Difference between revisions of "VisuStella MZ Changelog"

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We plan to make updates a routine on Thursdays or Fridays.  
+
[[Updates_Changing_to_Monthly|Updates to the VisuStella MZ plugin library are made monthly.]]
  
 
This way, you don't have to stay completely on top of the wiki scouring for updates.  
 
This way, you don't have to stay completely on top of the wiki scouring for updates.  
  
 
There is no set time for when the updates occur, they just will, and there will be an announcement for them.
 
There is no set time for when the updates occur, they just will, and there will be an announcement for them.
 
Not every week will have an update, because if one isn't needed, one won't be made.
 
  
 
Updates will be generally used for bug fixes and/or feature implementations.
 
Updates will be generally used for bug fixes and/or feature implementations.
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The following is the VisuStella MZ Plugins Changelog.
 
The following is the VisuStella MZ Plugins Changelog.
  
It is listed from most recent to oldest.
+
It is listed from most recent to oldest with only the most recent batch listed.
 +
 
 +
To view the whole changelog from the beginning, go here [[VisuStella MZ Changelog (Full)]].
  
 
[[RMMZ Changelog|For the RPG Maker MZ Core Script changelog, click here.]]
 
[[RMMZ Changelog|For the RPG Maker MZ Core Script changelog, click here.]]
  
 +
{{VisuMZ Changelog 161 to 180}}
  
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{{VisuMZ Changelog 141 to 160}}
  
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<!-- {{VisuMZ Changelog 101 to 120}} -->
  
=== November 25, 2021 - Update #65 ===
+
<!-- {{VisuMZ Changelog 76 to 100}} -->
  
-
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<!-- {{VisuMZ Changelog 51 to 75}} -->
  
Total Plugins Updated: 2
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<!-- {{VisuMZ Changelog 1 to 50}} -->
  
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[[Events and Movement Core VisuStella MZ]]
 
  
Version 1.30: November 25, 2021
+
To view the whole changelog from the beginning, go here [[VisuStella MZ Changelog (Full)]].
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** Map Switches and Map Variables added by Arisu:
 
*** Map Switches are self-switches for maps. Instead of using <Self>, use
 
    <Map> in the Switch name to designate it as a Map Switch. The ON/OFF
 
    data for that Switch will vary depending on the map the player is
 
    currently on.
 
*** Map Variables are self-variables for maps. Instead of using <Self>, use
 
    <Map> in the Variable name to designate it as a Map Switch. The number
 
    data for that Variable will vary depending on the map the player is
 
    currently on.
 
*** Script Calls have been added for these features as well.
 
**** See help file for them.
 
  
-
+
== End of Page ==
 
 
[[Main Menu Core VisuStella MZ]]
 
 
 
Version 1.14: October 25, 2021
 
* Bug Fixes!
 
** Plugin Parameter settings for automatic Command Window height adjustment
 
  should now work properly. Fix made by Irina.
 
* Documentation Update!
 
** Added a note for the Help File: Gold Window > Thinner Gold Window
 
*** Only applies to the Command Window style: Default Vertical.
 
 
 
-
 
 
 
 
 
 
 
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=== November 18, 2021 - Update #65 ===
 
 
 
-
 
 
 
Total Plugins Updated: 3
 
 
 
-
 
 
 
'''Tier 1 (1 Plugin Update)'''
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.35: November 18, 2021
 
* Compatibility Update!
 
** If this plugin's updated scene is disabled, the Help Window locations for the Item, Equip, and Shop Scenes should now be at their designated locations as calculated by the VisuMZ Core Engine instead of the RMMZ default location. Update made by Irina.
 
 
 
-
 
 
 
'''Tier 2 (1 Plugin Update)'''
 
 
 
-
 
 
 
[[Extended Message Functionality VisuStella MZ]]
 
 
 
Version 1.06: November 18, 2021
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
'''Tier 4 (1 Plugin Update)'''
 
 
 
-
 
 
 
[[Picture Common Events VisuStella MZ]]
 
 
 
Version 1.01: November 18, 2021
 
* Compatibility Update!
 
** Should now work properly with VisuStella MZ Picture Choices. Update made by Olivia.
 
 
 
-
 
 
 
 
 
 
 
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<hr>
 
 
 
=== November 11, 2021 - Update #65 ===
 
 
 
-
 
 
 
'''Total Plugins Updated: 5'''
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.30: November 11, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
** Help file updated for removed "Center Window X" bit.
 
* Feature Update!
 
** Message: Properties now has "Center Window X?" removed
 
*** Changes will now be automatically centered.
 
*** This change is made for the new Plugin Command added for offsets which more or less replaces them.
 
* New Features!
 
** New Plugin Command added by Irina and sponsored by Puddor:
 
*** Message: X/Y Offsets
 
**** Change the X and Y Offsets of the Message Window.
 
**** The offset value(s) will be saved and stored.
 
** New Plugin Parameters added by Irina and sponsored by Puddor:
 
*** Plugin Parameters > General Settings > Message Window > Offset X
 
*** Plugin Parameters > General Settings > Message Window > Offset Y
 
**** Allows you to offset the horizontal and/or vertical positions of the message window accordingly.
 
** New Text Codes added by Irina and sponsored by Puddor:
 
*** <Offset: +x, +y>
 
*** <Offset: -x, -y>
 
*** <Offset: +x, -y>
 
*** <Offset: -x, +y>
 
**** Quickly adjust the message window offset values to the x and y amounts. The values will replace the previous offset settings if there were any.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.25: November 11, 2021
 
* Bug Fixes!
 
** Hidden skill notetags should no longer crash upon not detecting actors for learned skills. Fix made by Olivia.
 
 
 
-
 
 
 
'''Tier 2 (2 Plugin Updates)'''
 
 
 
-
 
 
 
[[Battle System - OTB VisuStella MZ]]
 
 
 
Version 1.06: November 11, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New notetags added by Olivia:
 
*** <OTB User Add Current Turn Actions: x>
 
*** <OTB User Add Next Turn Actions: x>
 
*** <OTB Target Add Current Turn Actions: x>
 
*** <OTB Target Add Next Turn Actions: x>
 
**** Adds extra actions for the user/target to perform during the current/next turn.
 
**** Added actions will go towards the back of the action list.
 
**** Multi-hit skills/items will trigger this effect multiple times.
 
 
 
-
 
 
 
[[Battle System - STB VisuStella MZ]]
 
 
 
Version 1.13: November 11, 2021
 
* Bug Fixes!
 
** Critical hits for enemies with only one action per turn should now properly allow for the exploited effect to occur. Fix made by Olivia.
 
 
 
-
 
 
 
'''Tier 3 (1 Plugin Update)'''
 
 
 
-
 
 
 
[[Anti-Damage Barriers VisuStella MZ]]
 
 
 
Version 1.05: November 11, 2021
 
* Documentation Update
 
** Added snip in "How Barriers Work" section:
 
*** Barrier states cannot be enabled in passive state form. This is due to their nature of needing to be applied and their automatic nature of being removed upon running out. Barrier states need to be directly applied through adding a state upon the target battler. As passive states are neither applied nor removed, barrier state effects cannot apply to them naturally.
 
 
 
-
 
 
 
 
 
 
 
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<hr>
 
 
 
=== November 4, 2021 - Update #64 ===
 
 
 
-
 
 
 
'''Total Plugins Updated: 4'''
 
 
 
-
 
 
 
'''Tier 0 (1 Plugin Update)'''
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.50: November 4, 2021
 
* Bug Fixes!
 
** RPG Maker MZ Bug Fix!
 
*** By default, if the attack skill is sealed via a trait and an actor has auto-battle, the action can still be used via auto-battle. This is now fixed and actors should not be able to attack via auto-battle if their attack ability is sealed. Fix made by Yanfly.
 
* Documentation Update!
 
** Help file updated for new RPG Maker MZ bug fix.
 
 
 
-
 
 
 
'''Tier 1 (2 Plugin Updates)'''
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.50: November 4, 2021
 
* Bug Fixes!
 
** <Seal Attack> and <Seal Guard> should no longer be bypassed by auto-battle status. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.24: November 4, 2021
 
* Documentation Update!
 
** Added section: "Slip Damage Popup Clarification"
 
*** Slip Damage popups only show one popup for HP, MP, and TP each and it is the grand total of all the states and effects combined regardless of the number of states and effects on a battler. This is how it is in vanilla RPG Maker MZ and this is how we intend for it to be with the VisuStella MZ library.
 
*** This is NOT a bug!
 
*** The reason we are not changing this is because it does not properly relay information to the player accurately. When multiple popups appear, players only have roughly a second and a half to calculate it all for any form of information takeaway. We feel it is better suited for the player's overall convenience to show a cummulative change and steer the experience towards a more positive one.
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
'''Tier 2 (1 Plugin Updates)'''
 
 
 
-
 
 
 
[[Extended Message Functionality VisuStella MZ]]
 
 
 
Version 1.05: November 4, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Parameters added by Irina and sponsored by Archeia:
 
*** Plugin Parameters > Message Button Console > Background Images
 
**** Adds a background image to this button instead of using a window skin.
 
**** This will disable the window skin.
 
**** Various images can be used for "Disabled", "Enabled", and "Toggled".
 
**** Offset X and Y positions.
 
 
 
-
 
 
 
 
 
 
 
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<hr>
 
 
 
=== October 28, 2021 - Update #63 ===
 
 
 
-
 
 
 
'''Total Plugins Updated: 11'''
 
 
 
-
 
 
 
'''Tier 0 (1 Plugin Update)'''
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.49: October 28, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Feature!
 
** New Plugin Command added by Arisu and sponsored by Anon:
 
*** Map: Once Parallel
 
**** Plays a Common Event parallel to the event once without repeating itself when done. Map only!
 
**** When exiting map scene or changing maps, all Once Parallels are cleared
 
**** Once Parallels are not retained upon reentering the scene or map.
 
**** Once Parallels are not stored in memory and cannot be saved.
 
 
 
-
 
 
 
'''Tier 1 (2 Plugin Updates)'''
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.49: October 28, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* Feature Update!
 
** Action Sequence: MOTION: Freeze Motion Frame will now only show weapons when using a motion that is named either "attack", "thrust", "swing", or "missile". Update made by Irina.
 
** Fail safe added to prevent Scene_Battle going into unsupported scenes like Scene_Equip and Scene_Skill. Update made by Olivia.
 
* New Feature!
 
** New Action Sequence Plugin Command added by Arisu and sponsored by Anon:
 
*** MECH: Once Parallel
 
**** Plays a Common Event parallel to the battle event once without repeating itself when done.
 
**** When exiting battle scene, all Once Parallels are cleared.
 
**** Once Parallels are not retained upon reentering the scene.
 
**** Once Parallels are not stored in memory and cannot be saved.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.34: October 28, 2021
 
* Feature Update
 
** Added fail safe checks for projects that are using old data for starting equipment that no longer exist, thus preventing the game from opening. Update made by Arisu.
 
 
 
-
 
 
 
'''Tier 2 (4 Plugin Updates)'''
 
 
 
-
 
 
 
[[Battle System - CTB VisuStella MZ]]
 
 
 
Version 1.11: October 28, 2021
 
* Bug Fixes!
 
** Turn Order display will no longer appear at differing X and Y positions when using specific battle layouts. Update made by Olivia.
 
 
 
-
 
 
 
[[Battle System - OTB VisuStella MZ]]
 
 
 
Version 1.05: October 28, 2021
 
* Bug Fixes!
 
** Turn Order display will no longer appear at differing X and Y positions when using specific battle layouts. Update made by Olivia.
 
 
 
-
 
 
 
[[Battle System - PTB VisuStella MZ]]
 
 
 
Version 1.01: October 28, 2021
 
* Feature Update!
 
** Plugin now more closely fits the original source material.
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Battle System - STB VisuStella MZ]]
 
 
 
Version 1.12: October 28, 2021
 
* Bug Fixes!
 
** Turn Order display will no longer appear at differing X and Y positions when using specific battle layouts. Update made by Olivia.
 
 
 
-
 
 
 
'''Tier 3 (3 Plugin Updates)'''
 
 
 
-
 
 
 
[[Action Sequence Impact VisuStella MZ]]
 
  
Version 1.04: October 28, 2021
+
<html><script type="text/javascript" src="https://www.free-counters.org/count/do2d"></script><br>
* Bug Fixes!
+
<a href='https://www.easybooking.eu/produkte/julia-hotelsoftware'>Hotelsoftware mit Channelmanager</a> <script type='text/javascript' src='https://www.whomania.com/ctr?id=226342abaa64ce042eae55af54bd1a163a42ded4'></script></html>
** Guard shockwave now originates from the proper location with front view sprites enabled under specific battle layouts. Fix made by Irina.
 
 
 
-
 
 
 
[[Battle Command - Talk VisuStella MZ]]
 
 
 
Version 1.01: October 28, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[State Tooltips VisuStella MZ]]
 
 
 
Version 1.04: October 21, 2021
 
* Documentation Update!
 
** Added a section for VisuMZ_1_ElementStatusCore in the "VisuStella MZ Compatibility" section since we received a very good question on it.
 
*** The updated Status Menu currently does not contain tooltip support for the "General" pages that may display the actor's states. This is due to the customization aspect for the various Status Menu pages. There will be a future update where we will adapt this feature.
 
 
 
-
 
 
 
'''Tier 4 (1 Plugin Updates)'''
 
 
 
-
 
 
 
[[Consumable Defensive States VisuStella MZ]]
 
 
 
Version 1.01: October 28, 2021
 
* Bug Fixes!
 
** Fixed documentation error that listed the incorrect way to parse notetags for the various Evasion, Reflect, and Immune effects. Fix made by Olivia.
 
* Documentation Update!
 
** Help file updated for the correct notetag parsings.
 
 
 
-
 
 
 
 
 
 
 
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=== October 21, 2021 - Update #62 ===
 
 
 
-
 
 
 
'''Total Plugins Updated: 7'''
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.48: October 21, 2021
 
* Feature Update!
 
** Bitmap.blt function will now have source coordinates and destination X and Y coordinates rounded to prevent blurring. Update made by Olivia.
 
 
 
-
 
 
 
'''Tier 1 (3 Plugin Updates)'''
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.48: October 21, 2021
 
* Feature Update!
 
** Animations are now played on top of battlers in the Front View XP Battle Layout appearance. Update made by Irina.
 
** Battle Log, if decided to be shown, now updates faster. Update by Irina.
 
** Default Critical Damage Bonus increase is now updated to account for HP Healing and MP Recovery. To update this, create a new project, with the newest version of Battle Core installed. Copy over the Plugin Parameters for the Damage Settings > Critical Hits > JS: Damage Formula to your own project's version. Update made by Irina.
 
 
 
-
 
 
 
[[Main Menu Core VisuStella MZ]]
 
 
 
Version 1.13: October 21, 2021
 
* Feature Update!
 
** Rounding update applied to picture portraits so that coordinates aren't drawn on non-whole numbers due to base images having odd values. Update made by Olivia.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.29: October 21, 2021
 
* Feature Update
 
** Word Wrap flags are now properly adjusted when converting macros and adding bypasses towards regular messages. Update by Irina.
 
 
 
-
 
 
 
'''Tier 2 (1 Plugin Updates)'''
 
 
 
-
 
 
 
[[Class Change System VisuStella MZ]]
 
 
 
Version 1.11: October 21, 2021
 
* Bug Fixes!
 
** Fixed a problem with the <CP: x> notetags not working properly. Fix made by Irina.
 
 
 
-
 
 
 
'''Tier 3 (2 Plugin Updates)'''
 
 
 
-
 
 
 
[[Battle AI VisuStella MZ]]
 
 
 
Version 1.14: October 21, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
** Notetag section "Condition List" updated with the following:
 
*** *NOTE* JavaScript cannot be used without comparison operators to reduce error. This means if you want to check if a switch is on or not, don't simply use "$gameSwitches.value(42)" as it does not have any comparison operators. Instead, use "$gameSwitches.value(42) === true" to check.
 
