
- Updated for RPG Maker MZ Core Scripts 1.9.0!
- Better compatibility with different icon sizes.
- Updated for RPG Maker MZ Core Scripts 1.9.0!
- Documentation Update!
- Help file updated to add extra note to "Status Menu Settings"
- Plugin Parameters > Status Menu Settings > Elements > IDs: Column 1/2
- If you have a lot of elements and a single column does not have enough room to display them all, use these Plugin Parameters to split them up into two columns.
- This can also be used for those who wish to separate their elements between physical and magical elements, major and minor, etc.
- Plugin Parameters > Status Menu Settings > Elements > IDs: Column 1/2
- Help file updated to add extra note to "Status Menu Settings"
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Items and Equips Core VisuStella MZ
Version 1.58: February 20, 2025
- Bug Fixes!
- Optimize no longer allows player to bypass the following notetags: <Equip Copy Limit: x>, <Equip Weapon Type Limit: x>, and <Equip Armor Type Limit: x>. Fix made by Arisu.
- Compatibility Update!
- Updated for RPG Maker MZ Core Scripts 1.9.0!
- Better compatibility with different icon sizes.
- Updated for RPG Maker MZ Core Scripts 1.9.0!
-
Version 1.27: February 20, 2025
- Compatibility Update!
- Updated for RPG Maker MZ Core Scripts 1.9.0!
- Better compatibility with different icon sizes.
- Updated for RPG Maker MZ Core Scripts 1.9.0!
-
Version 1.53: February 20, 2025, 2025
- Bug Fixes!
- Fixed an error with text language translations not working properly for the last listed language in the translation sheet. Fix made by Irina.
- Compatibility Update!
- Updated for RPG Maker MZ Core Scripts 1.9.0!
- Removed picture limit of 100 from Picture-related Plugin Commands.
- Updated for RPG Maker MZ Core Scripts 1.9.0!
- Documentation Update!
- Help file updated for new features.
- Text Language Information section included for TSV.
- Updated text code note for \picture<x> and \CenterPicture<x>
-
Version 1.28: February 20, 2025
- Feature Update!
- Added a fail safe to prevent crashes when pressing F4/Full Screen too early while the game is loading. Update made by Arisu.
-
Version 1.14: February 20, 2025
- Feature Update!
- Whenever the background picture is now snapped for a screenshot (usually for a menu), the autosave confirmation window will no longer be included in it if the player reenters a menu immediately after going to map scene. Update made by Irina.
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Skills and States Core VisuStella MZ
Version 1.49: February 20, 2025
- Bug Fixes!
- Fixed a bug where causing a dead battler to refresh afterwards would yield multiple death states on that battler. Fix made by Arisu.
- Compatibility Update!
- Updated for RPG Maker MZ Core Scripts 1.9.0!
- Better compatibility with different icon sizes.
- Updated for RPG Maker MZ Core Scripts 1.9.0!
-
Tier 2 (14 Plugin Updates)
-
Animated Message Text Effects VisuStella MZ
Version 1.04: February 20, 2025
- Compatibility Update!
- Updated for RPG Maker MZ Core Scripts 1.9.0!
- Better compatibility with different icon sizes.
- Updated for RPG Maker MZ Core Scripts 1.9.0!
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Battle System - BTB VisuStella MZ
Version 1.17: February 20, 2025
- Bug Fixes!
- Fixed a bug where for certain battle layouts, the BTB Action Counter on the actor command window would start off center. Fix made by Olivia.
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Character Creation System VisuStella MZ
Version 1.08: February 20, 2025
- Compatibility Update!
- Updated for RPG Maker MZ Core Scripts 1.9.0!
- Better compatibility with different icon sizes.
- Updated for RPG Maker MZ Core Scripts 1.9.0!
-
Class Change System VisuStella MZ
Version 1.17: February 20, 2025
- Bug Fixes!
- Fixed a crash that would occur upon loading a save game that was made before Class Change System was installed. Fix made by Olivia.
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Enhanced TP System VisuStella MZ
Version 1.16: February 20, 2025
- Compatibility Update!
- Updated for RPG Maker MZ Core Scripts 1.9.0!
- Better compatibility with different icon sizes.
- Updated for RPG Maker MZ Core Scripts 1.9.0!
-
Equip Battle Skills VisuStella MZ
Version 1.08: February 20, 2025
- Compatibility Update!
- Updated for RPG Maker MZ Core Scripts 1.9.0!
- Better compatibility with different icon sizes.
- Updated for RPG Maker MZ Core Scripts 1.9.0!
-
Equip Medal System VisuStella MZ
Version 1.06: February 20, 2025
- Compatibility Update!
- Updated for RPG Maker MZ Core Scripts 1.9.0!
- Better compatibility with different icon sizes.
- Updated for RPG Maker MZ Core Scripts 1.9.0!
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Equip Passive System VisuStella MZ
Version 1.04: February 20, 2025
- Compatibility Update!
- Updated for RPG Maker MZ Core Scripts 1.9.0!
- Better compatibility with different icon sizes.
- Updated for RPG Maker MZ Core Scripts 1.9.0!
-
Extended Message Functionality VisuStella MZ
Version 1.19: February 20, 2025
- Compatibility Update!
- Updated for RPG Maker MZ Core Scripts 1.9.0!
- Better compatibility with different face sizes.
- Updated for RPG Maker MZ Core Scripts 1.9.0!
-
Version 1.05: February 20, 2025
- Compatibility Update!
- Updated for RPG Maker MZ Core Scripts 1.9.0!
- Removed picture limit of 100 from Picture-related Plugin Commands.
- Updated for RPG Maker MZ Core Scripts 1.9.0!
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Item Crafting System VisuStella MZ
Version 1.22: February 20, 2025
- Compatibility Update!
- Updated for RPG Maker MZ Core Scripts 1.9.0!
- Better compatibility with different icon sizes.
- Updated for RPG Maker MZ Core Scripts 1.9.0!
- Documentation Update!
- Added extra clarity to <Craft Batch>
- Items CANNOT add themselves!
