Difference between revisions of "Template:VisuMZ QTE and Trigger System Plugin Commands"
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Revision as of 16:15, 2 January 2024
The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.
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Game Over Plugin Commands
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Game Over: Setup Common Event - Sets up a Common Event that will run upon receiving the next Game Over. Common Event ID: - Setup the Common Event to run when the next Game Over occurs.
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Game Over: Clear Common Event - Clears any Common Events designated to run for the next Game Over.
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Promise Plugin Commands
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Promise: Switch State Trigger - Creates a one-time trigger for specified Switch to run the specified Common Events when Switch state changes. Switch ID: - What is the ID of the Switch to promise a trigger to? Common Event ID(s): - Select which Common Event(s) to run upon trigger.
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Promise: Variable Value Trigger - Creates a one-time trigger for specified Variable to run the specified Common Events when Variable value changes. Variable ID: - What is the ID of the Variable to promise a trigger to? Common Event ID(s): - Select which Common Event(s) to run upon trigger.
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Promise: Item Quantity Trigger - Creates a one-time trigger for specified Item to run the specified Common Events when Item quantity changes. Item ID: - What is the ID of the Item to promise a trigger to? Common Event ID(s): - Select which Common Event(s) to run upon trigger.
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Promise: Weapon Quantity Trigger - Creates a one-time trigger for specified Weapon to run the specified Common Events when Weapon quantity changes. Weapon ID: - What is the ID of the Weapon to promise a trigger to? Common Event ID(s): - Select which Common Event(s) to run upon trigger.
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Promise: Armor Quantity Trigger - Creates a one-time trigger for specified Armor to run the specified Common Events when armor quantity changes. Armor ID: - What is the ID of the Armor to promise a trigger to? Common Event ID(s): - Select which Common Event(s) to run upon trigger.
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QTE Plugin Commands
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QTE: Button Mash (OK) - Starts a Button Mash QTE session. - Only one QTE can occur at a time. Trigger Variable ID: - Select which Variable ID to keep track of how many times the OK button has been pressed. - Use 0 to not track. Trigger Common Event: - Select a Common Event to play each time OK is pressed. - Use 0 to not play a Common Event. Trigger Sound: - Adjust the sound effect played when a button is pressed. Input Start Delay: - How many frames (60 frames = 1 sec) delay before inputs are accepted to not take the player by surprise? QTE Duration: - The duration in frames (60 frames = 1 sec). - You may use code. Wait for QTE?: - Wait until QTE Session is done?
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QTE: Button Sequence (Normal) - Starts a Button Sequence QTE session. - Only one QTE can occur at a time. - No touch support. Input Sequence: - What button sequence is needed to be pressed? Shuffle Sequence?: - Randomize the button sequence order? Success Switch ID: - Select which Switch ID to turn ON if all of the sequence buttons have been inputted. Remaining Variable ID: - Select which Variable ID to record how much time is remaining when the QTE session finishes. Correct Common Event: - Select a Common Event to play each time a correct button input is pressed. - Use 0 to not play a Common Event. Button Press Sound: - Adjust the sound effect played when a button is pressed. Input Start Delay: - How many frames (60 frames = 1 sec) delay before inputs are accepted to not take the player by surprise? QTE Duration: - The duration in frames (60 frames = 1 sec). - You may use code. - Over 1000000 for infinite time. Wait for QTE?: - Wait until QTE Session is done?
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QTE: Button Sequence (Random) - Starts a randomized Button Sequence QTE session. - Only one QTE can occur at a time. - No touch support. Allowed Buttons: - What buttons can appear in the randomized sequence? Sequence Length?: - How many buttons will be made for the sequence? - You may use code. Success Switch ID: - Select which Switch ID to turn ON if all of the sequence buttons have been inputted. Remaining Variable ID: - Select which Variable ID to record how much time is remaining when the QTE session finishes. Correct Common Event: - Select a Common Event to play each time a correct button input is pressed. - Use 0 to not play a Common Event. Button Press Sound: - Adjust the sound effect played when a button is pressed. Input Start Delay: - How many frames (60 frames = 1 sec) delay before inputs are accepted to not take the player by surprise? QTE Duration: - The duration in frames (60 frames = 1 sec). - You may use code. - Over 1000000 for infinite time. Wait for QTE?: - Wait until QTE Session is done?
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QTE: Direction Struggle (✥) - Starts a Direction Struggle QTE session. - Only one QTE can occur at a time. - No touch support. Struggle Requirement: - How many times must the player struggle in different directions to succeed this QTE? Success Switch ID: - Select which Switch ID to turn ON if all of the struggle goal has been met. - Use 0 to not use. Remaining Variable ID: - Select which Variable ID to record how much time is remaining when the QTE session finishes. Struggle Common Event: - Select a Common Event to play each struggle. - Use 0 to not play a Common Event. Button Press Sound: - Adjust the sound effect played when a button is pressed. Input Start Delay: - How many frames (60 frames = 1 sec) delay before inputs are accepted to not take the player by surprise? QTE Duration: - The duration in frames (60 frames = 1 sec). - You may use code. - Over 1000000 for infinite time. Wait for QTE?: - Wait until QTE Session is done?
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QTE: Fill Gauge (OK) - Starts a Fill Gauge QTE session. - Only one QTE can occur at a time. Fill Requirement: - How many times must the player press OK to fill the gauge for this QTE Session?? Success Switch ID: - Select which Switch ID to turn ON if all of the fill goal has been met. - Use 0 to not use. Remaining Variable ID: - Select which Variable ID to record how much time is remaining when the QTE session finishes. Fill Common Event: - Select a Common Event to play each fill. - Use 0 to not play a Common Event. Button Press Sound: - Adjust the sound effect played when a button is pressed. Input Start Delay: - How many frames (60 frames = 1 sec) delay before inputs are accepted to not take the player by surprise? QTE Duration: - The duration in frames (60 frames = 1 sec). - You may use code. - Over 1000000 for infinite time. Wait for QTE?: - Wait until QTE Session is done?
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QTE: Hold & Release (OK) - Starts a Hold & Release QTE session. - Only one QTE can occur at a time. Max Duration: - The duration in frames (60 frames = 1 sec). - You may use code. Not Overload Switch ID: - Select which Switch ID to turn ON if the OK button was released before overloading. - Use 0 to not track. Held Timed Variable ID: - Select which Variable ID to keep track of how long the the OK button has been held. - Use 0 to not track. Release Sound: - Adjust the sound effect played when released. Overload Sound: - Adjust the sound effect played when overloaded. Input Start Delay: - How many frames (60 frames = 1 sec) delay before inputs are accepted to not take the player by surprise? Wait for QTE?: - Wait until QTE Session is done?
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QTE: Marcher (Page Up/Page Down) - Starts a Marcher QTE session. - Only one QTE can occur at a time. - No touch support. Marcher Requirement: - How many times must the player march between different buttons to succeed this QTE? Success Switch ID: - Select which Switch ID to turn ON if all of the marcher goal has been met. - Use 0 to not use. Remaining Variable ID: - Select which Variable ID to record how much time is remaining when the QTE session finishes. Page Up Common Event: - Select a Common Event to play when pressing Page Up. - Use 0 to not play a Common Event. Page Down Common Event: - Select a Common Event to play when pressing Page Down. - Use 0 to not play a Common Event. Button Press Sound: - Adjust the sound effect played when a button is pressed. Input Start Delay: - How many frames (60 frames = 1 sec) delay before inputs are accepted to not take the player by surprise? QTE Duration: - The duration in frames (60 frames = 1 sec). - You may use code. - Over 1000000 for infinite time. Wait for QTE?: - Wait until QTE Session is done?
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QTE: Swapper (OK/Cancel) - Starts a Switcher QTE session. - Only one QTE can occur at a time. - No touch support. Swap Requirement: - How many times must the player swap between different buttons to succeed this QTE? Success Switch ID: - Select which Switch ID to turn ON if all of the swapper goal has been met. - Use 0 to not use. Remaining Variable ID: - Select which Variable ID to record how much time is remaining when the QTE session finishes. OK Common Event: - Select a Common Event to play when pressing OK. - Use 0 to not play a Common Event. Cancel Common Event: - Select a Common Event to play when pressing Cancel. - Use 0 to not play a Common Event. Button Press Sound: - Adjust the sound effect played when a button is pressed. Input Start Delay: - How many frames (60 frames = 1 sec) delay before inputs are accepted to not take the player by surprise? QTE Duration: - The duration in frames (60 frames = 1 sec). - You may use code. - Over 1000000 for infinite time. Wait for QTE?: - Wait until QTE Session is done?
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QTE: Timed Hit (OK) - Starts a Timed Hit QTE session. - Only one QTE can occur at a time. Timed Hit Picture: - The picture used for the Timed Hit indicator. - Leave empty to not display. Coordinate X: - X coordinate used for the Timed Hit picture. - You may use JavaScript code. Coordinate Y: - Y coordinate used for the Timed Hit picture. - You may use JavaScript code. Press in X Frames: - Press the OK button by these frames (60 frames = 1 sec) with some leeway. - You may use code. Success Switch ID: - Select which Switch ID to turn ON if the player lands the Timed Hit. Timing Variable ID: - Select which Variable ID to record how close the player is to the Timed Hit timing. Success Common Event: - Select a Common Event to play if the player lands. - Use 0 to not play a Common Event. Success Sound: - Adjust the sound effect played when landing on a hit zone. Miss Common Event: - Select a Common Event to play if the player misses. - Use 0 to not play a Common Event. Miss Sound: - Adjust the sound effect played when NOT landing a hit zone. Input Start Delay: - How many frames (60 frames = 1 sec) delay before inputs are accepted to not take the player by surprise? Wait for QTE?: - Wait until QTE Session is done?
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QTE: Timed Sequence (Buttons) - Starts a Timed Sequence QTE session. - Only one QTE can occur at a time. - No touch support. Sequence: - Set up Button Sequence where the player to press at certain timings. Button: - What button is needed to be pressed? Press in X Frames: - Press the button by these frames (60 frames = 1 sec) with some leeway. - You may use code. Mechanic Settings: Success Switch ID: - Select which Switch ID to turn ON if the button is successfully hit. - Use 0 to not change a switch. Hit Common Event: - Select a Common Event to play when this button is hit. - Use 0 to not play a Common Event. Button Press Sound: - Adjust the sound effect played when a button is pressed. Landing Icon: - The icon used for the landing icon. Direction: - Which way do you want the buttons to move towards? Hit Times Variable ID: - Select which Variable ID to record how correct button inputs the player has landed. Miss Common Event: - Select a Common Event to play if the player misses. - Use 0 to not play a Common Event. Miss Sound: - Adjust the sound effect played when the player misses. Input Start Delay: - How many frames (60 frames = 1 sec) delay before inputs are accepted to not take the player by surprise? Wait for QTE?: - Wait until QTE Session is done?
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QTE: Timing Bar (OK) - Starts a Timing Bar QTE session. - Only one QTE can occur at a time. Hit Zones: - Set up Hit Zones where the player will gain points for landing on. Hit Area: Start: - This is the starting location of the hit area. - Use numbers between 0 and 100. - You may use code. End: - This is the ending location of the hit area. - Use numbers between 0 and 100. - You may use code. Label: - Text displayed for this hit area (centered). - Text codes are supported. - Leave empty to not use. Mechanic Settings: Variable Points: - If the cursor lands in this zone, then assign this many points to - the results variable. You may use code. Hit Common Event: - Select a Common Event to play when this zone is hit. - Use 0 to not play a Common Event. Color Settings: Area Color 1: Area Color 2: - Use #rrggbb for custom colors or regular numbers for text colors from the Window Skin. Cursor Icon: - The icon used for the player icon. Cursor Speed: - The speed at which the cursor moves. Success Switch ID: - Select which Switch ID to turn ON if all of the player lands the cursor on a Hit Zone. Points Variable ID: - Select which Variable ID to record how many points is earned from the Hit Zone the player landed on. Hit Sound: - Adjust the sound effect played when landing on a hit zone. Miss Sound: - Adjust the sound effect played when NOT landing a hit zone. Miss Common Event: - Select a Common Event to play when NOT landing a hit zone. - Use 0 to not play a Common Event. Input Start Delay: - How many frames (60 frames = 1 sec) delay before inputs are accepted to not take the player by surprise? QTE Duration: - The duration in frames (60 frames = 1 sec). - You may use code. - Over 1000000 for infinite time. Wait for QTE?: - Wait until QTE Session is done?
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