Difference between revisions of "Template:VisuMZ Visual Novel Picture Busts Plugin Commands"
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+ | [[File:VNPicBust_Basic_Command1.png]] | ||
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[[File:VNPicBust_Basic_Mirror.gif]] | [[File:VNPicBust_Basic_Mirror.gif]] | ||
+ | |||
+ | [[File:VNPicBust_Basic_Command4.png]] | ||
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[[File:VNPicBust_Basic_Origin.gif]] | [[File:VNPicBust_Basic_Origin.gif]] | ||
+ | |||
+ | [[File:VNPicBust_Basic_Command5.png]] | ||
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[[File:VNPicBust_Basic_Animation.gif]] | [[File:VNPicBust_Basic_Animation.gif]] | ||
+ | |||
+ | [[File:VNPicBust_Basic_Command6.png]] | ||
<pre> | <pre> | ||
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Wait For Animation?: | Wait For Animation?: | ||
- Wait until the animation is finished before continuing? | - Wait until the animation is finished before continuing? | ||
+ | </pre> | ||
+ | |||
+ | --- | ||
+ | |||
+ | === Breathing Plugin Commands === | ||
+ | |||
+ | [[File:VNBusts_Breathing.gif]] | ||
+ | |||
+ | --- | ||
+ | |||
+ | [[File:VNBusts_Update100_Command1.png]] | ||
+ | |||
+ | <pre> | ||
+ | BREATHING: Start | ||
+ | - Starts breathing aspect for selected bust(s). | ||
+ | - Makes it look like the bust graphic is more alive. | ||
+ | |||
+ | Picture ID(s): | ||
+ | - What Picture ID(s) to associate with this command? | ||
+ | - You may use JavaScript code. | ||
+ | |||
+ | Speed: | ||
+ | |||
+ | Speed X: | ||
+ | Speed Y: | ||
+ | - Speed used for the horizontal/vertical breathing cycle. | ||
+ | - Higher is slower. | ||
+ | - You may use JavaScript. | ||
+ | |||
+ | Rate: | ||
+ | |||
+ | Rate X: | ||
+ | Rate Y: | ||
+ | - Rate used for the horizontal/vertical breathing cycle. | ||
+ | - Determines change amount. | ||
+ | - You may use JavaScript. | ||
+ | </pre> | ||
+ | |||
+ | --- | ||
+ | |||
+ | [[File:VNBusts_Update100_Command2.png]] | ||
+ | |||
+ | <pre> | ||
+ | BREATHING: Stop | ||
+ | - Stops breathing aspect for selected bust(s). | ||
+ | - The bust graphic becomes static. | ||
+ | |||
+ | Picture ID(s): | ||
+ | - What Picture ID(s) to associate with this command? | ||
+ | - You may use JavaScript code. | ||
</pre> | </pre> | ||
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--- | --- | ||
+ | |||
+ | [[File:VNPicBust_Fade_Command1.png]] | ||
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--- | --- | ||
+ | |||
+ | [[File:VNPicBust_Fade_Command2.png]] | ||
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--- | --- | ||
+ | |||
+ | [[File:VNPicBust_Fade_Command3.png]] | ||
<pre> | <pre> | ||
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--- | --- | ||
+ | |||
+ | [[File:VNPicBust_Fade_Command4.png]] | ||
<pre> | <pre> | ||
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Duration: | Duration: | ||
- Duration in frames for the bust fading. | - Duration in frames for the bust fading. | ||
+ | </pre> | ||
+ | |||
+ | --- | ||
+ | |||
+ | === Fidgeting Plugin Commands === | ||
+ | |||
+ | [[File:VNBusts_Fidgeting.gif]] | ||
+ | |||
+ | --- | ||
+ | |||
+ | [[File:VNBusts_Update100_Command3.png]] | ||
+ | |||
+ | <pre> | ||
+ | FIDGETING: Start | ||
+ | - Starts fidgeting aspect for selected bust(s). | ||
+ | - Bust graphic moves back and forth. | ||
+ | |||
+ | Picture ID(s): | ||
+ | - What Picture ID(s) to associate with this command? | ||
+ | - You may use JavaScript code. | ||
+ | |||
+ | Speed: | ||
+ | |||
+ | Speed X: | ||
+ | Speed Y: | ||
+ | - Speed used for the horizontal/vertical fidgeting cycle. | ||
