Job Points (YEP)
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VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
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This is a plugin created for RPG Maker MV.
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Yanfly Engine Plugins
This plugin is a part of the Yanfly Engine Plugins library.
Help File
============================================================================ Introduction ============================================================================ This plugin by itself will not change any major game functions, but instead, it works in combination with other plugins that make use of this plugin's functions should you decide to incorporate Job Points into your game. When Job Points are earned, they are given to the actor's current class. If the actor were to switch classes, then the Job Points will be changed to that class's Job Points until reverted back. ============================================================================ Victory Aftermath Compatibility ============================================================================ If you have the YEP_VictoryAftermath plugin installed and wish to make use of the JP windows, position this plugin lower than YEP_VictoryAftermath in the Plugin Manager. After that, if you wish to define the timing of the JP window to appear at a certain point instead of the plugin doing it automatically, insert "JP" in the "Victory Order" parameter within Victory Aftermath where you want the JP window to appear. ============================================================================ Notetags ============================================================================ Here are some notetags related to Job Points. Actor Notetags <Starting JP: x> Sets the actor's starting JP value to be x for the actor's initial class. <Class x Starting JP: y> Sets the actor's starting JP value for class x to be y. <JP Rate: x%> This changes the rate of JP gained by x%. By default, all objects have a default rate of 100%. Increasing this to 200% will increase JP gained by twice as much while 50% will halve the amount of JP gained. Skill and Item Notetags <JP Gain: x> This makes it so that the actor using this skill or item will gain x amount of JP instead of the default amount of JP found in the parameters. <Target JP Gain: x> This makes it so that the target actor affected by this skill or item will gain x amount of JP. Class, Weapon, Armor, and State Notetag <JP Rate: x%> This changes the rate of JP gained by x%. By default, all objects have a default rate of 100%. Increasing this to 200% will increase JP gained by twice as much while 50% will halve the amount of JP gained. Enemy Notetag <JP: x> When the enemy is defeated, the party members present will gain x JP each. ============================================================================ Plugin Commands ============================================================================ For those wondering how to manually give, remove, or set JP for an actor, you can use the following Plugin Commands. Plugin Commands: gainJp actorId jp gainJp actorId jp classId Replace 'actorId' with the ID of the actor you wish to change the JP of. Replace 'jp' with the amount of JP you wish to alter. If you are using 'classId', replace it with the ID of the actor's class you wish to alter. This command will let the actor gain JP. loseJp actorId jp loseJp actorId jp classId Replace 'actorId' with the ID of the actor you wish to change the JP of. Replace 'jp' with the amount of JP you wish to alter. If you are using 'classId', replace it with the ID of the actor's class you wish to alter. This command will cause the actor to lose JP. setJp actorId jp setJp actorId jp classId Replace 'actorId' with the ID of the actor you wish to change the JP of. Replace 'jp' with the amount of JP you wish to alter. If you are using 'classId', replace it with the ID of the actor's class you wish to alter. This command will set the actor's JP to a particular value. ============================================================================ Changelog ============================================================================ Version 1.11: - Optimization update. Version 1.10: - Bypass the isDevToolsOpen() error when bad code is inserted into a script call or custom Lunatic Mode code segment due to updating to MV 1.6.1. Version 1.09: - Updated for RPG Maker MV version 1.5.0. Version 1.08: - Lunatic Mode fail safes added. Version 1.07: - Updated for RPG Maker MV version 1.1.0. Version 1.06: - Added 'Alive Actors' plugin parameter to prevent dead actors from gaining JP from enemies. Any JP that currently dead actors earned in battle from actions will still be 'earned' at the end of battle. Version 1.05: - Updated compatibility for Subclasses gaining JP. Version 1.04a: - Added failsafes to prevent JP from turning into NaN midbattle. - Added failsafes to prevent no-target scopes from crashing the game. Version 1.03: - Added 'Show Results' parameter to show/hide JP earned after battle for those who aren't using the Victory Aftermath plugin. Version 1.02: - Fixed a bug that would gain JP for changing classes of a higher level. Version 1.01: - Added failsafes to prevent JP from turning into NaN. Version 1.00: - Finished Plugin!