Difference between revisions of "VisuStella MZ Changelog"

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We plan to make updates a routine on Fridays.  
+
[[Updates_Changing_to_Monthly|Updates to the VisuStella MZ plugin library are made monthly.]]
  
 
This way, you don't have to stay completely on top of the wiki scouring for updates.  
 
This way, you don't have to stay completely on top of the wiki scouring for updates.  
  
 
There is no set time for when the updates occur, they just will, and there will be an announcement for them.
 
There is no set time for when the updates occur, they just will, and there will be an announcement for them.
 
Not every week will have an update, because if one isn't needed, one won't be made.
 
  
 
Updates will be generally used for bug fixes and/or feature implementations.
 
Updates will be generally used for bug fixes and/or feature implementations.
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The following is the VisuStella MZ Plugins Changelog.
 
The following is the VisuStella MZ Plugins Changelog.
  
It is listed from most recent to oldest.
+
It is listed from most recent to oldest with only the most recent batch listed.
 +
 
 +
To view the whole changelog from the beginning, go here [[VisuStella MZ Changelog (Full)]].
  
 
[[RMMZ Changelog|For the RPG Maker MZ Core Script changelog, click here.]]
 
[[RMMZ Changelog|For the RPG Maker MZ Core Script changelog, click here.]]
  
 +
{{VisuMZ Changelog 161 to 180}}
  
 +
{{VisuMZ Changelog 141 to 160}}
  
<!-- END OF UPDATE ======================================================================================================= -->
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<!-- {{VisuMZ Changelog 121 to 140}} -->
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
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<!-- END OF UPDATE ======================================================================================================= -->
 
  
<hr>
+
<!-- {{VisuMZ Changelog 101 to 120}} -->
=== August 6, 2021 - Update #51 ===
 
<hr>
 
  
-
+
<!-- {{VisuMZ Changelog 76 to 100}} -->
  
Total Plugins Updated: 7
+
<!-- {{VisuMZ Changelog 51 to 75}} -->
  
-
+
<!-- {{VisuMZ Changelog 1 to 50}} -->
  
'''Tier 1 (2 Plugin Updates)'''
 
  
-
 
  
[[Items and Equips Core VisuStella MZ]]
+
To view the whole changelog from the beginning, go here [[VisuStella MZ Changelog (Full)]].
  
Version 1.33: August 6, 2021
+
== End of Page ==
* Documentation Update!
 
** Removed "Weapon" and "Armor" from "Used For" for <Status Info>. This was an unintended piece of documentation.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.22: August 6, 2021
 
* Documentation Update!
 
** "Action End Removal for States" under Major Updates is changed to:
 
*** If your Plugin Parameter settings for "Action End Update" are enabled, then "Action End" has been updated so that it actually applies per action used instead of just being at the start of a battler's action set.
 
*** However, there are side effects to this: if a state has the "Cannot Move" restriction along with the "Action End" removal timing, then unsurprisingly, the state will never wear off because it's now based on actual actions ending. To offset this and remove confusion, "Action End" auto-removal timings for states with "Cannot Move" restrictions will be turned into "Turn End" auto-removal timings while the "Action End Update" is enabled.
 
*** This automatic change won't make it behave like an "Action End" removal timing would, but it's better than completely softlocking a battler.
 
* Feature Update!
 
** Those using "Cannot Move" states with "Action End" auto-removal will now have be automatically converted into "Turn End" auto-removal if the plugin parameter "Action End Update" is set to true. Update by Irina.
 
 
 
-
 
 
 
'''Tier 2 (3 Plugin Updates)'''
 
 
 
-
 
 
 
[[Battle System - OTB VisuStella MZ]]
 
 
 
Version 1.04: August 6, 2021
 
* Bug Fixes!
 
** Enemies with multiple actions will no longer step forward when it's not their turn. Fix made by Olivia.
 
 
 
-
 
 
 
[[Extended Message Functionality VisuStella MZ]]
 
 
 
Version 1.02: August 6, 2021
 
* Documentation Update!
 
** Plugin URL now updated to most recent one.
 
 
 
-
 
 
 
[[Visual Battle Environment VisuStella MZ]]
 
 
 
Version 1.05: August 6, 2021
 
* Bug Fixes!
 
** Environments no longer visibly vanish when changing to the Options or Party management scenes. Fix made by Irina.
 
 
 
-
 
 
 
'''Tier 3 (1 Plugin Updates)'''
 
 
 
-
 
 
 
[[Message Log VisuStella MZ]]
 
 
 
Version 1.01: August 6, 2021
 
* Documentation Update!
 
** Plugin URL now updated to most recent one.
 
 
 
-
 
 
 
'''Tier 4 (1 Plugin Updates)'''
 
 
 
-
 
 
 
[[Message Visibility VisuStella MZ]]
 
 
 
Version 1.02: August 6, 2021
 
* Documentation Update!
 
** Plugin URL now updated to most recent one.
 
 
 
-
 
 
 
 
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
=== July 30, 2021 - Update #50 ===
 
<hr>
 
 
 
-
 
 
 
'''Total Plugins Updated:''' 5
 
 
 
-
 
 
 
'''Tier 1 (2 Plugin Updates)'''
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.25: July 30, 2021
 
* Bug Fixes!
 
** Fixed a problem that caused the 'setSelfSwitchValue' and 'setSelfVariableValue' functions to not work properly. Fix made by Irina.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.21: July 30, 2021
 
* Documentation Update!
 
** Expanded "Action End Removal for States" section in Major Changes.
 
*** These changes have been in effect since Version 1.07 but have not been explained in excess detail in the documentation since.
 
**** Action End has been updated so that it actually applies per action used instead of just being at the start of a battler's action set. However, there are side effects to this: if a state has the "Cannot Move" restriction along with the "Action End" removal timing, then unsurprisingly, the state will never wear off because it's now based on actual actions ending. There are two solutions to this:
 
**** Don't make "Cannot Move" restriction states with "Action End". This is not a workaround. This is how the state removal is intended to work under the new change.
 
**** Go to the Skills & States Core Plugin Parameters, go to State Setttings, look for "Action End Update", and set it to false. You now reverted the removal timing system back to how it originally was in RPG Maker MZ's default battle system where it only updates based on an action set rather than per actual action ending.
 
 
 
-
 
 
 
'''Tier 2 (1 Plugin Update)'''
 
 
 
-
 
 
 
[[Extended Message Functionality VisuStella MZ]]
 
 
 
Version 1.01: July 30, 2021
 
* Feature Update!
 
** Added graphic pre-loading for save/load menu preparation. Added by Irina.
 
 
 
-
 
 
 
'''Tier 3 (1 Plugin Update)'''
 
 
 
-
 
 
 
[[Sideview Battle UI VisuStella MZ]]
 
 
 
Version 1.03: July 30, 2021
 
* Bug Fixes!
 
** Plugin Parameters for adjusting row quantity should now work properly. Fix made by Olivia.
 
 
 
-
 
 
 
'''Tier 4 (1 Plugin Update)'''
 
 
 
-
 
 
 
[[Message Visibility VisuStella MZ]]
 
 
 
Version 1.01: July 30, 2021
 
* Bug Fixes!
 
** Stops an unusual crash from happening. Fix made by Irina.
 
 
 
-
 
 
 
 
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
=== July 23, 2021 - Update #49 ===
 
<hr>
 
 
 
-
 
 
 
'''Total Plugins Updated:''' 7
 
 
 
-
 
 
 
'''Tier 0 (1 Plugin Update)'''
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.43: July 23, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Command added by Irina and sponsored by Archeia!
 
*** "Picture: Coordinates Mode"
 
**** Play Test Mode only!
 
**** Gets the coordinates of a specific picture as you move it across the screen.
 
**** Helpful for those who don't want to do guess work on the screen coordinates when it comes to placing down pictures.
 
 
 
[[File:CoreEngine_PictureCoordinates2.gif]]
 
 
 
-
 
 
 
'''Tier 1 (3 Plugin Updates)'''
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.43: July 23, 2021
 
* Feature Update!
 
** Immortality now works different with instant death mechanics. Skill effects that apply instant death or attack states that apply instant death will now trigger a flag instead of cancelling immortality. The flag will remain until immortality is cancelled and then proc the death effect. This way, animations can remain to the end with instant death mechanics in mind. This does not affect script calls.
 
 
 
-
 
 
 
[[Elements and Status Menu Core VisuStella MZ]]
 
 
 
Version 1.15: July 23, 2021
 
* Bug Fixes!
 
** Fixed trait blessing calculations for X Parameters to make more sense and not snuff out if the base value is 0%. Fix made by Arisu.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.32: July 23, 2021
 
* Bug Fixes!
 
** Fixed a bug that would cause armor duplication when changing to classes with unaligned equipment slot types. Fix made by Arisu.
 
 
 
-
 
 
 
'''Tier 2 (2 Plugin Updates)'''
 
 
 
-
 
 
 
[[Battle System - ATB VisuStella MZ]]
 
 
 
Version 1.15: July 23, 2021
 
* Bug Fixes!
 
** When enemies appear out from a troop event, Visual ATB Gauges above their heads should now appear properly for SV Enemies, too. Fix made by Irina.
 
 
 
-
 
 
 
[[Battle System - STB VisuStella MZ]]
 
 
 
Version 1.11: July 23, 2021
 
* Bug Fixes!
 
** Fixed a bug that altered the current action choice when enemies are using a skill that utilizes instants when there is only enough MP left for one of those actions. Fix made by Olivia.
 
 
 
-
 
 
 
'''Tier 3 (1 Plugin Updates)'''
 
 
 
-
 
 
 
[[Steal Items VisuStella MZ]]
 
 
 
Version 1.05: July 23, 2021
 
* Bug Fixes!
 
** Fixed <JS Steal Armor Rate> notetag. It did not work properly.
 
* Documentation Update!
 
** Added notes for the various <JS Steal Rate> notetags:
 
*** The 'rate' value is multiplied against the success rate of the target item being stolen. This is a multiplicative stack.
 