+ | - Higher is slower. | ||
+ | - You may use JavaScript. | ||
+ | |||
+ | Distance: | ||
+ | |||
+ | Distance X: | ||
+ | Distance Y: | ||
+ | - Max distance used for the horizontal/vertical fidgeting cycle. | ||
+ | - Determines change amount. | ||
+ | - You may use JavaScript. | ||
+ | </pre> | ||
+ | |||
+ | --- | ||
+ | |||
+ | [[File:VNBusts_Update100_Command4.png]] | ||
+ | |||
+ | <pre> | ||
+ | FIDGETING: Stop | ||
+ | - Stops fidgeting aspect for selected bust(s). | ||
+ | - The bust graphic becomes stationary. | ||
+ | |||
+ | Picture ID(s): | ||
+ | - What Picture ID(s) to associate with this command? | ||
+ | - You may use JavaScript code. | ||
</pre> | </pre> | ||
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--- | --- | ||
+ | |||
+ | [[File:VNPicBust_Movement_Command1.png]] | ||
<pre> | <pre> | ||
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+ | |||
+ | [[File:VNPicBust_Movement_Command2.png]] | ||
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+ | |||
+ | [[File:VNPicBust_Movement_Command3.png]] | ||
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+ | |||
+ | [[File:VNPicBust_Movement_Command4.png]] | ||
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+ | |||
+ | [[File:VNPicBust_Movement_Command5.png]] | ||
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--- | --- | ||
+ | |||
+ | [[File:VNPicBust_Scaling_Command1.png]] | ||
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+ | |||
+ | [[File:VNPicBust_Scaling_Command2.png]] | ||
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+ | |||
+ | [[File:VNPicBust_Scaling_Command3.png]] | ||
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Duration: | Duration: | ||
- Duration in frames for the bust scaling. | - Duration in frames for the bust scaling. | ||
+ | </pre> | ||
+ | |||
+ | --- | ||
+ | |||
+ | === Swaying Plugin Commands === | ||
+ | |||
+ | [[File:VNBusts_Swaying.gif]] | ||
+ | |||
+ | --- | ||
+ | |||
+ | [[File:VNBusts_Update100_Command5.png]] | ||
+ | |||
+ | <pre> | ||
+ | SWAYING: Start | ||
+ | - Starts swaying aspect for selected bust(s). | ||
+ | - Bust graphic moves back and forth. | ||
+ | |||
+ | Picture ID(s): | ||
+ | - What Picture ID(s) to associate with this command? | ||
+ | - You may use JavaScript code. | ||
+ | |||
+ | Speed: | ||
+ | |||
+ | Angle Speed: | ||
+ | - Speed used for the swaying cycle. | ||
+ | - Higher is slower. | ||
+ | - You may use JavaScript. | ||
+ | |||
+ | Angle: | ||
+ | |||
+ | Angle Sway: | ||
+ | - Max angle used for the swaying cycle. | ||
+ | - Determines change amount. | ||
+ | - You may use JavaScript. | ||
+ | </pre> | ||
+ | |||
+ | --- | ||
+ | |||
+ | [[File:VNBusts_Update100_Command6.png]] | ||
+ | |||
+ | <pre> | ||
+ | SWAYING: Stop | ||
+ | - Stops swaying aspect for selected bust(s). | ||
+ | - The bust graphic becomes stationary. | ||
+ | |||
+ | Picture ID(s): | ||
+ | - What Picture ID(s) to associate with this command? | ||
+ | - You may use JavaScript code. | ||
</pre> | </pre> | ||
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+ | |||
+ | [[File:VNPicBust_Tone_Command1.png]] | ||
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+ | |||
+ | [[File:VNPicBust_Tone_Command2.png]] | ||
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+ | [[File:VNPicBust_Tone_Command3.png]] | ||
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+ | |||
+ | [[File:VNPicBust_Tone_Command4.png]] | ||
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+ | [[File:VNPicBust_Tone_Command5.png]] | ||
<pre> | <pre> |
Latest revision as of 13:00, 14 July 2022
The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.