- ie. Item 'Super Potion' must not give Item 'Super Potion'.
- Added extra clarity to <Craft Batch>
- Feature Update!
- Add fail safes to prevent items from having batch entries add themselves. Added by Arisu.
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Version 1.05: February 20, 2025
- Compatibility Update!
- Updated for RPG Maker MZ Core Scripts 1.9.0!
- Better compatibility with different icon sizes.
- Updated for RPG Maker MZ Core Scripts 1.9.0!
-
Version 1.02: February 20, 2025
- Compatibility Update!
- Updated for RPG Maker MZ Core Scripts 1.9.0!
- Removed picture limit of 100 from Picture-related Plugin Commands.
- Updated for RPG Maker MZ Core Scripts 1.9.0!
-
Version 1.01: February 20, 2025
- Compatibility Update!
- Updated for RPG Maker MZ Core Scripts 1.9.0!
- Removed picture limit of 100 from Picture-related Plugin Commands.
- Updated for RPG Maker MZ Core Scripts 1.9.0!
-
Tier 3 (6 Plugin Updates)
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Frontview Battle UI VisuStella MZ
Version 1.14: February 20, 2025
- Documentation Update!
- Help file updated "Major Changes" section:
- Face Dimensions
- With the updated release of RPG Maker MZ 1.9.0, you can now change face sizes within the database's system settings. However, this plugin's default settings are geared towards the default face sizes of 144 x 144 pixels. If you do wish to change their sizes, you will need to adjust this plugin's Plugin Parameters accordingly to make the object offsets look correct. The plugin will not automatically adjust them for you.
- Face Dimensions
- Help file updated "Major Changes" section:
-
Item Amplify Skills VisuStella MZ
Version 1.03: February 20, 2025
- Compatibility Update!
- Updated for RPG Maker MZ Core Scripts 1.9.0!
- Better compatibility with different icon sizes.
- Updated for RPG Maker MZ Core Scripts 1.9.0!
-
Version 1.03: February 20, 2025
- Documentation Update!
- Added extra clarity to <Shop Batch>
- Items CANNOT add themselves!
- ie. Item 'Super Potion' must not give Item 'Super Potion'.
- Added extra clarity to <Shop Batch>
- Feature Update!
- Add fail safes to prevent items from having batch entries add themselves. Added by Arisu.
-
Shop Listing Unlock VisuStella MZ
Version 1.01: February 20, 2025
- Optimization Update!
- Plugin should run more optimized.
-
Visual Gauge Styles VisuStella MZ
Version 1.03: February 20, 2025
- Bug Fixes!
- Fixed a bug where for certain gauges, the "sectioned" gauge style would not fill past the first section. Fix made by Arisu.
-
Visual Gold Display VisuStella MZ
Version 1.02: February 20, 2025
- Compatibility Update!
- Updated for RPG Maker MZ Core Scripts 1.9.0!
- Better compatibility with different icon sizes.
- Updated for RPG Maker MZ Core Scripts 1.9.0!
-
Tier 4 (5 Plugin Updates)
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Animated Pictures VisuStella MZ
Version 1.05: February 20, 2025
- Compatibility Update!
- Updated for RPG Maker MZ Core Scripts 1.9.0!
- Removed picture limit of 100 from Picture-related Plugin Commands.
- Updated for RPG Maker MZ Core Scripts 1.9.0!
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Attached Pictures VisuStella MZ
Version 1.05: February 20, 2025
- Compatibility Update!
- Updated for RPG Maker MZ Core Scripts 1.9.0!
- Removed picture limit of 100 from Picture-related Plugin Commands.
- Updated for RPG Maker MZ Core Scripts 1.9.0!
-
Version 1.07: February 20, 2025
- Compatibility Update!
- Updated for RPG Maker MZ Core Scripts 1.9.0!
- Better compatibility with different icon sizes.
- Updated for RPG Maker MZ Core Scripts 1.9.0!
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Message Visibility VisuStella MZ
Version 1.03: February 20, 2025
- Compatibility Update!
- Added better compatibility with some of the more recent Message Core additions.
-
Picture Common Events VisuStella MZ
Version 1.03: February 20, 2025
- Compatibility Update!
- Updated for RPG Maker MZ Core Scripts 1.9.0!
- Removed picture limit of 100 from Picture-related Plugin Commands.
- Updated for RPG Maker MZ Core Scripts 1.9.0!
-
January 16, 2025 - Update #145
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Total Plugins Updated: 21
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Tier 0 (1 Plugin Update)
-
Version 1.86: January 16, 2025
- Bug Fixes!
- Fixed an issue where certain icons were not aligning properly at different line height settings. Fix made by Olivia.
-
Tier 1 (3 Plugin Updates)
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Version 1.86: January 16, 2025
- Bug Fixes!
- Fixed a bug where during Active TPB, actors were not showing damage motions. Fix made by Olivia.
- Fixed a bug regarding the in-battle status requiring that the Main Menu Core to be installed when other plugins are also present. Fix by Olivia.
- Fixed a bug where <Exclude From Status Listing> notetag was not working properly due to a documentation typo of <Exclude From Status List>. Both notetags should now work. Fix made by Olivia.
- Documentation Update!
- Help file updated for new features.
- Added clarity for Plugin Parameters > Party Command Window Settings > Help Window
- Added clarity for Plugin Parameters > Actor Command Window Settings > Help Window
- The Help Window will only appear for 'Border' and 'Frontview Battle UI' battle layouts.
- New Features!
- New notetag added by Irina:
- <Under>
- If this tag is found in an animation's name, the animation will appear under battlers while in battle.
- This effect only applies to battlers in the battle scene.
- Under effect is NOT applied to status window portraits.
- Under effect is NOT applied to projectile animations.
- If this tag is found in an animation's name, the animation will appear under battlers while in battle.
- <Under>
- Added new Action Sequence Projectile settings:
- Extra Settings > End Animation ID:
- Plays an animation when projectile reaches target.