** Updated section "Regarding $gameTroop.turnCount() for A.I. Conditions"
 
* New Experimental Feature!
 
** New Plugin Parameter added by Yanfly:
 
*** A.I. General Settings > Experimental > On-The-Spot A.I.
 
**** A.I. enemies/actors determine actions on the spot when it's their turn.
 
**** Functions akin to YEP's Battle A.I. Core where enemies determine new actions on the spot. Doing so will forcefully change the way the Turn Count is handled for Game_Battler to not utilize the +1.
 
**** This will forcefully remove the +1 towards the count and forcefully make enemies re-evaluate actions upon the start of the string of their actions. This comes with some side effects that will potentially give A.I. advantages or disadvantages depending on the battle system type. Action Speed becomes something that can be abused as it is normally something that is determined based on the queued actions. A.I. can pick a high speed weak action and then switch it for a slow speed strong action. There is no proper fix to this due to how on-the-spot A.I. works as it is ill-fitted for speed-relative battle systems. You have been warned.
 
**** In the event that this Plugin Parameter IS enabled, then using the turnCount JavaScript code should work again due to the normalization of how the turn property is calculated.
 
* Optimization Update!
 
** Updated last version's newest change to be more optimized and occur upon each iteration of a new subject being determined to account for better check timing. Update made by Yanfly.
 
 
 
-
 
 
 
[[Chain Battles VisuStella MZ]]
 
 
 
Version 1.01: October 21, 2021
 
* Bug Fixes!
 
** Battle win/lose branches should now carry over. Fix made by Arisu.
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Parameter added by Arisu:
 
*** Plugin Parameters > General > Animation > Chain Walk Forward?
 
**** Does player party perform walk up animation for chain battles?
 
 
 
-
 
 
 
 
 
 
 
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<hr>
 
 
 
=== October 14, 2021 - Update #61 ===
 
 
 
-
 
 
 
'''Total Plugins Updated: 7'''
 
 
 
-
 
 
 
'''Tier 0 (1 Plugin Update)'''
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.47: October 14, 2021
 
* Bug Fixes!
 
** Prevents Number Input window from having a NaN value due to holding down the fast forward key. Fix made by Arisu.
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Feature!
 
** New Plugin Parameter added by Yanfly:
 
*** Plugin Parameters > QoL Settings > Misc > Font Width Fix
 
**** Fixes the font width issue with non-monospaced fonts in the Message Window. This is now an optional fix.
 
 
 
-
 
 
 
'''Tier 1 (4 Plugin Updates)'''
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.47: October 14, 2021
 
* Compatibility Update!
 
** Added compatibility functionality for future plugins.
 
* Feature Update!
 
** Back attachment sprites are now automatically updated with sprite battlers to be shifted towards the very back.
 
 
 
-
 
 
 
[[Elements and Status Menu Core VisuStella MZ]]
 
 
 
Version 1.16: October 14, 2021
 
* Compatibility Update!
 
** Those using the updated layout of the Status Menu will now have the windows inherit the background type of the previous layout's Status Window Background Type from the Core Engine settings. Update by Irina.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.28: October 14, 2021
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
[[Save Core VisuStella MZ]]
 
 
 
Version 1.07: October 14, 2021
 
* Bug Fixes!
 
** Fixed bugs caused by Core Engine's digit grouping that would make dates appear incorrectly. Fix made by Olivia.
 
 
 
-
 
 
 
'''Tier 2 (1 Plugin Updates)'''
 
 
 
-
 
 
 
[[Extended Message Functionality VisuStella MZ]]
 
 
 
Version 1.04: October 14, 2021
 
* Feature Update!
 
** Added an alert requirement for those who are using very old versions of the Message Core that cannot sustain the requirements of this plugin. Added by Irina.
 
 
 
-
 
 
 
'''Tier 3 (1 Plugin Updates)'''
 
 
 
-
 
 
 
[[Battle AI VisuStella MZ]]
 
 
 
Version 1.13: October 13, 2021
 
* Feature Update!
 
** A.I. Battlers with no currently determined actions, upon the start of the time frame for what would be their action, will have one more chance of determining a new action to use as to not waste their turns.
 
** This does NOT mean that the A.I. Battlers will adjust their actions for one with a higher rating. The readjustment will only occur if there are no actions determined for that instance and only a one time window upon the start of the time frame for what would be their action.
 
** Update made by Arisu.
 
 
 
-
 
 
 
 
 
 
 
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<hr>
 
 
 
=== October 7, 2021 - Update #60 ===
 
 
 
-
 
 
 
'''Total Plugins Updated: 6'''
 
 
 
-
 
 
 
'''Tier 1 (2 Plugin Updates)'''
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.29: October 7, 2021
 
* Bug Fixes!
 
** Same map event spawning should now work properly without the need to add the current map ID to the preloaded map array. Update made by Arisu.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.27: October 7, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
'''Tier 2 (1 Plugin Updates)'''
 
 
 
-
 
 
 
[[Equipment Set Bonuses VisuStella MZ]]
 
 
 
Version 1.01: October 7, 2021
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
'''Tier 3 (3 Plugin Updates)'''
 
 
 
-
 
 
 
[[Battle AI VisuStella MZ]]
 
 
 
Version 1.12: October 7, 2021
 
* Documentation Update!
 
** Added section "Regarding $gameTroop.turnCount() for A.I. Conditions".
 
* Feature Update!
 
** Any A.I. Conditions found with "turnCount()" will be automatically disabled in order to reduce confusion. This is due to how turnCount() functions do not accurately depict the current Turn Count depending on when the function runs. Update made by Olivia.
 
 
 
-
 
 
 
[[Message Log VisuStella MZ]]
 
 
 
Version 1.03: October 7, 2021
 
* Bug Fixes!
 
** Message Log should now work with automatic word wrap. Fix by Irina.
 
 
 
-
 
 
 
[[State Tooltips VisuStella MZ]]
 
 
 
Version 1.03: October 7, 2021
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
 
 
 
 
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<hr>
 
 
 
=== September 30, 2021 - Update #59 ===
 
 
 
-
 
 
 
'''Total Plugins Updated: 2'''
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.28: September 30, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New move route commands added by Arisu:
 
*** Jump to Home
 
*** Move to Home
 
*** Crash Move to Home
 
*** Step Toward Home
 
*** Step Away From Home
 
*** Turn to Home
 
*** Turn Away From Home
 
*** Teleport to Home
 
**** These only work on events. Their actions should be reflective of what their command names suggest.
 
 
 
-
 
 
 
[[Battle AI VisuStella MZ]]
 
 
 
Version 1.11: September 30, 2021
 
* Bug Fixes!
 
** Patched up a rare occurance of predetermined actions still having priority despite having no valid targets. Fix made by Olivia.
 
 
 
-
 
 
 
 
 
 
 
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<hr>
 
 
 
=== September 23, 2021 - Update #58 ===
 
 
 
-
 
 
 
'''Total Plugins Updated: 4'''
 
 
 
-
 
 
 
'''Tier 0 (1 Plugin Update)'''
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.46: September 23, 2021
 
* Documentation Update!
 
** Added line to Plugin Command: "System: Battle System Change":
 
*** Some battle systems REQUIRE their specific plugins!
 
** Added lines to "Plugin Parameters: Battle System":
 
*** Some battle systems REQUIRE their specific plugins! This means if you do not have the required battle system plugin installed, it will not change over. The Core Engine plugin does not contain data for all of the battle systems inside its code.
 
 
 
-
 
 
 
'''Tier 1 (1 Plugin Update)'''
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.46: September 23, 2021
 
* Bug Fixes!
 
** Fixed problem with skills and items without action sequences preventing actions from occurring. Fix made by Yanfly.
 
 
 
-
 
 
 
'''Tier 3 (2 Plugin Update)'''
 
 
 
-
 
 
 
[[Battle AI VisuStella MZ]]
 
 
 
Version 1.10: September 23, 2021
 
* Bug Fixes!
 
** Fixed a bug that caused "highest" and "lowest" target schemes to be inverted. Fix made by Olivia.
 
 
 
-
 
 
 
[[Victory Aftermath VisuStella MZ]]
 
 
 
Version 1.13: September 23, 2021
 
* Bug Fixes!
 
** Values for parameter differences should no longer be hidden or the same as the previous values. Fix made by Irina.
 
 
 
-
 
 
 
 
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== September 17, 2021 - Update #57 ===
 
 
 
-
 
 
 
'''Total Plugins Updated: 5'''
 
 
 
-
 
 
 
'''Tier 0 (1 Plugin Update)'''
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.45: September 17, 2021
 
* Bug Fixes!
 
** Fixed a problem with "Picture: Coordinates Mode" to properly utilize the correct picture ID. Fix made by Arisu.
 
** RPG Maker MZ Bug Fix:
 
*** Instant Text Discrepancy for Window_Message
 
**** Window_Message displays text differently when it draws letters one by one versus when the text is displayed instantly. This isn't noticeable with the default font, but it's very visible when using something like Arial. The error is due to Bitmap.measureTextWidth yielding a rounded value per letter versus per word. The Core Engine will provide a bug fix that will single out the cause and make it so that only Window_Message will not utilize any round number values when determining the width of each letter, whether or not it is shown instantly. This change will only affect Window_Message and not any other window in order to prevent unintended side effects.
 
**** Fix made by Yanfly.
 
* Compatibility Update!
 
** RPG Maker MZ 1.3.3 compatibility.
 
*** Updated how gauges are drawn.
 
* Documentation Update!
 
** Help file updated for new RPG Maker MZ bug fix.
 
 
 
-
 
 
 
'''Tier 1 (3 Plugin Updates)'''
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.45: September 17, 2021
 
* Bug Fixes!
 
** <JS Pre-End Action> and <JS Post-End Action> effects now have multiple checks to make sure that they don't launch multiple times when a battler without actions has a turn after one that does. Fix made by Olivia.
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Action Sequence notetags added by Yanfly and Arisu:
 
*** <Common Event Key: name>
 
*** <Common Event Keys: name, name, name>
 
*** <Common Event Keys> List Style
 
**** Will generate Common Events for the skill/item with a corresponding key.
 
**** More information will be explained inside of the help file.
 
**** This feature is made for make the process of sharing Action Sequences to become easier without needing to line up Common Event ID's.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.27: September 17, 2021
 
* Bug Fixes!
 
** Fixed event spawn templates so that they can work properly with Common Events. Fix made by Arisu.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.23: September 17, 2021
 
* Compatibility Update!
 
** RPG Maker MZ 1.3.3 compatibility.
 
*** Updated how gauges are drawn.
 
*** Skill Cost Types Plugin Parameters need to be updated for those who want the updated gauges. This can be done easily with the following steps:
 
**** Step 1: Create a new project.
 
**** Step 2: Install Skills and States Core version 1.23 into it.
 
**** Step 3: Copy the Plugin Parameter Settings for "Skill Cost Types".
 
**** Step 4: Return back to your original project.
 
**** Step 5: Paste Plugin Parameter Settings on top of "Skill Cost Types".
 
 
 
-
 
 
 
'''Tier 2 (1 Plugin Updates)'''
 
 
 
-
 
 
 
[[Shop Common Events VisuStella MZ]]
 
 
 
Version 1.01: September 17, 2021
 
* Bug Fixes!
 
** Prevents canceling purchases from launching Common Events. Fix by Arisu.
 
 
 
-
 
 
 
 
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== September 10, 2021 - Update #56 ===
 
 
 
-
 
 
 
'''Total Plugins Updated: 1'''
 
 
 
-
 
 
 
'''Tier 2 (1 Plugin Update)'''
 
 
 
-
 
 
 
[[Class Change System VisuStella MZ]]
 
 
 
Version 1.10: September 10, 2021
 
* Documentation Update!
 
** VisuStella MZ Compatibility
 
*** Core Engine VisuStella MZ
 
**** The Core Engine will determine if icons are displayed next to class names for menus. If you do not wish to use them, then you will need to disable them via the Plugin Parameters:
 
**** Core Engine > Plugin Parameters > UI Settings > Text Code > Class Names
 
**** Then, set that value to false.
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
 
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== September 3, 2021 - Update #55 ===
 
 
 
-
 
 
 
'''Total Plugins Updated: 5'''
 
 
 
-
 
 
 
'''Tier 1 (1 Plugin Updates)'''
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.26: September 3, 2021
 
* Bug Fixes!
 
** "Step Towards Player" custom command should now work properly. Fix made by Arisu.
 
** Having multiple region restriction notetags for a map will no longer cause others to lock out. Fix made by Arisu.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.26: September 3, 2021
 
* Bug Fixes!
 
** Macros should now work properly with any \x<n> based text codes. Fix made by Irina.
 
 
 
-
 
 
 
'''Tier 2 (2 Plugin Updates)'''
 
 
 
-
 
 
 
[[Class Change System VisuStella MZ]]
 
 
 
Version 1.09: September 3, 2021
 
* Documentation Update!
 
** Added line "This does not apply to basic class data and icons." for JS: Extra Data. That JavaScript entry does not affect how class names are written out.
 
* Feature Update!
 
** Those using \I[x] in class names will automatically have those converted into <Icon: x> notetags. Update made by Irina.
 
** The \I[x] text code will be automatically removed from the tier selection since it's already in the form of a big icon. Update made by Irina.
 
 
 
-
 
 
 
[[Extended Message Functionality VisuStella MZ]]
 
 
 
Version 1.03: September 3, 2021
 
* Bug Fixes!
 
** Pause sprite, for the Message Window, will no longer show multiple copies if the message cursor sprite is disabled. Fix made by Irina.
 
 
 
-
 
 
 
'''Tier 3 (1 Plugin Updates)'''
 
 
 
-
 
 
 
[[Message Log VisuStella MZ]]
 
 
 
Version 1.02: September 3, 2021
 
* Bug Fixes!
 
** Fixed a crash pertaining to specific message windows that haven't declared a speaker name from an older RPG Maker version. Fix by Irina.
 
 
 
-
 
 
 
 
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== August 27, 2021 - Update #54 ===
 
 
 
-
 
 
 
'''Total Plugins Updated:''' 3
 
 
 
-
 
 
 
'''Tier 1 (1 Plugin Updates)'''
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.25: August 27, 2021
 
* Feature Update!
 
** Macros should now work with the <WordWrap> text code. Update by Irina.
 
 
 
-
 
 
 
'''Tier 3 (2 Plugin Updates)'''
 
 
 
-
 
 
 
[[Boost Action VisuStella MZ]]
 
 
 
Version 1.04: August 27, 2021
 
* Compatibility Update!
 
** Boost text should now work properly with VisuStella MZ's Party System switching. Update made by Olivia.
 
 
 
-
 
 
 
[[Victory Aftermath VisuStella MZ]]
 
 
 
Version 1.12: August 27, 2021
 
* Bug Fixes!
 
** X-Parameters and S-Parameters shown in the level up stat changes should now display the percentage signs properly. Fix made by Olivia.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== August 20, 2021 - Update #53 ===
 
 
 
-
 
 
 
'''Total Plugins Updated:''' 4
 
 
 
-
 
 
 
[[File:CoreEngine_PointAni.gif]]
 
 
 
-
 
 
 
'''Tier 0 (1 Plugin Update)'''
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.44: August 20, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Command added by Irina and sponsored by Anon.
 
*** "Animation: Play at Coordinate"
 
**** Plays an animation on the screen at a specific x, y coordinate even if there is no sprite attached.
 
 
 
-
 
 
 
'''Tier 1 (2 Plugin Updates)'''
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.44: August 20, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Action Sequence added by Irina and sponsored by Anon.
 
*** "ANIM: Play at Coordinate"
 
**** Plays an animation on the screen at a specific x, y coordinate even if there is no sprite attached.
 
**** Requires VisuMZ_0_CoreEngine!
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.24: August 20, 2021
 
* Feature Update!
 
