Difference between revisions of "Template:VisuMZ Visual Novel Picture Busts Plugin Commands"
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| + | [[File:VNPicBust_Basic_Command1.png]] | ||
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[[File:VNPicBust_Basic_Mirror.gif]] | [[File:VNPicBust_Basic_Mirror.gif]] | ||
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| + | [[File:VNPicBust_Basic_Command4.png]] | ||
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[[File:VNPicBust_Basic_Origin.gif]] | [[File:VNPicBust_Basic_Origin.gif]] | ||
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| + | [[File:VNPicBust_Basic_Command5.png]] | ||
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[[File:VNPicBust_Basic_Animation.gif]] | [[File:VNPicBust_Basic_Animation.gif]] | ||
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| + | [[File:VNPicBust_Basic_Command6.png]] | ||
<pre> | <pre> | ||
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Wait For Animation?: | Wait For Animation?: | ||
- Wait until the animation is finished before continuing? | - Wait until the animation is finished before continuing? | ||
| + | </pre> | ||
| + | |||
| + | --- | ||
| + | |||
| + | === Breathing Plugin Commands === | ||
| + | |||
| + | [[File:VNBusts_Breathing.gif]] | ||
| + | |||
| + | --- | ||
| + | |||
| + | [[File:VNBusts_Update100_Command1.png]] | ||
| + | |||
| + | <pre> | ||
| + | BREATHING: Start | ||
| + | - Starts breathing aspect for selected bust(s). | ||
| + | - Makes it look like the bust graphic is more alive. | ||
| + | |||
| + | Picture ID(s): | ||
| + | - What Picture ID(s) to associate with this command? | ||
| + | - You may use JavaScript code. | ||
| + | |||
| + | Speed: | ||
| + | |||
| + | Speed X: | ||
| + | Speed Y: | ||
| + | - Speed used for the horizontal/vertical breathing cycle. | ||
| + | - Higher is slower. | ||
| + | - You may use JavaScript. | ||
| + | |||
| + | Rate: | ||
| + | |||
| + | Rate X: | ||
| + | Rate Y: | ||
| + | - Rate used for the horizontal/vertical breathing cycle. | ||
| + | - Determines change amount. | ||
| + | - You may use JavaScript. | ||
| + | </pre> | ||
| + | |||
| + | --- | ||
| + | |||
| + | [[File:VNBusts_Update100_Command2.png]] | ||
| + | |||
| + | <pre> | ||
| + | BREATHING: Stop | ||
| + | - Stops breathing aspect for selected bust(s). | ||
| + | - The bust graphic becomes static. | ||
| + | |||
| + | Picture ID(s): | ||
| + | - What Picture ID(s) to associate with this command? | ||
| + | - You may use JavaScript code. | ||
</pre> | </pre> | ||
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--- | --- | ||
| + | |||
| + | [[File:VNPicBust_Fade_Command1.png]] | ||
<pre> | <pre> | ||
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| + | |||
| + | [[File:VNPicBust_Fade_Command2.png]] | ||
<pre> | <pre> | ||
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--- | --- | ||
| + | |||
| + | [[File:VNPicBust_Fade_Command3.png]] | ||
<pre> | <pre> | ||
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--- | --- | ||
| + | |||
| + | [[File:VNPicBust_Fade_Command4.png]] | ||
<pre> | <pre> | ||
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Duration: | Duration: | ||
- Duration in frames for the bust fading. | - Duration in frames for the bust fading. | ||
| + | </pre> | ||
| + | |||
| + | --- | ||
| + | |||
| + | === Fidgeting Plugin Commands === | ||
| + | |||
| + | [[File:VNBusts_Fidgeting.gif]] | ||
| + | |||
| + | --- | ||
| + | |||
| + | [[File:VNBusts_Update100_Command3.png]] | ||
| + | |||
| + | <pre> | ||
| + | FIDGETING: Start | ||
| + | - Starts fidgeting aspect for selected bust(s). | ||
| + | - Bust graphic moves back and forth. | ||
| + | |||
| + | Picture ID(s): | ||
| + | - What Picture ID(s) to associate with this command? | ||
| + | - You may use JavaScript code. | ||
| + | |||
| + | Speed: | ||
| + | |||
| + | Speed X: | ||
| + | Speed Y: | ||
| + | - Speed used for the horizontal/vertical fidgeting cycle. | ||
