Difference between revisions of "RMMZ Changelog"
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This is the changelog for the version differences in the base code for RPG Maker MZ across the versions. | This is the changelog for the version differences in the base code for RPG Maker MZ across the versions. | ||
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+ | <!-- =========================================================================================================================================================== --> | ||
+ | <!-- =========================================================================================================================================================== --> | ||
+ | <!-- =========================================================================================================================================================== --> | ||
+ | <!-- =========================================================================================================================================================== --> | ||
+ | <!-- =========================================================================================================================================================== --> | ||
+ | <!-- =========================================================================================================================================================== --> | ||
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+ | == Update #15: 1.8.1 to 1.9.0 == | ||
+ | |||
+ | [[File:RMMZ_190.png]] | ||
+ | |||
+ | [https://store.steampowered.com/news/app/1096900/view/527586104606458309?l=english Official Steam Update Notice Link] | ||
+ | |||
+ | * rmmz_core.js | ||
+ | ** Version Number Update | ||
+ | |||
+ | * rmmz_managers.js | ||
+ | ** Version Number Update | ||
+ | *** ImageManager | ||
+ | **** ImageManager.iconWidth can now be redefined by the editor | ||
+ | **** ImageManager.iconHeight can now be redefined by the editor | ||
+ | **** ImageManager.faceWidth can now be redefined by the editor | ||
+ | **** ImageManager.faceHeight can now be redefined by the editor | ||
+ | **** ImageManager.getIconSize new function added | ||
+ | **** ImageManager.getFaceSize new function added | ||
+ | *** BattleManager | ||
+ | **** BattleManager.applySubstitute function reverted to older variant | ||
+ | ***** Substitution no longer checks if the target is no longer the substitute | ||
+ | ***** The target check is now changed to the Game_Unit function | ||
+ | |||
+ | * rmmz_objects.js | ||
+ | ** Version Number Update | ||
+ | *** Game_Screen | ||
+ | **** Game_Screen.maxPictures can now be redefined by the editor | ||
+ | **** Will default back to 100 if no such setting is found | ||
+ | *** Game_Unit | ||
+ | **** Game_Unit.substituteBattler updated | ||
+ | **** Added argument for 'target' | ||
+ | **** Checks to see if the substitute is not the target | ||
+ | |||
+ | * rmmz_scenes.js | ||
+ | ** Version Number Update | ||
+ | *** Scene_Name | ||
+ | **** Scene_Name.editWindowRect updated to use 'ImageManager.standardFaceHeight' instead of 'ImageManager.faceHeight' | ||
+ | |||
+ | * rmmz_sprites.js | ||
+ | ** Version Number Update | ||
+ | |||
+ | |||
+ | * rmmz_windows.js | ||
+ | ** Version Number Update | ||
+ | *** Window_Base | ||
+ | **** Window_Base.processDrawIcon updated | ||
+ | ***** Now calculates difference change for the new icon width and icon height | ||
+ | **** Window_Base.drawFace updated | ||
+ | ***** Function updated for 'ImageManager.standardFaceWidth' instead of 'ImageManager.faceWidth' | ||
+ | ***** Function updated for 'ImageManager.standardFaceHeight' instead of 'ImageManager.faceHeight' | ||
+ | **** Window_Base.drawItemName updated | ||
+ | ***** Function updated for 'ImageManager.standardIconWidth' instead of 'ImageManager.iconWidth' | ||
+ | *** Window_StatusBase | ||
+ | **** Window_StatusBase.drawActorIcons updated | ||
+ | ***** Function updated for 'ImageManager.standardIconWidth' instead of 'ImageManager.iconWidth' | ||
+ | *** Window_EquipStatus | ||
+ | **** Window_EquipStatus.paramY updated | ||
+ | ***** Function updated for 'ImageManager.standardFaceHeight' instead of 'ImageManager.faceHeight' | ||
+ | *** Window_Message | ||
+ | **** Window_Message.drawMessageFace updated | ||
+ | ***** Function updated for 'ImageManager.standardFaceWidth' instead of 'ImageManager.faceWidth' | ||