** Macros should now work with window placement and resize options. Update made by Irina.
 
** Macros should now work with choice-related enable and visibility options. Update made by Irina.
 
 
 
-
 
 
 
'''Tier 4 (1 Plugin Update)'''
 
 
 
-
 
 
 
[[Encounter Effects VisuStella MZ]]
 
 
 
Version 1.06: August 20, 2021
 
* Compatibility Update!
 
** Better compatibility with Event and Movement Core's spawn functions. Update made by Arisu.
 
 
 
-
 
 
 
 
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== August 13, 2021 - Update #52 ===
 
<hr>
 
 
 
-
 
 
 
[[Battle System - ATB VisuStella MZ]]
 
 
 
Version 1.16: August 13, 2021
 
* Bug Fixes!
 
** Crash prevented with certain Plugin Parameter combinations enabled when the ATB Gauge is filled up. Fix made by Irina.
 
 
 
-
 
 
 
[[Battle System - FTB VisuStella MZ]]
 
 
 
Version 1.05: August 13, 2021
 
* Bug Fixes!
 
** Fixed some Plugin Parameters that did not work properly when showing/hiding action costs. Fix made by Irina.
 
 
 
-
 
 
 
[[Class Change System VisuStella MZ]]
 
 
 
Version 1.08: August 13, 2021
 
* Bug Fixes!
 
** Fixed a bug that pertained to specific subclass traits clearing cache during a multi-hit attack and causing MaxHP/MaxMP inconsistencies. Fix made by Arisu.
 
 
 
-
 
 
 
 
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== August 6, 2021 - Update #51 ===
 
<hr>
 
 
 
-
 
 
 
Total Plugins Updated: 7
 
 
 
-
 
 
 
'''Tier 1 (2 Plugin Updates)'''
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.33: August 6, 2021
 
* Documentation Update!
 
** Removed "Weapon" and "Armor" from "Used For" for <Status Info>. This was an unintended piece of documentation.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.22: August 6, 2021
 
* Documentation Update!
 
** "Action End Removal for States" under Major Updates is changed to:
 
*** If your Plugin Parameter settings for "Action End Update" are enabled, then "Action End" has been updated so that it actually applies per action used instead of just being at the start of a battler's action set.
 
*** However, there are side effects to this: if a state has the "Cannot Move" restriction along with the "Action End" removal timing, then unsurprisingly, the state will never wear off because it's now based on actual actions ending. To offset this and remove confusion, "Action End" auto-removal timings for states with "Cannot Move" restrictions will be turned into "Turn End" auto-removal timings while the "Action End Update" is enabled.
 
*** This automatic change won't make it behave like an "Action End" removal timing would, but it's better than completely softlocking a battler.
 
* Feature Update!
 
** Those using "Cannot Move" states with "Action End" auto-removal will now have be automatically converted into "Turn End" auto-removal if the plugin parameter "Action End Update" is set to true. Update by Irina.
 
 
 
-
 
 
 
'''Tier 2 (3 Plugin Updates)'''
 
 
 
-
 
 
 
[[Battle System - OTB VisuStella MZ]]
 
 
 
Version 1.04: August 6, 2021
 
* Bug Fixes!
 
** Enemies with multiple actions will no longer step forward when it's not their turn. Fix made by Olivia.
 
 
 
-
 
 
 
[[Extended Message Functionality VisuStella MZ]]
 
 
 
Version 1.02: August 6, 2021
 
* Documentation Update!
 
** Plugin URL now updated to most recent one.
 
 
 
-
 
 
 
[[Visual Battle Environment VisuStella MZ]]
 
 
 
Version 1.05: August 6, 2021
 
* Bug Fixes!
 
** Environments no longer visibly vanish when changing to the Options or Party management scenes. Fix made by Irina.
 
 
 
-
 
 
 
'''Tier 3 (1 Plugin Updates)'''
 
 
 
-
 
 
 
[[Message Log VisuStella MZ]]
 
 
 
Version 1.01: August 6, 2021
 
* Documentation Update!
 
** Plugin URL now updated to most recent one.
 
 
 
-
 
 
 
'''Tier 4 (1 Plugin Updates)'''
 
 
 
-
 
 
 
[[Message Visibility VisuStella MZ]]
 
 
 
Version 1.02: August 6, 2021
 
* Documentation Update!
 
** Plugin URL now updated to most recent one.
 
 
 
-
 
 
 
 
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
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{{VisuMZ Changelog 1 to 50}}
 
 
 
== End of Page ==
 
  
 
|}
 
|}

Latest revision as of 08:37, 17 May 2026

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.


VisuMZChangelog.png

Updates to the VisuStella MZ plugin library are made monthly.

This way, you don't have to stay completely on top of the wiki scouring for updates.

There is no set time for when the updates occur, they just will, and there will be an announcement for them.

Updates will be generally used for bug fixes and/or feature implementations.


Changelog

The following is the VisuStella MZ Plugins Changelog.

It is listed from most recent to oldest with only the most recent batch listed.

To view the whole changelog from the beginning, go here VisuStella MZ Changelog (Full).

For the RPG Maker MZ Core Script changelog, click here.


May 18, 2026 - Update #161

-

Total Plugins Updated: 9

-

Tier 1 (2 Plugin Updates)

-

Events and Movement Core VisuStella MZ

Version 1.65: May 18, 2026

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New JavaScript notetags added by Arisu:
      • <JS On Map Load>
        • Replace 'code' with JavaScript code to run the moment the map finishes loading and before fading in.
      • <JS On Map Exit>
        • Replace 'code' with JavaScript code to run the moment the player transfers to a different map and the screen completely fades out.

-

Items and Equips Core VisuStella MZ

Version 1.61: May 18, 2026

  • Documentation Update!
    • Added extra clarity for Plugin Parameters
      • Parameters > Item Menu Scene > Shop Status Window > JS: X, Y, W, H
        • Needs "Use Updated Layout" + "Disabled: Vanilla" as false.

-

Tier 2 (5 Plugin Updates)

-

Battle System - BTB VisuStella MZ

Version 1.20: May 18, 2026

  • Optimization Update!
    • Plugin should run more optimized.

-

Battle System - STB VisuStella MZ

Version 1.23: May 18, 2026

  • Bug Fixes!
    • Fixed a bug where if a stun is cleared before an actor's turn, the actor would lose that turn. This should no longer happen. Fix made by Olivia.

-

Item Crafting System VisuStella MZ

Version 1.26: May 18, 2026

  • Documentation Update!
    • Added extra clarity for <Once Craft Common Event: id> notetag:
      • Common Event must use Plugin Command "Scene: Common Event Return" at the end of the event.

-

QTE and Trigger System VisuStella MZ

Version 1.04: May 18, 2026

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Arisu:
      • Time Out > Play SFX?
        • Play the "Miss" sound effect on time out?
        • Only applies to QTE's with "Miss" sound settings.

-

Shop Common Events VisuStella MZ

Version 1.03: May 18, 2026

  • Documentation Update!
    • Added extra clarity for <Once Buy Common Event: id> notetag:
      • Common Event must use Plugin Command "Scene: Common Event Return" at the end of the event.
    • Added extra clarity for <Once Sell Common Event: id> notetag:
      • Common Event must use Plugin Command "Scene: Common Event Return" at the end of the event.

-

Tier 3 (2 Plugin Updates)

-

Action Sequence Impact VisuStella MZ

Version 1.10: May 18, 2026

  • Compatibility Update!
    • Added better compatibility with Action Sequence Impact. Previously, Dragonbones would block certain effects. Update made by Arisu.

-

One Time Purchase VisuStella MZ

Version 1.01: May 18, 2026

  • Bug Fixes!
    • Fixed a bug where going to sell items while in One Time Purchase mode does not show other touch screen UI buttons other than OK. Fix by Arisu.
  • Documentation Update!
    • Help file updated for new features.
  • New Feature!
    • New Notetag added by Arisu:
      • <Allow Bulk Buy>
        • Always allow item to be purchaseable in bulk, even with One Time Purchase mode enabled.

-





April 20, 2026 - Update #160

-

Total Plugins Updated: 11

-

Tier 1 (1 Plugin Update)

-

Skills and States Core VisuStella MZ

Version 1.56: April 20, 2026

  • Bug Fixes!
    • Fixed a bug where <param Buff Turns: +x> and <param Debuff Turns: +x> would cause a crash. Fix made by Olivia.

-

Tier 2 (6 Plugin Updates)

-

Battle Grid System VisuStella MZ

Version 1.15: April 20, 2026

  • Feature Update!
    • Changed target selection to prevent unselectable targets via keyboard input only. Vertical selection (up and down) will only target members of that column while horizontal selection (left and right) will snap to the nearest target of the next column. Update made by Olivia.

-

Battle System - OTB VisuStella MZ

Version 1.22: April 20, 2026

  • Bug Fixes!
    • Fixed a bug where any appear mid-battle enemy appearances that occur on a Turn 0 event will not have their indicator sprite disappearing properly. Fix made by Olivia.
    • Fixed a bug where reviving or making any enemy appear during end turn will no longer add them to the current turn order, causing visual bugs. Fix made by Olivia. Verison 1.21: March 16, 2026
  • Compatibility Update!
    • Updated better compatibility for Battle Grid System force action update. Update made by Olivia.

-

Date and Time System VisuStella MZ

Version 1.07: April 20, 2026

  • Bug Fixes!
    • Loading a previous save would yield any potential time changes from any action committed afterwards that weren't saved. This should be fixed now. Fix made by Arisu.

-

Party System VisuStella MZ

Version 1.36: April 20, 2026

  • Compatibility Update!
    • Added better compatibility for other plugins that add extra commands to the party command window.

-

Tutorial Panel System VisuStella MZ

Version 1.03: April 20, 2026

  • Bug Fixes!
    • If the picture used in the tutorial page is too big, it would cover the Button Assist Window. This is now fixed and the picture would appear behind the Button Assist Window if available. Fix made by Irina.
    • Previously, when multiple tutorials are shown in battle, there would be a frame or two of flicker between the tutorial images. This should now be fixed. Fix made by Irina.

-

Visual Battle Environment VisuStella MZ

Version 1.09: April 20, 2026

  • Bug Fixes!
    • Fixed a bug where upon returning from the options menu or any other similar menu while in battle, any previously removed battle environments would reappear. Fix made by Irina.

-

Tier 3 (2 Plugin Updates)

-

Auto Skill Triggers VisuStella MZ

Version 1.18: April 20, 2026

  • Bug Fixes!
    • Fixed a bug where battle start auto skill triggers would erase the bonus effects of preemptive and surprise attacks. Fix made by Olivia.

-

Message Keywords VisuStella MZ

Version 1.07: April 20, 2026

  • Compatibility Update!
    • Message Keywords now work properly with the Sideview Battle UI. Update made by Irina.

-

Tier 4 (2 Plugin Updates)

-

Visual Fogs VisuStella MZ

Version 1.13: April 20, 2026

  • Bug Fixes!
    • Fixed a bug where making editor changes to the current map a fog has been placed through plugin command will cause it all to be erased and reset. Fix made by Arisu.
  • Documentation Update!
    • Added an extra note to Fog: Add/Change Settings.
    • Added an extra note to Fog: Fade Opacity.
    • Added an extra note to Fog: Remove.
      • This is temporary and will be reset upon re-entering the map.

-

Visual Parallaxes VisuStella MZ

Version 1.14: April 20, 2026

  • Bug Fixes!
    • Fixed a bug where making editor changes to the current map a parallax has been placed through plugin command will cause it all to be erased and reset. Fix made by Arisu.
  • Documentation Update!
    • Added an extra note to Parallax: Add/Change Settings.
    • Added an extra note to Parallax: Fade Opacity.
    • Added an extra note to Parallax: Remove.
      • This is temporary and will be reset upon re-entering the map.

-



March 16, 2026 - Update #159

-

Total Plugins Updated: 6

-

Tier 1 (2 Plugin Updates)

-

Items and Equips Core VisuStella MZ

Version 1.60: March 16, 2026

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Arisu:
      • Parameters > Item Menu Settings > Use Updated Layout > Disabled: Vanilla
        • If NOT using the updated layout, keep all settings to pure vanilla and ignore other Plugin Parameters.
        • Used for those who do not wish to fiddle with the Plugin Parameter settings to return the item menu back to default MZ vanilla.
        • Does not apply if using updated layout.
        • The following settings are disabled if using vanilla:
          • Categories: Only the default 4
          • Category Names only display text and no icons
          • No Shop Status Window
          • Modern Controls Disabled
          • Columns: Any -> 2

-

Skills and States Core VisuStella MZ

Version 1.55: March 16, 2026

  • Documentation Update!
    • Added extra clarity for <Toggle> notetag:
      • Just like with regular <Passive State: x> notetag:
      • If you plan on applying a passive state through a skill, it must be through a skill that has been learned by the target and not a skill that is given through a trait.

-

Tier 2 (3 Plugin Updates)

-

Battle Grid System VisuStella MZ

Version 1.14: March 16, 2026

  • Compatibility Update!
    • Force Action should now works with skills that target nodes, ranks, and flanks. The skill will select the appropriate node/rank/flank of the target index. Update made by Olivia.

-

Battle System - OTB VisuStella MZ

Verison 1.21: March 16, 2026

  • Compatibility Update!
    • Updated better compatibility for Battle Grid System force action update. Update made by Olivia.

-

Equip Passive System VisuStella MZ

Version 1.06: March 16, 2026

  • Bug Fixes!
    • Fixed a bug where <Learnable Equip Passives> notetag was not parsing correctly. Fix made by Arisu.

-

Tier 3 (1 Plugin Update)

-

Chain Battles VisuStella MZ

Version 1.05: March 16, 2026

  • Bug Fixes!
    • Fixed a bug where EXP and Gold multipliers weren't calculating correctly based on the number of chain battles participated in.

-



February 16, 2026 - Update #158

-

Total Plugins Updated: 5

-

Tier 0 (1 Plugin Update)

-

Core Engine VisuStella MZ

Version 1.90: February 16, 2026

  • Feature Update!
    • Battle System settings for "TPB Active" and "TPB Wait" will no longer conflict with VisuMZ_2_BattleSystemATB and VisuMZ_1_OptionsCore "Active" or "Wait" mode options set by the player.

-

Tier 1 (2 Plugin Updates)

-

Battle Core VisuStella MZ

Version 1.90: February 16, 2026

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Olivia:
      • Parameters > Battle Layout Settings > List Style > Minimum Rows
        • How many rows minimum will the list style go to?
        • This is to prevent the list window from becoming too small.

-

Events and Movement Core VisuStella MZ

Version 1.63: February 16, 2026

  • Feature Update!
    • When moving by clicking and holding down the mouse button, the touch input will no longer lock onto any events with empty event lists or populated by just comments. Update made by Arisu.

-

Tier 2 (2 Plugin Updates)

-

Battle System - ATB VisuStella MZ

Version 1.37: February 16, 2026

  • Bug Fixes!
    • Fixed a bug where potential actions queued during Active ATB might get erased if used during the action of a enemy battler. Fix made by Olivia.

-

Battle System - STB VisuStella MZ

Version 1.22: February 16, 2026

  • Bug Fixes!
    • Fixed a bug where <STB Cannot Be Exploited> and <STB Cannot Be Exploiter> notetags were not working properly. Bug fixed by Olivia.

-



January 19, 2026 - Update #157

-

Total Plugins Updated: 9

-

Tier 1 (3 Plugin Updates)

-

Elements and Status Menu Core VisuStella MZ

Version 1.31: January 19, 2026

  • Bug Fixes!
    • Trait sets with "Randomize for Actor?" weren't working properly. Fix made by Arisu.
  • Documentation Update!
    • Changed "Enemy: Change Trait Sets" Plugin Command parameter from "Target ID" to "Target Index" to reduce confusion. The parameter has always used Index values as per their description.