- Extra Settings > End Animation ID:
- New notetag added by Irina:
-
Elements and Status Menu Core VisuStella MZ
Version 1.27: January 16, 2025
- Bug Fixes!
- Fixed an issue where certain icons were not aligning properly at different line height settings. Fix made by Olivia.
-
Items and Equips Core VisuStella MZ
Version 1.57: January 16, 2025
- Bug Fixes!
- Fixed an issue where certain icons were not aligning properly at different line height settings. Fix made by Olivia.
- Documentation Update!
- Help file updated for new features.
- Added extra clarity for <Status Info> notetag:
- For clarity regarding "Damage Multiplier" and "HP Recovery"/"HP Damage":
- "Damage Multiplier" refers to the amount determined by damage formulas.
- "HP Recovery"/"HP Damage" refers to the "Recover HP" database effect.
- Likewise, the same will apply to "MP Recovery"/"MP Damage" if the damage formula type is to deal MP recovery/damage instead.
- For clarity regarding "Damage Multiplier" and "HP Recovery"/"HP Damage":
- New Features!
- New Notetags added by Arisu:
- <Status Style: type>
- Changes up the way the shop status window displays data for this database object in particular.
- <Custom Status Parameters: name, name, name>
- Customize which parameters are displayed for this equipment object's shop status window.
- <Status Style: type>
- New Notetags added by Arisu:
- Optimization Update!
- Plugin should run more optimized.
-
Tier 2 (11 Plugin Updates)
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Battle Grid System VisuStella MZ
Version 1.10: January 16, 2025
- Bug Fixes!
- Fixed a bug where certain grid node targeting scopes did not work properly. Fix made by Olivia.
- Compatibility Update!
- Added better compatibility with Battle A.I. regarding scopes.
-
Battle System - ATB VisuStella MZ
Version 1.33: January 16, 2025
- Bug Fixes!
- Fixed an actor softlock issue where if charm, berserk, and confusion can lock a 100% charged actor for Active ATB.
- Documentation Update!
- Added extra clarification for Plugin Parameter "Stuns Reset Gauge?":
- Charm, Berserk, and Confusion states will still reset the ATB Gauge.
- Added extra clarification for Plugin Parameter "Stuns Reset Gauge?":
-
Battle System - ETB VisuStella MZ
Version 1.10: January 16, 2025
- Bug Fixes!
- Fixed a bug where if the entire party is completely restricted via stun, charm, confusion, or berserk, entire turns would be skipped for both actors and enemies. Fix made by Irina.
-
Battle System - FTB VisuStella MZ
Version 1.13: January 16, 2025
- Bug Fixes!
- Fixed a bug where if the entire party is completely restricted via stun, charm, confusion, or berserk, entire turns would be skipped for both actors and enemies. Fix made by Irina.
-
Battle System - PTB VisuStella MZ
Version 1.14: January 16, 2025
- Bug Fixes!
- Fixed a bug where if the entire party is completely restricted via stun, charm, confusion, or berserk, entire turns would be skipped for both actors and enemies. Fix made by Irina.
-
Version 1.10: January 16, 2025
- Bug Fixes!
- Fixed bug with Tilt Shift effect not applying correctly when exiting a menu upon reentering the map scene. Fix made by Olivia.
-
Character Creation System VisuStella MZ
Version 1.07: January 16, 2025
- Bug Fixes!
- Fixed an issue where certain icons were not aligning properly at different lineheight settings. Fix made by Olivia.
-
Lighting Effects VisuStella MZ
Version 1.10: January 16, 2025
- Documentation Update!
- Updated documentation for following notetags:
- <Conical Light Offset: +x, +y>
- Used with the <Conical Light Center Offset> tag if the Plugin Parameters dictate using hand offsets.
- As of the v1.10 update of this plugin, the presence of this tag will also automatically include the <Conical Light Center Offset> tag.
- <Conical Light d Pattern p: +x, +y>
- Used with the <Conical Light Hand Offset> tag if the Plugin Parameters dictate using non-hand offsets.
- As of the v1.10 update of this plugin, the presence of this tag will also automatically include the <Conical Light Hand Offset> tag.
- <Conical Light Offset: +x, +y>
- Updated documentation for following notetags:
- Feature Update!
- Using <Conical Light Offset: +x, +y> on an event will automaticaly use the <Conical Light Center Offset> tag as of this update.
- Using <Conical Light d Pattern p: +x, +y> on an event will automatically use the <Conical Light Hand Offset> tag as of this update.
-
Version 1.01: January 16, 2025
- Documentation Update!
- Help file updated for new features.
- Feature Update!
- Plugin Commands "Picture Settings: Change ID(s)" and "Change Range" are updated to display an error message if On Select and On Deselect settings are the same.
- New Features!
- New Plugin Parameter added by Arisu:
- Parameters > Same Check
- Checks to see if On Select and On Deselect settings are the same and pops up an error message.
- This is to prevent the impression that the plugin is unresponsive when the plugin command settings would have instructions for no change otherwise.
- Parameters > Same Check
- New Plugin Parameter added by Arisu:
-
Skill Learn System VisuStella MZ
Version 1.16: January 16, 2025
- Bug Fixes!
- Fixed a compatibility bug that would cause the last skill of a list to be removed from learning. Fix made by Irina.
-
Weapon Swap System VisuStella MZ
Version 1.13: January 16, 2025
- Bug Fixes!
- Fixed a bug where if an actor does not have any weapons equipped, the "Swap" command will not appear. Fix made by Olivia.
-
Tier 3 (6 Plugin Updates)
-
Action Sequence Projectiles VisuStella MZ
Version 1.09: January 16, 2025
- Documentation Update!
- Help file updated for new features.
- Added new Action Sequence Projectile settings:
- Extra Settings > End Animation ID:
- Plays an animation when projectile reaches target.
- Extra Settings > End Animation ID:
-
Version 1.28: Version 1.10: January 16, 2025
- Compatibility Update!
- Added better compatibility with Battle Grid System regarding scopes.
-
Version 1.06: January 16, 2025
- Bug Fixes!