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Contents
Basic-Bust Plugin Commands
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BASIC: Enter Bust - Generic entrance for ONE picture bust. - Walks in from a little behind and fades in. Picture ID: - What is the Picture ID to associate with this bust? - You may use JavaScript code. Picture File: - What picture file do you wish to use? Origin: - What kind of origin setting do you wish to use for this bust? - Upper Left - Center - Bust Screen Position: - Insert a screen position value from 0 to 10. - Coordinates are determined by Plugin Parameters. - Refer to "Quick Understanding on How Busts Work" to understand how "Predetermined Positioning" positioning works by default. Start Offset X: - What starting position to enter the bust from? - Negative: behind; Positive: front. - You may use JavaScript. Start Offset Y: - What starting position to enter the bust from? - Negative: up; Positive: down. - You may use JavaScript. Entrance Easing: - Select which easing type you wish to apply. Horizontal Mirror: - Apply horizontal mirroring for this bust? - None - Mirror - Auto - Auto-Reverse Duration: - Duration in frames for the bust entrance.
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BASIC: Exit Bust(s) - Generic exit for picture bust(s). - Walks back and fades out. Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code. End Offset X: - What end position to exit the bust to? - Negative: behind; Positive: front. - You may use JavaScript. End Offset Y: - What end position to exit the bust to? - Negative: up; Positive: down. - You may use JavaScript. Exit Easing: - Select which easing type you wish to apply. Flip Direction: - Flip direction when exiting? Duration: - Duration in frames for the bust exit. Auto-Erase?: - Automatically erase the bust(s) after fading out completely?
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BASIC: Graphic Change - Changes ONE bust's graphic without changing any of its other properties. - Useful for quickly changing facial expressions or poses. Picture ID: - What is the Picture ID to associate with this bust? - You may use JavaScript code. Picture File: - What picture file do you wish to use?
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BASIC: Mirror Bust(s) - Change the facing direction the bust(s). - This alters the horizontal scaling of the bust(s). Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code. Horizontal Mirror: - How do you wish to affect the mirroring for the bust(s)? - None - Mirror - Auto - Auto-Reverse - Toggle
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BASIC: Origin Change Bust(s) - Change the origin/anchor for bust(s). Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code. Origin: - Pick what kind of origin setting to use for this bust? - "Bust" value is based on Plugin Parameters. - Upper Left - Center - Bust Duration: - Duration in frames for the origin change.
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BASIC: Play Animation on Bust(s) - Plays a specific battle animation on bust(s). Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code. Battle Animation ID: - Select which battle animation to play on bust. Mirror Animation?: - Mirror the animation effect? Wait For Animation?: - Wait until the animation is finished before continuing?
---
Breathing Plugin Commands
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BREATHING: Start - Starts breathing aspect for selected bust(s). - Makes it look like the bust graphic is more alive. Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code. Speed: Speed X: Speed Y: - Speed used for the horizontal/vertical breathing cycle. - Higher is slower. - You may use JavaScript. Rate: Rate X: Rate Y: - Rate used for the horizontal/vertical breathing cycle. - Determines change amount. - You may use JavaScript.
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BREATHING: Stop - Stops breathing aspect for selected bust(s). - The bust graphic becomes static. Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code.
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Fade-Bust Plugin Commands
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FADE: Fade In Bust(s) - Brings selected picture bust(s) opacity levels to 255. Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code. Duration: - Duration in frames for the bust fade in.
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FADE: Fade Out Bust(s) - Brings selected picture bust(s) opacity levels to 0. Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code. Duration: - Duration in frames for the bust fade out. Auto-Erase?: - Automatically erase the bust(s) after fading out completely?
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FADE: Opacity By X, Bust(s) - Adjusts selected picture bust(s) opacity levels relatively. Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code. Adjust Opacity: - Adjust opacity value of pictures by this amount. - Negative: Lower, Positive: Higher. - You may use JavaScript. Duration: - Duration in frames for the bust fading.
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FADE: Opacity To X, Bust(s) - Brings selected picture bust(s) opacity levels to a custom value. Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code. Target Opacity: - What opacity value do you wish to adjust the bust to? - Use a value between 0 and 255. Duration: - Duration in frames for the bust fading.
---
Fidgeting Plugin Commands
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FIDGETING: Start - Starts fidgeting aspect for selected bust(s). - Bust graphic moves back and forth. Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code. Speed: Speed X: Speed Y: - Speed used for the horizontal/vertical fidgeting cycle. - Higher is slower. - You may use JavaScript. Distance: Distance X: Distance Y: - Max distance used for the horizontal/vertical fidgeting cycle. - Determines change amount. - You may use JavaScript.
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FIDGETING: Stop - Stops fidgeting aspect for selected bust(s). - The bust graphic becomes stationary. Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code.
