Difference between revisions of "Category:Comment Tags (MV)"
Jump to navigation
Jump to search
Line 68: | Line 68: | ||
to move unless the movement type is set to "Through", allowing it to pass | to move unless the movement type is set to "Through", allowing it to pass | ||
through anything. | through anything. | ||
+ | </nowiki> | ||
+ | |||
+ | == [[Event Mini Label (YEP)|Event Mini Label]] == | ||
+ | |||
+ | <nowiki> | ||
+ | Comment tags are 'notetags' used within the lines of an event's comments. | ||
+ | The reason I'm using the comment tags instead of the notetags is because | ||
+ | each page of an event can yield a different potential name. | ||
+ | |||
+ | To use this, make a comment within the event you wish to make the mini | ||
+ | label for and insert the following: | ||
+ | |||
+ | <Mini Label: text> | ||
+ | This will display the 'text' above the event. You can use text codes for | ||
+ | this comment tag and it will create dynamic messages. | ||
+ | |||
+ | <Mini Label Font Size: x> | ||
+ | This will change the font size used for the mini label to x. If this tag | ||
+ | isn't used, the font size will be the default value in the parameters. | ||
+ | |||
+ | <Mini Label X Buffer: +x> | ||
+ | <Mini Label X Buffer: -x> | ||
+ | This will adjust the X buffer for the mini label by x value. If this tag | ||
+ | isn't used, the X buffer will be the default value in the parameters. | ||
+ | |||
+ | <Mini Label Y Buffer: +x> | ||
+ | <Mini Label Y Buffer: -x> | ||
+ | This will adjust the Y buffer for the mini label by x value. If this tag | ||
+ | isn't used, the Y buffer will be the default value in the parameters. | ||
+ | |||
+ | <Always Show Mini Label> | ||
+ | This will make the mini label to always be shown, even when the plugin | ||
+ | command to hide mini labels is used. | ||
+ | |||
+ | <Mini Label Range: x> | ||
+ | The player will have to be within x tiles of this event in order for the | ||
+ | mini label to appear visibly. | ||
+ | |||
+ | <Mini Label Require Facing> | ||
+ | This will require the player to be facing the direction of the event in | ||
+ | order for the mini label to appear. | ||
</nowiki> | </nowiki> |
Revision as of 15:31, 27 June 2019
Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Battle BGM Control
To make a specific battle play a certain BGM upon loading the battle, make a comment in one of the Troop's event pages. Insert the following comment tags to have it trigger a specific BGM to play when the battle starts. Troop Event Comment Tags: <Battle BGM Name: filename> - Replace 'filename' with the filename of the BGM you wish to play at the start of battle without the file extension. The filename is also case sensitive. For example, if you wish to play Battle3.m4a, replace 'filename' with only 'Battle3' and no '.m4a' in the tag. This is the only required tag. Once this tag is detected, only the remainder of the event page will be scanned. Other pages in the troop will be ignored. <Battle BGM Volume: x> - Replace 'x' with a number between 0 and 100. This determines the volume of the BGM being played when the battle starts. This is an optional tag. If not used, it will default to a volume of 90. <Battle BGM Pitch: x> - Replace 'x' with a number between 0 and 100. This determines the pitch of the BGM being played when the battle starts. This is an optional tag. If not used, it will default to a pitch of 0. <Battle BGM Pan: +x> <Battle BGM Pan: -x> - Replace 'x' with a number between -100 and 100. This determines the pan of the BGM being played when the battle starts. This is an optional tag. If not used, it will default to a pan of 0.
Event Click Trigger
To make an event click triggerable from anywhere on the screen, use either notetags or comment tags to enable them to become clickable. If a notetag is used, then this will apply to the whole event, no matter what page it is. If only comment tags are used, it will only apply to that specific event page. Event Notetag and Comment Tags <Click Trigger> - This will cause the event to be clickable from afar without needing the player to walk all the way up in front of it to trigger it.
Event Hitbox Resize
To make an event's hitbox larger, use either notetags or comment tags to apply the hitbox enlargement. If a notetag is used, this will apply to the event no matter what the page is. If a comment tag is used, it will overwrite whatever setting the notetags have. Event Notetag and Comment Tags: <Hitbox Up: x> <Hitbox Left: x> <Hitbox Right: x> <Hitbox Down: x> - This will expand the hitbox upward, left, right, or down by x. The value inserted for x will extend the hitbox that direction by that many tiles. If any of these notetags are used, it will make the event immobile, unable to move unless the movement type is set to "Through", allowing it to pass through anything.
Event Mini Label
Comment tags are 'notetags' used within the lines of an event's comments. The reason I'm using the comment tags instead of the notetags is because each page of an event can yield a different potential name. To use this, make a comment within the event you wish to make the mini label for and insert the following: <Mini Label: text> This will display the 'text' above the event. You can use text codes for this comment tag and it will create dynamic messages. <Mini Label Font Size: x> This will change the font size used for the mini label to x. If this tag isn't used, the font size will be the default value in the parameters. <Mini Label X Buffer: +x> <Mini Label X Buffer: -x> This will adjust the X buffer for the mini label by x value. If this tag isn't used, the X buffer will be the default value in the parameters. <Mini Label Y Buffer: +x> <Mini Label Y Buffer: -x> This will adjust the Y buffer for the mini label by x value. If this tag isn't used, the Y buffer will be the default value in the parameters. <Always Show Mini Label> This will make the mini label to always be shown, even when the plugin command to hide mini labels is used. <Mini Label Range: x> The player will have to be within x tiles of this event in order for the mini label to appear visibly. <Mini Label Require Facing> This will require the player to be facing the direction of the event in order for the mini label to appear.
Pages in category "Comment Tags (MV)"
The following 12 pages are in this category, out of 12 total.