*** This means an item's default steal rate of 5% and a 200% steal rate on this notetag's 'rate' variable will yield 10%. Alternatively, if the default steal rate is 0%, it will yield 0% regardless of this notetag's 'rate' variable value.
 
 
 
-
 
 
 
 
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== July 16, 2021 - Update #48 ===
 
<hr>
 
 
 
-
 
 
 
'''Total Plugins Updated: 10'''
 
 
 
-
 
 
 
'''Tier 0 (1 Plugin Update)'''
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.42: July 16, 2021
 
* Documentation Update
 
** Added text to "Plugin Parameters: Color Settings" for clarification:
 
*** If the game's Window Skin is changed mid-game, the colors used will still be based off the default Window Skin's colors. This is due to storing them in a cache and preventing extra processing and reduces lag.
 
 
 
-
 
 
 
'''Tier 1 (4 Plugin Updates)'''
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.42: July 16, 2021
 
* Bug Fixes!
 
** Added another fail safe for empty common events used for pre-battle common events. Fix made by Olivia.
 
 
 
-
 
 
 
[[Main Menu Core VisuStella MZ]]
 
 
 
Version 1.12: July 16, 2021
 
* Compatibility Update!
 
** Added compatibility functionality for future plugins.
 
* Feature Update!
 
** Updated the default Plugin Parameters for 'Command Window List' to include a 'Message Log' command.
 
*** This is for the upcoming VisuMZ_3_MessageLog plugin.
 
*** Projects with the Main Menu Core already installed will not have this update, but you can copy over the settings from a new project with the following steps:
 
**** Create a new project. Install Main Menu Core. Open up the new project's 'Command Window List'. Right click the 'MessageLog' option and click copy. Go to the target project's Main Menu Core's 'Command Window List' plugin parameter. Paste the command where you want it to go.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.23: July 16, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Parameter added by Irina:
 
*** Plugin Parameters > Word Wrap Settings > End Padding
 
**** Add extra padding to your window to make text wrap further away from the end of the window. This will default to 0.
 
 
 
-
 
 
 
[[Save Core VisuStella MZ]]
 
 
 
Version 1.06: July 16, 2021
 
* Compatibility Update!
 
** Compatibility update with Party System's max member change to fit a non-default amount of party members inside of the window. Update by Irina.
 
 
 
-
 
 
 
'''Tier 2 (4 Plugin Updates)'''
 
 
 
-
 
 
 
[[Battle System - ATB VisuStella MZ]]
 
 
 
Version 1.14: July 16, 2021
 
* Bug Fixes!
 
** When enemies appear out from a troop event, Visual ATB Gauges above their heads should now appear properly. Fix made by Olivia.
 
 
 
-
 
 
 
[[Enhanced TP System VisuStella MZ]]
 
 
 
Version 1.11: July 16, 2021
 
* Bug Fixes!
 
** Fixed a problem that bypassed teaching TP modes through item usage. Fix made by Arisu.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.22: July 16, 2021
 
* Feature Update!
 
** Added a fail safe that prevents on-battle start events from triggering when adding party members outside of battle under evented circumstances that function as a bridge between event and battle. Fix by Irina.
 
 
 
-
 
 
 
[[Visual Battle Environment VisuStella MZ]]
 
 
 
Version 1.04: July 16, 2021
 
* Bug Fixes!
 
** Games with UI dimensions that are different from screen dimensions should no longer be affected by the distance difference. Fix made by Irina.
 
 
 
-
 
 
 
'''Tier 4 (1 Plugin Update)'''
 
 
 
-
 
 
 
[[Visual Item Inventory VisuStella MZ]]
 
 
 
Version 1.02: July 16, 2021
 
* Bug Fixes!
 
** Visual glitch fixed that would make item quantity not appear. Fix made by Arisu.
 
 
 
-
 
 
 
 
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== July 9, 2021 - Update #47 ===
 
<hr>
 
 
 
-
 
 
 
Total Plugins Updated: 11
 
 
 
-
 
 
 
'''Tier 1 (1 Plugin Updates)'''
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.31: July 9, 2021
 
* Feature Update!
 
** Added a failsafe for price manipulation JavaScript to never have prices drop below 0 if possible. Update made by Arisu.
 
 
 
-
 
 
 
'''Tier 2 (6 Plugin Updates)'''
 
 
 
-
 
 
 
[[Enhanced TP System VisuStella MZ]]
 
 
 
Version 1.10: July 9, 2021
 
* Bug Fixes!
 
** Fixed bugs regarding the TP Mode Unlock notetags not being detected properly. Fix made by Olivia.
 
 
 
-
 
 
 
[[Item Crafting System VisuStella MZ]]
 
 
 
Version 1.11: July 9, 2021
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.21: July 9, 2021
 
* Bug Fixes!
 
** When using TPB-based battle systems, adding actors to the main party would not enable them to move. This should be fixed. Fix made by Irina.
 
 
 
-
 
 
 
[[Quest Journal System VisuStella MZ]]
 
 
 
Version 1.12: July 9, 2021
 
* Feature Update!
 
** Improved calculations for determining window size. Update made by Irina.
 
 
 
-
 
 
 
[[Skill Learn System VisuStella MZ]]
 
 
 
Version 1.06: July 9, 2021
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
[[Weapon Swap System VisuStella MZ]]
 
 
 
Version 1.08: July 9, 2021
 
* Bug Fixes!
 
** Removed a potential equipment duplication exploit with changing classes. Fix made by Olivia.
 
 
 
-
 
 
 
'''Tier 3 (3 Plugin Updates)'''
 
 
 
-
 
 
 
[[Battle AI VisuStella MZ]]
 
 
 
Version 1.09: July 9, 2021
 
* Bug Fixes!
 
** Fixed a bug that caused "highest" and "lowest" target schemes to be inverted. Fix made by Arisu.
 
 
 
-
 
 
 
[[Steal Items VisuStella MZ]]
 
 
 
Version 1.04: July 9, 2021
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
[[Victory Aftermath VisuStella MZ]]
 
 
 
Version 1.11: July 9, 2021
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
'''Tier 4 (1 Plugin Updates)'''
 
 
 
-
 
 
 
[[Menu Cursor VisuStella MZ]]
 
 
 
Version 1.07: July 9, 2021
 
* Compatibility Update!
 
** Added Item Crafting System's number window to the default list.
 
 
 
-
 
 
 
 
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== July 2, 2021 - Update #46 ===
 
<hr>
 
 
 
-
 
 
 
Total Plugins Updated: 11
 
 
 
-
 
 
 
'''Tier 0 (1 Plugin Update)'''
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.41: July 2, 2021
 
* Compatibility Update
 
** Further compatibility update with RPG Maker MZ 1.3.0+.
 
* Documentation Update
 
** Added extra notes to "Important Changes: Bug Fixes" section for the "Window Skin Bleeding" bug:
 
*** This bug is fixed in the core scripts for RPG Maker MZ v1.3.0+.
 
 
 
-
 
 
 
'''Tier 1 (3 Plugin Updates)'''
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.41: July 2, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
** Added entries to <Battle Command> notetags and Plugin Parameters for "Party", "Combat Log", and "Weapon Swap" which weren't updated before.
 
* Optimization Update!
 
** Plugin should run more optimized.
 
* New Features!
 
** New Action Sequence added by Arisu:
 
*** MECH: Enemy Escape
 
**** Causes the enemy unit(s) to escape.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.30: July 2, 2021
 
* Documentation Update!
 
** Added an extra note to the help file for the following: Plugin Parameters > Item Menu Settings > List Window > Columns
 
*** If you are using the VisuStella MZ Core Engine and the "Modern Controls" Plugin Parameter, please read through that section in case you have any questions about how to switch between categories when using multiple columns of items at a time.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.22: July 2, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Text Codes added by Irina and sponsored by AndyL:
 
*** <Current Battle Target>
 
*** <Current Battle User>
 
**** Replaces the text code with the current target or current user's name in-battle. Otherwise, returns nothing.
 
**** Not recommended to be used inside of Help Descriptions. They are best used with "Show Text" event commands.
 
*** <Current Battle Action>
 
*** <Current Battle Action Name>
 
**** Replaces the text code with the current battle action's name with the icon or without it respectively. Otherwise, returns nothing.
 
**** Not recommended to be used inside of Help Descriptions. They are best used with "Show Text" event commands.
 
 
 
-
 
 
 
'''Tier 2 (3 Plugin Updates)'''
 
 
 
-
 
 
 
[[Battle System - STB VisuStella MZ]]
 
 
 
Version 1.10: July 2, 2021
 
* Bug Fixes!
 
** Dead battlers will no longer reappear in the turn order on subsequent turns. Fix made by Olivia.
 
* Documentation Update!
 
** Help file updated for updated features.
 
* Feature Update!
 
** "Mechanics Settings" Plugin Parameters has been updated into "Speed Mechanics" with updated formulas that will now correlate any adjusted AGI changes made to battlers to alter the following turn properly. Update made by Olivia.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.20: July 2, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Weapon Swap System VisuStella MZ]]
 
 
 
Version 1.07: July 2, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
'''Tier 3 (3 Plugin Updates)'''
 
 
 
-
 
 
 
[[Anti-Damage Barriers VisuStella MZ]]
 
 
 
Version 1.04: July 2, 2021
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
[[Choice Common Events VisuStella MZ]]
 
 
 
Version 1.01: July 2, 2021
 
* Bug Fixes!
 
** Default selected choice should now trigger upon the opening of the Choice List Window. Fix made by Arisu.
 
 
 
-
 
 
 
[[Visual State Effects VisuStella MZ]]
 
 
 
Version 1.14: July 2, 2021
 
* Feature Updates!
 