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Events and Movement Core VisuStella MZ

Version 1.62: January 19, 2026

  • Documentation Update!
    • Help file updated for new features.
    • New section added: Reference Switches and Reference Variables

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Message Core VisuStella MZ

Version 1.55: January 19, 2026

  • Documentation Update!
    • \ChangeFace<x,y> text codegets a note added:
      • This text code is used under the assumption that you are using an existing face graphic to change from (doesn't matter which). The text code will not automatically shift text from no-face graphic to having a face graphic mid-message.

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Tier 2 (3 Plugin Updates)

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Aggro Control System VisuStella MZ

Version 1.23: January 19, 2026

  • Documentation Update!
    • Under "How Aggro, Provoke, and Taunts Work" > Aggro
      • Added this section:
        • The aggro gauge shows the value based on how much aggro that party member has relative to the rest of the party. Sometimes it will appear like the party member's aggro "resets" back to zero, when it fact, that's not what's happening. If that party member's aggro gauge is "empty", that means the aggro for that party member is the lowest of the party. if all party members appear to have their aggro gauge as "full", then that means the aggro for all party members is equal and that everybody is likely targeted for attack.

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Battle System - OTB VisuStella MZ

Version 1.20: January 19, 2026

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Olivia:
      • Parameters > Conversion Settings > States (AGI >= 105%)
      • Parameters > Conversion Settings > States (AGI <= 95%)
        • Added auto-conversion functionality for states with AGI modifiers to automatically manipulate turn orders for current and next.
        • Set this to false to not use.

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Bright Effects VisuStella MZ

Version 1.11: January 19, 2026

  • Bug Fixes!
    • Fixed a bug where entering the Options menu mid-battle will cause the Bright Effects plugin to be cleared. Fix made by Olivia.

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Tier 3 (2 Plugin Updates)

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Item Amplify Skills VisuStella MZ

Version 1.04: January 19, 2026

  • Bug Fixes!
    • Fixed a bug in the code that sets the incorrect defaults for min and max amplifications. Fix made by Arisu.

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Message Keywords VisuStella MZ

Version 1.06: January 19, 2026

  • Feature Update!
    • Display and toggling of Message Keywords only occurs if the Help Window is visible. This is to prevent shortcut clashing with other plugins.

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Tier 4 (1 Plugin Update)

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Visual Item Inventory VisuStella MZ

Version 1.08: January 19, 2026

  • Compatibility Update!
    • When used together with the Battle Grid System, item slots will no longer be covered by the Battle Grid targeting and usage nodes. Update by Arisu.
    • When used together with the More Currencies plugin, no longer display the extra currency count on item grid. Update by Arisu.

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December 15, 2025 - Update #156

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Total Plugins Updated: 12

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.89: December 15, 2025

  • Feature Update!
    • Added extra failsafes to ensure TPB Charge Time does not become NaN or an illegal value. Update made by Arisu.

-

Tier 1 (4 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.89: December 15, 2025

  • Bug Fixes!
    • Fixed some bugs where translated text through the Message Core would incorrectly calculate the projected text size. Fix made by Irina.
  • Feature Update!
    • Added extra failsafes to ensure TPB Charge Time does not become NaN or an illegal value. Update made by Arisu.

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Elements and Status Menu Core VisuStella MZ

Version 1.30: December 15, 2025

  • Bug Fixes!
    • Fixed an incompatibility with TPB and Skills & States Core's Miasma effects, causing some parameters to appear and cache at 0. Fix made by Arisu.

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Events and Movement Core VisuStella MZ

Version 1.61: December 15, 2025

  • Bug Fixes!
    • Fixed a bug where shadows would appear under lower-priority event sprites making usage of certain tiles awkward looking. This is corrected by the new Plugin Parameter. Fix made by Arisu.
  • Documentation Update!
    • Help file updated for new features.
  • New Feature!
    • New Plugin Parameter added by Arisu:
      • Parameters > Movement Settings > Shadows > Shadow Z Layer
        • What is the sprite Z layer used for the shadow sprites?
        • By default, this layer will now be 0.5 instead of 0.
  • Feature Update!
    • If a event is made whose priority is "Below characters" and is a tile object (ie taking a sprite from the map tileset or a character sprite with "!" in front of the name), it will be automatically regulated to a custom Z layer of 0.

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Skills and States Core VisuStella MZ

Version 1.54: December 15, 2025

  • Documentation Update!
    • Added extra clarity for <List Name: name> notetag:
      • If used with Battle Core's <Command Text: x>, the Command Text notetag will take priority in the command window, but the List Name notetag will appear in the skill list.
      • This does not change the display text. If you'd like to change that, use the Battle Core's <Display Text: x> notetag along with this notetag.

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Tier 2 (6 Plugin Updates)

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Aggro Control System VisuStella MZ

Version 1.22: December 15, 2025

  • Bug Fixes!
    • Fixed a bug where battlers can become immune to provoke effects. Fix made by Olivia.

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Battle System - ATB VisuStella MZ

Version 1.36: December 15, 2025

  • Feature Update!
    • Added extra failsafes to ensure TPB Charge Time does not become NaN or an illegal value. Update made by Arisu.

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Battle System - CTB VisuStella MZ

Version 1.25: December 15, 2025

  • Feature Update!
    • Added extra failsafes to ensure TPB Charge Time does not become NaN or an illegal value. Update made by Arisu.

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Class Change System VisuStella MZ

Version 1.19: December 15, 2025

  • Documentation Update!
    • Added extra notes for clarity for the "Show in Menus?" plugin parameter for CP and JP.
      • For extra clarity:
        • Shows up if there is enough room on the screen. Make sure your game's screen resolution is large enough (ie. 1280x720).
        • Shows up in the Skill menu if 'Learn' is selected.
  • Compatibility Update!
    • Added better preloading functionality for Main Menu Core's options to utilize Map Sprites and SV Battlers for the visual actor graphic.

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Extended Message Functionality VisuStella MZ

Version 1.22: December 15, 2025

  • Documentation Update!
    • Help file updated for new features.
  • New Plugin Parameters added by Irina:
    • Parameters > Scroll Wheel Settings
      • Emulates Eastern Visual Novel controls regarding mouse scroll wheel functionality. If enabled, the scroll wheel can be used to "continue" the current "Show Text" message by scrolling down on the mouse wheel or if the VisuStella MZ Message Log is installed, scrolling up will reveal the message log to show what was previously said.
      • This feature will be temporarily disabled whenever any supporting windows are visible and active, such as the "Show Choice", "Input Number", "Select Item" windows. This is because those windows typically have scroll wheel controls of their own and theirs will take priority. Even if they do not have scroll wheel controls temporarily, the function will remain disabled for control consistency.

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Skill Learn System VisuStella MZ

Version 1.18: December 15, 2025

  • Documentation Update!
    • Added extra notes for clarity for the "Show in Menus?" plugin parameter for AP and SP.
      • For extra clarity:
        • Shows up if there is enough room on the screen. Make sure your game's screen resolution is large enough (ie. 1280x720).
        • Shows up in the Skill menu if 'Learn' is selected.

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Tier 4 (1 Plugin Update)

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Map Camera Zoom VisuStella MZ

Version 1.08: December 15, 2025

  • Bug Fix!
    • Fixed a bug where upon loading a saved game, any scrolling done by the "Scroll" event would be lost. This fix only applies to new saves made after the fix. Fix made by Arisu.
    • Fixed a bug where upon using "Change Parallax" to adjust loop speeds and then zooming in would cause the parallax to jump an unpredictable amount. Fix made by Arisu.
  • Documentation Update!
    • Help file updated for new features.
  • New Feature!
    • New Plugin Parameter added by Arisu:
      • Plugin Parameters > Compatibility > Zoom Round Up?
        • While zooming, change the rounding effect to round up or round down?
        • Depending on the artistic style your game is going for, you may prefer for sprite positions to round up or round down.

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November 13, 2025 - Update #155

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Total Plugins Updated: 4

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Tier 1 (1 Plugin Update)

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Elements and Status Menu Core VisuStella MZ

Version 1.29: November 13, 2025

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetag added by Arisu:
      • <Replace type Trait: name>
        • Replaces the current 'type' Trait with 'name' Trait.
        • This allows things like changing an ice element type to fire element.

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Tier 2 (3 Plugin Updates)

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Battle Grid System VisuStella MZ

Version 1.13: November 13, 2025

  • Bug Fixes!
    • Fixed a bug where if VisuMZ_4_BreakShields were turned off from showing in the UI, they would still show up. This requires you to update the plugin parameters for this plugin and can be done in three ways:
      • #1 Method: Select "Window Settings" in the Plugin Parameter list and press "Delete" button on your keyboard. Then open it back up to repopulate it with the default settings. This will reset all of the settings within "Window Settings".
      • #2 Method: Delete the current copy of VisuMZ_2_BattleGridSystem from the Plugin Manager list and install a new copy of VisuMZ_2_BattleGridSystem into the Plugin Manager list. This will reset all your Plugin Parameter settings.
      • #3 Method: Install a fresh copy of VisuMZ_2_BattleGridSystem, copy the Parameters > Window Settings > Tactics Grid Window > JS: Draw Actor Node setting and paste it in your existing copy in the Plugin Manager list.

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Battle System - OTB VisuStella MZ

Version 1.19: November 13, 2025

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New script calls added by Olivia:
      • $otbAddBattlerToCurrentTurnEnd(battler, times)
      • $otbAddBattlerToNextTurnEnd(battler, times)
        • Adds actions for target battler to the end of current/next turn.

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Extended Message Functionality VisuStella MZ

Version 1.21: November 13, 2025

  • Compatibility Update!
    • "Auto-Forward" functionality now plays nice with VisuMZ_2_VoiceActControl and waits for voice lines to finish before continuing.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Irina:
      • Parameters > Auto-Forward Settings > Compatibility > Voice Act Padding
        • How many frames to wait after a voice line finishes?
        • Average: 60 frames per second.

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October 16, 2025 - Update #154

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Total Plugins Updated: 5

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Tier 1 (1 Plugin Update)

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Items and Equips Core VisuStella MZ

Version 1.59: October 16, 2025

  • Bug Fixes!
    • Fixed a bug where a changed parameter in the equipment menu would accidentally highlight the next parameter's name. Fix made by Irina.

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Tier 2 (4 Plugin Updates)

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Aggro Control System VisuStella MZ

Version 1.21: October 16, 2025

  • Bug Fixes!
    • Fixed a bug where auto-battle would bypass Taunt and Provoke effects. Fix made by Olivia.

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Battle System - ATB VisuStella MZ

Version 1.35: October 16, 2025

  • Bug Fixes!
    • Fixed a bug where if an actor dies in battle and is revived post-battle using "Recover All", that actor no longer gets stuck after their first action in following battles. Fix made by Olivia.

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Equip Battle Skills VisuStella MZ

Version 1.11: October 16, 2025

  • Compatibility Update!
    • Added better compatibility with Equip Battle Skills when used together with enemy reference ID's. Update made by Olivia.

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Item Crafting System VisuStella MZ

Version 1.25: October 16, 2025

  • Compatibility Update!
    • Added better compatibility checks for shop batches to make sure they don't give out free items. Fix made by Arisu.

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September 18, 2025 - Update #153

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Total Plugins Updated: 11

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.88: September 18, 2025

  • Documentation Update!
    • Extra notes for <JS param Plus/Rate/Flat: code> notetags
      • Use 'user' to refer to the currently equipping actor.
      • If you use code to refer to an actor's other stats like 'atk' and 'def', there is the potential to cause an infinite loop.
      • Use 'user.paramBase(x)' instead of 'user.atk', 'user.def', etc.
      • Plugin Parameter setting Parameters > "Convert JS To Base?" will automatically convert any instances of 'user.mhp', 'user.mmp', 'user.atk', etc. to their base parameters.
      • Turn this off if you do not want it.
      • You are responsible for any infinite loops this may cause.
  • Feature Update!
    • <JS param Plus/Rate/Flat: code> now support 'user' as a variable.
  • New Features!
    • New Plugin Parameter added by Arisu:
      • Plugin Parameters > Parameters > Convert JS To Base?
        • Automatically convert <JS param Plus/Rate/Flat: code> to use base parameters to prevent infinite loops.

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Tier 1 (2 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.88: September 18, 2025

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetag added by Olivia:
      • <Damage Flinch>
        • Normally, MP and TP actions do not cause damage flinching. However, skills and items with this notetag will cause damage flinching if they hurt the target's MP or TP.
        • HP damage will always be affected and cause target to flinch.
    • New Plugin Parameter added by Olivia:
      • Plugin Parameters > Damage Settings > Check Formulas?
        • It's usually bad practice to put in battle mechanics within damage formulas and this will check the damage formulas for skills and items to see if they contain any of the common battle mechanics that have the potential to cause problems.
        • Checks for illegal mechanics inside of damage formulas?
        • (ie. gainHp, loseHp, addBuff, addDebuff, addState, etc)
        • Read the following article for an explanation on why battle mechanics in damage formulas are undesirable and for an alternate solution:
        • Stop Putting Mechanics in Damage Formulas
        • Turn this off if you do not want to be alerted of which skills/items have battle mechanics in their damage formulas.

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Skills and States Core VisuStella MZ

Version 1.53: September 18, 2025

  • Bug Fixes!
    • Fixed a bug where the "Preset: Gauge Color" Plugin Parameter was not accepting #rrggbb values. Fix made by Arisu.
  • Documentation Update!
    • Added extra clarity for <Passive State: x>:
      • If you are using VisuMZ's Equip Battle Skills, know that the notetag <Passive State: x> will always have the passive state be available no matter if the skill is equipped or not, as long as the skill is learned.
      • If you want the passive state to only appear while the skill is equipped then use the VisuMZ Equip Battle Skills notetag <Equip State: x> for this effect instead.

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Tier 2 (6 Plugin Updates)

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Animated Message Text Effects VisuStella MZ

Version 1.05: September 18, 2025

  • Bug Fixes!
    • Word Wrap no longer causes multiple text effects to not register. Fix made by Irina.

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Bestiary VisuStella MZ

Version 1.08: September 18, 2025

    • Bug Fixes!
      • Fixed a bug where the Bestiary Reveal Enemies Plugin Command would not work with deployed games. Fix made by Irina.

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Date and Time System VisuStella MZ

Version 1.06: September 18, 2025

  • Bug Fixes!
    • Fixed a bug where manual game time updates made by Plugin Commands would not allow variables to update if Game Time was paused. Fix made by Arisu.

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Enhanced TP System VisuStella MZ

Version 1.17: September 18, 2025

  • Bug Fixes!
    • Fixed a bug where TP was not properly preserved. Fix made by Arisu.

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Equip Battle Skills VisuStella MZ

Version 1.10: September 18, 2025

  • Compatibility Update!
    • Added better compatibility with Skills & States Core's new <Toggle> functionality. <Equip State: x> can now have the passive state be toggled on and off. Update made by Arisu.

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Equip Passive System VisuStella MZ

Version 1.05: September 18, 2025

  • Bug Fixes!
    • Upon actor/enemy deaths, death and kill counts won't trigger multiple times anymore. Kills will also only trigger once per battle per enemy. Fix made by Arisu.

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Tier 4 (2 Plugin Updates)

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Encounter Effects VisuStella MZ

Version 1.12: September 18, 2025

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetags/comment tags added by Arisu:
      • <Enable Diagonal Chase>
      • <Disable Diagonal Chase>
        • If Events & Movement Core is installed, events can chase the player in diagonal directions if the player can move diagonally.
        • However, if you want the player to only move in 4-directions but the event can move diagonally, you can use <Enable Diagonal Chase>.
        • Alternatively, you want the player to be able to move diagonally while the event cannot, you can use <Disable Diagonal Chase>.

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Multi-Layer HP Gauge VisuStella MZ

Version 1.06: September 18, 2025

  • Compatibility Update!
    • HP Gauges will no longer cover up Tutorial Panel System's windows. Update made by Olivia.

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August 14, 2025 - Update #152

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Total Plugins Updated: 6

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Tier 1 (1 Plugin Update)

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Skills and States Core VisuStella MZ

Version 1.52: August 14, 2025

  • Feature Update!
    • Passive States with custom JS conditions should be less prone to infinite loops. Update made by Irina.