- Fixed a bug where this plugin would suppress Elements & Status Menu Core trait image properties.
- Documentation Update!
- Added notes for <Level x Image: filename> and <Level Images>
- If using VisuMZ_1_ElementStatusCore and the enemy uses a custom trait- related notetag that alters its battler, this notetag will be suppressed unless it's the original battler name being used.
- Added notes for <Level x Image: filename> and <Level Images>
-
Frontview Battle UI VisuStella MZ
Version 1.13: January 16, 2025
- Documentation Update!
- Help file updated for new features.
- Bug Fixes!
- Fixed a bug where graphical updates did not update properly for FTB/ETB battle systems. Fix made by Olivia.
- New Features!
- New Plugin Parameters added by Irina:
- Parameters > Battle Settings > Damage Offset
- Parameters > Battle Settings > Damage Offset > Offset X
- Parameters > Battle Settings > Damage Offset > Offset Y
- How many pixels to offset the damage popup x/y position?
- New Plugin Parameters added by Irina:
-
Version 1.05: January 16, 2025
- Bug Fixes!
- Fixed a bug where New Game+ data did not carry over if the starting party did not have any actors in it. Fix made by Irina.
-
Version 1.10: January 16, 2025
- Bug Fixes!
- Added a failsafe to prevent crashes from party members that left. Fix made by Olivia.
-
December 19, 2024 - Update #144
-
Total Plugins Updated: 13
-
Tier 1 (4 Plugin Updates)
-
Items and Equips Core VisuStella MZ
Version 1.56: December 19, 2024
- Bug Fixes!
- Fixed a bug where newly added equipment would cause crashes upon interaction. Fix made by Irina.
-
Version 1.52: December 19, 2024
- Documentation Update!
- Help file updated for new features.
- New Features!
- New Text Codes added by Arisu:
- <left>
- <center>
- <right>
- When used in the Map Name, instead of aligning the text which is centered by default, the text code will align the horizontal position of the name displayed on the screen.
- <top>
- <middle>
- <bottom>
- When used in the Map Name, the text code will align the vertical position of the name displayed on the screen.
- <X: +n>
- <X: -n>
- <Y: +n>
- <Y: -n>
- Adjusts the horizontal/vertical position of map name by 'n' value.
- All of these text codes require VisuMZ_0_CoreEngine installed and its "Map Name Text Code" plugin parameter enabled.
- New Text Codes added by Arisu:
-
Version 1.27: December 19, 2024
- Documentation Update!
- Added new section in help file for "Keyboard/Controller Rebind Settings":
- Late Retroactive Updating of WASD
- If you've decided to enable Keyboard/Controller Rebind, decided to enable VisuMZ Core Engine's "WASD Movement" after your project has config.rmmzsave in your project's /save/ folder, then the newly added 'WASD Controls' will NOT be updated retroactively.
- This can be remedied in one of two ways:
- 1. Go into your keybindings and add them in manually (arrow keys still retain functionality). You may need to readjust the "Shift Right" option, too.
- 2. Delete the config.rmmzsave file from /save/ and the game will generate you a new one with the updated "WASD Movement" controls.
- This retroactive non-update will only affect your players if they've already begun playing your game with a version before "WASD Movement" was enabled and has a config.rmmzsave file already made. Players that are affected by this can just simply update and add the 'WASD controls' on their own.
- Otherwise, a new player would not experience this at all.
- Late Retroactive Updating of WASD
- Added new section in help file for "Keyboard/Controller Rebind Settings":
-
Skills and States Core VisuStella MZ
Version 1.48: December 19, 2024
- Documentation Update!
- Help file updated for new features.
- New Features!
- Auras & Miasmas added by Olivia:
- Auras are a type passive that affects an allied party. Miasmas are a type of passive that affects an opposing party. Auras and Miasmas only need to come from a single source to give an entire party or troop a passive provided that the battler emitting the aura/miasma is alive and in battle.
- New Notetags added by Olivia:
- <Aura State: x>
- Emits an aura that affects the battler's allies and gives each affected member passive state(s) 'x'.
- <Miasma State: x>
- Emits an aura that affects the battler's opponents and gives each affected member passive state(s) 'x'.
- <Not User Aura>
- Prevents the emitting user from being affected by the related aura.
- <Allow Dead Aura>
- <Allow Dead Miasma>
- Allows aura/miasma to continue emitting even after the emitting user is in a dead state.
- <Dead Aura Only>
- <Dead Miasma Only>
- Allows aura/miasma to only emit if the emitting user is in a dead state
- <Aura State: x>
- Auras & Miasmas added by Olivia:
- Optimization Update!
- Plugin should run more optimized.
-
Tier 2 (5 Plugin Updates)
-
Battle Grid System VisuStella MZ
Version 1.09: December 19, 2024
- Documentation Update!
- Help file updated for new features.
- New Features!
- New notetags added by Olivia:
- <Aura Range: type>
- <Miasma Range: type>
- Used together with <Aura State: x> and <Miasma State: x> from VisuMZ_1_SkillsStatesCore!
- Restricts the range in which the aura/miasma passive is emitted from the user.
- Read the help file for more information.
- New notetags added by Olivia:
- Optimization Update!
- Plugin should run more optimized.
-
Battle System - ATB VisuStella MZ
Version 1.32: December 19, 2024
- Bug Fixes!
- Fixed a few features that bled over into CTB if the game project used both ATB and CTB battle systems simultaneously. Fix made by Olivia.
- Feature Update!
- "Stuns Reset Gauge" set to "Don't Reset" should now work as expected for both actors and enemies, instead of just actors, while they are in the casting state. Update made by Olivia.
- Optimization Update!
- Plugin should run more optimized.
-
Class Change System VisuStella MZ
Version 1.16: December 19, 2024
- Documentation Update!
- Help file updated for new features.
- New Features!
- New plugin parameters added by Irina:
- Parameters > General Settings > Select Same Subclass?
- Allow selecting the same subclass that's already equipped in that slot?