** When a battler's sprite opacity is zero, repeating animations are hidden along with them. Update made by Arisu.
 
 
 
-
 
 
 
'''Tier 4 (1 Plugin Updates)'''
 
 
 
-
 
 
 
[[Combat Log VisuStella MZ]]
 
 
 
Version 1.09: July 2, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== June 25, 2021 - Update #45 ===
 
<hr>
 
 
 
-
 
 
 
'''Total Plugins Updated: 13'''
 
 
 
-
 
 
 
'''Tier 0 (1 Plugin Update)'''
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.40: June 25, 2021
 
* Compatibility Update
 
** Compatibility update with RPG Maker MZ 1.3.0+.
 
* Documentation Update:
 
** Plugin Parameters > Window Settings > Back Opacity
 
*** As of version 1.3.0, this is no longer needed.
 
*** This will still work for lower versions.
 
** Help file updated for new features.
 
* Feature Updates!
 
** Window Skin Bleeding fix updated to newest version.
 
* New Plugin Parameters added:
 
** Plugin Parameters > Screen Resolution Settings
 
*** These settings have been moved from the UI settings to be its own thing.
 
**** This is mostly for RPG Maker MZ version 1.3.0 and up where the Troops tab has been updated to match the screen resolution settings found in the System 2 Database tab.
 
*** Reposition Enemies > For MZ 1.3.0+?
 
**** Both of these plugin parameters need to be set to true in order for the repositioning to work for MZ v1.3.0.
 
**** If the Core Script is below 1.3.0, this setting is ignored. This does not take into account what version the editor is on. Pay attention to that as the plugin will not auto adjust for it.
 
 
 
: [[File:CoreEngine_Update45_Params1.png]]
 
 
 
-
 
 
 
'''Tier 1 (2 Plugin Updates)'''
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.40: June 25, 2021
 
* Bug Fixes!
 
** Transformations from static enemies to and from animated SV enemies should no longer show both sprites. Fix made by Irina.
 
* Compatibility Update
 
** Compatibility update with RPG Maker MZ 1.3.0+.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.29: June 25, 2021
 
* Compatibility Update
 
** Compatibility update with RPG Maker MZ 1.3.0+.
 
* Feature Update!
 
** Phantom data when changing equipment types in the database should no longer affect actors with cached equip ID's. Update made by Arisu.
 
 
 
-
 
 
 
'''Tier 2 (4 Plugin Updatess)'''
 
 
 
-
 
 
 
[[Battle System - OTB VisuStella MZ]]
 
 
 
Version 1.03: June 25, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Common Event Menu VisuStella MZ]]
 
 
 
Version 1.01: June 25, 2021
 
* Compatibility Update
 
** Added compatibility functionality for Event Title Scene.
 
 
 
-
 
 
 
[[Item Crafting System VisuStella MZ]]
 
 
 
Version 1.10: June 25, 2021
 
* Bug Fixes!
 
** When exiting out of the ingredients list back towards the item selection window, the help window should now be properly updated. Fix by Irina.
 
 
 
-
 
 
 
[[Weapon Swap System VisuStella MZ]]
 
 
 
Version 1.06: June 25, 2021
 
* Bug Fixes!
 
** Have the "Shortcut" plugin parameter off will no longer cause crashes. Fix made by Olivia.
 
 
 
-
 
 
 
'''Tier 3 (3 Plugin Updates)'''
 
 
 
-
 
 
 
[[Auto Skill Triggers VisuStella MZ]]
 
 
 
Version 1.09: June 25, 2021
 
* Feature Update!
 
** Added failsafe for those using illegal syntax charactes inside of their database type names which conflict with notetag creation. Fix by Irina.
 
 
 
-
 
 
 
[[Boost Action VisuStella MZ]]
 
 
 
Version 1.03: June 25, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Life State Effects VisuStella MZ]]
 
 
 
Version 1.03: June 24, 2021
 
* Bug Fixes!
 
** Doom expiration should no longer affect temporary actors during calculations and causing crashes. Fix made by Olivia.
 
 
 
-
 
 
 
'''Tier 4 (3 Plugin Updates)'''
 
 
 
-
 
 
 
[[Event Title Scene VisuStella MZ]]
 
 
 
Version 1.01: June 25, 2021
 
* Documentation Update!
 
** Added section for VisuStella compatibility.
 
*** Those using the VisuStella MZ Core Engine will now have the "Title Picture Buttons" imported into the Event Title Scene. They can be interacted the same way. The picture buttons will appear above all else so keep that in mind for how you position them.
 
* Compatibility Update!
 
** This plugin is now compatible with the VisuMZ Core Engine's Title Picture Buttons and will have them displayed on the same scene. Update by Arisu.
 
 
 
-
 
 
 
[[Visual Fogs VisuStella MZ]]
 
 
 
Version 1.04: June 25, 2021
 
* Compatibility Update
 
** Added compatibility functionality for Event Title Scene.
 
 
 
-
 
 
 
[[Visual Parallaxes VisuStella MZ]]
 
 
 
Version 1.02: June 25, 2021
 
* Compatibility Update
 
** Added compatibility functionality for Event Title Scene.
 
 
 
-
 
 
 
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<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
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<hr>
 
 
 
=== June 18, 2021 - Update #44 ===
 
<hr>
 
 
 
-
 
 
 
'''Total Plugins Updated: 10'''
 
 
 
-
 
 
 
'''Tier 0 (1 Plugin Update)'''
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.39: June 18, 2021
 
* Bug Fixes!
 
** Number Inputs should now work with the controller if keyboard Number Input is enabled. Fix made by Olivia.
 
** RPG Maker Bug: Termination Clear Effects
 
*** In RPG Maker MZ, requesting an animation while transitioning between scenes, such as going from the map scene to the battle scene, can cause crashes. This is because the animation queue does not take off immediately and will likely register incorrect targets for the scene. This plugin will forcefully clear any registered animations and balloon effects when terminating a scene in order to prevent crashes.
 
* Documentation Update!
 
** Help file updated for updated features.
 
* Feature Update!
 
** <Battle View: x> Troop Name tags can now work with comment tags.
 
** <Battle System: x> Troop Name tags can now work with comment tags.
 
*** Updates made by Irina.
 
 
 
-
 
 
 
'''Tier 1 (2 Plugin Updates)'''
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.39: June 18, 2021
 
* Bug Fixes!
 
** MOVE: Home Reset should no longer trigger an end action function and cause plugins such as "Boost Action" to malfunction. Fix made by Olivia.
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
* Documentation Update!
 
** Help file updated for updated features.
 
* Feature Update!
 
** <Battle Layout: x> Troop Name tags can now work with comment tags. Update made by Irina.
 
** Random encounter lists are now better shuffled for more variety with how the RNG seed works. Update made by Arisu.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.20: June 18, 2021
 
* Feature Update!
 
** Updated automatic caching for conditional passive states to update more efficiently. Update made by Arisu.
 
 
 
-
 
 
 
'''Tier 2 (4 Plugin Updates)'''
 
 
 
-
 
 
 
[[Battle System - CTB VisuStella MZ]]
 
 
 
Version 1.10: June 18, 2021
 
* Bug Fixes!
 
** Fixed turn order icon reappearing for a dying battler. Fix made by Irina.
 
* Documentation Update!
 
** Help file updated with new features.
 
* New Features!
 
** New Plugin Parameters added by Arisu!
 
*** Plugin Parameters > Mechanics > General > Device Friendly
 
**** Make the calculations more device friendly? Or make it for desktop at full strength?
 
 
 
-
 
 
 
[[Battle System - FTB VisuStella MZ]]
 
 
 
Version 1.04: June 18, 2021
 
* Documentation Update!
 
** Added "Action Count" section to Major Changes for extra clarity on how action counts are determined.
 
** Help file updated for new features.
 
* New Features!
 
** New notetag added by Olivia:
 
*** <FTB Show Action Cost>
 
**** Makes the FTB action cost for this skill/item visible regardless of Plugin Parameter settings.
 
 
 
-
 
 
 
[[Dragonbones Union VisuStella MZ]]
 
 
 
Version 1.15: June 18, 2021
 
* Compatibility Update
 
** Compatibility update with Elements and Status Menu Core's trait hues. These will be affected by the notetags and/or Plugin Parameters applied.
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New notetags added by Irina and sponsored by Ækashics:
 
*** <Dragonbones Hue Affected>
 
*** <Dragonbones No Hue>
 
**** Determines if this enemy's Dragonbones battler is affected by hues or not. This will bypass the Plugin Parameter's default value.
 
** New Plugin Parameter added by Irina and sponsored by Ækashics:
 
*** Plugin Parameters > Battler Settings > Default > Enemy Hue Affected?
 
**** Affect hues for enemies with Dragonbones battlers?
 
**** This will be disabled by default. Enable it or set it to true to make it work properly.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.19: June 18, 2021
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
'''Tier 3 (2 Plugin Updates)'''
 
 
 
-
 
 
 
[[Sideview Battle UI VisuStella MZ]]
 
 
 
Version 1.02: June 18, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Visual State Effects VisuStella MZ]]
 
 
 
Version 1.13: June 18, 2021
 
* Bug Fixes!
 
** Repeating animations no longer play on invisible enemies or dead enemies through passive state effects. Fix made by Arisu.
 
 
 
-
 
 
 
'''Tier 4 (1 Plugin Update)'''
 
 
 
-
 
 
 
[[Extra Enemy Drops VisuStella MZ]]
 
 
 
Version 1.07: June 18, 2021
 
* Compatibility Update!
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
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<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== June 11, 2021 - Update #43 ===
 
<hr>
 
 
 
-
 
 
 
Total Plugins Updated: 6
 
 
 
-
 
 
 
Tier 0 (1 Plugin Update)
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.38: June 11, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Command added by Irina and sponsored by Caz!
 
*** Picture: Show Icon
 
**** Shows an icon instead of a picture image.
 
**** The picture icon can be controlled like any other picture.
 
 
 
[[File:CoreEngine_Update43_Command1_Ani2.gif]]
 
 
 
-
 
 
 
Tier 1 (1 Plugin Update)
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.38: June 11, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* Feature Updates!
 
** Location calculations will now be based off the a battler's base position in order for animations, popups, and other aspects to line up properly when scaled. Update made by Irina.
 