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Tier 2 (4 Plugin Updates)

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Battle Grid System VisuStella MZ

Version 1.12: August 14, 2025

  • Bug Fixes!
    • Fixed a bug where cancelling attack and then moving, despite having pass turn on, would still cause the attack to go through. Fix made by Irina.

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Battle System - PTB VisuStella MZ

Version 1.16: August 14, 2025

  • Bug Fixes!
    • Fixed a bug where if an actor is newly added during battle, while the battle would compensate and give the party an extra action to work with, the newly added actor would not get a turn. Fix made by Olivia.

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Date and Time System VisuStella MZ

Version 1.05: August 14, 2025

  • Documentation Update!
    • Added warning to these Plugin Commands:
      • Game Time: Record to Variable(s)
      • Real Time: Record to Variable(s)
        • Does NOT overwrite automatic variables used in Plugin Parameters.
    • Added segment to Plugin Parameters: Game Time Variables & Switches
      • Changing these variables' values does not mean the Game Time will be changed in-game. These variables are just for automatically reading what the Game Time is. If you wish to change the Game Time, you will need to use the Plugin Commands "Change Date To" and "Change Time To" instead.
    • Added segment to Plugin Parameters: Real Time Variables & Switches
      • Changing these variables' values does not mean the Real Time will be changed in-game. These variables are just for automatically reading what the Real Time is. Real Time value cannot be changed by the plugin.

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Party System VisuStella MZ

Version 1.35: August 14, 2025

  • Bug Fixes!
    • Fixed a bug where if the battle had no battle back setting and is using a map snapshot, the snapshot would be overwritten if the player enters the party change menu from battle. This should no longer occur and the map snapshot will be preserved. Fix made by Olivia.

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Tier 4 (1 Plugin Update)

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Button Common Events VisuStella MZ

Version 1.11: August 14, 2025

  • Bug Fixes!
    • When "Forbid Default Bound Keys" is enabled, walking over below/above priority events with Player Touch or Event Touch can enable them over and over again if they do not have any kind of stop measure until the player fully steps on the tile. This should no longer happen. Fix made by Arisu.

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July 17, 2025 - Update #151

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Total Plugins Updated: 7

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Tier 2 (5 Plugin Updates)

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Aggro Control System VisuStella MZ

Version 1.20: July 17, 2025

  • Bug Fixes!
    • Fixed a bug where if a party member who provoked an enemy decided to switch out, the provoke effect would be retained and cause the enemy to bug out and crash the game. Fix made by Arisu.

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Character Creation System VisuStella MZ

Version 1.09: July 17, 2025

  • Compatibility Update!
    • If traits were turned off, there would be a crash. Crash is now fixed. Applies to retraining, too. Fix made by Arisu.

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Item Crafting System VisuStella MZ

Version 1.24: July 17, 2025

  • Bug Fixes!
    • Fixed a name masking bug that would result in a crash. Fix made by Arisu.

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Party System VisuStella MZ

Version 1.34: July 17, 2025

  • Compatibility Update!
    • Added better compatibility with TPB when using the in-battle Party switch command from the Party Command Window. Update made by Irina.

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Weapon Swap System VisuStella MZ

Version 1.14: July 17, 2025

  • Bug Fixes!
    • Fixed a bug where the default status scene would not display the correct weapons. Fix made by Irina.

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Tier 3 (1 Plugin Update)

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Skill Mastery VisuStella MZ

Version 1.03: July 17, 2025

  • Bug Fixes!
    • Before, if a skill with a common event would defeat an enemy, it wouldn't grant the user any mastery EXP. Fix made by Arisu.
  • Compatibility Update!
    • Better compatibility with Equip Battle Skills!

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Tier 4 (1 Plugin Update)

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CG Gallery VisuStella MZ

Version 1.03: July 17, 2025

  • Bug Fixes!
    • Fixed a bug where the CG Gallery would crash if Completion or Progress displays were turned off. Fix made by Irina.

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June 12, 2025 - Update #150

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Total Plugins Updated: 9

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Tier 1 (1 Plugin Update)

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Battle Core VisuStella MZ

Version 1.87: June 12, 2025

  • Bug Fixes!
    • Fixed a bug where <JS Accuracy> and related notetags did not work. Fix made by Arisu.
    • Fixed a bug where dual wielding weapons with HP/MP bonuses would cause the max cache values to fluctuate per hit. Fix made by Olivia.
  • Compatibility Update!
    • Added fail safes for plugins that would sometimes add null battlers to animation queues. This update prevents crashes for potential checks.
    • Added better compatibility with Message Core's text language change. Enemy names did not convert prior to placing state icons and would cause misalignment.

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Tier 2 (7 Plugin Updates)

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Battle System - BTB VisuStella MZ

Version 1.19: June 12, 2025

  • Bug Fixes!
    • Fixed a bug where notetags like <Target: Enemy or Ally> would cause action fusions to not work properly. Fix made by Arisu.
    • Fixed a bug where some special targeting cases were not preserved when performing action fusions. Fix made by Arisu.

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Battle System - PTB VisuStella MZ

Version 1.15: June 12, 2025

  • Bug Fixes!
    • Fixed a bug where "Fastest AGI First" mechanic was always on under most conditions. When this plugin parameter is off, the party order will always go by party index instead. Fix made by Arisu.

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Class Change System VisuStella MZ

Version 1.18: June 12, 2025

  • Documentation Update!
    • Help file updated for new features.
    • Added new line for <CP Rate: x%>
      • CP Gain Formulation Calculation: (1 + Plus) * Rate + Flat
    • Added new line for <JP Rate: x%>
      • JP Gain Formulation Calculation: (1 + Plus) * Rate + Flat
  • New Features!
    • New notetags added by Arisu:
      • <CP Plus: +x%>
      • <CP Plus: -x%>
      • <CP Flat: +x%>
      • <CP Flat: -x%>
      • <JP Plus: +x%>
      • <JP Plus: -x%>
      • <JP Flat: +x%>
      • <JP Flat: -x%>
        • These are the additive versions of <CP Rate: x%> and <JP Rate: x%>
        • See help file for more information.

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Equip Battle Skills VisuStella MZ

Version 1.09: June 12, 2025

  • Bug Fixes!
    • Fixed a bug where Skill & States Core's <Hide in Battle> is bypassed if used together with "All Skills" in the Battle Command controller. Fix made by Arisu.

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Furniture System VisuStella MZ

Version 1.10: June 12, 2025

  • Bug Fixes!
    • Fixed a bug where if a template is not the neutral center pattern, the furniture cursor would not display it correctly. Fix made by Arisu.

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QTE and Trigger System VisuStella MZ

Version 1.03: June 12, 2025

  • Bug Fixes!
    • Fixed a bug where some QTE's did not work properly in battle. Fix made by Arisu.

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Skill Learn System VisuStella MZ

Version 1.17: June 12, 2025

  • Documentation Update!
    • Help file updated for new features.
    • Added new line for <AP Rate: x%>
      • AP Gain Formulation Calculation: (1 + Plus) * Rate + Flat
    • Added new line for <SP Rate: x%>
      • SP Gain Formulation Calculation: (1 + Plus) * Rate + Flat
  • New Features!
    • New notetags added by Arisu:
      • <AP Plus: +x%>
      • <AP Plus: -x%>
      • <AP Flat: +x%>
      • <AP Flat: -x%>
      • <SP Plus: +x%>
      • <SP Plus: -x%>
      • <SP Flat: +x%>
      • <SP Flat: -x%>
        • These are the additive versions of <AP Rate: x%> and <SP Rate: x%>
        • See help file for more information.

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Tier 4 (1 Plugin Update)

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Database Inheritance VisuStella MZ

Version 1.04: June 12, 2025

  • Bug Fixes!
    • Fixed a bug where parameters for classes would be inherited when this notetag should only be for equipment and enemies. Fix made by Arisu.

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May 15, 2025 - Update #149

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Total Plugins Updated: 16

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Tier 1 (1 Plugin Update)

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Message Core VisuStella MZ

Version 1.54: May 15, 2025

  • Bug Fixes!
    • Fixed a bug where the text width of translated text was not taken into account. Fix made by Arisu

-

Tier 2 (7 Plugin Updates)

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Battle Grid System VisuStella MZ

Version 1.11: May 15, 2025

  • Bug Fixes!
    • Fixed a bug where certain notetag combinations would cause crashes. Fix made by Arisu.
    • Fixed a bug where using aura or miasma effects from Skills & States Core would cause the game to crash if there were not enough battle grid node slots to accommodate all characters, even if they were in the reserve. As a result, aura and miasma effects now only affect battle members.
  • Documentation Update!
    • Added documentation for <Aura Range: type> <Miasma Range: type> notetags
      • Aura/Miasma effects do not affect characters not in active party.

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Battle System - ETB VisuStella MZ

Version 1.11: May 15, 2025

  • Bug Fixes!
    • Fixed a bug where if an actor performs a forced action while "Maintain Same Actor?" plugin parameter is enabled, the forced action would double. This should now be fixed.

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Battle System - FTB VisuStella MZ

Version 1.14: May 15, 2025

  • Bug Fixes!
    • Fixed a bug where if an actor performs a forced action while "Maintain Same Actor?" plugin parameter is enabled, the forced action would double. This should now be fixed.

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Battle System - OTB VisuStella MZ

Version 1.18: May 15, 2025

  • Bug Fixes!
    • Fixed a bug where adding states with Action Times+ would add too many actions. Fix made by Olivia.

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Bestiary VisuStella MZ

Version 1.07: May 15, 2025

  • Compatibility Update!
    • Added better compatibility with Message Core's text language settings. Update made by Arisu.

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Item Crafting System VisuStella MZ

Version 1.23: May 15, 2025

  • Compatibility Update!
    • Added better compatibility with Message Core's text language settings. Update made by Arisu.

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Party System VisuStella MZ

Version 1.33: May 15, 2025

  • Compatibility Update!
    • Added better compatibility for $gameParty.swapOrder function to allow it to work on the map. Update made by Irina.

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Tier 3 (4 Plugin Updates)

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Active Chain Skills VisuStella MZ

Version 1.07: May 15, 2025

  • Documentation Update
    • Added under "Active Chain Skills":
      • Auto Battle Timing
        • If an actor with auto battle uses a skill that can chain, they will pick a chain skill within 200 milliseconds after the skill has started. If the active chain mechanic is disabled within this time frame (through an action sequence command) then no chain skill will be automatically selected.
  • Feature Update!
    • Added a 200 millisecond delay before a chain skill is automatically selected through Auto Battle. This is done to give action sequences enough time to disable the Active Chain Mechanic if they want to.

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Boost Action VisuStella MZ

Version 1.13: May 15, 2025

  • Bug Fixes!
    • Fixed a bug that would cause Boost Points to not work properly. Fix made by Arisu.

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Frontview Battle UI VisuStella MZ

Version 1.16: May 15, 2025

  • Compatibility Update!
    • Better compatibility with Visual Item Inventory. Update made by Arisu.

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Steal Items VisuStella MZ

Version 1.10: May 15, 2025

  • Bug Fixes!
    • Fixed a bug that would cause a crash if an enemy has no items that can be stolen when using snatch functionality. Fix made by Arisu.

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Tier 4 (4 Plugin Updates)

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Battle Cursor VisuStella MZ

Version 1.04: May 15, 2025

  • Bug Fixes!
    • Fixed a bug where the battle cursor position could appear on non-rounded numbers, causing pixel bleeding between frames. Fix made by Olivia.

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Button Common Events VisuStella MZ

Version 1.10: May 15, 2025

  • Bug Fixes!
    • When a common event is launched while the player is moving onto a below or above priority event with Player Touch or Event Touch, the event action would be skipped. This should no longer happen. Fix made by Arisu.

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Unique Tile Effects VisuStella MZ

Version 1.07: May 15, 2025

  • Documentation Update!
    • Help file updated for new features.
    • Updated "Warning! RPG Maker MZ Version 1.5.0+ Water-Tile Bug!" section:
      • As of version 1.9.0+, these two methods no longer work to fix the problem. There is a Plugin Parameter added to disable the error message. However, this does not mean that the tileset flag data is fixed. Turn off the error message at your will.
  • Added new Plugin Parameter:
    • Plugin Parameters > Enable Error Message?
      • Display error message for tilesets with incomplete flag data?
      • Disabling does not fix the problem.

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Visual Item Inventory VisuStella MZ

Version 1.07: May 15, 2025

  • Compatibility Update!
    • Tooltip window now accounts for target window's scaling (ie Frontview Battle UI). Update made by Arisu.

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April 17, 2025 - Update #148

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Total Plugins Updated: 9

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Tier 1 (1 Plugin Update)

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Skills and States Core VisuStella MZ

Version 1.51: April 17, 2025

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Olivia:
      • Plugin Parameters > Skill Toggle Settings
        • Skill toggles are a new type of skill. They do not perform any actions but instead, will switch on/off any passive effects the skill has.
        • Enemies are unable to switch Toggle Skills and the passive effects on a Toggle Skill for an enemy will always be considered ON.
        • See the help file for more information.
    • New Notetags added by Olivia:
      • Skill Toggle Notetags:
        • <Toggle>
        • <Initial Toggle: On/Off>
        • <Toggle Exclusion Group: key>
        • <Toggle On Animation: x>
        • <Toggle Off Animation: x>
          • See the help file for more information.

SkillToggle.gif

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Tier 2 (2 Plugin Updates)

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Battle System - BTB VisuStella MZ

Version 1.18: April 17, 2025

  • Bug Fixes!
    • Fixed a bug where flex fusion combinations did not work properly and where the strict fusion combinations would draw from flex fusions. Fix made by Olivia.

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Extended Message Functionality VisuStella MZ

Version 1.20: April 17, 2025

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Arisu:
      • Parameters > Message Tails > Auto-Position > Auto-Correct X
        • Auto-corrects Message Tail position X when used with Auto-Position but are too close to edge of screen.

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Tier 3 (5 Plugin Updates)

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Boost Action VisuStella MZ

Version 1.12: April 17, 2025

  • Compatibility Update!
    • Better compatibility with Message Core's wordwrap.
  • Documentation Update!
    • The follow text codes now have added notes to them:
      • \boost>=x[text]
      • \boost>x[text]
      • \boost=x[text]
      • \boost<x[text]
      • \boost<=x[text]
        • Added note: In battle use only!
  • Feature Update!
    • \boost=0[x] now functions the same as \boost0[x] and does not require being in battle. Update made by Arisu.

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Frontview Battle UI VisuStella MZ

Version 1.15: April 17, 2025

  • Bug Fixes!
    • Fixed a bug where if an actor does not have Preserve TP and their TP changes on the map scene, the TP gauge does not reflect the new changes. Fix made by Arisu.

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Limited Skill Uses VisuStella MZ

Version 1.05: April 17, 2025

  • Compatibility Update!
    • Added better compatibility with Skills & States Core's new Skill Toggles.

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Skill Cooldowns VisuStella MZ

Version 1.08: April 17, 2025

  • Compatibility Update!
    • Added better compatibility with Skills & States Core's new Skill Toggles.

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Victory Aftermath VisuStella MZ

Version 1.23: April 17, 2025

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Command added by Olivia:
      • System: Change Victory BGM
        • Changes victory BGM.

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Tier 4 (1 Plugin Update)

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Full Field Recovery VisuStella MZ

Version 1.02: April 17, 2025

  • Bug Fixes!
    • Fixed a bug where items would get used on dead party members even if the item did not allow targeting dead party members in its scope. Fix made by Arisu.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Arisu:
      • Parameters > General > Mechanics > Heal HP? > Prioritize Lowest %?
        • Prioritize using healing items on lowest HP% member first?
        • If off, heal members in party order.
      • Parameters > General > Mechanics > Heal MP? > Prioritize Lowest %?
        • Prioritize using healing items on lowest MP% member first?
        • If off, heal members in party order.

