Template:VisuMZ Action Sequence Projectiles Plugin Commands
								
								Jump to navigation
				Jump to search
									
								
							
		Action Sequences - Projectiles
Create projectiles on the screen and fire them off at a target. Requires VisuMZ_3_ActSeqProjectiles!
---
PROJECTILE: Animation
- Create an animation projectile and fire it at a target.
- Requires VisuMZ_3_ActSeqProjectiles!
  Coordinates:
    Start Location:
    - Settings to determine where the projectile(s) start from.
      Type:
      - Select where the projectile should start from.
        - Target - Start from battler target(s)
        - Point - Start from a point on the screen
        Target(s):
        - Select which unit(s) to start the projectile from.
          Centralize:
          - Create one projectile at the center of the targets?
          - Or create a projectile for each target?
          Target Location:
          - Select which part of the target to send the projectile from.
          - front head
          - front center
          - front base
          - middle head
          - middle center
          - middle base
          - back head
          - back center
          - back base
        Point X:
        Point Y:
        - Insert the X/Y coordinate to start the projectile at.
        - You may use JavaScript code.
      Offset X:
      Offset Y:
      - Insert how many pixels to offset the X/Y coordinate by.
      - You may use JavaScript code.
    Goal Location:
    - Settings to determine where the projectile(s) start from.
      Type:
      - Select where the projectile should go to.
        - Target - Goal is battler target(s)
        - Point - Goal is a point on the screen
        Target(s):
        - Select which unit(s) for projectile to go to.
          Centralize:
          - Create one projectile at the center of the targets?
          - Or create a projectile for each target?
          Target Location:
          - Select which part of the target to send the projectile to.
          - front head
          - front center
          - front base
          - middle head
          - middle center
          - middle base
          - back head
          - back center
          - back base
        Point X:
        Point Y:
        - Insert the X/Y coordinate to send the projectile to.
        - You may use JavaScript code.
      Offset X:
      Offset Y:
      - Insert how many pixels to offset the X/Y coordinate by.
      - You may use JavaScript code.
  Settings:
    Animation ID:
    - Determine which animation to use as a projectile.
    Duration:
    - Duration for the projectile(s) to travel.
    Wait For Projectile?:
    - Wait for projectile(s) to reach their destination before going onto
      the next command?
    Wait For Animation?:
    - Wait for animation to finish before going to the next command?
    Extra Settings:
    - Add extra settings to the projectile?
      Auto Angle?:
      - Automatically angle the projectile to tilt the direction
        it's moving?
      Angle Offset:
      - Alter the projectile's tilt by this many degrees.
      Arc Peak:
      - This is the height of the project's trajectory arc in pixels.
      Easing:
      - Select which easing type to apply to the projectile's trajectory.
      Spin Speed:
      - Determine how much angle the projectile spins per frame.
      - Does not work well with "Auto Angle".
    Effect Emulation:
      Action Effect?:
      - Emulate current Action Effect when projectile reaches target?
      - Only works with start and goal targets.
      Item Effect ID?:
      - Emulate an Item Effect when projectile reaches target?
      - Use 0 to not use.
      - Only works with start and goal targets.
      Skill Effect ID?:
      - Emulate a Skill Effect when projectile reaches target?
      - Use 0 to not use.
      - Only works with start and goal targets.
      Common Event ID:
      - Plays a Once Parallel Common Event upon reaching target.
      - Use 0 to not use.
      - Works regardless of start/goal targets.
    End Animation ID:
    - Plays an animation when projectile reaches target.
    - Use 0 to not use.
    - Requires VisuMZ_1_BattleCore v1.86+.
    - Requires VisuMZ_3_ActSeqProjectiles v1.09+.
      Mirror Animation:
      - Mirror the effect animation?
      - Requires VisuMZ_1_BattleCore v1.86+.
      - Requires VisuMZ_3_ActSeqProjectiles version 1.09+.
      Mute Animation:
      - Mute the effect animation?
      - Requires VisuMZ_1_BattleCore v1.86+.
      - Requires VisuMZ_3_ActSeqProjectiles version 1.09+.