| + | - Higher is slower. | ||
| + | - You may use JavaScript. | ||
| + | |||
| + | Distance: | ||
| + | |||
| + | Distance X: | ||
| + | Distance Y: | ||
| + | - Max distance used for the horizontal/vertical fidgeting cycle. | ||
| + | - Determines change amount. | ||
| + | - You may use JavaScript. | ||
| + | </pre> | ||
| + | |||
| + | --- | ||
| + | |||
| + | [[File:VNBusts_Update100_Command4.png]] | ||
| + | |||
| + | <pre> | ||
| + | FIDGETING: Stop | ||
| + | - Stops fidgeting aspect for selected bust(s). | ||
| + | - The bust graphic becomes stationary. | ||
| + | |||
| + | Picture ID(s): | ||
| + | - What Picture ID(s) to associate with this command? | ||
| + | - You may use JavaScript code. | ||
</pre> | </pre> | ||
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--- | --- | ||
| + | |||
| + | [[File:VNPicBust_Movement_Command1.png]] | ||
<pre> | <pre> | ||
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| + | |||
| + | [[File:VNPicBust_Movement_Command2.png]] | ||
<pre> | <pre> | ||
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| + | |||
| + | [[File:VNPicBust_Movement_Command3.png]] | ||
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| + | [[File:VNPicBust_Movement_Command4.png]] | ||
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| + | |||
| + | [[File:VNPicBust_Movement_Command5.png]] | ||
<pre> | <pre> | ||
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| + | |||
| + | [[File:VNPicBust_Scaling_Command1.png]] | ||
<pre> | <pre> | ||
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| + | [[File:VNPicBust_Scaling_Command2.png]] | ||
<pre> | <pre> | ||
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| + | [[File:VNPicBust_Scaling_Command3.png]] | ||
<pre> | <pre> | ||
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Duration: | Duration: | ||
- Duration in frames for the bust scaling. | - Duration in frames for the bust scaling. | ||
| + | </pre> | ||
| + | |||
| + | --- | ||
| + | |||
| + | === Swaying Plugin Commands === | ||
| + | |||
| + | [[File:VNBusts_Swaying.gif]] | ||
| + | |||
| + | --- | ||
| + | |||
| + | [[File:VNBusts_Update100_Command5.png]] | ||
| + | |||
| + | <pre> | ||
| + | SWAYING: Start | ||
| + | - Starts swaying aspect for selected bust(s). | ||
| + | - Bust graphic moves back and forth. | ||
| + | |||
| + | Picture ID(s): | ||
| + | - What Picture ID(s) to associate with this command? | ||
| + | - You may use JavaScript code. | ||
| + | |||
| + | Speed: | ||
| + | |||
| + | Angle Speed: | ||
| + | - Speed used for the swaying cycle. | ||
| + | - Higher is slower. | ||
| + | - You may use JavaScript. | ||
| + | |||
| + | Angle: | ||
| + | |||
| + | Angle Sway: | ||
| + | - Max angle used for the swaying cycle. | ||
| + | - Determines change amount. | ||
| + | - You may use JavaScript. | ||
| + | </pre> | ||
| + | |||
| + | --- | ||
| + | |||
| + | [[File:VNBusts_Update100_Command6.png]] | ||
| + | |||
| + | <pre> | ||
| + | SWAYING: Stop | ||
| + | - Stops swaying aspect for selected bust(s). | ||
| + | - The bust graphic becomes stationary. | ||
| + | |||
| + | Picture ID(s): | ||
| + | - What Picture ID(s) to associate with this command? | ||
| + | - You may use JavaScript code. | ||
</pre> | </pre> | ||
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| + | |||
| + | [[File:VNPicBust_Tone_Command1.png]] | ||
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| + | [[File:VNPicBust_Tone_Command2.png]] | ||
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| + | |||
| + | [[File:VNPicBust_Tone_Command3.png]] | ||
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| + | |||
| + | [[File:VNPicBust_Tone_Command4.png]] | ||
<pre> | <pre> | ||
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| + | [[File:VNPicBust_Tone_Command5.png]] | ||
<pre> | <pre> | ||
Latest revision as of 13:00, 14 July 2022
The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.
