Template:VisuMZ Boost Action Text Codes
Jump to navigation
Jump to search
The following are text codes that you may use with this plugin.
Boosting-Related Text Codes
These text codes are used for Help Window descriptions. When Boosting, the text displayed in the Help Window can change to reflect the amount boosted.
---
| Text Code | Effect (Help Window Text Only) |
|---|---|
| \boostDamage[x] | This will apply damage modifiers to number x based on the actor's currently used Boost amount. |
| \boostTurn[x] | This will apply turn modifiers to number x based on the actor's currently used Boost amount. |
| \boostRepeat[x] | This will apply repeat hit modifiers to number x based on the actor's currently used Boost amount. |
| \boostEffect[x] | This will apply Boost Point effect modifiers to number x based on the actor's currently used Boost amount. |
| \boostAnalyze[x] | This will apply analyze modifiers to number x based on the actor's currently used Boost amount. |
---
| Text Code | Effect (Help Window Text Only) |
|---|---|
| \boost[text] | The text inside the brackets won't appear unless at least 1 Boost is used. |
| \boost0[text] | The text inside the brackets won't appear unless if any Boost is used. |
| \boost>=x[text] | The text inside the brackets will only appear if at least x Boosts are used. |
| \boost>x[text] | The text inside the brackets will only appear if more than x Boosts are used. |
| \boost=x[text] | The text inside the brackets will only appear if exactly x Boosts are used. |
| \boost<x[text] | The text inside the brackets will only appear if less than x Boosts are used. |
| \boost<=x[text] | The text inside the brackets will only appear if at most x Boosts are used. |
---
