Difference between revisions of "Template:VisuMZ Character Creation System Plugin Commands"
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- Opens the Character Creation Scene. | - Opens the Character Creation Scene. | ||
- Cannot be used in battle. | - Cannot be used in battle. | ||
| + | - Does not affect <Empty> named characters that have joined the party. | ||
Actor ID?: | Actor ID?: | ||
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=== Variable Plugin Commands === | === Variable Plugin Commands === | ||
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| + | [[File:CharaCreateSys_Preview6.png|600px]] | ||
--- | --- | ||
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| + | [[File:CharaCreateSys_Command4.png]] | ||
<pre> | <pre> | ||
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--- | --- | ||
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<pre> | <pre> | ||
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--- | --- | ||
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<pre> | <pre> | ||
Latest revision as of 18:35, 22 November 2023
The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.
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Scene Plugin Commands
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Scene: Create Character Process
- Opens the Character Creation Scene.
- Cannot be used in battle.
- Does not affect <Empty> named characters that have joined the party.
Actor ID?:
- Pick a specific actor to create a character onto.
- Use 0 for first available unnamed actor or named <Empty>.
Actor Level:
- What level should the actor be created at?
Default Name:
- Enter the name you want this actor to have as default.
- The name can still be changed.
- Leave empty for random.
Data Gathering:
Fail Switch:
- If searching for first available unnamed actor and is unable to do so
successfully, this Switch turns on.
- This is mainly used for event systems.
Join Switch:
- If an actor is successfully recruited, turn Switch ON.
- Otherwise, it stays OFF.
- This is mainly used for event systems.
Register Variable:
- When searching for first available unnamed actor, register that
actor's ID number to this variable.
- This is mainly used for event systems.
Other Settings:
Cancel -> Exit?:
- Allow cancel button let you exit the scene?
Show Gold Window?:
- Shows/hides the gold window.
- Gold costs still apply.
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Scene: Dismiss Select Created Character
- Opens the Selected Character Dismissal Scene.
- Cannot be used in battle.
Data Gathering:
Fail Switch:
- If there is no created character to dismiss from the player's party,
this Switch turns on.
- This is mainly used for event systems.
Dismiss Switch:
- If an actor is successfully dismissed, turn Switch ON.
- Otherwise, it stays OFF.
- This is mainly used for event systems.
Register Variable:
- When a character is dismissed from the player party, register that
actor's ID number to this variable.
- This is mainly used for event systems.
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Scene: Retrain Created Character
- Retrains a created character.
- Cannot be used in battle.
Actor ID?:
- Pick a specific actor to retrain.
- Use 0 if you want the player to select the character.
Change Class?:
- Is the target actor's class changeable?
Preserve Level?:
- If the actor retrains its class, preserve the actor's
previous level?
Change Appearance?:
- Is the target actor's appearance changeable?
Change Traits?:
- Are the target actor's traits changeable?
- Requires VisuMZ_1_ElementStatusCore!
Change Battle Voice?
- Is the target actor's battle voice changeable?
- Requires VisuMZ_3_BattleVoices!
Change Name?:
- Is the target actor's name changeable?
Reset Profile?:
- Reset target actor's profile or keep it the same?
Reset Biography?:
- Reset target actor's biography or keep it the same?
- Requires VisuMZ_1_ElementStatusCore!
Data Gathering:
Fail Switch:
- If there is no actor to retrain, then this switch is turned ON.
- Otherwise, it stays OFF.
- This is mainly used for event systems.
Retrain Switch:
- If an actor is successfully retrained, turn Switch ON.
- Otherwise, it stays OFF.
- This is mainly used for event systems.
Register Variable:
- This variable records the actor ID of the retrained actor if the actor
is successfully retrained.
- This is mainly used for event systems.
Other Settings:
Show Gold Window?:
- Shows/hides the gold window.
- Gold costs still apply.
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Variable Plugin Commands
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Variable: Set Created Character Count
- Target variable will have a value equal to the total number of created
characters in the player's party.
Variable ID:
- Target variable will have a value equal to the total number of created
characters in the player's party.
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Variable: Set Available Empty Character Slots
- Target variable will have a value equal to the total number of empty
character slots left available.
Variable ID:
- Target variable will have a value equal to the total number of empty
character slots left available.
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Variable: Set Total Empty Character Slots
- Target variable will have a value equal to the total number of empty
character slots in total.
Variable ID:
- Target variable will have a value equal to the total number of empty
character slots in total.
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