- Mostly an aesthetic thing to allow/prevent the same subclass from being selected if that's what you want to control.
- Parameters > Window Settings > Confirm Animation ID > Play for Unassign?
- Play animation for unassigning a subclass?
- Mostly an aesthetic thing to play/not play animations when unassigning a subclass if that's what you want to control.
- Parameters > General Settings > Select Same Subclass?
- New plugin parameters added by Irina:
-
Extended Message Functionality VisuStella MZ
Version 1.18: December 19, 2024
- Bug Fixes!
- Fixed a bug where if the button console was top positioned and the buttons were hidden, the rest of the text would not readjust. Fix made by Irina.
-
Version 1.32: December 19, 2024
- Bug Fixes!
- Fixed a bug that would cause a crash upon adding new members if the VisuStella Core Engine wasn't installed. Fix made by Arisu.
-
Tier 3 (2 Plugin Updates)
-
Action Sequence Camera VisuStella MZ
Version 1.15: December 19, 2024
- Compatibility Update!
- Added better support for MV-style animations when used against frontview actors.
-
Visual State Effects VisuStella MZ
Version 1.23: December 19, 2024
- Documentation Update!
- Updated targets <Repeat Animation: x> and <Repeat Animation Cycle: x>.
- Feature Update!
- Expanded database targets for notetags: <Repeat Animation: x> and <Repeat Animation Cycle: x>.
- From State Notetags only to Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags
- Expanded database targets for notetags: <Repeat Animation: x> and <Repeat Animation Cycle: x>.
-
Tier 4 (2 Plugin Updates)
-
Version 1.05: December 19, 2024
- Bug Fixes!
- Fixed a bug where attached event gabs did not scale properly with zoom. Fix made by Olivia.
- Documentation Update!
- Help file updated for new features.
- New Features!
- Added new "Optional Settings" for various Gab Plugin Commands:
- Sound Volume
- Sound Pitch
- Sound Pan
- Previously, these were not available and defaulted to standard settings used by RPG Maker MZ.
- Added new "Optional Settings" for various Gab Plugin Commands:
-
Version 1.07: December 19, 2024
- Compatibility Update!
- Added better compatibility with outside plugins when doing battle transitions. Camera will automatically focus the player if the "Adapt Battle Encounter Ani" is enabled.
- Added better compatibility with VisuMZ's Event Title Scene plugin.
-
November 14, 2024 - Update #143
-
Total Plugins Updated: 13
-
Tier 1 (1 Plugin Update)
-
Items and Equips Core VisuStella MZ
Version 1.55: November 14, 2024
- Bug Fixes!
- Fixed a bug where you can no longer attempt to equip an actor with zero equip slots and causing a crash. Fix made by Arisu.
- Documentation Update!
- Help file updated for new features.
- Updated <Status Info>
- Used for: Skill, Item, Weapon, Armor Notetags
- Replace 'key' with one of the following for weapons and armors:
- 'MaxHP', 'MaxMP', 'ATK', 'DEF', 'MAT', 'MDF', 'AGI', or 'LUK'
- For those with VisuMZ_0_CoreEngine:
- 'HIT', 'EVA', 'CRI', 'CEV', 'MEV', 'MRF', 'CNT', 'HRG', 'MRG', 'TRG'
- 'TGR', 'GRD', 'REC', 'PHA', 'MCR', 'TCR', 'PDR', 'MDR', 'FDR', 'EXR'
- Only relevant if the Draw Style for equipment is "classic" or "double".
- Replace 'key' with one of the following for weapons and armors:
- Used for: Skill, Item, Weapon, Armor Notetags
- Updated <Custom Status Info> notetag:
- Used for: Skill, Item, Weapon, Armor Notetags
- When used with weapon or armor database objects, this information is only relevant if the Draw Style for equipment is "classic" or "double".
- Used for: Skill, Item, Weapon, Armor Notetags
- New Feature!
- New Plugin Parameters:
- Parameters > Shop Status Window > Data Style:
- How do you wish to display equipment data?
- Compare - Compares selected equip to equipped gear
- Lists all main party actors
- Displays the parameter differences when equipped
- Calculates custom JS values
- Classic - Shows basic parameters of selected equip
- Double - Shows basic parameters in double columns
- Involves no actors, only shows the item's stats
- Shows weapon or armor specific parameters
- Does not show custom JS values as those are calculated per actor
- Does not show custom parameters as those are calculated per actor
- Use <Status Info> and <Custom Status Info> notetags to overwrite or add custom data to classic equip data
- Compare - Compares selected equip to equipped gear
- Data Style > Classic Style:
- Data Style > Double Style:
- Added Weapon Params
- Added Armor Params
- Display these parameters when a weapon/armor is selected.
- Requires VisuMZ_0_CoreEngine!
- How do you wish to display equipment data?
- Parameters > Shop Status Window > Data Style:
- New Plugin Parameters:
-
Tier 2 (5 Plugin Updates)
-
Battle Grid System VisuStella MZ
Version 1.08: November 14, 2024
- Compatibility Update!
- Added better compatibility with Main Menu Core's force show/hide and force enable/disable Plugin Commands for Class, Equip, Skills, and Status commands. Update made by Olivia.
-
Battle System - OTB VisuStella MZ
Version 1.17: November 14, 2024
- Bug Fixes!
- Fixed a bug where the <OTB Target Follow Turn: +x> and similar notetags altered the following turn regardless of the presence of the target in current turn order. Fix made by Olivia.
-
Date and Time System VisuStella MZ
Version 1.04: November 14, 2024
- Bug Fixes!
- Fixed a bug where turns were added to each state without using any of the notetag effects. Fix made by Olivia.
-
Version 1.04: November 14, 2024
- Bug Fixes!
- Fixed a bug where some horror effects would reset upon leaving the screen and/or exiting the menu. Fix made by Olivia.
-
Lighting Effects VisuStella MZ
Version 1.09: November 14, 2024
- Documentation Update!
- Updated documentation for following notetags:
- <Radial Light Flash Rate: x%>
- <Radial Light Flare Rate: x%>
- To include the following:
- Must be used with a lower opacity setting.