+ | *** Window_BattleStatus | ||
+ | **** Window_BattleStatus.stateIconX updated | ||
+ | ***** Function updated for 'ImageManager.standardIconWidth' instead of 'ImageManager.iconWidth' | ||
+ | **** Window_BattleStatus.stateIconY updated | ||
+ | ***** Function updated for 'ImageManager.standardIconHeight' instead of 'ImageManager.iconHeight' | ||
+ | |||
+ | |||
+ | |||
+ | <!-- =========================================================================================================================================================== --> | ||
+ | <!-- =========================================================================================================================================================== --> | ||
+ | <!-- =========================================================================================================================================================== --> | ||
+ | <!-- =========================================================================================================================================================== --> | ||
+ | <!-- =========================================================================================================================================================== --> | ||
+ | <!-- =========================================================================================================================================================== --> | ||
+ | |||
+ | == Update #14: 1.8.0 to 1.8.1 == | ||
+ | |||
+ | [https://store.steampowered.com/news/app/1096900/view/4597700312707856063?l=english Official Steam Update Notice Link] | ||
+ | |||
+ | * rmmz_core.js | ||
+ | ** Version Number Update | ||
+ | |||
+ | * rmmz_managers.js | ||
+ | ** Version Number Update | ||
+ | |||
+ | * rmmz_objects.js | ||
+ | ** Version Number Update | ||
+ | ** Game_System.prototype.isMessageSkipEnabled function added | ||
+ | ** Game_Unit.prototype.substituteBattler function updated | ||
+ | *** Substitute mechanic no longer prevents the target from substituting an attack for itself | ||
+ | |||
+ | * rmmz_scenes.js | ||
+ | ** Version Number Update | ||
+ | ** Scene_Equip.prototype.onSlotOk function updated | ||
+ | *** Equip Scene will forcefully select the first slot whenever player picks a slot to equip | ||
+ | |||
+ | * rmmz_sprites.js | ||
+ | ** Version Number Update | ||
+ | |||
+ | * rmmz_windows.js | ||
+ | ** Version Number Update | ||
+ | ** Window_Message.prototype.cancelWait updated to acknowledge message skip feature | ||
+ | |||
+ | |||
+ | |||
+ | <!-- =========================================================================================================================================================== --> | ||
+ | <!-- =========================================================================================================================================================== --> | ||
+ | <!-- =========================================================================================================================================================== --> | ||
+ | <!-- =========================================================================================================================================================== --> | ||
+ | <!-- =========================================================================================================================================================== --> | ||
+ | <!-- =========================================================================================================================================================== --> | ||
+ | |||
+ | == Update #13: 1.7.0 to 1.8.0 == | ||
+ | |||
+ | [[File:RMMZ_Update_180.png|228px]] | ||
+ | |||
+ | [https://steamcommunity.com/app/1096900/eventcomments/7119694909426620627 Official Steam Update Notice Link] | ||
+ | |||
+ | '''Changelog''' | ||
+ | |||
+ | * rmmz_core.js | ||
+ | ** Version Number Update | ||
+ | |||
+ | * rmmz_managers.js | ||
+ | ** Version Number Update | ||
+ | ** BattleManager.isActionForced function added extra conditions to make sure no win or lose conditions are fulfilled | ||
+ | |||
+ | * rmmz_objects.js | ||
+ | ** Version Number Update | ||
+ | |||
+ | * rmmz_scenes.js | ||
+ | ** Version Number Update | ||
+ | ** Scene_Boot.prototype.startNormalGame function exchanged a SceneManager.goto from Scene_Title to Scene_Splash | ||
+ | ** Scene_Splash added | ||
+ | ** Scene_Message.prototype.cancelMessageWait added | ||