** Plugin Parameters for Enemy Battler Settings > Name have been rearranged for better organization. Update by Olivia.
 
* New Features!
 
** New Notetags added by Olivia and sponsored by NSG:
 
*** <Sideview Shadow Scale X: x%>
 
*** <Sideview Shadow Scale X: x.y>
 
*** <Sideview Shadow Scale Y: x%>
 
*** <Sideview Shadow Scale Y: x.y>
 
**** These new notetags allow you to adjust the X and Y scale of the SV shadow sprite separately.
 
** New Plugin Parameters added by Olivia and sponsored by NSG:
 
*** Enemy Battler Settings > Name > Name Visibility > Always Hidden
 
*** Enemy Battler Settings > Name > Name Visibility > By Selection?
 
**** Choose to have the names always hidden or by selection.
 
**** These are adjusted on a priority list.
 
 
 
-
 
 
 
Tier 2 (1 Plugin Update)
 
 
 
-
 
 
 
[[Battle System - CTB VisuStella MZ]]
 
 
 
Version 1.09: June 11, 2021
 
* Bug Fixes!
 
** Plugin Command: "Enemy: Change CTB Turn Order Face" should now properly change to the correct face index. Fix made by Arisu.
 
 
 
-
 
 
 
Tier 3 (2 Plugin Updates)
 
 
 
-
 
 
 
[[Weakness Display VisuStella MZ]]
 
 
 
Version 1.01: June 11, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Parameter added by Olivia and sponsored by NSG:
 
*** Display Settings > Always Visible? > Temporary Selection?
 
**** Determines the conditions for Weakness Display visibility.
 
 
 
-
 
 
 
[[Weapon Animation VisuStella MZ]]
 
 
 
Version 1.06: June 11, 2021
 
* Bug Fixes!
 
** Freeze motion frames for weapon attacks will no longer cause crashes if the user does not have a weapon equipped. Fix made by Olivia.
 
 
 
-
 
 
 
Tier 4 (1 Plugin Update)
 
 
 
-
 
 
 
[[Battle Cursor VisuStella MZ]]
 
 
 
Version 1.02: June 11, 2021
 
* Bug Fixes!
 
** Battle Cursor now properly aligns itself when target battlers are not scaled properly and/or hovering. Fix made by Olivia.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== June 4, 2021 - Update #42 ===
 
<hr>
 
 
 
-
 
 
 
Total Plugins Updated: 10
 
 
 
-
 
 
 
Tier 1 (4 Plugin Updates)
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.24: June 4, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
** Added extra clarification on which commands will go around the player character and which ones won't.
 
* New Move Route Custom Commands added by Arisu:
 
** Crash Move (direction) Until Stop
 
** Crash Move To: x, y
 
** Crash Move To Event: x
 
*** These allow events to collide with the player character and trigger Event Touch events.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.28: June 4, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.21: June 4, 2021
 
* Documentation Update!
 
** Added extra note to the new <Position: x, y, width, height> text codes that they do not work with Word Wrap.
 
* Feature Update!
 
** Added fail safe for preventing Common Events that don't exist from being ran at all by the Message Window. Added by Arisu.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.19: June 4, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
Tier 2 (1 Plugin Updates)
 
 
 
-
 
 
 
[[Weapon Swap System VisuStella MZ]]
 
 
 
Version 1.05: June 4, 2021
 
* Bug Fixes!
 
** Fixed weapon swap notetags to have them occur naturally. Fix by Arisu.
 
 
 
-
 
 
 
Tier 3 (2 Plugin Updates)
 
 
 
-
 
 
 
[[Skill Cooldowns VisuStella MZ]]
 
 
 
Version 1.03: June 4, 2021
 
* Bug Fixes!
 
** <JS Cooldowns> should now be working properly.
 
 
 
-
 
 
 
[[Steal Items VisuStella MZ]]
 
 
 
Version 1.03: June 4, 2021
 
* Bug Fixes!
 
** <JS Steal Rate> should now work properly. Fix by Arisu.
 
* Documentation Update!
 
** Added clarity to <JS Steal Rate> to mention it affects all types.
 
** Help file updated for new features.
 
* New Features!
 
** New JS notetags added by Arisu.
 
*** <JS Steal Gold Rate>
 
*** <JS Steal Item Rate>
 
*** <JS Steal Weapon Rate>
 
*** <JS Steal Armor Rate>
 
**** Similar to the <JS Steal Rate> notetag but works only for specific categories of items.
 
 
 
-
 
 
 
Tier 4 (3 Plugin Updates)
 
  
-
+
<html><script type="text/javascript" src="https://www.free-counters.org/count/do2d"></script><br>
 
+
<a href='https://www.easybooking.eu/produkte/julia-hotelsoftware'>Hotelsoftware mit Channelmanager</a> <script type='text/javascript' src='https://www.whomania.com/ctr?id=226342abaa64ce042eae55af54bd1a163a42ded4'></script></html>
[[Break Shields VisuStella MZ]]
 
 
 
Version 1.01: June 4, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Skill Containers VisuStella MZ]]
 
 
 
Version 1.02: June 4, 2021
 
* Compatibility Update!
 
** Skill containers should now work with Auto Battle. This does not apply to enemies, however. Enemies will still require the actual skills to be used properly. Update made by Olivia.
 
 
 
-
 
 
 
[[Weakness Popups VisuStella MZ]]
 
 
 
Version 1.03: June 4, 2021
 
* Compatibility Update!
 
** Added automatic offset for those using UI Areas and Widths with different values from their screen resolutions once the Action Sequence Camera plugin is enabled. Update made by Irina.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== May 28, 2021 - Update #41 ===
 
<hr>
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Elements and Status Menu Core VisuStella MZ]]
 
 
 
Version 1.14: May 28, 2021
 
* Bug Fixes!
 
** Added fail safe to prevent passive state melding from traits to crash the game when cache fails to collect data. Fix by Irina.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.20: May 28, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
** Added additional clarity for \WindowMoveTo<?> and \WindowMoveBy<?> and \WindowReset text codes with "Note 2".
 
*** Replace '?' with the following format: targetX, targetY, targetWidth, targetHeight, duration, easingType. Only targetX and targetY are required arguments. These will only alter the window dimensions when the text has arrived at that point. They will not alter the window preemptively. This is not used as a window positioner. Use the <Position: x, y, width, height> text code for that.
 
* New Features!
 
** New hard-coded text codes added for Message Window Only. Added by Irina.
 
*** <Position: x, y, width, height>
 
*** <Coordinates: x, y>
 
*** <Dimensions: width, height>
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - FTB VisuStella MZ]]
 
 
 
Version 1.03: May 28, 2021
 
* Documentation Update!
 
** Updated the text for Plugin Parameter "Maintain Same Actor?"
 
*** Requires Free Switching. Maintain the same actor after an action or move onto the next available actor?
 
* Feature Update!
 
** When there are more actions available than the number of actions that can be shown at a time, the visible icons displayed will be trimmed to fit the number of maximum visible icons displayed. Update by Olivia.
 
 
 
-
 
 
 
[[Enhanced TP System VisuStella MZ]]
 
 
 
Version 1.09: May 28, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Visual Battle Environment VisuStella MZ]]
 
 
 
Version 1.03: May 28, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Weapon Swap System VisuStella MZ]]
 
 
 
Version 1.04: May 28, 2021
 
* Bug Fixes!
 
** Cache clear will now occur when using automatic switching to update any cached stats for actors. Fix made by Olivia.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Menu Cursor VisuStella MZ]]
 
 
 
Version 1.06: May 28, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Parameters added by Irina and sponsored by AndyL:
 
*** "Background Tiling" series has been added for more visual clarity.
 
 
 
[[File:MenuCursor_BgTiling.gif]]
 
 
 
-
 
 
 
[[Visual Fogs VisuStella MZ]]
 
 
 
Version 1.03: May 28, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Visual Parallaxes VisuStella MZ]]
 
 
 
Version 1.01: May 28, 2021
 
* Feature Update!
 
** Fail safe added for those without Pixi JS Filters added.
 
** Removed the VisuStella MZ Core Engine requirement.
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== May 21, 2021 - Update #40 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.37: May 21, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Commands added by Arisu:
 
*** Switches: Randomize ID(s)
 
*** Switches: Randomize Range
 
*** Switches: Toggle ID(s)
 
*** Switches: Toggle Range
 
**** These Plugin Commands allow you to randomize the ON/OFF positions of switches or toggle them so that they flip their ON/OFF status.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.37: May 21, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New notetags added by Olivia.
 
*** <Command Require Learn>
 
*** <Command Require Access>
 
**** These two commands determine the visibility of a battle command by whether or not the skill has been learned or accessible.
 
* Feature Update!
 
** For those using TPB, each battler's regeneration phase will no longer tick multiple times in a single frame to prevent irregularities. Update made by Olivia.
 
 
 
-
 
 
 
[[Elements and Status Menu Core VisuStella MZ]]
 
 
 
Version 1.13: May 21, 2021
 
* Documentation Update
 
** Added for Trait "Passive States" section:
 
*** Refer to VisuMZ_1_SkillsStatesCore's documentation for more details.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.23: May 21, 2021
 
* Bug Fixes!
 
** Morphing by templates should no longer cause a crash. Fix made by Arisu.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.27: May 21, 2021
 
* Bug Fixes!
 
** Using the mouse right click in the Equip Scene while inside of the item to slot window will no longer exit the Equip Scene. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.18: May 21, 2021
 
* Documentation Update
 
** Added "Passive State Clarification" section.
 
*** As there is a lot of confusion regarding how passive states work and how people still miss the explanations found in the "Passive State Notetags" section AND the "Plugin Parameters: Passive State Settings", we are adding a third section to explain how they work.
 
*** All three sections will contain the full detailed explanation of how passive states work to clear common misconceptions about them.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - ATB VisuStella MZ]]
 
 
 
Version 1.13: May 21, 2021
 
* Bug Fixes!
 
** When slip damage is allowed to kill, dying actors will have their TPB state reset to charging in order to prevent lock-ups. Fix by Olivia.
 
