Difference between revisions of "Template:VisuMZ Life State Effects Notetags"
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- When applied to a target, the target is no longer able to revive or be | - When applied to a target, the target is no longer able to revive or be | ||
revived until this state is removed. | revived until this state is removed. | ||
+ | - Enemy still needs to be defeated after applying Extinct state. | ||
- This will suppress the Auto Life effect. | - This will suppress the Auto Life effect. | ||
- This does NOT suppress enemy Death Transformations. | - This does NOT suppress enemy Death Transformations. |
Latest revision as of 12:43, 12 June 2024
The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.
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State-Only Effects
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<Auto Life: x%> - Used for: State Notetags - When the affected battler dies with this state present, this state will automatically remove itself (and any other states with <Auto Life: x%>) to restore that much HP% for the battler. - Replace 'x' with a number representing that percentage of HP to heal the battler upon dying.
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<Doom> - Used for: State Notetags - When this state expires naturally (without direct removal), kill the affected battler.
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<Extinct> - Used for: State Notetags - When applied to a target, the target is no longer able to revive or be revived until this state is removed. - Enemy still needs to be defeated after applying Extinct state. - This will suppress the Auto Life effect. - This does NOT suppress enemy Death Transformations.
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Trait-Object Effects
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<Curse HP> <Curse MP> <Curse TP> - Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags - Prevents the affected battler from being able to recover HP, MP, and/or TP depending on which notetag is being used.
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<Fragile> - Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags - If a battler affected by <Fragile> receives a direct attack and takes any HP damage (as opposed to event command damage or regeneration damage), then instantly kill the affected battler.
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<Guts> - Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags - This will prevent the battler from taking any fatal damage and leaves them with only 1 HP. However, if the battler has 1 HP and receives damage, then the battler will actually die.
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<Undead> - Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags - If the battler receives HP Healing, it receives damage instead. - If the battler is a target of an instant death skill or item, then the battler will recover full HP. - If the battler is the target of an HP Drain action, then the battler will drain HP from the attacker instead. - If the battler is the target of an elemental attack and the battler would absorb that element, the target will bypass the undead effect and recovers HP instead. Now your zombies can absorb "Darkness" elements.
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<Allow Undead Regen> - Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags - If an undead battler gets affected by a trait object (such as a state) with this notetag, then HP Regeneration will no longer damage the undead enemy but instead, heal it.
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Enemy-Only Effects
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<Death Transform> name: weight name: weight name: weight </Death Transform> - Used for: Enemy Notetags - Upon death, the enemy will transform into another enemy with full HP/MP. - Replace 'name' with the name of the enemy to transform into. - Replace 'weight' with a number value representing how often the 'name' would come up. The higher the weight, the more often. You may omit this and the colon(: ) and just type in the 'name' instead. Examples: <Death Transform> Slime </Death Transform> <Death Transform> Slime: 75 Goblin: 25 </Death Transform> <Death Transform> Slime: 10 Goblin </Death Transform> <Death Transform> Slime Goblin </Death Transform>
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