---
Contents
Basic-Bust Plugin Commands
---
BASIC: Enter Bust
- Generic entrance for ONE picture bust.
- Walks in from a little behind and fades in.
Picture ID:
- What is the Picture ID to associate with this bust?
- You may use JavaScript code.
Picture File:
- What picture file do you wish to use?
Origin:
- What kind of origin setting do you wish to use for this bust?
- Upper Left
- Center
- Bust
Screen Position:
- Insert a screen position value from 0 to 10.
- Coordinates are determined by Plugin Parameters.
- Refer to "Quick Understanding on How Busts Work" to understand how
"Predetermined Positioning" positioning works by default.
Start Offset X:
- What starting position to enter the bust from?
- Negative: behind; Positive: front.
- You may use JavaScript.
Start Offset Y:
- What starting position to enter the bust from?
- Negative: up; Positive: down.
- You may use JavaScript.
Entrance Easing:
- Select which easing type you wish to apply.
Horizontal Mirror:
- Apply horizontal mirroring for this bust?
- None
- Mirror
- Auto
- Auto-Reverse
Duration:
- Duration in frames for the bust entrance.
---
BASIC: Exit Bust(s)
- Generic exit for picture bust(s).
- Walks back and fades out.
Picture ID(s):
- What Picture ID(s) to associate with this command?
- You may use JavaScript code.
End Offset X:
- What end position to exit the bust to?
- Negative: behind; Positive: front.
- You may use JavaScript.
End Offset Y:
- What end position to exit the bust to?
- Negative: up; Positive: down.
- You may use JavaScript.
Exit Easing:
- Select which easing type you wish to apply.
Flip Direction:
- Flip direction when exiting?
Duration:
- Duration in frames for the bust exit.
Auto-Erase?:
- Automatically erase the bust(s) after fading out completely?
---
BASIC: Graphic Change - Changes ONE bust's graphic without changing any of its other properties. - Useful for quickly changing facial expressions or poses. Picture ID: - What is the Picture ID to associate with this bust? - You may use JavaScript code. Picture File: - What picture file do you wish to use?
---
BASIC: Mirror Bust(s)
- Change the facing direction the bust(s).
- This alters the horizontal scaling of the bust(s).
Picture ID(s):
- What Picture ID(s) to associate with this command?
- You may use JavaScript code.
Horizontal Mirror:
- How do you wish to affect the mirroring for the bust(s)?
- None
- Mirror
- Auto
- Auto-Reverse
- Toggle
---
BASIC: Origin Change Bust(s)
- Change the origin/anchor for bust(s).
Picture ID(s):
- What Picture ID(s) to associate with this command?
- You may use JavaScript code.
Origin:
- Pick what kind of origin setting to use for this bust?
- "Bust" value is based on Plugin Parameters.
- Upper Left
- Center
- Bust
Duration:
- Duration in frames for the origin change.
---
BASIC: Play Animation on Bust(s)
- Plays a specific battle animation on bust(s).
Picture ID(s):
- What Picture ID(s) to associate with this command?
- You may use JavaScript code.
Battle Animation ID:
- Select which battle animation to play on bust.
Mirror Animation?:
- Mirror the animation effect?
Wait For Animation?:
- Wait until the animation is finished before continuing?
---
Breathing Plugin Commands
---
BREATHING: Start
- Starts breathing aspect for selected bust(s).