- Use with <Radial Light Opacity: x%> notetag.
- If <Radial Light Opacity: x%> is not used, default to 50%.
- Must be used with a lower opacity setting.
- To include the following:
- <Conical Light Flash Rate: x%>
- <Conical Light Flare Rate: x%>
- To include the following:
- Must be used with a lower opacity setting.
- Use with <Conical Light Opacity: x%> notetag.
- If <Conical Light Opacity: x%> is not used, default to 50%.
- Must be used with a lower opacity setting.
- To include the following:
- Updated documentation for following notetags:
- Feature Updates!
- Notetags for flash/flare rates will now automatically default the opacity level of a light to 50% if the opacity notetag is not present. Update made by Arisu.
-
Tier 3 (4 Plugin Updates)
-
Version 1.27: November 14, 2024
- Compatibility Update!
- Added better compatibility with Skill Cooldowns' <Once Per Turn> notetag.
-
Evolution Matrix Skills VisuStella MZ
Version 1.06: November 14, 2024
- Compatibility Update!
- Added better compatibility between Evolution Matrix Skills and Battle Grid System's targeting for nodes. Update made by Olivia.
-
Version 1.07: November 14, 2024
- Documentation Update!
- Help file updated for new features.
- New Features!
- New notetag added by Irina:
- <Once Per Turn>
- Makes the skill only usable once per turn. Cannot be used in TPB, ATB, or CTB. Does not apply outside of battle.
- Best used with actors/enemies that perform multiple actions per turn.
- <Once Per Turn>
- New notetag added by Irina:
-
Version 1.09: November 14, 2024
- Documentation Update!
- Help file updated for new features.
- Updated <Help Description> notetag documentation:
- This is used as a common notetag between Battle Core's state descriptions and State Tooltips' state descriptions.
- New Features!
- New Notetag added by Olivia:
- <State Tooltip Description>
- A prioritized help description used to separate from the common help description notetag shared with Battle Core's In-Battle Status.
- <State Tooltip Description>
- New Notetag added by Olivia:
-
Tier 4 (3 Plugin Updates)
-
Version 1.04: November 14, 2024
- Documentation Update!
- Added section "Clearing Up Misunderstandings":
- Gabs are NOT part of the Event List
- For events with Show Text messages, the game goes through the event list one by one until it reaches the end. This does not apply to Gabs. The Plugin Commands that add Gabs add them into a queue outside of the event list and therefore, any events that may be intended for gabs to be finished will launch immediately unless there are event commands or plugin commands that will cause the event list to wait for them.
- Gabs are NOT part of the Event List
- Added section "Clearing Up Misunderstandings":
-
Version 1.02: November 14, 2024
- Documentation Update!
- Added section "Clearing Up Misunderstandings":
- Side chatter is NOT part of the Event List
- For events with Show Text messages, the game goes through the event list one by one until it reaches the end. This does not apply to side chatter. The Plugin Commands that add side chatter add them into a queue outside of the event list and therefore, any events that may be intended for side chatter to be finished will launch immediately unless there are event commands or plugin commands that will cause the event list to wait for them.
- Side chatter is NOT part of the Event List
- Help file updated for new features.
- Added section "Clearing Up Misunderstandings":
- New Features!
- New Plugin Command added by Arisu:
- Side Chatter: Wait
- Causes the game to wait until there is no more side chatter.
- Side Chatter: Wait
- New Plugin Command added by Arisu:
-
Visual Parallaxes VisuStella MZ
Version 1.13: November 14, 2024
- Compatibility Update!
- Added reflection compatibility with spawned events.
-
October 17, 2024 - Update #142
-
Total Plugins Updated: 18
-
Tier 0 (1 Plugin Update)
-
Version 1.85: October 17, 2024
- Feature Updates!
- Updated to fit RPG Maker MZ's updated 1.8.1 version better.
-
Tier 1 (4 Plugin Updates)
-
Version 1.85: October 17, 2024
- Bug Fixes!
- Fixed a bug where the enemy name's visibility would remain after an action has taken place and before inputting is done. Fix made by Olivia.
- Fixed a bug where the "Name Visibility As Target" plugin parameter did not work properly. Fix made by Olivia.
- Documentation Update!
- Help file updated for new features.
- Updated <Help Description> notetag documentation:
- This is used as a common notetag between Battle Core's state descriptions and State Tooltips' state descriptions.
- New Features!
- New Notetag added by Olivia:
- <In-Battle Status Description>
- A prioritized help description used to separate from the common help description notetag shared with State Tooltips.
- <In-Battle Status Description>
- New Plugin Parameters added by Olivia:
- Actor Battlers > Frontview > Portrait Animations > Each Target
- Actor Battlers > Frontview > Portrait Animations > Center of All
- Actor Battlers > Frontview > Portrait Animations > Center of Screen
- Place animations on top or behind for these display types?
- Battle Log > Action Changes > Show Counter? > Wait Frames
- Battle Log > Action Changes > Show Reflect? > Wait Frames
- Battle Log > Action Changes > Show Substitute? > Wait Frames
- If devs allow the results of counters, reflects, and substitutes, there wasn't enough time before to allow the text to be visible on screen. You can now adjust how many frames are now visible if text is shown.
- Default values are left at 0 as to not interrupt currently existing action sequences.
- New Notetag added by Olivia:
-
Items and Equips Core VisuStella MZ
Version 1.54: October 17, 2024
- Feature Update!
- If "Modern Controls" is selected while "Remove Equip" and "Optimize" are gone from the Equip Menu, right click will exit the menu. Feature added by Arisu.
-
Version 1.26: October 17, 2024
- Documentation Update!
- Help file updated for updated features.
- Feature Update!
- Due to conflicts with deployment, the Custom Mouse Cursor has its base location moved from /img/system/ to /icon/.
- Please move the cursor file(s) as well as update the Plugin Parameters.
- Sorry for the inconvenience.
-
Version 1.51: October 17, 2024
- Bug Fixes!