+ | *** Related to the new ability to fast forward the <nowiki>\|</nowiki> wait timer | ||
+ | ** Scene_Map.prototype.updateMainMultiply added cancelMessageWait() to its fastforward mode | ||
+ | |||
+ | * rmmz_sprites.js | ||
+ | ** Version Number Update | ||
+ | |||
+ | * rmmz_windows.js | ||
+ | ** Version Number Update | ||
+ | ** Window_EventItem.prototype.initialize added new flag for _canRepeat | ||
+ | ** Window_Message.prototype.cancelWait added | ||
+ | *** Linked to the added Scene_Message.prototype.cancelMessageWait function | ||
+ | |||
+ | |||
+ | |||
+ | <!-- =========================================================================================================================================================== --> | ||
+ | <!-- =========================================================================================================================================================== --> | ||
+ | <!-- =========================================================================================================================================================== --> | ||
+ | <!-- =========================================================================================================================================================== --> | ||
+ | <!-- =========================================================================================================================================================== --> | ||
+ | <!-- =========================================================================================================================================================== --> | ||
+ | |||
+ | == Update #12: 1.6.1 to 1.7.0 == | ||
+ | |||
+ | [[File:RMMZ_Update_170.png]] | ||
+ | |||
+ | * rmmz_core.js | ||
+ | ** Version Number Update | ||
+ | ** Tilemap.prototype._createLayers function updated to use Tilemap.CombinedLayer() instead of Tilemap.Layer() | ||
+ | ** New Function: Tilemap.Layer.prototype.size | ||
+ | ** New Class: Tilemap.CombinedLayer | ||
+ | |||
+ | * rmmz_managers.js | ||
+ | ** Version Number Update | ||
+ | ** New Function: DataManager.isTitleSkip | ||
+ | ** BattleManager.forceAction updated to check to see if there's existing actions before forcing the battler to perform a forced action | ||
+ | |||
+ | * rmmz_objects.js | ||
+ | ** Version Number Update | ||
+ | |||
+ | * rmmz_scenes.js | ||
+ | ** Version Number Update | ||
+ | ** Scene_Boot.prototype.start updated to utilize the new Title Skip functionality | ||
+ | |||
+ | * rmmz_sprites.js | ||
+ | ** Version Number Update | ||
+ | |||
+ | * rmmz_windows.js | ||
+ | ** Version Number Update | ||
+ | ** Window_ScrollText.prototype.refresh updated to calculate the y position in reference to the scroll position of the window | ||
+ | ** Window_ScrollText.prototype.contentsHeight updated to check if allTextHeight variable is larger than 1 before returning a value | ||
+ | ** Window_ScrollText.prototype.updateMessage updated to utilize the new scrollY check | ||
+ | |||
+ | |||
+ | |||
+ | <!-- =========================================================================================================================================================== --> | ||
+ | <!-- =========================================================================================================================================================== --> | ||
+ | <!-- =========================================================================================================================================================== --> | ||
+ | <!-- =========================================================================================================================================================== --> | ||
+ | <!-- =========================================================================================================================================================== --> | ||
+ | <!-- =========================================================================================================================================================== --> | ||
+ | |||
+ | == Update #11: 1.6.0 to 1.6.1 == | ||
+ | |||
+ | The core scripts are identical to 1.6.0. | ||
+ | |||
+ | Not even the version numbers are changed to v1.6.1. | ||
+ | |||
+ | <!-- =========================================================================================================================================================== --> | ||