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March 20, 2025 - Update #147

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Total Plugins Updated: 11

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Tier 1 (1 Plugin Update)

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Skills and States Core VisuStella MZ

Version 1.50: March 20, 2025

  • Documentation Update!
    • Changed the description of Plugin Parameter 'Action End Update' to 'Refer to "Major Changes" in Help File for explanation.'
    • Added examples of "Action End Update" under "Major Changes"
      • The new state: "Fiery Blade" will allow the affected battler to deal fire elemental damage. With Action End, this means for 5 actions, those attacks will deal fire damage.
      • This means that if no action is taken, due to a status effect like "Sleep" or "Stun", then the duration count will not decrease.
      • On the flip side, if the battler performs multiple actions a turn, then the duration count drops faster because more actions have been spent.
      • However, if this "Fiery Blade" state was using Turn End instead, it will have its duration reduced by 1 each turn, regardless of "Sleep" or "Stun" states, and regardless of how many actions are performed each turn.

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Tier 2 (3 Plugin Updates)

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Battle System - ATB VisuStella MZ

Version 1.34: March 20, 2025

  • Bug Fixes!
    • Field ATB Gauge no longer stays visible during victory sequence. Fix made by Olivia.

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QTE and Trigger System VisuStella MZ

Version 1.02: March 20, 2025

  • Documentation Update!
    • Help file updated for new features.
  • New Feature!
    • New Plugin Parameter added by Arisu:
      • Plugin Parameters > QTE Settings > Input Buffer Leeway
        • How many input buffer frames of leeway should be granted to Button Sequence QTE?

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Tutorial Panel System VisuStella MZ

Version 1.02: March 20, 2025

  • Documentation Update!
    • Help file updated for new features.
  • New Feature!
    • New Plugin Parameters added by Irina:
      • Plugin Parameters > Scene Battle > Button Assist Window
        • Button Assist Window > Background Type
        • Button Assist Window > JS: X, Y, W, H
          • Added menu button assist to the battle scene where it previously was not available.
          • Requires VisuMZ_0_CoreEngine!

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Tier 3 (6 Plugin Updates)

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Auto Skill Triggers VisuStella MZ

Version 1.17: March 20, 2025

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Arisu:
      • Plugin Parameters > General Settings:
        • These are general settings used for this plugin. These are primarily used to impose a limit on the number of auto skill triggers that can happen per battler per turn (meaning each member in battle has that limit individually and not as a whole). Generally speaking, we recommend imposing limits limits like MP costs, TP costs, cooldowns, and the like.
        • This is because auto skill triggers, when left unchecked and reacting to everything, can cause a runaway effect where the player no longer inputs anything. Instead, it is best to put a limit (even if high) on the number of auto triggers to prevent such a thing from happening.
        • If you still want seemingly unlimited auto skill triggers, change the numbers to 100 or something, but keep in mind that we're not responsible for runaway effects when the risk of it happening is already mentioned.
      • Plugin Parameters > Limit Per Turn (Turn-Based)
        • Turn-Based Only. How many triggers per battler per turn? Higher risk of runaway auto triggers at higher counts.
      • Plugin Parameters > Limit Per Turn (TPB-Based)
        • TPB-Only. How many triggers per battler per turn? Higher risk of runaway auto triggers at higher counts.

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Battle AI VisuStella MZ

Version 1.29: March 20, 2025

  • Bug Fixes!
    • Fixed a problem with TPB actions causing conflicts in AI registration of certain abilities. This would lead to crashes. Should be no more. Fix made by Olivia.

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Boost Action VisuStella MZ

Version 1.11: March 20, 2025

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Arisu:
      • Parameters > Mechanics > Boost Animations > Mirror Animation
      • Parameters > Mechanics > Boost Animations > Mute Animation
        • Mirror/Mute the effect animation?
      • Parameters > Mechanics > Boost Animations > Repeat Animation?
      • Parameters > Mechanics > Boost Animations > Repeat > Repeat Cycle
      • Parameters > Mechanics > Boost Animations > Repeat > Mirror Animation
      • Parameters > Mechanics > Boost Animations > Repeat > Mute Animation
        • Allows repeating animations while boosted and inputting.
        • Only repeated during command input.

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Skill Mastery VisuStella MZ

Version 1.02: March 20, 2025

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Irina:
      • Parameters > General > Window_ActorCommand > Show Level in Name?
        • Show the skill level in name for single skills?
        • Only applies to Window_ActorCommand!
        • Not all skill name displays will show skill levels.
      • Parameters > General > Window_ActorCommand > Show Mastery Gauge?
        • Show the mastery gauge for single skills?
        • Only applies to Window_ActorCommand!
        • Not all skill name displays will show skill levels.

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Visual Cutin Effect VisuStella MZ

Version 1.02: March 20, 2025

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Olivia:
      • Plugin Parameters > Cutin Layer
        • Where do you want the visual cutins layer placed?
          • Top - Above Everything Else
          • Below - Below UI Elements (Default)

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Visual State Effects VisuStella MZ

Version 1.24: March 20, 2025

  • Bug Fixes!
    • Fixed a crash that would occur upon state removal regarding hovering. Fix made by Irina.

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Tier 4 (1 Plugin Update)

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Weakness Popups VisuStella MZ

Version 1.10: March 20, 2025

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Arisu:
      • Plugin Parameters > Any Weakness > Animation ID
        • Play this animation when weakness effect activates.
        • Requires VisuMZ_0_CoreEngine.
      • Plugin Parameters > Any Weakness > Animation ID > Mirror Animation
      • Plugin Parameters > Any Weakness > Animation ID > Mute Animation
        • Mirrors/mutes the weakness effect animation?
        • Requires VisuMZ_0_CoreEngine.

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February 20, 2025 - Update #146

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Total Plugins Updated: 33

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.87: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Removed picture limit of 100 from Picture-related Plugin Commands.
      • Better compatibility with different icon sizes.
  • Documentation Update!
    • Under Plugin Parameters: Menu Button Assist Window
      • Added text segments under Split "Escape"
        • This means you need to go to your own project's rmmz_core.js and modify Input.keyMapper to have buttons with "cancel" and "menu" instead of only "escape".
        • If there are none found, an error message will appear telling you to do so, or set the 'Split "Escape"' option to false.
        • If you are using Options Core's Rebind Keyboard option, be sure to have those have "cancel" and "menu" options inside there, too.
  • Feature Update!
    • Plugin Parameters > Button Assist > Split "Escape" will now show an error message if a custom Input.keyMapper is not found with the "cancel" and "menu" keys implemented. Update made by Irina.
    • Updated Plugin Parameters > Button Assist > Split "Escape" description for Plugin Parameters to add in the following text: Requires custom Input.keyMapper with "cancel" and "menu".
    • Added better compatibility with WASD controls as to prioritize showing the arrow keys rather than the W, A, S, D keys. Also applies to any other rebindings.

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Tier 1 (7 Plugin Updates)

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Elements and Status Menu Core VisuStella MZ

Version 1.28: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Better compatibility with different icon sizes.
  • Documentation Update!
    • Help file updated to add extra note to "Status Menu Settings"
      • Plugin Parameters > Status Menu Settings > Elements > IDs: Column 1/2
        • If you have a lot of elements and a single column does not have enough room to display them all, use these Plugin Parameters to split them up into two columns.
        • This can also be used for those who wish to separate their elements between physical and magical elements, major and minor, etc.

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Items and Equips Core VisuStella MZ

Version 1.58: February 20, 2025

  • Bug Fixes!
    • Optimize no longer allows player to bypass the following notetags: <Equip Copy Limit: x>, <Equip Weapon Type Limit: x>, and <Equip Armor Type Limit: x>. Fix made by Arisu.
  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Better compatibility with different icon sizes.

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Main Menu Core VisuStella MZ

Version 1.27: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Better compatibility with different icon sizes.

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Message Core VisuStella MZ

Version 1.53: February 20, 2025, 2025

  • Bug Fixes!
    • Fixed an error with text language translations not working properly for the last listed language in the translation sheet. Fix made by Irina.
  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Removed picture limit of 100 from Picture-related Plugin Commands.
  • Documentation Update!
    • Help file updated for new features.
    • Text Language Information section included for TSV.
    • Updated text code note for \picture<x> and \CenterPicture<x>

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Options Core VisuStella MZ

Version 1.28: February 20, 2025

  • Feature Update!
    • Added a fail safe to prevent crashes when pressing F4/Full Screen too early while the game is loading. Update made by Arisu.

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Save Core VisuStella MZ

Version 1.14: February 20, 2025

  • Feature Update!
    • Whenever the background picture is now snapped for a screenshot (usually for a menu), the autosave confirmation window will no longer be included in it if the player reenters a menu immediately after going to map scene. Update made by Irina.

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Skills and States Core VisuStella MZ

Version 1.49: February 20, 2025

  • Bug Fixes!
    • Fixed a bug where causing a dead battler to refresh afterwards would yield multiple death states on that battler. Fix made by Arisu.
  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Better compatibility with different icon sizes.

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Tier 2 (14 Plugin Updates)

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Animated Message Text Effects VisuStella MZ

Version 1.04: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Better compatibility with different icon sizes.

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Battle System - BTB VisuStella MZ

Version 1.17: February 20, 2025

  • Bug Fixes!
    • Fixed a bug where for certain battle layouts, the BTB Action Counter on the actor command window would start off center. Fix made by Olivia.

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Character Creation System VisuStella MZ

Version 1.08: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Better compatibility with different icon sizes.

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Class Change System VisuStella MZ

Version 1.17: February 20, 2025

  • Bug Fixes!
    • Fixed a crash that would occur upon loading a save game that was made before Class Change System was installed. Fix made by Olivia.

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Enhanced TP System VisuStella MZ

Version 1.16: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Better compatibility with different icon sizes.

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Equip Battle Skills VisuStella MZ

Version 1.08: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Better compatibility with different icon sizes.

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Equip Medal System VisuStella MZ

Version 1.06: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Better compatibility with different icon sizes.

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Equip Passive System VisuStella MZ

Version 1.04: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Better compatibility with different icon sizes.

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Extended Message Functionality VisuStella MZ

Version 1.19: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Better compatibility with different face sizes.

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Horror Effects VisuStella MZ

Version 1.05: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Removed picture limit of 100 from Picture-related Plugin Commands.

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Item Crafting System VisuStella MZ

Version 1.22: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Better compatibility with different icon sizes.
  • Documentation Update!
    • Added extra clarity to <Craft Batch>
      • Items CANNOT add themselves!
      • ie. Item 'Super Potion' must not give Item 'Super Potion'.
  • Feature Update!
    • Add fail safes to prevent items from having batch entries add themselves. Added by Arisu.

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More Currencies VisuStella MZ

Version 1.05: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Better compatibility with different icon sizes.

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Picture Choices VisuStella MZ

Version 1.02: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Removed picture limit of 100 from Picture-related Plugin Commands.

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Picture Effects VisuStella MZ

Version 1.01: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Removed picture limit of 100 from Picture-related Plugin Commands.

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Tier 3 (6 Plugin Updates)

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Frontview Battle UI VisuStella MZ

Version 1.14: February 20, 2025

  • Documentation Update!
    • Help file updated "Major Changes" section:
      • Face Dimensions
        • With the updated release of RPG Maker MZ 1.9.0, you can now change face sizes within the database's system settings. However, this plugin's default settings are geared towards the default face sizes of 144 x 144 pixels. If you do wish to change their sizes, you will need to adjust this plugin's Plugin Parameters accordingly to make the object offsets look correct. The plugin will not automatically adjust them for you.

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Item Amplify Skills VisuStella MZ

Version 1.03: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Better compatibility with different icon sizes.

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Shop Batches VisuStella MZ

Version 1.03: February 20, 2025

  • Documentation Update!
    • Added extra clarity to <Shop Batch>
      • Items CANNOT add themselves!
      • ie. Item 'Super Potion' must not give Item 'Super Potion'.
  • Feature Update!
    • Add fail safes to prevent items from having batch entries add themselves. Added by Arisu.

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Shop Listing Unlock VisuStella MZ

Version 1.01: February 20, 2025

  • Optimization Update!
    • Plugin should run more optimized.

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Visual Gauge Styles VisuStella MZ

Version 1.03: February 20, 2025

  • Bug Fixes!
    • Fixed a bug where for certain gauges, the "sectioned" gauge style would not fill past the first section. Fix made by Arisu.

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Visual Gold Display VisuStella MZ

Version 1.02: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Better compatibility with different icon sizes.

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Tier 4 (5 Plugin Updates)

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Animated Pictures VisuStella MZ

Version 1.05: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Removed picture limit of 100 from Picture-related Plugin Commands.

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Attached Pictures VisuStella MZ

Version 1.05: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Removed picture limit of 100 from Picture-related Plugin Commands.

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Break Shields VisuStella MZ

Version 1.07: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Better compatibility with different icon sizes.

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Message Visibility VisuStella MZ

Version 1.03: February 20, 2025

  • Compatibility Update!
    • Added better compatibility with some of the more recent Message Core additions.

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Picture Common Events VisuStella MZ

Version 1.03: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Removed picture limit of 100 from Picture-related Plugin Commands.

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January 16, 2025 - Update #145

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Total Plugins Updated: 21

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.86: January 16, 2025

  • Bug Fixes!
    • Fixed an issue where certain icons were not aligning properly at different line height settings. Fix made by Olivia.

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Tier 1 (3 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.86: January 16, 2025

  • Bug Fixes!
    • Fixed a bug where during Active TPB, actors were not showing damage motions. Fix made by Olivia.
    • Fixed a bug regarding the in-battle status requiring that the Main Menu Core to be installed when other plugins are also present. Fix by Olivia.
    • Fixed a bug where <Exclude From Status Listing> notetag was not working properly due to a documentation typo of <Exclude From Status List>. Both notetags should now work. Fix made by Olivia.
  • Documentation Update!
    • Help file updated for new features.
    • Added clarity for Plugin Parameters > Party Command Window Settings > Help Window
    • Added clarity for Plugin Parameters > Actor Command Window Settings > Help Window
      • The Help Window will only appear for 'Border' and 'Frontview Battle UI' battle layouts.
  • New Features!
    • New notetag added by Irina:
      • <Under>
        • If this tag is found in an animation's name, the animation will appear under battlers while in battle.
          • This effect only applies to battlers in the battle scene.
          • Under effect is NOT applied to status window portraits.
          • Under effect is NOT applied to projectile animations.
    • Added new Action Sequence Projectile settings:
      • Extra Settings > End Animation ID:
        • Plays an animation when projectile reaches target.

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Elements and Status Menu Core VisuStella MZ

Version 1.27: January 16, 2025

  • Bug Fixes!
    • Fixed an issue where certain icons were not aligning properly at different line height settings. Fix made by Olivia.

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Items and Equips Core VisuStella MZ

Version 1.57: January 16, 2025

  • Bug Fixes!
    • Fixed an issue where certain icons were not aligning properly at different line height settings. Fix made by Olivia.
  • Documentation Update!
    • Help file updated for new features.
    • Added extra clarity for <Status Info> notetag:
      • For clarity regarding "Damage Multiplier" and "HP Recovery"/"HP Damage":
        • "Damage Multiplier" refers to the amount determined by damage formulas.
        • "HP Recovery"/"HP Damage" refers to the "Recover HP" database effect.
        • Likewise, the same will apply to "MP Recovery"/"MP Damage" if the damage formula type is to deal MP recovery/damage instead.
  • New Features!
    • New Notetags added by Arisu:
      • <Status Style: type>
        • Changes up the way the shop status window displays data for this database object in particular.
      • <Custom Status Parameters: name, name, name>
        • Customize which parameters are displayed for this equipment object's shop status window.
  • Optimization Update!
    • Plugin should run more optimized.

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Tier 2 (11 Plugin Updates)

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Battle Grid System VisuStella MZ

Version 1.10: January 16, 2025

  • Bug Fixes!
    • Fixed a bug where certain grid node targeting scopes did not work properly. Fix made by Olivia.
  • Compatibility Update!
    • Added better compatibility with Battle A.I. regarding scopes.