- Fixed a bug where \LastGainObj text code did not work with text language key codes. Fix made by Irina.
- Documentation Update!
- Help file updated for new features.
- Added note to Text Language Information > How to Enable Switching
- IMPORTANT! The separator used for the CSV file must be a semicolon (;) and not a comma (,) as to reduce the amount of punctuation conflicts. Keep this in mind as most CSV editors will default to comma (,) instead of the semicolon (;) for their separator.
- Added note to Text Language Information > Naming Weapon Types, etc:
- You might have noticed that if you've decided to use \tl{keyName} for weapon or other database types, other parts of the game will error out. Don't worry, for these, you don't have to change the currently used database name. Go straight to the CSV and insert in a new key for that particular database name. For example, the equip type "Accessory" will use "Accessory" as the automatic key to look for a translated phrase. If there isn't any in the CSV file, then the default database text entry will be used.
- New Features!
- New Plugin Parameters added by Irina:
- Parameters > Text Language Settings > Language Fonts
- Different default fonts used for different languages. This allows different stylistic choices to be made for different languages in case the current font you're using doesn't have support for other language types.
- Keep in mind that players can override this with Options Core if they select a text option other than 'Default' for the 'Text Font' option.
- Make sure any new custom fonts used for different languages are registered with the 'Custom Font Manager' found in this plugin's Plugin Parameters.
- Parameters > Text Language Settings > Language Images
- Allows different images to be used when different languages are used. This is for images that have text on it that you want to appear in different languages based on the text language selected by the player.
- Parameters > Text Language Settings > Language Fonts
- New Plugin Parameters added by Irina:
-
Tier 2 (5 Plugin Updates)
-
Battle Grid System VisuStella MZ
Version 1.07: October 17, 2024
- Bug Fixes!
- Fixed a bug where switching positions with dead party members using notetag effects would not move the dead member. Fix made by Olivia.
- Documentation Update!
- Fixed the documentation error for <rule Move User Node direction: x> notetag's "Must Switch Mid" rule explanation.
- Optimization Update!
- Plugin should run more optimized.
-
Version 1.09: October 17, 2024
- Optimization Update!
- Plugin should run more optimized.
-
Equip Medal System VisuStella MZ
Version 1.05: October 17, 2024
- Bug Fixes!
- If both "Optimize" and "Remove Equipment" are removed from the equipment scene, the Equip Medal Window would lose some modern controls. This is now properly restored. Fix made by Arisu.
-
Equipment Set Bonuses VisuStella MZ
Version 1.05: October 17, 2024
- Documentation Update!
- Help file updated for new features.
- New Features!
- New Notetags added by Arisu:
- <Equip Set Wildcard>
- Assigns a wildcard effect for this equipment piece.
- This will add +1 to every currently equipped equipment set on actor.
- See help file for more information.
- <Equip Set Wildcards: name, name, name>
- Assigns a limited wildcard effect for this equipment piece for specific equipment sets.
- This will add +1 to every listed limited set that is currently equipped on the actor.
- See help file for more information.
- <Equip Set Wildcard>
- New Plugin Parameters added by Arisu:
- Parameters > Tooltip Settings > Vocabulary > Wildcard Format
- Parameters > Tooltip Settings > Vocabulary > Wildcard: Any Set
- See help file for more information.
- New Notetags added by Arisu:
- Optimization Update!
- Plugin should run more optimized.
-
Version 1.03: October 17, 2024
- Optimization Update!
- Plugin should run more optimized.
-
Tier 3 (5 Plugin Updates)
-
Action Sequence Camera VisuStella MZ
Version 1.14: October 17, 2024
- Optimization Update!
- Plugin should run more optimized.
-
Version 1.06: October 17, 2024
- Bug Fixes!
- Fixed a bug where "Allow Self Response?" setting was inverted. Fix made by Arisu.
- Documentation Update!
- Help file updated for new features.
- New Feature!
- New Plugin Parameter added by Irina:
- Plugin Parameters > Defeat Type
- When should defeat-related battle voices by played?
- 0 HP - Plays when target reaches 0 HP the first time.
- When Collapse - Plays when target performs collapse animation.
- When should defeat-related battle voices by played?
- Plugin Parameters > Defeat Type
- New Plugin Parameter added by Irina:
-
Choice Common Events VisuStella MZ
Version 1.02: October 17, 2024
- Optimization Update!
- Plugin should run more optimized.
-
Visual Cutin Effect VisuStella MZ
Version 1.01: October 17, 2024
- Bug Fixes!
- Fixed a crash where clearing cutins under certain conditions would cause an error. Fix made by Arisu.
-
Visual State Effects VisuStella MZ
Version 1.22: October 17, 2024
- Documentation Update!
- Help file updated for new features.
- New Features!
- New Plugin Parameters added by Arisu:
- Plugin Parameters > Response Popup Settings
- Popup settings for response-type state effects (ie Counter, Reflect, Substitute).
- See help file for more information.
- Plugin Parameters > Response Popup Settings
- New Plugin Parameters added by Arisu:
-
Tier 4 (3 Plugin Updates)
-
Version 1.14: October 17, 2024
- Compatibility Update!
- Plugin should be more compatible with Battle System - OTB.
-
Version 1.06: October 17, 2024
- Compatibility Update!
- Added better compatibility with Visual Parallaxes when using plugin commands to focus scroll.
-
Multi-Layer HP Gauge VisuStella MZ
Version 1.05: October 17, 2024
- Compatibility Update!
- Added better compatibility with In-Battle Status feature for Battle Core as to not cover up the window.
-
September 19, 2024 - Update #141
-
Total Plugins Updated: 9
-
Tier 1 (3 Plugin Updates)
-
Version 1.84: September 19, 2024
- Bug Fixes!
- Fixed a bug where Action Sequence "MOVE: Change Home By Distance" would also be affected by the actor and enemy position offsets. Fixed by Irina.
- Fixed a bug where Action Sequence "MECH: STB Exploit Effect" caused a crash. Fix made by Arisu.