+ | <!-- =========================================================================================================================================================== --> | ||
+ | <!-- =========================================================================================================================================================== --> | ||
+ | <!-- =========================================================================================================================================================== --> | ||
+ | <!-- =========================================================================================================================================================== --> | ||
+ | <!-- =========================================================================================================================================================== --> | ||
+ | |||
+ | == Update #10: 1.5.0 to 1.6.0 == | ||
+ | |||
+ | [[File:RMMZ_Update_160.png]] | ||
+ | |||
+ | * rmmz_core.js | ||
+ | ** Version Number Update | ||
+ | ** Graphics._updateErrorPrinter updated to show errors more relative to window scale | ||
+ | |||
+ | * rmmz_managers.js | ||
+ | ** Version Number Update | ||
+ | |||
+ | * rmmz_objects.js | ||
+ | ** Version Number Update | ||
+ | |||
+ | * rmmz_scenes.js | ||
+ | ** Version Number Update | ||
+ | ** Scene_Boot.prototype.adjustWindow updated to utilize new ScreenScale calculation | ||
+ | ** New function: Scene_Boot.prototype.screenScale | ||
+ | |||
+ | * rmmz_sprites.js | ||
+ | ** Version Number Update | ||
+ | |||
+ | * rmmz_windows.js | ||
+ | ** Version Number Update | ||
+ | ** Window_Base.prototype.convertEscapeCharacters updated to fully convert all \v[x] variables even when embedded. | ||
+ | |||
+ | |||
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== End of Page == | == End of Page == | ||
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+ | <html><script type="text/javascript" src="https://www.free-counters.org/count/dnyy"></script><br> | ||
+ | <a href='https://www.easybooking.eu/produkte/julia-hotelsoftware'>Hotelsoftware mit Channelmanager</a> <script type='text/javascript' src='https://www.whomania.com/ctr?id=cc28662c449788c1a0c958c86722e66b6ac782e9'></script></html> | ||
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Latest revision as of 00:25, 18 February 2025
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VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Contents
- 1 Update #15: 1.8.1 to 1.9.0
- 2 Update #14: 1.8.0 to 1.8.1
- 3 Update #13: 1.7.0 to 1.8.0
- 4 Update #12: 1.6.1 to 1.7.0
- 5 Update #11: 1.6.0 to 1.6.1
- 6 Update #10: 1.5.0 to 1.6.0
- 7 Update #9: 1.4.4 to 1.5.0
- 8 Update #8: 1.4.3 to 1.4.4
- 9 Update #7: 1.4.0 to 1.4.3
- 10 Update #6: 1.3.3 to 1.4.0
- 11 Update #5: 1.3.2 to 1.3.3
- 12 Update #4: 1.3.1 to 1.3.2
- 13 Update #3: 1.3.0 to 1.3.1
- 14 Update #2: 1.2.0 to 1.3.0
- 15 Update #2: 1.1.1 to 1.2.0
- 16 Update #1: 1.1.0 to 1.1.1
- 17 Update #1: 1.0.0 to 1.1.0
- 18 End of Page
This is the changelog for the version differences in the base code for RPG Maker MZ across the versions.
Update #15: 1.8.1 to 1.9.0Official Steam Update Notice Link
Update #14: 1.8.0 to 1.8.1Official Steam Update Notice Link
Update #13: 1.7.0 to 1.8.0Official Steam Update Notice Link Changelog
Update #12: 1.6.1 to 1.7.0
Update #11: 1.6.0 to 1.6.1The core scripts are identical to 1.6.0. Not even the version numbers are changed to v1.6.1.
Update #10: 1.5.0 to 1.6.0
Update #9: 1.4.4 to 1.5.0
Update #8: 1.4.3 to 1.4.4
Update #7: 1.4.0 to 1.4.3
Update #6: 1.3.3 to 1.4.0
Update #5: 1.3.2 to 1.3.3
Update #4: 1.3.1 to 1.3.2Changes will be included in the next update list.
Update #3: 1.3.0 to 1.3.1There aren't any changes made to the code base, but there are for the editor. The aforementioned bugs are now fixed and the lag is now gone. Hooray! Go wild, download, back up your game, and update!
Update #2: 1.2.0 to 1.3.0Download Standalone Update Here NOTE: I highly recommend not updating to this version yet. There are a lot of lag issues going on and there's functionality lost regarding setting tiles as event graphics.
NOTE: I highly recommend not updating to this version yet. There are a lot of lag issues going on and there's functionality lost regarding setting tiles as event graphics.
Update #2: 1.1.1 to 1.2.0
Update #1: 1.1.0 to 1.1.1
Update #1: 1.0.0 to 1.1.0
End of Page |