Template:VisuMZ Action Sequence Projectiles Plugin Commands
Revision as of 03:37, 13 December 2020 by Yanfly (talk | contribs) (Created page with "<noinclude>VisuMZ Action Sequence Projectiles Plugin Commands</noinclude> === Action Sequences - Projectiles === Create projectiles on the scre...")
Action Sequences - Projectiles
Create projectiles on the screen and fire them off at a target. Requires VisuMZ_3_ActSeqProjectiles!
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PROJECTILE: Animation
- Create an animation projectile and fire it at a target.
- Requires VisuMZ_3_ActSeqProjectiles!
Coordinates:
Start Location:
- Settings to determine where the projectile(s) start from.
Type:
- Select where the projectile should start from.
- Target - Start from battler target(s)
- Point - Start from a point on the screen
Target(s):
- Select which unit(s) to start the projectile from.
Centralize:
- Create one projectile at the center of the targets?
- Or create a projectile for each target?
Point X:
Point Y:
- Insert the X/Y coordinate to start the projectile at.
- You may use JavaScript code.
Offset X:
Offset Y:
- Insert how many pixels to offset the X/Y coordinate by.
- You may use JavaScript code.
Goal Location:
- Settings to determine where the projectile(s) start from.
Type:
- Select where the projectile should go to.
- Target - Goal is battler target(s)
- Point - Goal is a point on the screen
Target(s):
- Select which unit(s) for projectile to go to.
Centralize:
- Create one projectile at the center of the targets?
- Or create a projectile for each target?
Point X:
Point Y:
- Insert the X/Y coordinate to send the projectile to.
- You may use JavaScript code.
Offset X:
Offset Y:
- Insert how many pixels to offset the X/Y coordinate by.
- You may use JavaScript code.
Settings:
Animation ID:
- Determine which animation to use as a projectile.
Duration:
- Duration for the projectile(s) to travel.
Wait For Projectile?:
- Wait for projectile(s) to reach their destination before going onto
the next command?
Extra Settings:
- Add extra settings to the projectile?
Auto Angle?:
- Automatically angle the projectile to tilt the direction
it's moving?
Angle Offset:
- Alter the projectile's tilt by this many degrees.
Arc Peak:
- This is the height of the project's trajectory arc in pixels.
Easing:
- Select which easing type to apply to the projectile's trajectory.
Spin Speed:
- Determine how much angle the projectile spins per frame.
- Does not work well with "Auto Angle".
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PROJECTILE: Icon
- Create an icon projectile and fire it at a target.
- Requires VisuMZ_3_ActSeqProjectiles!
Coordinates:
Start Location:
- Settings to determine where the projectile(s) start from.
Type:
- Select where the projectile should start from.
- Target - Start from battler target(s)
- Point - Start from a point on the screen
Target(s):
- Select which unit(s) to start the projectile from.
Centralize:
- Create one projectile at the center of the targets?
- Or create a projectile for each target?
Point X:
Point Y:
- Insert the X/Y coordinate to start the projectile at.
- You may use JavaScript code.
Offset X:
Offset Y:
- Insert how many pixels to offset the X/Y coordinate by.
- You may use JavaScript code.
Goal Location:
- Settings to determine where the projectile(s) start from.
Type:
- Select where the projectile should go to.
- Target - Goal is battler target(s)
- Point - Goal is a point on the screen
Target(s):
- Select which unit(s) for projectile to go to.
Centralize:
- Create one projectile at the center of the targets?
- Or create a projectile for each target?
Point X:
Point Y:
- Insert the X/Y coordinate to send the projectile to.
- You may use JavaScript code.
Offset X:
Offset Y:
- Insert how many pixels to offset the X/Y coordinate by.
- You may use JavaScript code.
Settings:
Animation ID:
- Determine which animation to use as a projectile.
Duration:
- Duration for the projectile(s) to travel.
Wait For Projectile?:
- Wait for projectile(s) to reach their destination before going onto
the next command?
Extra Settings:
- Add extra settings to the projectile?
Auto Angle?:
- Automatically angle the projectile to tilt the direction
it's moving?
Angle Offset:
- Alter the projectile's tilt by this many degrees.
Arc Peak:
- This is the height of the project's trajectory arc in pixels.
Blend Mode:
- What kind of blend mode do you wish to apply to the projectile?
- Normal
- Additive
- Multiply
- Screen
Easing:
- Select which easing type to apply to the projectile's trajectory.
Hue:
- Adjust the hue of the projectile.
- Insert a number between 0 and 360.
Scale:
- Adjust the size scaling of the projectile.
- Use decimals for exact control.
Spin Speed:
- Determine how much angle the projectile spins per frame.
- Does not work well with "Auto Angle".
---
PROJECTILE: Picture
- Create a picture projectile and fire it at a target.
- Requires VisuMZ_3_ActSeqProjectiles!
Coordinates:
Start Location:
- Settings to determine where the projectile(s) start from.
Type:
- Select where the projectile should start from.
- Target - Start from battler target(s)
- Point - Start from a point on the screen
Target(s):
- Select which unit(s) to start the projectile from.
Centralize:
- Create one projectile at the center of the targets?
- Or create a projectile for each target?
Point X:
Point Y:
- Insert the X/Y coordinate to start the projectile at.
- You may use JavaScript code.
Offset X:
Offset Y:
- Insert how many pixels to offset the X/Y coordinate by.
- You may use JavaScript code.
Goal Location:
- Settings to determine where the projectile(s) start from.
Type:
- Select where the projectile should go to.
- Target - Goal is battler target(s)
- Point - Goal is a point on the screen
Target(s):
- Select which unit(s) for projectile to go to.
Centralize:
- Create one projectile at the center of the targets?
- Or create a projectile for each target?
Point X:
Point Y:
- Insert the X/Y coordinate to send the projectile to.
- You may use JavaScript code.
Offset X:
Offset Y:
- Insert how many pixels to offset the X/Y coordinate by.
- You may use JavaScript code.
Settings:
Animation ID:
- Determine which animation to use as a projectile.
Duration:
- Duration for the projectile(s) to travel.
Wait For Projectile?:
- Wait for projectile(s) to reach their destination before going onto
the next command?
Extra Settings:
- Add extra settings to the projectile?
Auto Angle?:
- Automatically angle the projectile to tilt the direction
it's moving?
Angle Offset:
- Alter the projectile's tilt by this many degrees.
Arc Peak:
- This is the height of the project's trajectory arc in pixels.
Blend Mode:
- What kind of blend mode do you wish to apply to the projectile?
- Normal
- Additive
- Multiply
- Screen
Easing:
- Select which easing type to apply to the projectile's trajectory.
Hue:
- Adjust the hue of the projectile.
- Insert a number between 0 and 360.
Scale:
- Adjust the size scaling of the projectile.
- Use decimals for exact control.
Spin Speed:
- Determine how much angle the projectile spins per frame.
- Does not work well with "Auto Angle".
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