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	<id>http://www.yanfly.moe/wiki/index.php?action=history&amp;feed=atom&amp;title=Temp_Plugin_Page</id>
	<title>Temp Plugin Page - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://www.yanfly.moe/wiki/index.php?action=history&amp;feed=atom&amp;title=Temp_Plugin_Page"/>
	<link rel="alternate" type="text/html" href="http://www.yanfly.moe/wiki/index.php?title=Temp_Plugin_Page&amp;action=history"/>
	<updated>2026-08-19T20:41:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.2</generator>
	<entry>
		<id>http://www.yanfly.moe/wiki/index.php?title=Temp_Plugin_Page&amp;diff=3701&amp;oldid=prev</id>
		<title>Yanfly at 13:40, 5 September 2019</title>
		<link rel="alternate" type="text/html" href="http://www.yanfly.moe/wiki/index.php?title=Temp_Plugin_Page&amp;diff=3701&amp;oldid=prev"/>
		<updated>2019-09-05T13:40:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:40, 5 September 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l66&quot; &gt;Line 66:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 66:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| '''[[Level Up Growth Effects (YEP)|Level Up Growth Effects]]'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| '''[[Level Up Growth Effects (YEP)|Level Up Growth Effects]]'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Released: 2019.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;09&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;06&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Released: 2019.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;11&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;08&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This plugin lets you create items that allow actor growth upon leveling up&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This plugin lets you create items that allow actor growth upon leveling up&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l80&quot; &gt;Line 80:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 80:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| '''[[Picture Spritesheets (YEP)|Picture Spritesheets]]'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| '''[[Picture Spritesheets (YEP)|Picture Spritesheets]]'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Released: 2019.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;09&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;06&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Released: 2019.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;11&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;22&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In RPG Maker 2003, pictures had the ability to load spritesheets and display&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In RPG Maker 2003, pictures had the ability to load spritesheets and display&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l93&quot; &gt;Line 93:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 93:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| '''[[Script Call Plugin Commands (YEP)|Script Call Plugin Commands]]'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| '''[[Script Call Plugin Commands (YEP)|Script Call Plugin Commands]]'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Released: 2019.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;09&lt;/del&gt;.06&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Released: 2019.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;12&lt;/ins&gt;.06&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Have you ever came across the odd situation where you wanted to use a&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Have you ever came across the odd situation where you wanted to use a&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l106&quot; &gt;Line 106:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 106:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| '''[[Patch Notes (YEP)|Patch Notes]]'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| '''[[Patch Notes (YEP)|Patch Notes]]'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Released: 2019.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;09&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;06&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Released: 2019.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;12&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;20&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This plugin grants your players the ability to access Patch Notes from the&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This plugin grants your players the ability to access Patch Notes from the&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Yanfly</name></author>
		
	</entry>
	<entry>
		<id>http://www.yanfly.moe/wiki/index.php?title=Temp_Plugin_Page&amp;diff=3670&amp;oldid=prev</id>
		<title>Yanfly: Created page with &quot;{| class=&quot;wikitable&quot; style=&quot;width: 1200px;&quot;  |- style=&quot;vertical-align:top;&quot;  | link=Merge Common Events (YEP) | '''Merge Common Events (YEP)|Merge...&quot;</title>
		<link rel="alternate" type="text/html" href="http://www.yanfly.moe/wiki/index.php?title=Temp_Plugin_Page&amp;diff=3670&amp;oldid=prev"/>
		<updated>2019-09-05T13:07:31Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;  |- style=&amp;quot;vertical-align:top;&amp;quot;  | &lt;a href=&quot;/wiki/File:YEP.193.jpg&quot; title=&quot;File:YEP.193.jpg&quot;&gt;300px|link=Merge Common Events (YEP)&lt;/a&gt; | &amp;#039;&amp;#039;&amp;#039;Merge Common Events (YEP)|Merge...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 1200px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:YEP.193.jpg|300px|link=Merge Common Events (YEP)]]&lt;br /&gt;