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Battle System - ATB VisuStella MZ

Version 1.33: January 16, 2025

  • Bug Fixes!
    • Fixed an actor softlock issue where if charm, berserk, and confusion can lock a 100% charged actor for Active ATB.
  • Documentation Update!
    • Added extra clarification for Plugin Parameter "Stuns Reset Gauge?":
      • Charm, Berserk, and Confusion states will still reset the ATB Gauge.

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Battle System - ETB VisuStella MZ

Version 1.10: January 16, 2025

  • Bug Fixes!
    • Fixed a bug where if the entire party is completely restricted via stun, charm, confusion, or berserk, entire turns would be skipped for both actors and enemies. Fix made by Irina.

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Battle System - FTB VisuStella MZ

Version 1.13: January 16, 2025

  • Bug Fixes!
    • Fixed a bug where if the entire party is completely restricted via stun, charm, confusion, or berserk, entire turns would be skipped for both actors and enemies. Fix made by Irina.

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Battle System - PTB VisuStella MZ

Version 1.14: January 16, 2025

  • Bug Fixes!
    • Fixed a bug where if the entire party is completely restricted via stun, charm, confusion, or berserk, entire turns would be skipped for both actors and enemies. Fix made by Irina.

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Bright Effects VisuStella MZ

Version 1.10: January 16, 2025

  • Bug Fixes!
    • Fixed bug with Tilt Shift effect not applying correctly when exiting a menu upon reentering the map scene. Fix made by Olivia.

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Character Creation System VisuStella MZ

Version 1.07: January 16, 2025

  • Bug Fixes!
    • Fixed an issue where certain icons were not aligning properly at different lineheight settings. Fix made by Olivia.

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Lighting Effects VisuStella MZ

Version 1.10: January 16, 2025

  • Documentation Update!
    • Updated documentation for following notetags:
      • <Conical Light Offset: +x, +y>
        • Used with the <Conical Light Center Offset> tag if the Plugin Parameters dictate using hand offsets.
        • As of the v1.10 update of this plugin, the presence of this tag will also automatically include the <Conical Light Center Offset> tag.
      • <Conical Light d Pattern p: +x, +y>
        • Used with the <Conical Light Hand Offset> tag if the Plugin Parameters dictate using non-hand offsets.
        • As of the v1.10 update of this plugin, the presence of this tag will also automatically include the <Conical Light Hand Offset> tag.
  • Feature Update!
    • Using <Conical Light Offset: +x, +y> on an event will automaticaly use the <Conical Light Center Offset> tag as of this update.
    • Using <Conical Light d Pattern p: +x, +y> on an event will automatically use the <Conical Light Hand Offset> tag as of this update.

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Picture Choices VisuStella MZ

Version 1.01: January 16, 2025

  • Documentation Update!
    • Help file updated for new features.
  • Feature Update!
    • Plugin Commands "Picture Settings: Change ID(s)" and "Change Range" are updated to display an error message if On Select and On Deselect settings are the same.
  • New Features!
    • New Plugin Parameter added by Arisu:
      • Parameters > Same Check
        • Checks to see if On Select and On Deselect settings are the same and pops up an error message.
        • This is to prevent the impression that the plugin is unresponsive when the plugin command settings would have instructions for no change otherwise.

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Skill Learn System VisuStella MZ

Version 1.16: January 16, 2025

  • Bug Fixes!
    • Fixed a compatibility bug that would cause the last skill of a list to be removed from learning. Fix made by Irina.

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Weapon Swap System VisuStella MZ

Version 1.13: January 16, 2025

  • Bug Fixes!
    • Fixed a bug where if an actor does not have any weapons equipped, the "Swap" command will not appear. Fix made by Olivia.

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Tier 3 (6 Plugin Updates)

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Action Sequence Projectiles VisuStella MZ

Version 1.09: January 16, 2025

  • Documentation Update!
    • Help file updated for new features.
    • Added new Action Sequence Projectile settings:
      • Extra Settings > End Animation ID:
        • Plays an animation when projectile reaches target.

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Battle AI VisuStella MZ

Version 1.28: Version 1.10: January 16, 2025

  • Compatibility Update!
    • Added better compatibility with Battle Grid System regarding scopes.

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Enemy Levels VisuStella MZ

Version 1.06: January 16, 2025

  • Bug Fixes!
    • Fixed a bug where this plugin would suppress Elements & Status Menu Core trait image properties.
  • Documentation Update!
    • Added notes for <Level x Image: filename> and <Level Images>
      • If using VisuMZ_1_ElementStatusCore and the enemy uses a custom trait- related notetag that alters its battler, this notetag will be suppressed unless it's the original battler name being used.

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Frontview Battle UI VisuStella MZ

Version 1.13: January 16, 2025

  • Documentation Update!
    • Help file updated for new features.
  • Bug Fixes!
    • Fixed a bug where graphical updates did not update properly for FTB/ETB battle systems. Fix made by Olivia.
  • New Features!
    • New Plugin Parameters added by Irina:
      • Parameters > Battle Settings > Damage Offset
      • Parameters > Battle Settings > Damage Offset > Offset X
      • Parameters > Battle Settings > Damage Offset > Offset Y
        • How many pixels to offset the damage popup x/y position?

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New Game Plus VisuStella MZ

Version 1.05: January 16, 2025

  • Bug Fixes!
    • Fixed a bug where New Game+ data did not carry over if the starting party did not have any actors in it. Fix made by Irina.

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State Tooltips VisuStella MZ

Version 1.10: January 16, 2025

  • Bug Fixes!
    • Added a failsafe to prevent crashes from party members that left. Fix made by Olivia.

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December 19, 2024 - Update #144

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Total Plugins Updated: 13

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Tier 1 (4 Plugin Updates)

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Items and Equips Core VisuStella MZ

Version 1.56: December 19, 2024

  • Bug Fixes!
    • Fixed a bug where newly added equipment would cause crashes upon interaction. Fix made by Irina.

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Message Core VisuStella MZ

Version 1.52: December 19, 2024

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Text Codes added by Arisu:
      • <left>
      • <center>
      • <right>
        • When used in the Map Name, instead of aligning the text which is centered by default, the text code will align the horizontal position of the name displayed on the screen.
      • <top>
      • <middle>
      • <bottom>
        • When used in the Map Name, the text code will align the vertical position of the name displayed on the screen.
      • <X: +n>
      • <X: -n>
      • <Y: +n>
      • <Y: -n>
        • Adjusts the horizontal/vertical position of map name by 'n' value.
      • All of these text codes require VisuMZ_0_CoreEngine installed and its "Map Name Text Code" plugin parameter enabled.

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Options Core VisuStella MZ

Version 1.27: December 19, 2024

  • Documentation Update!
    • Added new section in help file for "Keyboard/Controller Rebind Settings":
      • Late Retroactive Updating of WASD
        • If you've decided to enable Keyboard/Controller Rebind, decided to enable VisuMZ Core Engine's "WASD Movement" after your project has config.rmmzsave in your project's /save/ folder, then the newly added 'WASD Controls' will NOT be updated retroactively.
        • This can be remedied in one of two ways:
          • 1. Go into your keybindings and add them in manually (arrow keys still retain functionality). You may need to readjust the "Shift Right" option, too.
          • 2. Delete the config.rmmzsave file from /save/ and the game will generate you a new one with the updated "WASD Movement" controls.
        • This retroactive non-update will only affect your players if they've already begun playing your game with a version before "WASD Movement" was enabled and has a config.rmmzsave file already made. Players that are affected by this can just simply update and add the 'WASD controls' on their own.
        • Otherwise, a new player would not experience this at all.

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Skills and States Core VisuStella MZ

Version 1.48: December 19, 2024

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • Auras & Miasmas added by Olivia:
      • Auras are a type passive that affects an allied party. Miasmas are a type of passive that affects an opposing party. Auras and Miasmas only need to come from a single source to give an entire party or troop a passive provided that the battler emitting the aura/miasma is alive and in battle.
    • New Notetags added by Olivia:
      • <Aura State: x>
        • Emits an aura that affects the battler's allies and gives each affected member passive state(s) 'x'.
      • <Miasma State: x>
        • Emits an aura that affects the battler's opponents and gives each affected member passive state(s) 'x'.
      • <Not User Aura>
        • Prevents the emitting user from being affected by the related aura.
      • <Allow Dead Aura>
      • <Allow Dead Miasma>
        • Allows aura/miasma to continue emitting even after the emitting user is in a dead state.
      • <Dead Aura Only>
      • <Dead Miasma Only>
        • Allows aura/miasma to only emit if the emitting user is in a dead state
  • Optimization Update!
    • Plugin should run more optimized.

SkillsStatesCore Aura.png

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Tier 2 (5 Plugin Updates)

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Battle Grid System VisuStella MZ

Version 1.09: December 19, 2024

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetags added by Olivia:
      • <Aura Range: type>
      • <Miasma Range: type>
        • Used together with <Aura State: x> and <Miasma State: x> from VisuMZ_1_SkillsStatesCore!
        • Restricts the range in which the aura/miasma passive is emitted from the user.
        • Read the help file for more information.
  • Optimization Update!
    • Plugin should run more optimized.

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Battle System - ATB VisuStella MZ

Version 1.32: December 19, 2024

  • Bug Fixes!
    • Fixed a few features that bled over into CTB if the game project used both ATB and CTB battle systems simultaneously. Fix made by Olivia.
  • Feature Update!
    • "Stuns Reset Gauge" set to "Don't Reset" should now work as expected for both actors and enemies, instead of just actors, while they are in the casting state. Update made by Olivia.
  • Optimization Update!
    • Plugin should run more optimized.

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Class Change System VisuStella MZ

Version 1.16: December 19, 2024

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New plugin parameters added by Irina:
      • Parameters > General Settings > Select Same Subclass?
        • Allow selecting the same subclass that's already equipped in that slot?
        • Mostly an aesthetic thing to allow/prevent the same subclass from being selected if that's what you want to control.
      • Parameters > Window Settings > Confirm Animation ID > Play for Unassign?
        • Play animation for unassigning a subclass?
        • Mostly an aesthetic thing to play/not play animations when unassigning a subclass if that's what you want to control.

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Extended Message Functionality VisuStella MZ

Version 1.18: December 19, 2024

  • Bug Fixes!
    • Fixed a bug where if the button console was top positioned and the buttons were hidden, the rest of the text would not readjust. Fix made by Irina.

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Party System VisuStella MZ

Version 1.32: December 19, 2024

  • Bug Fixes!
    • Fixed a bug that would cause a crash upon adding new members if the VisuStella Core Engine wasn't installed. Fix made by Arisu.

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Tier 3 (2 Plugin Updates)

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Action Sequence Camera VisuStella MZ

Version 1.15: December 19, 2024

  • Compatibility Update!
    • Added better support for MV-style animations when used against frontview actors.

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Visual State Effects VisuStella MZ

Version 1.23: December 19, 2024

  • Documentation Update!
    • Updated targets <Repeat Animation: x> and <Repeat Animation Cycle: x>.
  • Feature Update!
    • Expanded database targets for notetags: <Repeat Animation: x> and <Repeat Animation Cycle: x>.
      • From State Notetags only to Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags

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Tier 4 (2 Plugin Updates)

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Gab Window VisuStella MZ

Version 1.05: December 19, 2024

  • Bug Fixes!
    • Fixed a bug where attached event gabs did not scale properly with zoom. Fix made by Olivia.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • Added new "Optional Settings" for various Gab Plugin Commands:
      • Sound Volume
      • Sound Pitch
      • Sound Pan
        • Previously, these were not available and defaulted to standard settings used by RPG Maker MZ.

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Map Camera Zoom VisuStella MZ

Version 1.07: December 19, 2024

  • Compatibility Update!
    • Added better compatibility with outside plugins when doing battle transitions. Camera will automatically focus the player if the "Adapt Battle Encounter Ani" is enabled.
    • Added better compatibility with VisuMZ's Event Title Scene plugin.

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November 14, 2024 - Update #143

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Total Plugins Updated: 13

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Tier 1 (1 Plugin Update)

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Items and Equips Core VisuStella MZ

Version 1.55: November 14, 2024

  • Bug Fixes!
    • Fixed a bug where you can no longer attempt to equip an actor with zero equip slots and causing a crash. Fix made by Arisu.
  • Documentation Update!
    • Help file updated for new features.
    • Updated <Status Info>
      • Used for: Skill, Item, Weapon, Armor Notetags
        • Replace 'key' with one of the following for weapons and armors:
          • 'MaxHP', 'MaxMP', 'ATK', 'DEF', 'MAT', 'MDF', 'AGI', or 'LUK'
          • For those with VisuMZ_0_CoreEngine:
            • 'HIT', 'EVA', 'CRI', 'CEV', 'MEV', 'MRF', 'CNT', 'HRG', 'MRG', 'TRG'
            • 'TGR', 'GRD', 'REC', 'PHA', 'MCR', 'TCR', 'PDR', 'MDR', 'FDR', 'EXR'
        • Only relevant if the Draw Style for equipment is "classic" or "double".
    • Updated <Custom Status Info> notetag:
      • Used for: Skill, Item, Weapon, Armor Notetags
        • When used with weapon or armor database objects, this information is only relevant if the Draw Style for equipment is "classic" or "double".
  • New Feature!
    • New Plugin Parameters:
      • Parameters > Shop Status Window > Data Style:
        • How do you wish to display equipment data?
          • Compare - Compares selected equip to equipped gear
            • Lists all main party actors
            • Displays the parameter differences when equipped
            • Calculates custom JS values
          • Classic - Shows basic parameters of selected equip
          • Double - Shows basic parameters in double columns
            • Involves no actors, only shows the item's stats
            • Shows weapon or armor specific parameters
            • Does not show custom JS values as those are calculated per actor
            • Does not show custom parameters as those are calculated per actor
            • Use <Status Info> and <Custom Status Info> notetags to overwrite or add custom data to classic equip data
        • Data Style > Classic Style:
        • Data Style > Double Style:
          • Added Weapon Params
          • Added Armor Params
            • Display these parameters when a weapon/armor is selected.
            • Requires VisuMZ_0_CoreEngine!

ItemEquipCore StatusWindowStyles.png

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Tier 2 (5 Plugin Updates)

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Battle Grid System VisuStella MZ

Version 1.08: November 14, 2024

  • Compatibility Update!
    • Added better compatibility with Main Menu Core's force show/hide and force enable/disable Plugin Commands for Class, Equip, Skills, and Status commands. Update made by Olivia.

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Battle System - OTB VisuStella MZ

Version 1.17: November 14, 2024

  • Bug Fixes!
    • Fixed a bug where the <OTB Target Follow Turn: +x> and similar notetags altered the following turn regardless of the presence of the target in current turn order. Fix made by Olivia.

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Date and Time System VisuStella MZ

Version 1.04: November 14, 2024

  • Bug Fixes!
    • Fixed a bug where turns were added to each state without using any of the notetag effects. Fix made by Olivia.

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Horror Effects VisuStella MZ

Version 1.04: November 14, 2024

  • Bug Fixes!
    • Fixed a bug where some horror effects would reset upon leaving the screen and/or exiting the menu. Fix made by Olivia.

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Lighting Effects VisuStella MZ

Version 1.09: November 14, 2024

  • Documentation Update!
    • Updated documentation for following notetags:
      • <Radial Light Flash Rate: x%>
      • <Radial Light Flare Rate: x%>
        • To include the following:
          • Must be used with a lower opacity setting.
            • Use with <Radial Light Opacity: x%> notetag.
            • If <Radial Light Opacity: x%> is not used, default to 50%.
      • <Conical Light Flash Rate: x%>
      • <Conical Light Flare Rate: x%>
        • To include the following:
          • Must be used with a lower opacity setting.
            • Use with <Conical Light Opacity: x%> notetag.
            • If <Conical Light Opacity: x%> is not used, default to 50%.
  • Feature Updates!
    • Notetags for flash/flare rates will now automatically default the opacity level of a light to 50% if the opacity notetag is not present. Update made by Arisu.