- Makes it look like the bust graphic is more alive.
Picture ID(s):
- What Picture ID(s) to associate with this command?
- You may use JavaScript code.
Speed:
Speed X:
Speed Y:
- Speed used for the horizontal/vertical breathing cycle.
- Higher is slower.
- You may use JavaScript.
Rate:
Rate X:
Rate Y:
- Rate used for the horizontal/vertical breathing cycle.
- Determines change amount.
- You may use JavaScript.
---
BREATHING: Stop - Stops breathing aspect for selected bust(s). - The bust graphic becomes static. Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code.
---
Fade-Bust Plugin Commands
---
FADE: Fade In Bust(s) - Brings selected picture bust(s) opacity levels to 255. Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code. Duration: - Duration in frames for the bust fade in.
---
FADE: Fade Out Bust(s)
- Brings selected picture bust(s) opacity levels to 0.
Picture ID(s):
- What Picture ID(s) to associate with this command?
- You may use JavaScript code.
Duration:
- Duration in frames for the bust fade out.
Auto-Erase?:
- Automatically erase the bust(s) after fading out completely?
---
FADE: Opacity By X, Bust(s) - Adjusts selected picture bust(s) opacity levels relatively. Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code. Adjust Opacity: - Adjust opacity value of pictures by this amount. - Negative: Lower, Positive: Higher. - You may use JavaScript. Duration: - Duration in frames for the bust fading.
---
FADE: Opacity To X, Bust(s) - Brings selected picture bust(s) opacity levels to a custom value. Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code. Target Opacity: - What opacity value do you wish to adjust the bust to? - Use a value between 0 and 255. Duration: - Duration in frames for the bust fading.
---
Fidgeting Plugin Commands
---
FIDGETING: Start
- Starts fidgeting aspect for selected bust(s).
- Bust graphic moves back and forth.
Picture ID(s):
- What Picture ID(s) to associate with this command?
- You may use JavaScript code.
Speed:
Speed X:
Speed Y:
- Speed used for the horizontal/vertical fidgeting cycle.
- Higher is slower.
- You may use JavaScript.
Distance:
Distance X:
Distance Y:
- Max distance used for the horizontal/vertical fidgeting cycle.
- Determines change amount.
- You may use JavaScript.
---
FIDGETING: Stop - Stops fidgeting aspect for selected bust(s). - The bust graphic becomes stationary. Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code.
---
Movement-Bust Plugin Commands
---
MOVE: Move Bust(s) By Coordinates
- Move bust(s) relative to current coordinates(s).
Picture ID(s):
- What Picture ID(s) to associate with this command?
- You may use JavaScript code.
Move By X:
- Negative: left; Positive: right; "Unchanged" for none.
- You may use JavaScript.
Move By Y:
- Negative: up; Positive: down; "Unchanged" for none.
- You may use JavaScript.
Move Easing:
- Select which easing type you wish to apply.
Flip Direction:
- Flip direction when moving?
Duration:
- Duration in frames for the bust movement.
---
MOVE: Move Bust(s) By Position
- Move bust(s) relative to current position(s).
Picture ID(s):
- What Picture ID(s) to associate with this command?
- You may use JavaScript code.
Move By Position:
- Negative: left; Positive: right; "Unchanged" for none.
- You may use JavaScript.
- Results between 0 and 10.
Move Easing:
- Select which easing type you wish to apply.
Flip Direction:
- Flip direction when moving?
Duration:
- Duration in frames for the bust movement.
---
MOVE: Move Bust(s) to Coordinates
- Move bust(s) to exact coordinates(s).
Picture ID(s):
- What Picture ID(s) to associate with this command?
- You may use JavaScript code.
Target X:
- Target X coordinate.
- "Unchanged" for no changes.
- You may use JavaScript.
Target Y:
- Target Y coordinate.
- "Unchanged" for no changes.
- You may use JavaScript.
Move Easing:
- Select which easing type you wish to apply.
Flip Direction:
- Flip direction when moving?