 
 
-
 
 
 
[[Battle System - BTB VisuStella MZ]]
 
 
 
Version 1.07: May 21, 2021
 
* Bug Fixes!
 
** Using items and skills outside of battle will no longer have BP restrictions imposed upon them. Fix made by Olivia.
 
 
 
-
 
 
 
[[Weapon Swap System VisuStella MZ]]
 
 
 
Version 1.03: May 21, 2021
 
* Bug Fixes!
 
** Weapon type requirements for skills will the weapon type to be equipped as one of the available slots.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[State Tooltips VisuStella MZ]]
 
 
 
Version 1.02: May 21, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New notetag added by Irina.
 
*** <Exclude From Tooltips>
 
**** Excludes the state from being displayed in the state tooltips.
 
 
 
-
 
 
 
[[Visual State Effects VisuStella MZ]]
 
 
 
Version 1.11: May 21, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New notetags added by Irina:
 
*** <Visual Breathing Effect>
 
*** <No Breathing>
 
**** Enables/disables breathing effects for your actors and/or enemies. Refer to the documentation for more details on how to set it up.
 
**** These are EXPERIMENTAL notetags. This means that these effects have the possibility of creating graphical glitches when used. Use at your own risk as these are not perfected features.
 
 
 
[[File:VisualStateEffects_Breathing.gif]]
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Visual Fogs VisuStella MZ]]
 
 
 
Version 1.02: May 21, 2021
 
* Documentation Update!
 
** Added a clause we forgot to mention that region-locked fog effects only work on maps with no looping. A note will be added to the "Regions and Terrain Tags" and notetag sections. We apologize for any inconveniences this may cause.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== May 14, 2021 - Update #39 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.36: May 14, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Commands added by Irina:
 
*** Export: All Maps Text
 
*** Export: All Troops Text
 
*** Export: Current Map Text
 
*** Export: Current Troop Text
 
**** Play Test Only Plugin Commands. These Plugin Commands are used for extracting all messages, show choices, comments, and scrolling text to parse and export them as a TXT file. Useful for getting a game's script to a voice actor or voice actress.
 
 
 
[[File:CoreEngine_Update39_Command1.png|600px]]
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.36: May 14, 2021
 
* Bug Fixes!
 
** Reversed an HP/MP regeneration bug that was incorrectly reported for TPB. Fix made by Olivia.
 
* Documentation Update
 
** Added "TPB/ATB Active Battle Actor Shifting" to Major Changes section:
 
*** This change has been active since the start of this plugin. It was not documented until now.
 
*** Pressing cancel on the Actor Command Window no longer switches between actors with a full TPB/ATB gauge before reaching the Party Command Window. This is to accomplish a couple of things: 1) reduce the number of button presses to reach the Party Command Window and 2) to prevent motion resets and disrupting action sequences. If this feature is vital to your battle system, we recommend that you do not use this plugin or any of the Battle Core-required plugins.
 
** Feature Updates
 
*** Distortion sprite Y calculations will now be rounded upward for better visuals and prevent odd pixelation effects. Update made by Irina.
 
 
 
-
 
 
 
[[Main Menu Core VisuStella MZ]]
 
 
 
Version 1.11: May 14, 2021
 
* Feature Update!
 
** Updated the default Plugin Parameters for 'Command Window List' to include a 'Load' command after the 'Save' command.
 
*** This allows players to access the load game screen from the Main Menu.
 
*** Projects with the Main Menu Core already installed will not have this update, but you can copy over the settings from a new project with the following steps:
 
**** Create a new project. Install Main Menu Core. Open up the new project's 'Command Window List'. Right click the 'Load' option and click copy. Go to the target project's Main Menu Core's 'Command Window List' plugin parameter. Paste the command where you want it to go.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.19: May 14, 2021
 
* Feature Updates!
 
** Line breaks can now be used by Show Choices. Make sure that there is enough room to contain the text through Plugin Commands. Update by Irina.
 
 
 
-
 
 
 
[[Save Core VisuStella MZ]]
 
 
 
Version 1.05: May 14, 2021
 
* Feature Update!
 
** Confirmation windows now have rounded coordinates to prevent distortions. Update made by Arisu.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Message Letter Sounds VisuStella MZ]]
 
 
 
Version 1.02: May 14, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== May 7, 2021 - Update #38 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.35: May 7, 2021
 
* Documentation Update!
 
** Added the following text to "Parameter Settings" Plugin Parameters for extra clarity regarding Parameter Caps:
 
*** These settings DO NOT raise the editor's maximum values. If you want to raise an enemy's maximum parameter value past their default cap, use the associated notetag for them instead.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.35: May 7, 2021
 
* Bug Fixes!
 
** Pre-Battle Common Events without a wait command at the end should no longer lock up by coincidentally pressing the menu key at the same time. Fix made by Olivia.
 
* Feature Update!
 
** Added an extra check for TPB-based battle systems to not run turn end functions when it's not actually the actual turn end timing. Update made by Olivia.
 
** "Damage Styles" plugin parameters are now moved to the top of the Damage Settings category. This should make it easier to acknowledge the existence of and not have it be an unknown entity. Update made by Irina.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.22: May 7, 2021
 
* Bug Fixes!
 
** Plugin Commands for Event Label Visibility should now update without needing to take steps as per distance detection. Fix made by Arisu.
 
* Documentation Update!
 
** Added clarity to "Common Event on Touch" Plugin Parameters.
 
*** Areas marked with these regions will not allow random encounters to occur. This is how RPG Maker works. Assuming you are not using plugins at all, by putting on touch events all over the map, tiles with those on touch events will not let random encounters trigger.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.17: May 7, 2021
 
* Bug Fixes
 
** State category removal is now usable outside of battle. Fix by Irina.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - ATB VisuStella MZ]]
 
 
 
Version 1.12: May 7, 2021
 
* Feature Update!
 
** Actions with 0 or positive speed will now act immediately without allowing a single gauge tick pass through. Update made by Olivia.
 
 
 
-
 
 
 
[[Enhanced TP System VisuStella MZ]]
 
 
 
Version 1.08: May 7, 2021
 
* Bug Fixes!
 
** Normal Attack States will no longer trigger state gains if no states are applied. Fix made by Irina.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Visual Fogs VisuStella MZ]]
 
 
 
Version 1.01: May 7, 2021
 
* Bug Fixes!
 
** Cached vignettes will no longer be cleared from memory. Fix by Irina.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== April 30, 2021 - Update #37 ===
 
<hr>
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Elements and Status Menu Core VisuStella MZ]]
 
 
 
Version 1.12: April 30, 2021
 
* Bug Fixes!
 
** When changing traits to a random value, load up any passive states and other effects that may have changed. Fix made by Arisu.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.26: April 30, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
** "VisuStella MZ Compatibility" added VisuMZ_1_BattleCore section regarding Damage Multiplier and Healing Multiplier vocabulary settings to reduce commonly asked questions.
 
* New Features!
 
** New notetags added by Irina and sponsored by Archeia:
 
*** <Shop Picture Name: filename>
 
*** <Shop Picture Layer: x>
 
*** <Shop Picture Max Width: x>
 
*** <Shop Picture Max Height: y>
 
*** <Shop Picture Max Dimensions: x, y>
 
*** <Shop Picture Alignment: x>
 
*** <Shop Picture Position: y>
 
*** <Shop Picture Offset X: +x>
 
*** <Shop Picture Offset X: -x>
 
*** <Shop Picture Offset Y: +y>
 
*** <Shop Picture Offset Y: -y>
 
*** <Shop Picture Offset: +x, +y>
 
*** <Shop Picture Offset: -x, -y>
 
*** <Shop Picture Opacity: x>
 
*** <Shop Picture Opacity: x%>
 
**** Add images from the game project's img/pictures/ folder to display in the Shop Status Window.
 
 
 
[[File:ItemsEquipsCore_ShopPicture.png|600px]]
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.18: April 30, 2021
 
* Bug Fixes!
 
** Moving windows with 0 duration via text code should now instantly move the windows to the desired location with no delay. Fix made by Olivia.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.16: April 30, 2021
 
* Bug Fixes!
 
** When states with step removal have the <No Recover All Clear> or <No Death Clear> notetags, their step counter is no longer reset either. Fix made by Irina.
 
* New Features!
 
** New notetag added by Arisu!
 
*** <List Name: name>
 
**** Makes the name of the skill appear different when show in the skill list. Using \V[x] as a part of the name will display that variable.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Class Change System VisuStella MZ]]
 
 
 
Version 1.07: April 30, 2021
 
* Bug Fixes!
 
** Multiclasses with Adjust HP/MP settings should now properly adjust without the Core Engine installed. Fix made by Arisu.
 
** Those without Victory Aftermath should no longer experience crashes when gaining Class Points or Job Points after battle. Fix made by Olivia.
 
** With the Maintained Levels setting enabled, all unlocked multiclasses will also acquire skills upon leveling up and not just when switching to the classes manually. Fix made by Olivia.
 
* Feature Update!
 
** During battle, equipment types belonging multiclasses will not be unequipped to prevent odd happenings. Update change by Arisu.
 
 
 
-
 
 
 
[[Visual Battle Environment VisuStella MZ]]
 
 
 
Version 1.02: April 30, 2021
 
* Bug Fixes!
 
** Added a fail safe for changing color tones in case the value fails to be an array (it will default to zero tone). Fix made by Arisu.
 
 
 
-
 
 
 
Tier 3
 
 
 
[[Action Sequence Projectiles VisuStella MZ]]
 
 
 
Version 1.04: April 30, 2021
 
* Bug Fixes!
 
** Added fail safe for older versions of the projectile plugin commands that have not been updated. Fix made by Yanfly.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Skill Containers VisuStella MZ]]
 
 
 
Version 1.01: April 30, 2021
 
* Compatibility Update!
 
** Skills displayed inside the containers are now affected by the visibility notetags such as <Show Switch: x> and <Hide Switch :x> as well as the <JS Skill Visible> notetags. Update made by Arisu.
 
