Difference between revisions of "Template:VisuMZ Randomize Shop Plugin Commands"
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<noinclude>[[Category:Display templates|VisuMZ Randomize Shop Plugin Commands]]</noinclude> | <noinclude>[[Category:Display templates|VisuMZ Randomize Shop Plugin Commands]]</noinclude> | ||
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The following are Plugin Commands that come with this plugin. They can be | The following are Plugin Commands that come with this plugin. They can be | ||
accessed through the Plugin Command event command. | accessed through the Plugin Command event command. | ||
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=== Remote Event Plugin Commands === | === Remote Event Plugin Commands === | ||
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+ | [[File:RandomizeShop_Preview.png|600px]] | ||
[[File:RandomizeShop_Command1.png]] | [[File:RandomizeShop_Command1.png]] | ||
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=== This Event Plugin Commands === | === This Event Plugin Commands === | ||
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+ | [[File:RandomizeShop_Preview.png|600px]] | ||
[[File:RandomizeShop_Command4.png]] | [[File:RandomizeShop_Command4.png]] |
Latest revision as of 22:32, 10 February 2022
The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.
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Remote Event Plugin Commands
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Remote Event: Create New Randomized Shop - Creates a new shop instance registered for remote event with randomized items. Remote: Map ID: - ID of map, remote event is on. - Use 0 for this map. - You may use JavaScript code. Event ID: - ID of remote event. - You may use JavaScript code. Shop: Item ID(s) - Select which items can appear in the random pool. Total #: - How many items will appear from the list? - You may use JavaScript code. Weapon ID(s) - Select which weapons can appear in the random pool. Total #: - How many weapons will appear from the list? - You may use JavaScript code. Armor ID(s) - Select which armors can appear in the random pool. Total #: - How many armors will appear from the list? - You may use JavaScript code. Settings: Open After?: - Open the shop after creating data? Absolute Maximum: - Absolute maximum number of items in shop. - If there are more, trim at random. Allow Duplicates?: - Allow duplicate entries of items, weapons, and armors? - This is primarily used for other plugins. - Prices for duplicate items will be equal to the price of the first instance of that item type. - This is how it is, even in vanilla RPG Maker MZ. Purchase Only?: - Make the shop purchase-only? Price Variance?: - Allow the shop to have variance in prices from their base values? Variance Rate: - What variance rate do you wish to use? - 0.0 = 0%, 0.1 = 10%; 1.0 = 100% Price Rate: - Final price rate (applied after everything else). - 0.0 = 0%, 0.1 = 10%; 1.0 = 100%
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Remote Event: Create New JS Shop - Creates a new shop instance registered for remote event with items determined through JavaScript. Remote: Map ID: - ID of map, remote event is on. - Use 0 for this map. - You may use JavaScript code. Event ID: - ID of remote event. - You may use JavaScript code. Shop: JS: Goods: - Code used to determine the goods that appear in remote shop. Settings: Open After?: - Open the shop after creating data? Purchase Only?: - Make the shop purchase-only? Price Variance?: - Allow the shop to have variance in prices from their base values? Variance Rate: - What variance rate do you wish to use? - 0.0 = 0%, 0.1 = 10%; 1.0 = 100% Price Rate: - Final price rate (applied after everything else). - 0.0 = 0%, 0.1 = 10%; 1.0 = 100%
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Remote Event: Open Last Shop - Reopens the last shop for remote event, retaining any and all randomized items in their order and main shop settings. - One Time Purchase settings are not saved and have to be manually reenabled. Remote: Map ID: - ID of map, remote event is on. - Use 0 for this map. - You may use JavaScript code. Event ID: - ID of remote event. - You may use JavaScript code.
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This Event Plugin Commands
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This Event: Create New Randomized Shop - Creates a new shop instance registered for this event with randomized items. Shop: Item ID(s) - Select which items can appear in the random pool. Total #: - How many items will appear from the list? - You may use JavaScript code. Weapon ID(s) - Select which weapons can appear in the random pool. Total #: - How many weapons will appear from the list? - You may use JavaScript code. Armor ID(s) - Select which armors can appear in the random pool. Total #: - How many armors will appear from the list? - You may use JavaScript code. Settings: Open After?: - Open the shop after creating data? Absolute Maximum: - Absolute maximum number of items in shop. - If there are more, trim at random. Allow Duplicates?: - Allow duplicate entries of items, weapons, and armors? - This is primarily used for other plugins. - Prices for duplicate items will be equal to the price of the first instance of that item type. - This is how it is, even in vanilla RPG Maker MZ. Purchase Only?: - Make the shop purchase-only? Price Variance?: - Allow the shop to have variance in prices from their base values? Variance Rate: - What variance rate do you wish to use? - 0.0 = 0%, 0.1 = 10%; 1.0 = 100% Price Rate: - Final price rate (applied after everything else). - 0.0 = 0%, 0.1 = 10%; 1.0 = 100%
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This Event: Create New JS Shop - Creates a new shop instance registered for this event with items determined through JavaScript. Shop: JS: Goods: - Code used to determine the goods that appear in this shop. Settings: Open After?: - Open the shop after creating data? Purchase Only?: - Make the shop purchase-only? Price Variance?: - Allow the shop to have variance in prices from their base values? Variance Rate: - What variance rate do you wish to use? - 0.0 = 0%, 0.1 = 10%; 1.0 = 100% Price Rate: - Final price rate (applied after everything else). - 0.0 = 0%, 0.1 = 10%; 1.0 = 100%
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This Event: Open Last Shop - Reopens the last shop for this event, retaining any and all randomized items in their order and main shop settings. - One Time Purchase settings are not saved and have to be manually reenabled.
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