Duration:
- Duration in frames for the bust movement.
---
MOVE: Move Bust(s) to Position
- Move bust(s) to the predetermined position.
Picture ID(s):
- What Picture ID(s) to associate with this command?
- You may use JavaScript code.
Target Position:
- Target predetermined position from 0 to 10.
- You may use JavaScript.
Move Easing:
- Select which easing type you wish to apply.
Flip Direction:
- Flip direction when moving?
Duration:
- Duration in frames for the bust movement.
---
MOVE: Reset Bust(s) to Position
- Reset bust(s) to the current position(s).
Picture ID(s):
- What Picture ID(s) to associate with this command?
- You may use JavaScript code.
Move Easing:
- Select which easing type you wish to apply.
Flip Direction:
- Flip direction when moving?
Duration:
- Duration in frames for the bust movement.
---
Scaling-Bust Plugin Commands
---
SCALE: Scale Bust(s) By
- Scale bust(s) by specific amounts.
- Value scale: 100 = 100% = 1.0
Picture ID(s):
- What Picture ID(s) to associate with this command?
- You may use JavaScript code.
Scale X By:
- Alter (additively) the X scaling value by this.
- You may use JavaScript.
Scale Y By:
- Alter (additively) the Y scaling value by this.
- You may use JavaScript.
Duration:
- Duration in frames for the bust scaling.
---
SCALE: Scale Bust(s) To
- Scale bust(s) to specific values.
- Value scale: 100 = 100% = 1.0
Picture ID(s):
- What Picture ID(s) to associate with this command?
- You may use JavaScript code.
Scale X By:
- Set X scaling value to this.
- You may use JavaScript.
- "Unchanged" for no changes.
Scale Y By:
- Set Y scaling value to this.
- You may use JavaScript.
- "Unchanged" for no changes.
Duration:
- Duration in frames for the bust scaling.
---
SCALE: Scale Reset Bust(s) - Resets the scale for bust(s) to the default settings in the Plugin Parameters. Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code. Duration: - Duration in frames for the bust scaling.
---
Swaying Plugin Commands
---
SWAYING: Start
- Starts swaying aspect for selected bust(s).
- Bust graphic moves back and forth.
Picture ID(s):
- What Picture ID(s) to associate with this command?
- You may use JavaScript code.
Speed:
Angle Speed:
- Speed used for the swaying cycle.
- Higher is slower.
- You may use JavaScript.
Angle:
Angle Sway:
- Max angle used for the swaying cycle.
- Determines change amount.
- You may use JavaScript.
---
SWAYING: Stop - Stops swaying aspect for selected bust(s). - The bust graphic becomes stationary. Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code.
---
Tone/Tint-Bust Plugin Commands
---
TONE: Bright Bust(s) - Brighten bust(s) to use the Tone settings found in the Plugin Parameters. Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code. Duration: - Duration in frames for the tone change.
---
TONE: Dim Bust(s) - Dims bust(s) to use the Tone settings found in the Plugin Parameters. Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code. Duration: - Duration in frames for the tone change.
---
TONE: Normal Bust(s) - Normalize bust(s) to no tone at all. Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code. Duration: - Duration in frames for the tone change.
---
TONE: Preset Tone for Bust(s)
- Use RPG Maker MZ's present tones/tints for bust(s).
Picture ID(s):
- What Picture ID(s) to associate with this command?
- You may use JavaScript code.
Preset Name:
- What tone preset do you wish to apply?
- Normal
- Dark
- Sepia
- Sunset
- Night
Duration:
- Duration in frames for the tone change.
---
TONE: Target Tone for Bust(s)
- Use a custom target tone for the bust(s).
Picture ID(s):
- What Picture ID(s) to associate with this command?
- You may use JavaScript code.
Custom Tone:
- What tone do you want for the bust(s)?
- Format: [Red, Green, Blue, Gray]
Duration:
- Duration in frames for the tone change.
---







