- Documentation Update!
- Help file updated for new features.
- New Features!
- New Plugin Command added by Arisu:
- ANIM: Change Battle Portrait (JS)
- Changes the battle portrait of the actor through JavaScript.
- Can be used outside of battle/action sequences.
- ANIM: Change Battle Portrait (JS)
- New Plugin Parameters added by Olivia:
- Plugin Parameters > In-Battle Status Window
- This new window allows the player to view the status of the current active party. If the actors have states and buffs, the player can scroll through them and read about their effects through the help window.
- Plugin Parameters > In-Battle Status Window
- New Notetags added by Olivia:
- <Help Description>
- Assigns a help description for the state that's displayed under the new "Status" actor command.
- <Exclude From Status Listing>
- Excludes the state from being displayed in the status listing.
- <Aspect Name: x>
- <Aspect Icon: x>
- <Aspect Color: x>
- <Aspect Description>
- Used to define enemy aspect that will show up in the In-Battle Status as well as other supported plugins.
- <Popup Position: Head>
- <Popup Position: Center>
- <Popup Position: Base>
- Changes the popup starting position for this enemy.
- <Popup Offset X: +x>
- <Popup Offset X: -x>
- <Popup Offset Y: +y>
- <Popup Offset Y: -y>
- Changes the popup X/Y position offset for this enemy.
- <Help Description>
- New Plugin Parameters added by Olivia:
- Plugin Parameters > Party Command Window > Add Status?
- Add the "Status" command to the Command Window?
- Plugin Parameters > Actor Command Window > Command List
- Updated to have the "Status" command.
- Plugin Parameters > In-Battle Status Window
- Completely new! View the help file for more information.
- Plugin Parameters > Enemy > Aspects
- Used for the In-Battle Status as well as other supported plugins.
- Plugin Parameters > Party Command Window > Add Status?
- New Plugin Command added by Arisu:
-
Elements and Status Menu Core VisuStella MZ
Version 1.26: September 19, 2024
- Documentation Update!
- Help file updated for new features.
- New Features!
- New Plugin Parameter added by Olivia:
- Parameters > Element Rulings > Reflect-Element Ruling
- Ruling on how element reflect is handled for multi-elements.
- All (All elements must be Reflected)
- Any (Only one element must be Reflected)
- Ruling on how element reflect is handled for multi-elements.
- Parameters > Element Rulings > Reflect-Element Ruling
- New Notetag added by Olivia:
- <Element Reflect Rule: All>
- Makes this skill/item require all of the action's elements to be considered "reflected" in order for this action to be actually reflected.
- <Element Reflect Rule: All>
- Makes this skill/item require only one of action's element to be considered "reflected" in order for this action to be actually reflected.
- <Element Reflect Rule: All>
- New Plugin Parameter added by Olivia:
-
Version 1.25: September 19, 2024
- Documentation Update!
- Help file updated for new features.
- New Features!
- New Plugin Parameters added by Arisu:
- Parameters > Custom Mouse Cursor
- Add/enable a custom mouse cursor for your game.
- Parameters > Custom Mouse Cursor
- New Plugin Parameters added by Arisu:
-
Tier 2 (2 Plugin Updates)
-
Battle System - OTB VisuStella MZ
Version 1.16: September 19, 2024
- Compatibility Update!
- Added better compatibility with Auto Skill Triggers. Update by Arisu.
-
Version 1.06: September 19, 2024
- Documentation Update!
- Help file updated for new features.
- New Features!
- New Plugin Parameters added by Olivia:
- Parameters > Window Settings > Skills Window > Show Aspects
- Parameters > Window Settings > Skills Window > Show Passives
- Show enemy aspect/passives if available?
- Requires VisuMZ_1_BattleCore/VisuMZ_1_SkillsStatesCore!
- New Plugin Parameters added by Olivia:
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Tier 3 (3 Plugin Updates)
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Frontview Battle UI VisuStella MZ
Version 1.12: September 19, 2024
- Documentation Update!
- Help file updated for new features.
- New Features!
- New Plugin Parameters added by Arisu:
- Parameters > Window Settings > Window Widths > Command Windows
- Parameters > Window Settings > Window Widths > Action Windows
- Type in the numeric value you want this width to be.
- Otherwise, type "auto" to let the plugin adjust them.
- New Plugin Parameters added by Arisu:
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Version 1.08: September 19, 2024
- Documentation Update!
- Help file updated for new features.
- New Features!
- Keyboard-Select Show added by Arisu.
- This allows showing enemy tooltips when selecting targets during battle while using the keyboard. Tooltip will appear after a brief pause while selecting the enemy.
- New Plugin Parameters added by Arisu:
- Parameters > Tooltip Settings > Appearance > Centered?
- Center the state tooltip when shown through hovering?
- Parameters > Tooltip Settings > Keyboard-Select Show
- See help file for more information.
- Parameters > Vocabulary > Entries > Enemy Aspect Format
- Used to support the Battle Core's new Enemy Aspect feature.
- Parameters > Tooltip Settings > Appearance > Centered?
- Keyboard-Select Show added by Arisu.
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Version 1.09: September 19, 2024
- Compatibility Update!
- Added better compatibility with Frontview Battle UI.
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Tier 4 (1 Plugin Update)
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Encounter Effects VisuStella MZ
Version 1.11: September 19, 2024
- Documentation Update!
- Help file updated for new features.
- Added new section in Major Features section for new Battle Transitions.
- New Features!
- New Plugin Parameters added by Irina:
- Parameters > Default Battle Transition
- Select the default battle transition (10 new ones, 1 MZ original).
- Parameters > Default Battle Transition > Duration
- What is the duration of every battle transition in frames?
- Parameters > Default Battle Transition > Random List
- Pick battle transition types used for "random".
- Parameters > Default Battle Transition
- New Plugin Commands added by Irina:
- Battle Transition: Change Type
- Changes the battle transition type.
- Battle Transition: Duration
- Changes the battle transition duration.
- Battle Transition: Change Type
- New Plugin Parameters added by Irina:
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