* Feature Update!
 
** When using the VisuMZ_3_SideviewBattleUI plugin, resize the window according to the title items inside of the container window instead of basing it off the skill window's size. Update made by Olivia.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== April 23, 2021 - Update #36 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.34: April 23, 2021
 
* Bug Fixes!
 
** For the vanilla Equip Status window, custom parameters with integer values will now show up as integers and not percentiles. Fix by Olivia.
 
* Documentation Update!
 
** Added clarity to the <param: x> notetag for enemies.
 
*** This notetag does NOT work with X Parameters, S Parameters, or any custom parameters. This notetag ONLY works with the base parameters.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.34: April 23, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* Feature Update!
 
** Uses a better algorithm for determining shadow positioning. Update made by Olivia.
 
* New Features!
 
** New additions made for Projectile action sequences.
 
** "Start Location" and "Goal Location" now have "Target Location" parameter to determine which part of the target's body to send the projectile from or towards. Added by Olivia.
 
** Requires VisuMZ_1_BattleCore version 1.34 to have affect.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.25: April 23, 2021
 
* Documentation Update!
 
** Added clarity to the <param: +x> and <param: -x> notetags:
 
*** These notetags do NOT work with X Parameters, S Parameters, or any custom parameters. These notetags ONLY work with the base parameters.
 
 
 
-
 
 
 
[[Options Core VisuStella MZ]]
 
 
 
Version 1.13: April 23, 2021
 
* Documentation Update!
 
** Added clarity for some of the JS plugin parameters:
 
*** JS: Enable:
 
**** This does NOT determine the ON/OFF value of the option. It instead determines if the option can be changed (enabled) or not (disabled).
 
*** JS: Default Value:
 
**** This is what determines the default ON/OFF values of an option.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - CTB VisuStella MZ]]
 
 
 
Version 1.08: April 23, 2021
 
* Feature Update!
 
** When using 100% for After Speed notetag, no other battler is able to interrupt the action. Update made by Olivia.
 
 
 
-
 
 
 
[[Enhanced TP System VisuStella MZ]]
 
 
 
Version 1.07: April 23, 2021
 
* Bug Fixes!
 
** Death effects for TP should now only trigger once. Fix made by Olivia.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Action Sequence Projectiles VisuStella MZ]]
 
 
 
Version 1.03: April 23, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** "Start Location" and "Goal Location" now have "Target Location" parameter to determine which part of the target's body to send the projectile from or towards. Added by Olivia.
 
** Requires VisuMZ_1_BattleCore version 1.34 to have affect.
 
 
 
-
 
 
 
[[Boost Action VisuStella MZ]]
 
 
 
Version 1.02: April 23, 2021
 
* Bug Fixes!
 
** Boost icons should no longer disappear after a single battle. Fix made by Olivia.
 
 
 
-
 
 
 
[[Sideview Battle UI VisuStella MZ]]
 
 
 
Version 1.01: April 23, 2021
 
* Bug Fixes!
 
** Item window during battle should now align properly. Fix made by Olivia.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== April 16, 2021 - Update #35 ===
 
<hr>
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.24: April 16, 2021
 
* Bug Fixes!
 
** Changing an actor's equipment slots to past their original amount will no longer yield errors with duplicate slot types. Fix made by Arisu.
 
** Completely selling an item should now refresh the help window to the new selected item's help description. Fix made by Arisu.
 
* Optimization Update!
 
** Non-removable equipment restrictions for the equipment scene are now better optimized. Update made by Olivia.
 
 
 
-
 
 
 
[[Main Menu Core VisuStella MZ]]
 
 
 
Version 1.10: April 16, 2021
 
* Feature Update!
 
** Default style for List Styles now have its code updated with the JS: Default plugin parameter for games whose vertical screen resolution is larger than normal.
 
*** To update this, do either of the following:
 
**** Open up the Main Menu Core Plugin Parameters. Select and press delete on "List Style Settings". Press Enter. New updated settings will be replaced for the JS: Default settings.
 
**** Or Delete the existing VisuMZ_1_MainMenuCore.js in the Plugin Manager list and install the newest version.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Aggro Control System VisuStella MZ]]
 
 
 
Version 1.08: April 16, 2021
 
* Feature Update!
 
** Highest and lowest TGR members are now cached on an action by action basis for reduce needed computations. Update made by Irina.
 
 
 
-
 
 
 
[[Battle System - ATB VisuStella MZ]]
 
 
 
Version 1.11: April 16, 2021
 
* Bug Fixes!
 
** ATB Gauge visibility is now properly updated across various events such as party removal and other obstruction effects. Fix made by Olivia.
 
 
 
-
 
 
 
[[Battle System - OTB VisuStella MZ]]
 
 
 
Version 1.02: April 16, 2021
 
* Bug Fixes!
 
** Post-stun infinity clamping should now be adjusted properly for previewing turn order changes.
 
 
 
-
 
 
 
[[Class Change System VisuStella MZ]]
 
 
 
Version 1.06: April 16, 2021
 
* Bug Fixes!
 
** Map based character sprite changes should now be reflected instantly. Fix made by Olivia.
 
* Documentation Update!
 
** Added two more entries to the Clarification section. Updated by Arisu.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.18: April 16, 2021
 
* Documentation Update!
 
** Fixed typo. Fix made by Arisu.
 
 
 
-
 
 
 
[[Weapon Swap System VisuStella MZ]]
 
 
 
Version 1.02: April 16, 2021
 
* Bug Fixes!
 
** Shortcut arrows should no longer be visible when an actor has only one weapon to swap to and from. Fix made by Olivia.
 
* Compatibility Update!
 
** Weapon Swap System should now be compatible with the Item and Equip Core's non-removable types setting. Update made by Irina.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Battle AI VisuStella MZ]]
 
 
 
Version 1.08: April 16, 2021
 
* Feature Update!
 
** Cached randomization seeds should no longer conflict with certain scope types. Update made by Irina.
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Database Inheritance VisuStella MZ]]
 
 
 
Version 1.03: April 16, 2021
 
* Bug Fixes!
 
** Damage formula inheritance should now properly work. Fix made by Arisu.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
=== April 9, 2021 - Update #34 ===
 
<hr>
 
 
 
-
 
 
 
[https://visustellamz.itch.io/access-key-visustella-mz All Waves Collection]
 
 
 
* VisuMZ_5_TileD is now removed from the All Waves Collection.
 
* Downloads for VisuMZ_5_TileD must be done separately.
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.33: April 9, 2021
 
* Bug Fixes!
 
** RPG Maker MZ Bug: Window Skin Bleeding
 
*** Since the v1.2.0 update, Window.prototype._refreshBack's frame value has been set from 96 to 95. This results in the window skin bleeding past the window's intended borders. The Core Engine now reverts this change to prevent the bleeding effect from happening.
 
* Feature Update!
 
** "Encounter Rate Minimum" now has a valid minimum value of 1. Update made by Olivia.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.33: April 9, 2021
 
* Bug Fixes!
 
** Skill costs should now be displayed on battle commands again. Bug fix made by Olivia.
 
** Pre-Battle Common Events should no longer cause stalling when used with specific event commands. Bug fix made by Olivia.
 
* Compatibility Update!
 
** Added "Weapon Swap" to the list of battle commands that can be added.
 
* Documentation Update!
 
** Added "Weapon Swap" and "Combat Log" to the list of <Battle Commands> in the notetags section.
 
** Help file updated for new features.
 
* New Features!
 
** New notetags added by Olivia:
 
*** <Sideview Shadow Scale: x%> and <Sideview Shadow Scale: x.y>
 
**** Used for: Actor, Enemy Notetags
 
**** Adjusts the scaling size of the sideview battler's shadow.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.17: April 9, 2021
 
* Feature Update!
 
** <Auto> text codes for message windows will round up calculations for the message width to the nearest even number for better calculations.
 
 
 
-
 
 
 
[[Options Core VisuStella MZ]]
 
 
 
Version 1.12: April 9, 2021
 
* Bug Fixes!
 
** Turning Touch UI off should no longer disable the Button Assist Text for the Page Up/Down buttons from the Core Engine. Fix made by Olivia.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Aggro Control System VisuStella MZ]]
 
 
 
Version 1.07: April 9, 2021
 
* Bug Fixes!
 
** Provoke effect now takes into consideration when Provoke is applied by a weapon effect that comes off a counter attack from an actor. Fix made by Olivia.
 
 
 
-
 
 
 
[[Battle System - OTB VisuStella MZ]]
 
 
 
Version 1.01: April 9, 2021
 
* Bug Fixes!
 
** Subsequent battles will properly reset the turn order. Fix by Olivia.
 
 
 
-
 
 
 
[[Visual Battle Environment VisuStella MZ]]
 
 
 
Version 1.01: April 9, 2021
 
* Bug Fixes!
 
** Crashes should no longer occur when performing a troop transition from the map. Fix made by Olivia.
 
 
 
-
 
 
 
[[Weapon Swap System VisuStella MZ]]
 
 
 
Version 1.01: April 9, 2021
 
* Bug Fixes!
 
** Shortcut arrow now accounts for changes in the actor command window size when updated post-initialization. Fix made by Olivia.
 
* Documentation Update!
 
** Help file updated for new features.
 
** Documentation updated for the "UI Settings Plugin Parameters":
 
*** The Swap weapon command will be listed by default after the Attack command.
 
**** If you do not have the Attack command, it will not be shown unless you add "Weapon Swap" to the battle command list.
 
* New Features!
 
** New Plugin Parameters added by Olivia!
 
*** Plugin Parameters > UI Settings > Help: Swap
 
**** Help text for Swap command.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Boost Action VisuStella MZ]]
 
 
 
Version 1.01: April 9, 2021
 
* Bug Fixes!
 
** <User Boost Points: +x> notetag should now work properly. Fix by Olivia.
 
 
 
-
 
 
 
[[Weapon Animation VisuStella MZ]]
 
 
 
Version 1.05: April 9, 2021
 
* Bug Fixes!
 