| '''[[Merge Common Events (YEP)|Merge Common Events]]'''&lt;br /&gt;
&lt;br /&gt;
Released: 2019.09.06&lt;br /&gt;
&lt;br /&gt;
For those using complex eventing systems utilizing Labels and Common Events,&lt;br /&gt;
you may have noticed that labels in one Common event won't jump to any&lt;br /&gt;
labels located in the parent Common Event. This plugin makes it so that&lt;br /&gt;
Common Events with the &amp;lt;Merge&amp;gt; tag in their database name will import all&lt;br /&gt;
child Common Events ran from it and merge it into the current list as if the&lt;br /&gt;
Common Events have consolidated into one. By doing such a thing, Labels&lt;br /&gt;
become connected through the parent Common Event and can interact with each&lt;br /&gt;
other instead of just of just the Common Event instance itself before.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:YEP.194.jpg|300px|link=Optimize Script Calls (YEP)]]&lt;br /&gt;
| '''[[Optimize Script Calls (YEP)|Optimize Script Calls]]'''&lt;br /&gt;
&lt;br /&gt;
Released: 2019.09.20&lt;br /&gt;
&lt;br /&gt;
Script Calls, whether they're for setting variables, conditional branches,&lt;br /&gt;
or actual script calls themselves, can run into performance issues when a&lt;br /&gt;
lot of them are ran in succession. This plugin will optimize script call&lt;br /&gt;
usage found inside common events and make them dedicated functions instead&lt;br /&gt;
for better performance.&lt;br /&gt;
&lt;br /&gt;
This is only done for Common Events, as with Map Events and Troop Events,&lt;br /&gt;
the event list would be generated on the spot and not something that will&lt;br /&gt;
continue to be stored in cache the moment the player leaves the map or ends&lt;br /&gt;
the battle. This also doesn't apply to Move Route script calls to maintain&lt;br /&gt;
compatibility with Move Route Core.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:YEP.195.jpg|300px|link=Main Menu Actor Events (YEP)]]&lt;br /&gt;
| [[Main Menu Manager (YEP)|Main Menu Manager]] Extension: '''[[Main Menu Actor Events (YEP)|Main Menu Actor Events]]'''&lt;br /&gt;
&lt;br /&gt;
Released: 2019.10.04&lt;br /&gt;
&lt;br /&gt;
This plugin lets you create Main Menu commands that play different common&lt;br /&gt;
events depending on which actor is selected. A variety of combinations can&lt;br /&gt;
be ran depending on which keyword and actor is picked by the player before&lt;br /&gt;
running the common event.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:YEP.196.jpg|300px|link=Event Step Animation Options (YEP)]]&lt;br /&gt;
| '''[[Event Step Animation Options (YEP)|Event Step Animation Options]]'''&lt;br /&gt;
&lt;br /&gt;
Released: 2019.10.18&lt;br /&gt;
&lt;br /&gt;
When setting events to have a stepping animation, RPG Maker MV would animate&lt;br /&gt;
them with a &amp;quot;ping-pong&amp;quot; format where it will go from frame 0 to 1 to 2 to 1&lt;br /&gt;
back to 0. In some cases, devs would like to animate their sprites in a&lt;br /&gt;
different format, perhaps 0-1-2-0-1-2 or in reverse: 2-1-0-2-1-0. This&lt;br /&gt;
plugin will also give events the option to spin in place while stepping.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:YEP.197.jpg|300px|link=Level Up Growth Effects (YEP)]]&lt;br /&gt;
| '''[[Level Up Growth Effects (YEP)|Level Up Growth Effects]]'''&lt;br /&gt;
&lt;br /&gt;
Released: 2019.09.06&lt;br /&gt;
&lt;br /&gt;
This plugin lets you create items that allow actor growth upon leveling up&lt;br /&gt;
due to the actor, the equipment worn, class, learned skills, or any states&lt;br /&gt;
applied to the actor upon leveling up. Growth options include increasing&lt;br /&gt;
basic parameters, learning new skills, turning switches on/off, full&lt;br /&gt;
recovery, and for those experienced with JavaScript, any kind of custom&lt;br /&gt;
effect that can be done using code.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:YEP.198.jpg|300px|link=Picture Spritesheets (YEP)]]&lt;br /&gt;
| '''[[Picture Spritesheets (YEP)|Picture Spritesheets]]'''&lt;br /&gt;
&lt;br /&gt;
Released: 2019.09.06&lt;br /&gt;
&lt;br /&gt;
In RPG Maker 2003, pictures had the ability to load spritesheets and display&lt;br /&gt;
certain frames from them at the issue of a command. Ever since then, later&lt;br /&gt;
iterations of RPG Maker lacked the feature. This plugin will bring back that&lt;br /&gt;
old feature and give you access to use spritesheets as pictures once more&lt;br /&gt;
with complete frame control.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:YEP.199.jpg|300px|link=Script Call Plugin Commands (YEP)]]&lt;br /&gt;
| '''[[Script Call Plugin Commands (YEP)|Script Call Plugin Commands]]'''&lt;br /&gt;
&lt;br /&gt;
Released: 2019.09.06&lt;br /&gt;
&lt;br /&gt;
Have you ever came across the odd situation where you wanted to use a&lt;br /&gt;
Plugin Command during a script call or Lunatic Mode code? This plugin will&lt;br /&gt;
help facilitate the process in doing so by creating a new function for you&lt;br /&gt;
to use in JavaScript that will transcribe the Plugin Command string and run&lt;br /&gt;
it during a script call.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:YEP.200.jpg|300px|link=Patch Notes (YEP)]]&lt;br /&gt;
| '''[[Patch Notes (YEP)|Patch Notes]]'''&lt;br /&gt;
&lt;br /&gt;
Released: 2019.09.06&lt;br /&gt;
&lt;br /&gt;
This plugin grants your players the ability to access Patch Notes from the&lt;br /&gt;
game itself. Being able to tell your players what you've changed from inside&lt;br /&gt;
the game can make all the difference in the player experience. This plugin&lt;br /&gt;
lets players access Patch Notes from the title screen, the main menu, or&lt;br /&gt;
from a Plugin Command ran inside the game.&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yanfly</name></author>
		
	</entry>
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