---
PROJECTILE: Icon
- Create an icon projectile and fire it at a target.
- Requires VisuMZ_3_ActSeqProjectiles!
  Coordinates:
    Start Location:
    - Settings to determine where the projectile(s) start from.
      Type:
      - Select where the projectile should start from.
        - Target - Start from battler target(s)
        - Point - Start from a point on the screen
        Target(s):
        - Select which unit(s) to start the projectile from.
          Centralize:
          - Create one projectile at the center of the targets?
          - Or create a projectile for each target?
          Target Location:
          - Select which part of the target to send the projectile from.
          - front head
          - front center
          - front base
          - middle head
          - middle center
          - middle base
          - back head
          - back center
          - back base
        Point X:
        Point Y:
        - Insert the X/Y coordinate to start the projectile at.
        - You may use JavaScript code.
      Offset X:
      Offset Y:
      - Insert how many pixels to offset the X/Y coordinate by.
      - You may use JavaScript code.
    Goal Location:
    - Settings to determine where the projectile(s) start from.
      Type:
      - Select where the projectile should go to.
        - Target - Goal is battler target(s)
        - Point - Goal is a point on the screen
        Target(s):
        - Select which unit(s) for projectile to go to.
          Centralize:
          - Create one projectile at the center of the targets?
          - Or create a projectile for each target?
          Target Location:
          - Select which part of the target to send the projectile to.
          - front head
          - front center
          - front base
          - middle head
          - middle center
          - middle base
          - back head
          - back center
          - back base
        Point X:
        Point Y:
        - Insert the X/Y coordinate to send the projectile to.
        - You may use JavaScript code.
      Offset X:
      Offset Y:
      - Insert how many pixels to offset the X/Y coordinate by.
      - You may use JavaScript code.
  Settings:
    Icon:
    - Determine which icon to use as a projectile.
    - You may use JavaScript code.
    Duration:
    - Duration for the projectile(s) to travel.
    Wait For Projectile?:
    - Wait for projectile(s) to reach their destination before going onto
      the next command?
    Extra Settings:
    - Add extra settings to the projectile?
      Auto Angle?:
      - Automatically angle the projectile to tilt the direction
        it's moving?
      Angle Offset:
      - Alter the projectile's tilt by this many degrees.
      Arc Peak:
      - This is the height of the project's trajectory arc in pixels.
      Blend Mode:
      - What kind of blend mode do you wish to apply to the projectile?
        - Normal
        - Additive
        - Multiply
        - Screen
      Easing:
      - Select which easing type to apply to the projectile's trajectory.
      Hue:
      - Adjust the hue of the projectile.
      - Insert a number between 0 and 360.
      Scale:
      - Adjust the size scaling of the projectile.
      - Use decimals for exact control.
      Spin Speed:
      - Determine how much angle the projectile spins per frame.
      - Does not work well with "Auto Angle".
    Effect Emulation:
      Action Effect?:
      - Emulate current Action Effect when projectile reaches target?
      - Only works with start and goal targets.
      Item Effect ID?:
      - Emulate an Item Effect when projectile reaches target?
      - Use 0 to not use.
      - Only works with start and goal targets.
      Skill Effect ID?:
      - Emulate a Skill Effect when projectile reaches target?
      - Use 0 to not use.
      - Only works with start and goal targets.
      Common Event ID:
      - Plays a Once Parallel Common Event upon reaching target.
      - Use 0 to not use.
      - Works regardless of start/goal targets.
    End Animation ID:
    - Plays an animation when projectile reaches target.
    - Use 0 to not use.
    - Requires VisuMZ_1_BattleCore v1.86+.
    - Requires VisuMZ_3_ActSeqProjectiles v1.09+.
      Mirror Animation:
      - Mirror the effect animation?
      - Requires VisuMZ_1_BattleCore v1.86+.
      - Requires VisuMZ_3_ActSeqProjectiles version 1.09+.
      Mute Animation:
      - Mute the effect animation?
      - Requires VisuMZ_1_BattleCore v1.86+.
      - Requires VisuMZ_3_ActSeqProjectiles version 1.09+.