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Movement-Bust Plugin Commands
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MOVE: Move Bust(s) By Coordinates - Move bust(s) relative to current coordinates(s). Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code. Move By X: - Negative: left; Positive: right; "Unchanged" for none. - You may use JavaScript. Move By Y: - Negative: up; Positive: down; "Unchanged" for none. - You may use JavaScript. Move Easing: - Select which easing type you wish to apply. Flip Direction: - Flip direction when moving? Duration: - Duration in frames for the bust movement.
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MOVE: Move Bust(s) By Position - Move bust(s) relative to current position(s). Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code. Move By Position: - Negative: left; Positive: right; "Unchanged" for none. - You may use JavaScript. - Results between 0 and 10. Move Easing: - Select which easing type you wish to apply. Flip Direction: - Flip direction when moving? Duration: - Duration in frames for the bust movement.
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MOVE: Move Bust(s) to Coordinates - Move bust(s) to exact coordinates(s). Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code. Target X: - Target X coordinate. - "Unchanged" for no changes. - You may use JavaScript. Target Y: - Target Y coordinate. - "Unchanged" for no changes. - You may use JavaScript. Move Easing: - Select which easing type you wish to apply. Flip Direction: - Flip direction when moving? Duration: - Duration in frames for the bust movement.
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MOVE: Move Bust(s) to Position - Move bust(s) to the predetermined position. Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code. Target Position: - Target predetermined position from 0 to 10. - You may use JavaScript. Move Easing: - Select which easing type you wish to apply. Flip Direction: - Flip direction when moving? Duration: - Duration in frames for the bust movement.
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MOVE: Reset Bust(s) to Position - Reset bust(s) to the current position(s). Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code. Move Easing: - Select which easing type you wish to apply. Flip Direction: - Flip direction when moving? Duration: - Duration in frames for the bust movement.
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Scaling-Bust Plugin Commands
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SCALE: Scale Bust(s) By - Scale bust(s) by specific amounts. - Value scale: 100 = 100% = 1.0 Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code. Scale X By: - Alter (additively) the X scaling value by this. - You may use JavaScript. Scale Y By: - Alter (additively) the Y scaling value by this. - You may use JavaScript. Duration: - Duration in frames for the bust scaling.
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SCALE: Scale Bust(s) To - Scale bust(s) to specific values. - Value scale: 100 = 100% = 1.0 Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code. Scale X By: - Set X scaling value to this. - You may use JavaScript. - "Unchanged" for no changes. Scale Y By: - Set Y scaling value to this. - You may use JavaScript. - "Unchanged" for no changes. Duration: - Duration in frames for the bust scaling.
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SCALE: Scale Reset Bust(s) - Resets the scale for bust(s) to the default settings in the Plugin Parameters. Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code. Duration: - Duration in frames for the bust scaling.
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Swaying Plugin Commands
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SWAYING: Start - Starts swaying aspect for selected bust(s). - Bust graphic moves back and forth. Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code. Speed: Angle Speed: - Speed used for the swaying cycle. - Higher is slower. - You may use JavaScript. Angle: Angle Sway: - Max angle used for the swaying cycle. - Determines change amount. - You may use JavaScript.
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SWAYING: Stop - Stops swaying aspect for selected bust(s). - The bust graphic becomes stationary. Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code.
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Tone/Tint-Bust Plugin Commands
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TONE: Bright Bust(s) - Brighten bust(s) to use the Tone settings found in the Plugin Parameters. Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code. Duration: - Duration in frames for the tone change.
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TONE: Dim Bust(s) - Dims bust(s) to use the Tone settings found in the Plugin Parameters. Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code. Duration: - Duration in frames for the tone change.
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TONE: Normal Bust(s) - Normalize bust(s) to no tone at all. Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code. Duration: - Duration in frames for the tone change.
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TONE: Preset Tone for Bust(s) - Use RPG Maker MZ's present tones/tints for bust(s). Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code. Preset Name: - What tone preset do you wish to apply? - Normal - Dark - Sepia - Sunset - Night Duration: - Duration in frames for the tone change.
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TONE: Target Tone for Bust(s) - Use a custom target tone for the bust(s). Picture ID(s): - What Picture ID(s) to associate with this command? - You may use JavaScript code. Custom Tone: - What tone do you want for the bust(s)? - Format: [Red, Green, Blue, Gray] Duration: - Duration in frames for the tone change.
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