** Freeze Motions should now hide weapons instead of always displaying them when the hide option is enabled. Fix made by Olivia.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Combat Log VisuStella MZ]]
 
 
 
Version 1.08: April 9, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Parameters added by Olivia!
 
*** Plugin Parameters > General Settings > Help: Combat Log
 
**** Help text for Combat Log command.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== April 2, 2021 - Update #33 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.32: April 2, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Parameters added by Yanfly:
 
*** Plugin Parameters > QoL Settings > Battle Test > Add Item Type
 
*** Plugin Parameters > QoL Settings > Battle Test > Add Weapon Type
 
*** Plugin Parameters > QoL Settings > Battle Test > Add Armor Type
 
*** Plugin Parameters > QoL Settings > Battle Test > Added Quantity
 
**** By default, RPG Maker MZ only adds 99 of items and not weapons or armor making it awkward for testing specific battle mechanics. These settings allow you to add in custom amounts of items, weapons, and/or armors if you so wish.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.32: April 2, 2021
 
* Feature Update!
 
** Sideview battler sprites when using front view will now factor in the window padding and appear properly centered to their focus point. Update made by Olivia.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.23: April 2, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.16: April 2, 2021
 
* Bug Fixes!
 
** \CommonEvent[x] text code will no longer run upon message window size calculation. Fix made by Arisu.
 
* Documentation Update!
 
** Added further clarification for "Text Macros" section.
 
*** This does NOT work with \MacroName as it did with Yanfly Engine Plugins. Use the method stated before with the brackets to [MacroName] instead.
 
 
 
-
 
 
 
[[Options Core VisuStella MZ]]
 
 
 
Version 1.11: April 2, 2021
 
* Bug Fixes!
 
** Default "Special Effects" option added in v1.10 should now have a fixed load data sequence that does not force open the FPS counter. To acquire the fixed settings, do either of the following:
 
*** Delete the existing VisuMZ_1_OptionsCore.js in the Plugin Manager list and install the newest version.
 
*** Or create a new project, install VisuMZ_1_OptionsCore.js there, then copy over the General settings found in the Options Category plugin parameter to your current project.
 
* Documentation Update!
 
** Added "Understanding Options" section.
 
** Options Category: General section updated with "Special Effects" which was left out of the v1.10 update.
 
* Feature Update!
 
** Default settings will now run regardless of undefined setting provided that their other conditions for usage have showed up first. This is to reduce confusion for users. Update made by Yanfly.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - FTB VisuStella MZ]]
 
 
 
Version 1.02: April 2, 2021
 
* Bug Fixes!
 
** Action costs for FTP will now only take effect if inside battle only. Fix made by Olivia.
 
 
 
-
 
 
 
[[Bright Effects VisuStella MZ]]
 
 
 
Version 1.03: April 2, 2021
 
* Bug Fixes!
 
** Changing scenes while a filter change is in transition will automatically load up the changes made to the filter to prevent desynchronization. Fix made by Olivia.
 
 
 
-
 
 
 
[[Dragonbones Union VisuStella MZ]]
 
 
 
Version 1.14: April 2, 2021
 
* Documentation Update!
 
** Added "VisuStella MZ Compatibility" section for detailed compatibility explanations with the VisuMZ_3_StateTooltips plugin.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[New Game Plus VisuStella MZ]]
 
 
 
Version 1.03: April 2, 2021
 
* Bug Fixes!
 
** Carrying over variables for a New Game+ should no longer cause crashes during the transition phase. Fix made by Arisu.
 
 
 
-
 
 
 
[[State Tooltips VisuStella MZ]]
 
 
 
Version 1.01: April 2, 2021
 
* Documentation Update!
 
** Added "VisuStella MZ Compatibility" section for detailed compatibility explanations with the VisuMZ_2_DragonbonesUnion plugin.
 
 
 
-
 
 
 
[[Steal Items VisuStella MZ]]
 
 
 
Version 1.02: April 2, 2021
 
* Feature Update!
 
** Success rate calculation should no longer be skewed by JavaScript's float value math quirks. Update made by Yanfly.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== March 26, 2021 - Update #32 ===
 
<hr>
 
 
 
-
 
 
 
[[VisuStella Sample Game Project]]
 
 
 
* Sample project's img/picturs/ folder now include new images for use:
 
** Discord
 
** Patch Notes
 
** Reddit
 
** Wordpress
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.31: March 26, 2021
 
* Feature Update!
 
** Title screen buttons will now become fully opaque when hovered over them instead of only when pressed. Update made by Yanfly.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.31: March 26, 2021
 
* Compatibility Update!
 
** Added compatibility functionality for future plugins.
 
* Documentation Update!
 
** Added "VisuStella MZ Compatibility" section for detailed compatibility explanations with the VisuMZ_3_BoostAction plugin.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.22: March 26, 2021
 
* Documentation Update!
 
** Added "VisuStella MZ Compatibility" section for detailed compatibility explanations with the VisuMZ_4_BreakShields plugin.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - BTB VisuStella MZ]]
 
 
 
Version 1.06: March 26, 2021
 
* Documentation Update!
 
** Added "VisuStella MZ Compatibility" section for detailed compatibility explanations with the VisuMZ_3_BoostAction plugin.
 
 
 
-
 
 
 
[[Battle System - STB VisuStella MZ]]
 
 
 
Version 1.09: March 26, 2021
 
* Bug Fixes!
 
** Enemy exploit actions should now associate A.I. properly. Fix by Yanfly.
 
* Documentation Update!
 
** Added "VisuStella MZ Compatibility" section for detailed compatibility explanations with the VisuMZ_4_BreakShields plugin.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.17: March 26, 2021
 
* Documentation Update!
 
** Added "VisuStella MZ Compatibility" section for detailed compatibility explanations with the VisuMZ_2_BattleSystemOTB plugin.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Limited Skill Uses VisuStella MZ]]
 
 
 
Version 1.01: March 26, 2021
 
* Compatibility Update!
 
** Skill type limited uses now affect all skill types with skills that have multiple skill types declared through the Skills and States Core.
 
 
 
-
 
 
 
[[Visual Text Window VisuStella MZ]]
 
 
 
Version 1.01: March 29, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Command option added by Yanfly:
 
*** "Text Window: Add/Change Settings" Customize Settings command now has a new option: Auto-Color?
 
**** This option allows you to enable/disable auto-color for this specific Visual Text Window.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== March 19, 2021 - Update #31 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.30: March 19, 2021
 
* Bug Fixes!
 
** RPG Maker MZ Bug: Invisible Battle Sprites
 
*** If you removed a party member during battle and added that exact party member back into the same slot, their sprite would appear invisible. The VisuStella Core Engine will fix this problem and prevent it from happening. Fix made by Olivia.
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Parameter added by Arisu:
 
*** Plugin Parameters > QoL Settings > Misc > Ani: Mirror Offset
 
**** When animations are mirrored, mirror their Offset X values, too.
 
** New animation name tags added by Arisu:
 
*** <Mirror Offset X> and <No Mirror Offset X>
 
**** If these text tags are placed in an animation's name, it will cause the offset X value to be mirrored when the animation is mirrored or have it ignored despite being mirrored.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.30: March 19, 2021
 
* Documentation Update!
 
** Help file updated for updated features.
 
* Feature Update!
 
** <JS Targets> is now updated to include the default set of targets selected by the skill/item's original scope. Update made by Yanfly.
 
*** If you wish to clear it out, simply do 'targets = []' first.
 
 
 
-
 
 
 
[[Main Menu Core VisuStella MZ]]
 
 
 
Version 1.09: March 19, 2021
 
* Documentation Update!
 
** Added clarity for the "Portrait Style" in Plugin Parameters section for "Status Graphic, Status List Style, & List Style Settings":
 
*** If there is no Menu Image used, this will switch over to the Vertical Style and use a face graphic instead.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.15: March 19, 2021
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - BTB VisuStella MZ]]
 
 
 
Version 1.05: March 19, 2021
 
* Feature Update!
 
** Turn Order Window calculations slightly tweaked for times when the window layer is bigger than it should be. Update made by Olivia.
 
 
 
-
 
 
 
[[Battle System - CTB VisuStella MZ]]
 
 
 
Version 1.07: March 19, 2021
 
* Feature Update!
 
** Turn Order Window calculations slightly tweaked for times when the window layer is bigger than it should be. Update made by Olivia.
 
 
 
-
 
 
 
[[Battle System - FTB VisuStella MZ]]
 
 
 
Version 1.01: March 19, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Battle System - STB VisuStella MZ]]
 
 
 
Version 1.08: March 19, 2021
 
* Feature Update!
 
** Turn Order Window calculations slightly tweaked for times when the window layer is bigger than it should be. Update made by Olivia.
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Dragonbones Union VisuStella MZ]]
 
 
 
Version 1.13: March 19, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Parameter added by Yanfly:
 
*** Plugin Parameters > Experimental: Enemy Stances
 
**** Allows enemies to utilize stance motions for idling such as chanting, guarding, etc.
 
**** Requires VisuMZ_1_BattleCore!
 
**** This is not available normally since animations are not available for enemies with the base RPG Maker MZ core scripts.
 
**** Disable this to use the default animation flow for enemies.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.16: March 19, 2021
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Auto Skill Triggers VisuStella MZ]]
 
 
 
Version 1.08: March 19, 2021
 
* Bug Fixes!
 
** Death Triggers that cannot be used will no longer cause the battler to become immortal. Fix made by Irina.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Battle Cursor VisuStella MZ]]
 
 
 
Version 1.01: March 19, 2021
 
* Bug Fixes!
 
** When using the Battle Cursor for front view actors, the cursor no longer appears out of synch from the sprite positions in the battle status window area. Fix made by Irina.
 
 
 
-
 
 
 
[[Combat Log VisuStella MZ]]
 
 
 
Version 1.07: March 19, 2021
 
* Bug Fixes!
 
** Combat log should no longer mask some windows from appearing and is now instead placed as a non-window object. Fix made by Arisu.
 