---
PROJECTILE: Picture
- Create a picture projectile and fire it at a target.
- Requires VisuMZ_3_ActSeqProjectiles!
  Coordinates:
    Start Location:
    - Settings to determine where the projectile(s) start from.
      Type:
      - Select where the projectile should start from.
        - Target - Start from battler target(s)
        - Point - Start from a point on the screen
        Target(s):
        - Select which unit(s) to start the projectile from.
          Centralize:
          - Create one projectile at the center of the targets?
          - Or create a projectile for each target?
          Target Location:
          - Select which part of the target to send the projectile from.
          - front head
          - front center
          - front base
          - middle head
          - middle center
          - middle base
          - back head
          - back center
          - back base
        Point X:
        Point Y:
        - Insert the X/Y coordinate to start the projectile at.
        - You may use JavaScript code.
      Offset X:
      Offset Y:
      - Insert how many pixels to offset the X/Y coordinate by.
      - You may use JavaScript code.
    Goal Location:
    - Settings to determine where the projectile(s) start from.
      Type:
      - Select where the projectile should go to.
        - Target - Goal is battler target(s)
        - Point - Goal is a point on the screen
        Target(s):
        - Select which unit(s) for projectile to go to.
          Centralize:
          - Create one projectile at the center of the targets?
          - Or create a projectile for each target?
          Target Location:
          - Select which part of the target to send the projectile to.
          - front head
          - front center
          - front base
          - middle head
          - middle center
          - middle base
          - back head
          - back center
          - back base
        Point X:
        Point Y:
        - Insert the X/Y coordinate to send the projectile to.
        - You may use JavaScript code.
      Offset X:
      Offset Y:
      - Insert how many pixels to offset the X/Y coordinate by.
      - You may use JavaScript code.
  Settings:
    Picture Filename:
    - Determine which picture to use as a projectile.
    Duration:
    - Duration for the projectile(s) to travel.
    Wait For Projectile?:
    - Wait for projectile(s) to reach their destination before going onto
      the next command?
    Extra Settings:
    - Add extra settings to the projectile?
      Auto Angle?:
      - Automatically angle the projectile to tilt the direction
        it's moving?
      Angle Offset:
      - Alter the projectile's tilt by this many degrees.
      Arc Peak:
      - This is the height of the project's trajectory arc in pixels.
      Blend Mode:
      - What kind of blend mode do you wish to apply to the projectile?
        - Normal
        - Additive
        - Multiply
        - Screen
      Easing:
      - Select which easing type to apply to the projectile's trajectory.
      Hue:
      - Adjust the hue of the projectile.
      - Insert a number between 0 and 360.
      Scale:
      - Adjust the size scaling of the projectile.
      - Use decimals for exact control.
      Spin Speed:
      - Determine how much angle the projectile spins per frame.
      - Does not work well with "Auto Angle".
    Effect Emulation:
      Action Effect?:
      - Emulate current Action Effect when projectile reaches target?
      - Only works with start and goal targets.
      Item Effect ID?:
      - Emulate an Item Effect when projectile reaches target?
      - Use 0 to not use.
      - Only works with start and goal targets.
      Skill Effect ID?:
      - Emulate a Skill Effect when projectile reaches target?
      - Use 0 to not use.
      - Only works with start and goal targets.
      Common Event ID:
      - Plays a Once Parallel Common Event upon reaching target.
      - Use 0 to not use.
      - Works regardless of start/goal targets.
    End Animation ID:
    - Plays an animation when projectile reaches target.
    - Use 0 to not use.
    - Requires VisuMZ_1_BattleCore v1.86+.
    - Requires VisuMZ_3_ActSeqProjectiles v1.09+.
      Mirror Animation:
      - Mirror the effect animation?
      - Requires VisuMZ_1_BattleCore v1.86+.
      - Requires VisuMZ_3_ActSeqProjectiles version 1.09+.
      Mute Animation:
      - Mute the effect animation?
      - Requires VisuMZ_1_BattleCore v1.86+.
      - Requires VisuMZ_3_ActSeqProjectiles version 1.09+.
---