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Tier 3 (4 Plugin Updates)

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Battle AI VisuStella MZ

Version 1.27: November 14, 2024

  • Compatibility Update!
    • Added better compatibility with Skill Cooldowns' <Once Per Turn> notetag.

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Evolution Matrix Skills VisuStella MZ

Version 1.06: November 14, 2024

  • Compatibility Update!
    • Added better compatibility between Evolution Matrix Skills and Battle Grid System's targeting for nodes. Update made by Olivia.

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Skill Cooldowns VisuStella MZ

Version 1.07: November 14, 2024

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetag added by Irina:
      • <Once Per Turn>
        • Makes the skill only usable once per turn. Cannot be used in TPB, ATB, or CTB. Does not apply outside of battle.
        • Best used with actors/enemies that perform multiple actions per turn.

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State Tooltips VisuStella MZ

Version 1.09: November 14, 2024

  • Documentation Update!
    • Help file updated for new features.
    • Updated <Help Description> notetag documentation:
      • This is used as a common notetag between Battle Core's state descriptions and State Tooltips' state descriptions.
  • New Features!
    • New Notetag added by Olivia:
      • <State Tooltip Description>
        • A prioritized help description used to separate from the common help description notetag shared with Battle Core's In-Battle Status.

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Tier 4 (3 Plugin Updates)

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Gab Window VisuStella MZ

Version 1.04: November 14, 2024

  • Documentation Update!
    • Added section "Clearing Up Misunderstandings":
      • Gabs are NOT part of the Event List
        • For events with Show Text messages, the game goes through the event list one by one until it reaches the end. This does not apply to Gabs. The Plugin Commands that add Gabs add them into a queue outside of the event list and therefore, any events that may be intended for gabs to be finished will launch immediately unless there are event commands or plugin commands that will cause the event list to wait for them.

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Side Chatter VisuStella MZ

Version 1.02: November 14, 2024

  • Documentation Update!
    • Added section "Clearing Up Misunderstandings":
      • Side chatter is NOT part of the Event List
        • For events with Show Text messages, the game goes through the event list one by one until it reaches the end. This does not apply to side chatter. The Plugin Commands that add side chatter add them into a queue outside of the event list and therefore, any events that may be intended for side chatter to be finished will launch immediately unless there are event commands or plugin commands that will cause the event list to wait for them.
    • Help file updated for new features.
  • New Features!
    • New Plugin Command added by Arisu:
      • Side Chatter: Wait
        • Causes the game to wait until there is no more side chatter.

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Visual Parallaxes VisuStella MZ

Version 1.13: November 14, 2024

  • Compatibility Update!
    • Added reflection compatibility with spawned events.

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October 17, 2024 - Update #142

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Total Plugins Updated: 18

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.85: October 17, 2024

  • Feature Updates!
    • Updated to fit RPG Maker MZ's updated 1.8.1 version better.

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Tier 1 (4 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.85: October 17, 2024

  • Bug Fixes!
    • Fixed a bug where the enemy name's visibility would remain after an action has taken place and before inputting is done. Fix made by Olivia.
    • Fixed a bug where the "Name Visibility As Target" plugin parameter did not work properly. Fix made by Olivia.
  • Documentation Update!
    • Help file updated for new features.
    • Updated <Help Description> notetag documentation:
      • This is used as a common notetag between Battle Core's state descriptions and State Tooltips' state descriptions.
  • New Features!
    • New Notetag added by Olivia:
      • <In-Battle Status Description>
        • A prioritized help description used to separate from the common help description notetag shared with State Tooltips.
    • New Plugin Parameters added by Olivia:
      • Actor Battlers > Frontview > Portrait Animations > Each Target
      • Actor Battlers > Frontview > Portrait Animations > Center of All
      • Actor Battlers > Frontview > Portrait Animations > Center of Screen
        • Place animations on top or behind for these display types?
      • Battle Log > Action Changes > Show Counter? > Wait Frames
      • Battle Log > Action Changes > Show Reflect? > Wait Frames
      • Battle Log > Action Changes > Show Substitute? > Wait Frames
        • If devs allow the results of counters, reflects, and substitutes, there wasn't enough time before to allow the text to be visible on screen. You can now adjust how many frames are now visible if text is shown.
        • Default values are left at 0 as to not interrupt currently existing action sequences.

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Items and Equips Core VisuStella MZ

Version 1.54: October 17, 2024

  • Feature Update!
    • If "Modern Controls" is selected while "Remove Equip" and "Optimize" are gone from the Equip Menu, right click will exit the menu. Feature added by Arisu.

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Main Menu Core VisuStella MZ

Version 1.26: October 17, 2024

  • Documentation Update!
    • Help file updated for updated features.
  • Feature Update!
    • Due to conflicts with deployment, the Custom Mouse Cursor has its base location moved from /img/system/ to /icon/.
    • Please move the cursor file(s) as well as update the Plugin Parameters.
    • Sorry for the inconvenience.

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Message Core VisuStella MZ

Version 1.51: October 17, 2024

  • Bug Fixes!
    • Fixed a bug where \LastGainObj text code did not work with text language key codes. Fix made by Irina.
  • Documentation Update!
    • Help file updated for new features.
    • Added note to Text Language Information > How to Enable Switching
      • IMPORTANT! The separator used for the CSV file must be a semicolon (;) and not a comma (,) as to reduce the amount of punctuation conflicts. Keep this in mind as most CSV editors will default to comma (,) instead of the semicolon (;) for their separator.
    • Added note to Text Language Information > Naming Weapon Types, etc:
      • You might have noticed that if you've decided to use \tl{keyName} for weapon or other database types, other parts of the game will error out. Don't worry, for these, you don't have to change the currently used database name. Go straight to the CSV and insert in a new key for that particular database name. For example, the equip type "Accessory" will use "Accessory" as the automatic key to look for a translated phrase. If there isn't any in the CSV file, then the default database text entry will be used.
  • New Features!
    • New Plugin Parameters added by Irina:
      • Parameters > Text Language Settings > Language Fonts
        • Different default fonts used for different languages. This allows different stylistic choices to be made for different languages in case the current font you're using doesn't have support for other language types.
        • Keep in mind that players can override this with Options Core if they select a text option other than 'Default' for the 'Text Font' option.
        • Make sure any new custom fonts used for different languages are registered with the 'Custom Font Manager' found in this plugin's Plugin Parameters.
      • Parameters > Text Language Settings > Language Images
        • Allows different images to be used when different languages are used. This is for images that have text on it that you want to appear in different languages based on the text language selected by the player.

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Tier 2 (5 Plugin Updates)

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Battle Grid System VisuStella MZ

Version 1.07: October 17, 2024

  • Bug Fixes!
    • Fixed a bug where switching positions with dead party members using notetag effects would not move the dead member. Fix made by Olivia.
  • Documentation Update!
    • Fixed the documentation error for <rule Move User Node direction: x> notetag's "Must Switch Mid" rule explanation.
  • Optimization Update!
    • Plugin should run more optimized.

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Bright Effects VisuStella MZ

Version 1.09: October 17, 2024

  • Optimization Update!
    • Plugin should run more optimized.

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Equip Medal System VisuStella MZ

Version 1.05: October 17, 2024

  • Bug Fixes!
    • If both "Optimize" and "Remove Equipment" are removed from the equipment scene, the Equip Medal Window would lose some modern controls. This is now properly restored. Fix made by Arisu.

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Equipment Set Bonuses VisuStella MZ

Version 1.05: October 17, 2024

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Notetags added by Arisu:
      • <Equip Set Wildcard>
        • Assigns a wildcard effect for this equipment piece.
        • This will add +1 to every currently equipped equipment set on actor.
        • See help file for more information.
      • <Equip Set Wildcards: name, name, name>
        • Assigns a limited wildcard effect for this equipment piece for specific equipment sets.
        • This will add +1 to every listed limited set that is currently equipped on the actor.
        • See help file for more information.
    • New Plugin Parameters added by Arisu:
      • Parameters > Tooltip Settings > Vocabulary > Wildcard Format
      • Parameters > Tooltip Settings > Vocabulary > Wildcard: Any Set
        • See help file for more information.
  • Optimization Update!
    • Plugin should run more optimized.

EquipSetBonus Wildcards.png

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Horror Effects VisuStella MZ

Version 1.03: October 17, 2024

  • Optimization Update!
    • Plugin should run more optimized.

-

Tier 3 (5 Plugin Updates)

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Action Sequence Camera VisuStella MZ

Version 1.14: October 17, 2024

  • Optimization Update!
    • Plugin should run more optimized.

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Battle Voices VisuStella MZ

Version 1.06: October 17, 2024

  • Bug Fixes!
    • Fixed a bug where "Allow Self Response?" setting was inverted. Fix made by Arisu.
  • Documentation Update!
    • Help file updated for new features.
  • New Feature!
    • New Plugin Parameter added by Irina:
      • Plugin Parameters > Defeat Type
        • When should defeat-related battle voices by played?
          • 0 HP - Plays when target reaches 0 HP the first time.
          • When Collapse - Plays when target performs collapse animation.

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Choice Common Events VisuStella MZ

Version 1.02: October 17, 2024

  • Optimization Update!
    • Plugin should run more optimized.

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Visual Cutin Effect VisuStella MZ

Version 1.01: October 17, 2024

  • Bug Fixes!
    • Fixed a crash where clearing cutins under certain conditions would cause an error. Fix made by Arisu.

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Visual State Effects VisuStella MZ

Version 1.22: October 17, 2024

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Arisu:
      • Plugin Parameters > Response Popup Settings
        • Popup settings for response-type state effects (ie Counter, Reflect, Substitute).
        • See help file for more information.

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Tier 4 (3 Plugin Updates)

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Combat Log VisuStella MZ

Version 1.14: October 17, 2024

  • Compatibility Update!
    • Plugin should be more compatible with Battle System - OTB.

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Map Camera Zoom VisuStella MZ

Version 1.06: October 17, 2024

  • Compatibility Update!
    • Added better compatibility with Visual Parallaxes when using plugin commands to focus scroll.

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Multi-Layer HP Gauge VisuStella MZ

Version 1.05: October 17, 2024

  • Compatibility Update!
    • Added better compatibility with In-Battle Status feature for Battle Core as to not cover up the window.

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September 19, 2024 - Update #141

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Total Plugins Updated: 9

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Tier 1 (3 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.84: September 19, 2024

  • Bug Fixes!
    • Fixed a bug where Action Sequence "MOVE: Change Home By Distance" would also be affected by the actor and enemy position offsets. Fixed by Irina.
    • Fixed a bug where Action Sequence "MECH: STB Exploit Effect" caused a crash. Fix made by Arisu.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Command added by Arisu:
      • ANIM: Change Battle Portrait (JS)
        • Changes the battle portrait of the actor through JavaScript.
        • Can be used outside of battle/action sequences.
    • New Plugin Parameters added by Olivia:
      • Plugin Parameters > In-Battle Status Window
        • This new window allows the player to view the status of the current active party. If the actors have states and buffs, the player can scroll through them and read about their effects through the help window.
    • New Notetags added by Olivia:
      • <Help Description>
        • Assigns a help description for the state that's displayed under the new "Status" actor command.
      • <Exclude From Status Listing>
        • Excludes the state from being displayed in the status listing.
      • <Aspect Name: x>
      • <Aspect Icon: x>
      • <Aspect Color: x>
      • <Aspect Description>
        • Used to define enemy aspect that will show up in the In-Battle Status as well as other supported plugins.
      • <Popup Position: Head>
      • <Popup Position: Center>
      • <Popup Position: Base>
        • Changes the popup starting position for this enemy.
      • <Popup Offset X: +x>
      • <Popup Offset X: -x>
      • <Popup Offset Y: +y>
      • <Popup Offset Y: -y>
        • Changes the popup X/Y position offset for this enemy.
    • New Plugin Parameters added by Olivia:
      • Plugin Parameters > Party Command Window > Add Status?
        • Add the "Status" command to the Command Window?
      • Plugin Parameters > Actor Command Window > Command List
        • Updated to have the "Status" command.
      • Plugin Parameters > In-Battle Status Window
        • Completely new! View the help file for more information.
      • Plugin Parameters > Enemy > Aspects
        • Used for the In-Battle Status as well as other supported plugins.

BattleCore InBattleStatus1.png

BattleCore InBattleStatus2.png

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Elements and Status Menu Core VisuStella MZ

Version 1.26: September 19, 2024

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Olivia:
      • Parameters > Element Rulings > Reflect-Element Ruling
        • Ruling on how element reflect is handled for multi-elements.
          • All (All elements must be Reflected)
          • Any (Only one element must be Reflected)
    • New Notetag added by Olivia:
      • <Element Reflect Rule: All>
        • Makes this skill/item require all of the action's elements to be considered "reflected" in order for this action to be actually reflected.
      • <Element Reflect Rule: All>
        • Makes this skill/item require only one of action's element to be considered "reflected" in order for this action to be actually reflected.

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Main Menu Core VisuStella MZ

Version 1.25: September 19, 2024

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Arisu:
      • Parameters > Custom Mouse Cursor
        • Add/enable a custom mouse cursor for your game.

MainMenuCore CustomCursor.gif

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Tier 2 (2 Plugin Updates)

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Battle System - OTB VisuStella MZ

Version 1.16: September 19, 2024

  • Compatibility Update!
    • Added better compatibility with Auto Skill Triggers. Update by Arisu.

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Bestiary VisuStella MZ

Version 1.06: September 19, 2024

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Olivia:
      • Parameters > Window Settings > Skills Window > Show Aspects
      • Parameters > Window Settings > Skills Window > Show Passives
        • Show enemy aspect/passives if available?
        • Requires VisuMZ_1_BattleCore/VisuMZ_1_SkillsStatesCore!

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Tier 3 (3 Plugin Updates)

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Frontview Battle UI VisuStella MZ

Version 1.12: September 19, 2024

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Arisu:
      • Parameters > Window Settings > Window Widths > Command Windows
      • Parameters > Window Settings > Window Widths > Action Windows
        • Type in the numeric value you want this width to be.
        • Otherwise, type "auto" to let the plugin adjust them.

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State Tooltips VisuStella MZ

Version 1.08: September 19, 2024

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • Keyboard-Select Show added by Arisu.
      • This allows showing enemy tooltips when selecting targets during battle while using the keyboard. Tooltip will appear after a brief pause while selecting the enemy.
    • New Plugin Parameters added by Arisu:
      • Parameters > Tooltip Settings > Appearance > Centered?
        • Center the state tooltip when shown through hovering?
      • Parameters > Tooltip Settings > Keyboard-Select Show
        • See help file for more information.
      • Parameters > Vocabulary > Entries > Enemy Aspect Format
        • Used to support the Battle Core's new Enemy Aspect feature.

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Steal Items VisuStella MZ

Version 1.09: September 19, 2024

  • Compatibility Update!
    • Added better compatibility with Frontview Battle UI.

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Tier 4 (1 Plugin Update)

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Encounter Effects VisuStella MZ

Version 1.11: September 19, 2024

  • Documentation Update!
    • Help file updated for new features.
    • Added new section in Major Features section for new Battle Transitions.
  • New Features!
    • New Plugin Parameters added by Irina:
      • Parameters > Default Battle Transition
        • Select the default battle transition (10 new ones, 1 MZ original).
      • Parameters > Default Battle Transition > Duration
        • What is the duration of every battle transition in frames?
      • Parameters > Default Battle Transition > Random List
        • Pick battle transition types used for "random".
    • New Plugin Commands added by Irina:
      • Battle Transition: Change Type
        • Changes the battle transition type.
      • Battle Transition: Duration
        • Changes the battle transition duration.

EncEffect Abberation.gif

EncEffect Glitch.gif

EncEffect Static.gif

EncEffect Twirl.gif

EncEffect Warp.gif

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To view the whole changelog from the beginning, go here VisuStella MZ Changelog (Full).

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