 
 
-
 
 
 
[[Extra Enemy Drops VisuStella MZ]]
 
 
 
Version 1.06: March 19, 2021
 
* Bug Fixes!
 
** Console no longer displays debug messages from last version. Fix made by Irina.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== March 12, 2021 - Update #30 ===
 
<hr>
 
 
 
-
 
 
 
[[VisuStella Sample Game Project]]
 
 
 
* Options Core default plugin parameters have now been updated.
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.29: March 12, 2021
 
* Documentation Update!
 
** Added documentation for new RPG Maker MZ bug fixes!
 
** Help file updated for updated features.
 
* Feature Update!
 
** Name Input should be more controller-friendly. If a controller is connected upon entering the name change scene, it will use the default manual-entry mode instead of the keyboard-entry mode. If a controller button is pressed during the keyboard-entry mode, it will automatically switch to the manual-entry mode.
 
** This plugin does not provide support for controllers that are undetected by RPG Maker MZ's default controller support.
 
** This feature was already implemented since version 1.27 but wasn't documented so here we are. Update made by Irina.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.29: March 12, 2021
 
* Compatibility Update!
 
** Added compatibility functionality for future plugins.
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Parameter added by Olivia:
 
*** Plugin Parameters > Enemy Battler Settings > Name > Legacy Option
 
**** Use the legacy version (window) or new version (sprite).
 
**** WARNING: Legacy version is no longer supported for bugs.
 
**** Not all settings available here in the Plugin Parameters will be available to the legacy version (ie Always Visible and Attach States).
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.21: March 12, 2021
 
* Bug Fixes!
 
** Move until stop custom move routes should no longer cause crashes. Fix made by Arisu.
 
 
 
-
 
 
 
[[Options Core VisuStella MZ]]
 
 
 
Version 1.10: March 12, 2021
 
* Compatibility Update!
 
** Added compatibility for VisuStella MZ Bright Effects and Horror Effects.
 
*** "Special Effects" option allows users to turn on/off filters applied by the Bright Effects and Horror Effects plugins.
 
*** The "Special Effects" settings have been added to General settings. If you want to acquire these settings for an already-existing project, do either of the following:
 
**** Delete the existing VisuMZ_1_OptionsCore.js in the Plugin Manager list and install the newest version.
 
**** Or create a new project, install VisuMZ_1_OptionsCore.js there, then copy over the General settings found in the Options Category plugin parameter to your current project.
 
* Documentation Update!
 
** Added Bright Effects and Horror Effects to the list of plugins with Extra Features. Update made by Olivia.
 
 
 
-
 
 
 
[[Save Core VisuStella MZ]]
 
 
 
Version 1.04: March 12, 2021
 
* Bug Fixes!
 
** Fixed a bug where using the Plugin Command to save the current slot would not reload properly if the audio file BGM was not synched. Fix made by Arisu.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.14: March 12, 2021
 
* Bug Fixes!
 
** Max HP Buff/Debuff should now display its turn counter. Fix by Yanfly.
 
* Documentation Update!
 
** For the <JS Passive Condition>, we've added documentation on the limitations of passive conditions since they have been reported as bug reports, when in reality, they are failsafes to prevent infinite loops. Such limitations include the following:
 
*** A passive state that requires another passive state
 
*** A passive state that requires a trait effect from another state
 
*** A passive state that requires a parameter value altered by another state
 
*** A passive state that requires equipment to be worn but its equipment type access is provided by another state.
 
*** Anything else that is similar in style.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Aggro Control System VisuStella MZ]]
 
 
 
Version 1.06: March 12, 2021
 
* Bug Fixes!
 
** Subsequent battles or changing scenes should no longer clear the custom rendered bitmap used for the provoke trail. Fix made by Irina.
 
* Documentation Update!
 
** Added documentation for the Skill and Item versions of the following notetags into the help file and wiki:
 
*** <Bypass Provoke>
 
*** <Bypass Taunt>
 
*** <Bypass Highest Aggro>
 
 
 
-
 
 
 
[[Battle System - ATB VisuStella MZ]]
 
 
 
Version 1.10: March 12, 2021
 
* Feature Update!
 
** Slight change to the way calculations are made for the bottom aligned field gauge position. Update made by Olivia.
 
 
 
-
 
 
 
[[Bright Effects VisuStella MZ]]
 
 
 
Version 1.02: March 12, 2021
 
* Compatibility Update!
 
** Added compatibility with the VisuStella MZ Options Core v1.10 update.
 
*** When the "Special Effects" option is set to OFF, the filters for this plugin will be shut off. They will be returned to normal when set to ON.
 
* Documentation Update!
 
** Added the Options Core section to the "Extra Features" list.
 
 
 
-
 
 
 
[[Horror Effects VisuStella MZ]]
 
 
 
Version 1.01: March 12, 2021
 
* Compatibility Update!
 
** Added compatibility with the VisuStella MZ Options Core v1.10 update.
 
*** When the "Special Effects" option is set to OFF, the filters for this plugin will be shut off. They will be returned to normal when set to ON.
 
* Documentation Update!
 
** Added the Options Core section to the "Extra Features" list.
 
 
 
-
 
 
 
[[Item Crafting System VisuStella MZ]]
 
 
 
Version 1.09: March 12, 2021
 
* Bug Fixes!
 
** Having extra spaces before an ingredient's name should no longer cause problems to information parsing. Fix made by Irina.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Anti-Damage Barriers VisuStella MZ]]
 
 
 
Version 1.03: March 12, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Parameters added by Arisu:
 
*** Plugin Parameters > Absorption Settings > Intact > Enemy Flip?
 
*** Plugin Parameters > Absorption Settings > Break > Enemy Flip?
 
*** Plugin Parameters > Cancellation Settings > Intact > Enemy Flip?
 
*** Plugin Parameters > Cancellation Settings > Break > Enemy Flip?
 
*** Plugin Parameters > MP-Dispersion Settings > Intact > Enemy Flip?
 
*** Plugin Parameters > MP-Dispersion Settings > Break > Enemy Flip?
 
*** Plugin Parameters > Nullification Settings > Intact > Enemy Flip?
 
*** Plugin Parameters > Nullification Settings > Break > Enemy Flip?
 
*** Plugin Parameters > Reduction Settings > Intact > Enemy Flip?
 
*** Plugin Parameters > Reduction Settings > Break > Enemy Flip?
 
*** Plugin Parameters > TP-Dispersion Settings > Intact > Enemy Flip?
 
*** Plugin Parameters > TP-Dispersion Settings > Break > Enemy Flip?
 
**** Flip the animation for enemies?
 
 
 
-
 
 
 
[[Auto Skill Triggers VisuStella MZ]]
 
 
 
Version 1.07: March 12, 2021
 
* Optimization Update!
 
** Skills that cannot be used will no longer be checked for auto triggers. Update made by Olivia.
 
 
 
-
 
 
 
[[Life State Effects VisuStella MZ]]
 
 
 
Version 1.02: March 12, 2021
 
* Bug Fixes!
 
** When Doom is applied but the battler later gains state resistance to Doom, Doom will no longer instantly kill the battler. Fix made by Irina.
 
 
 
-
 
 
 
[[Victory Aftermath VisuStella MZ]]
 
 
 
Version 1.10: March 12, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Parameters added by Olivia!
 
*** Plugin Parameters > General > Show EXP Gauges?
 
**** Show the EXP Gauges of the main party members for the first screen of the Victory Aftermath?
 
**** This is added for those with large parties and cannot fit everything into one screen for all party members and would prefer not showing any EXP Gauges at all instead.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Combat Log VisuStella MZ]]
 
 
 
Version 1.06: March 12, 2021
 
* Bug Fixes!
 
** Icons for counters, reflections, and substitutes should now display properly in the combat log. Fix made by Arisu.
 
** Turn data should now display properly in TPB-base battle systems. Fix made by Arisu.
 
** Switching out to the Options Scene or Party Scene should no longer clear the Combat Log in-battle. Fix made by Arisu.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== March 5, 2021 - Update #29 ===
 
<hr>
 
 
 
-
 
 
 
[[VisuStella Sample Game Project]]
 
 
 
* Updated CoreScript to 1.2.0
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.28: March 5, 2021
 
* Bug Fixes!
 
** RPG Maker MZ Bug: The arrows drawn by a window skin will no longer by placed on a half pixel when a window's size is an odd number. This would cause sprite tearing problems and look awful. Fix made by Irina.
 
* Documentation Update!
 
** Added documentation for new RPG Maker MZ bug fixes!
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.28: March 5, 2021
 
* Compatibility Update!
 
** Added compatibility functionality for future plugins.
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Parameters added by Arisu:
 
*** Plugin Parameters > Actor Command > Show Command Costs
 
**** If you don't want to show skill costs for your commands in the Actor Command Window, you can now hide them.
 
** New Plugin Parameters added by Irina:
 
*** Plugin Parameters > Battle Layout Settings > Status Window Elements
 
*** Battle Layout Settings > Status Window Elements > Battler Name
 
*** Battle Layout Settings > Status Window Elements > Gauge 1 (HP)
 
*** Battle Layout Settings > Status Window Elements > Gauge 2 (MP)
 
*** Battle Layout Settings > Status Window Elements > Gauge 3 (TP)
 
*** Battle Layout Settings > Status Window Elements > State Icon
 
*** Battle Layout Settings > Status Window Elements > TPB/ATB Gauge
 
**** These new Plugin Parameters allow you to offset the positions of the various Battle Status Window elements. Their base positions will be calculated by the Battle Layout used and then offset from there.
 
*** Battle Layout Settings > Status Window Elements > Window Skin
 
**** These settings allow you to set a specific window skin for the Battle Status Window or hide it from view completely.
 
*** Battle Layout Settings > Status Window Elements > Selectable Background
 
**** This option allows you to hide the black box that comes with the majority of selectable elements found in RPG Maker MZ in case it does not fit with how you want the Battle Status Window to look.
 
*** Battle Layout Settings > