Victory Aftermath VisuStella MZ
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
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SystemThis is a plugin created for RPG Maker MZ. | ||
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Required PluginsThe following plugins are required in order to use this plugin. Place the following plugins above this plugin located in the Plugin Manager.
VisuStella MZThis plugin is a part of the VisuStella MZ Plugin Library. Click here if you want to help support VisuStella on Patreon. IntroductionThe Victory Aftermath plugin consolidates the rewards granted upon finishing a battle successfully into one screen (or more if there are level ups). This helps reduce the amount of button presses needed to display similar information by default. The level up screens will also display parameter changes and new skills acquired in addition to victory quotes. Features include all (but not limited to) the following:
RequirementsThis plugin is made for RPG Maker MZ. This will not work in other iterations of RPG Maker. Required Plugin ListThis plugin requires the above listed plugins to be installed inside your game's Plugin Manager list in order to work. You cannot start your game with this plugin enabled without the listed plugins.
This plugin is a Tier 3 plugin. Place it under other plugins of lower tier value on your Plugin Manager list (ie: 0, 1, 2, 3, 4, 5). This is to ensure that your plugins will have the best compatibility with the rest of the VisuStella MZ Plugin library.
Extra FeaturesThere are some extra features found if other VisuStella MZ plugins are found present in the Plugin Manager list. --- The EXP gauge colors will match the color settings found in the Core Engine's Plugin Parameters instead of defaulting to specific colors. The continue message will display any changed input keys designated by the Core Engine's Plugin Parameters. --- Upon leveling up, the Menu Image will show up (optional) as a bust during the quote segment. --- Notetags
RPG Maker MZ's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin. Here is a list of Notetag(s) that you may use.
--- <Level Up Quotes> text text text text <New Quote> text text text text <New Quote> text text text text </Level Up Quotes> - Used for: Actor Notetags - Description - Replace 'text' with the text you'd want the actor to say when leveling up. - The <New Quote> tag is used between the <Level Up Quotes> notetags to separate quotes. - If an actor has multiple quotes (due to the <New Quote> notetag), then a random quote will be selected upon level up. - If this notetag is not found inside an actor's notebox, a random level up quote will be selected from the Plugin Parameters => Level Up => Quotes => Level Up Quotes plugin parameter. --- <New Skill Quotes> text text text text <New Quote> text text text text <New Quote> text text text text </New Skill Quotes> - Used for: Actor Notetags - Description - Replace 'text' with the text you'd want the actor to say when leveling up in addition to learning a new skill upon leveling up. - The <New Quote> tag is used between the <New Skill Quotes> notetags to separate quotes. - If an actor has multiple quotes (due to the <New Quote> notetag), then a random quote will be selected upon level up and learning a new skill. - If this notetag is not found inside an actor's notebox, a random new skill quote will be selected from the Plugin Parameters => Level Up => Quotes => New Skill Quotes plugin parameter. Plugin CommandsPlugin Commands are event commands that are used to call upon functions added by a plugin that aren't inherently a part of RPG Maker MZ. Here is a list of Plugin Command(s) that you may use: --- The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command. --- Actor Plugin Commands--- Actor: Add Level Up Quotes - Add new entries target actor's level up quotes. Actor ID: - Select ID of target actor to add quotes for. New Quotes: - Add new entries to actor's level up quotes. - Text codes allowed. %1 - Actor's Name --- Actor: Add New Skill Quotes - Add new entries target actor's new skill quotes. Actor ID: - Select ID of target actor to add quotes for. New Quotes: - Add new entries to actor's new skill quotes. - Text codes allowed. %1 - Actor's Name --- Actor: Clear Level Up Quotes - Clear target actor's level up quotes. Actor ID: - Select ID of target actor to clear quotes for. --- Actor: Clear New Skill Quotes - Clear target actor's new skill quotes. Actor ID: - Select ID of target actor to clear quotes for. --- Post-Battle Plugin Commands--- Post-Battle: Set Post-Battle BGM - This determines what BGM to play after battle. - Use only in battle! Filename: - Filename of the BGM played. Volume: - Volume of the BGM played. Pitch: - Pitch of the BGM played. Pan: - Pan of the BGM played. --- Post-Battle: Set Post-Battle BGS - This determines what BGS to play after battle. - Use only in battle! Filename: - Filename of the BGS played. Volume: - Volume of the BGS played. Pitch: - Pitch of the BGS played. Pan: - Pan of the BGS played. --- System Plugin Commands--- System: Bypass Victory Motion - Bypass actors performing their victory motion? Bypass?: - Bypass actors performing their victory motion? --- System: Bypass Victory Music - Bypass playing the victory music? Bypass?: - Bypass playing the victory music? --- System: Bypass Victory Phase - Bypass the entire victory phase and all aspects about it? Bypass?: - Bypass the entire victory phase and all aspects about it? --- Plugin ParametersGeneral SettingsThe general settings Plugin Parameters control the overall settings found within the main aspects of the Victory Aftermath sequence. --- General Settings Fade In Speed: - Fade in speed for the victory window. Hide Delay (MS): - Delay in milliseconds before hiding the UI Windows. Show Delay (MS): - Delay in milliseconds before showing the Victory Windows. Update Duration: - Duration in frames on updating actor EXP gauges. Auto Skip Auto Battle?: - Skip the Victory Aftermath sequence if the player has decided to use the party Auto Battle command? Mirror Contents?: - Mirror the positions of EXP, Gold, and Items? Show EXP Gauges?: - Show the EXP Gauges of the main party members for the first screen of the Victory Aftermath? - This is added for those with large parties and cannot fit everything into one screen for all party members and would prefer not showing any EXP Gauges at all instead. --- Collapse Effect Normal Collapse Wait?: - Wait for the normal collapse effect to finish? Boss Collapse Wait?: - Wait for the boss collapse effect to finish? --- Victory Music Victory BGM: - Background music to play during the victory sequence. Volume: - Volume of the sound effect played. Pitch: - Pitch of the sound effect played. Pan: - Pan of the sound effect played. --- Reward Strips SettingsReward strip settings that appear in the first screen of the Victory Aftermath. These are used to let you have control over what rewards are displayed at the end of each battle and can be used to display custom data from other plugins as well. --- Reward Strip Label: - This one doesn't have any use other than being a label to quickly determine what this one is for. JS: Show: - Code used to determine if the reward strip is shown. JS: Text: - Code used to determine if the text displayed as the category. JS: Data: - Code used to determine what data should be displayed in the reward strip. --- The default parameters for this will be updated from time to time as more VisuStella MZ plugins are released to add in extra displayed resources that the party can gain from battle. Level Up SettingsWhen actors level up, extra screens will be displayed in the Victory Aftermath sequence. Alter these settings to best fit your game. --- General Enable?: - Enable the Level Up portion of the Victory Aftermath phase? Show Face?: - Show the actor's face? Show Param Change?: - Show an extra column for parameter value differences? Hide Level?: - Hide the level change in the parameter value differences? Shown Max Skills: - The maximum amount of skills that are displayed. - This is due to limited screen space. --- Quotes Level Up Quotes: - A list of generic level up quotes for those who don't have the <Level Up Quote> notetags. - %1 - Actor Name New Skill Quotes: - A list of generic level up quotes for those who don't have the <New Skill Quote> notetags. - %1 - Actor Name --- VisuMZ_1_MainMenuCore - The following Plugin Parameters require VisuMZ_1_MainMenuCore. Show Bust?: - Show the actor's menu image as a bust? Bust Position X: - Positon to center the actor's menu image bust. - You may use JavaScript code. Bust Position Y: - Positon to anchor the actor's menu image bust. - You may use JavaScript code. Bust Scale: - The amount to scale the actor's menu image bust. --- Vocabulary SettingsThere's certain diction used in the Victory Aftermath plugin that's not set anywhere else in the game. Change the settings to make it fit your game. --- Vocabulary Continue Format: - Text format for continue message. - %1 - OK key, %2 - Cancel key OK Button: - Text used to represent the OK button. - If VisuMZ_0_CoreEngine is present, ignore this. Cancel Button: - Text used to represent the Cancel button. - If VisuMZ_0_CoreEngine is present, ignore this. Level Format: - Text format for actor level. - %1 - Level Level Up: - Text format for reaching a level up. Sound Effect: - Sound effect played when a level up occurs. Volume: - Volume of the sound effect played. Pitch: - Pitch of the sound effect played. Pan: - Pan of the sound effect played. Text Color: - Use #rrggbb for custom colors or regular numbers for text colors from the Window Skin. New Skill Format: - Text format describing that a new skill has been learned. - %1 - Actor Name Reward Items: - Text displayed for items rewarded. Victory Title: - Text displayed at the top of the victory screen. ---
Terms of Use1. These plugins may be used in free or commercial games provided that they have been acquired through legitimate means at VisuStella.com and/or any other official approved VisuStella sources. Exceptions and special circumstances that may prohibit usage will be listed on VisuStella.com. 2. All of the listed coders found in the Credits section of this plugin must be given credit in your games or credited as a collective under the name: "VisuStella". 3. You may edit the source code to suit your needs, so long as you do not claim the source code belongs to you. VisuStella also does not take responsibility for the plugin if any changes have been made to the plugin's code, nor does VisuStella take responsibility for user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow custom JavaScript code. 5. VisuStella is not responsible for problems found in your game due to unintended usage, incompatibility problems with plugins outside of the VisuStella MZ library, plugin versions that aren't up to date, nor responsible for the proper working of compatibility patches made by any third parties. VisuStella is not responsible for errors caused by any user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow JavaScript code. 8. Any extensions and/or addendums made to this plugin's Terms of Use can be found on VisuStella.com and must be followed. Terms of Use: Japanese『VisuStella MZ』利用規約 1. これらのプラグインは、VisuStella.comおよび/または公式に承認されたVisuStellaのソースから合法的な手段で入手したものである限り、フリーゲームや商用ゲームに使用することができます。例外的に使用が禁止される場合については、VisuStella.comの記載をご確認ください。 2. 本プラグインの「クレジット」部分に記載されているすべてのコーダーの名前は、ゲーム内にクレジット表記を行うか、もしくは「VisuStella」という名前の下にまとめて表記する必要があります。 3. ソースコードを自分のものだと主張しない限りは、必要に応じて編集することが可能です。ただしプラグインのコードに変更が加えられた場合、VisuStellaはそのプラグインに対して一切の責任を負いません。高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードについても、VisuStellaは一切の責任を負いません。 5. VisuStellaは、意図しない使用方法による問題、VisuStella MZライブラリ以外のプラグインとの非互換性の問題、プラグインのバージョンが最新でないことによる問題、第三者による互換性パッチが適切に動作していないことなどが原因でゲーム内で発生した問題については、一切の責任を負いません。VisuStellaは、高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードに起因するエラーについても、一切の責任を負いません。 8. このプラグインの利用規約の追加項目や補足については、VisuStella.comに掲載されていますので、それを参照し従ってください。 CreditsIf you are using this plugin, credit the following people in your game: Team VisuStella ChangelogVersion 1.20: May 16, 2024
Version 1.19: December 14, 2023
Version 1.18: May 18, 2023
Version 1.17: December 15, 2022
Version 1.16: January 6, 2022
Version 1.15: December 16, 2021
Version 1.14: December 9, 2021
Version 1.13: September 23, 2021
Version 1.12: August 27, 2021
Version 1.11: July 9, 2021
Version 1.10: March 12, 2021
Version 1.09: January 15, 2021
Version 1.08: December 11, 2020
Version 1.07: December 4, 2020
Version 1.06: November 29, 2020
Version 1.05: November 8, 2020
Version 1.04: October 25, 2020
Version 1.03: October 18, 2020
Version 1.02: September 13, 2020
Version 1.01: September 6, 2020
Version 1.00
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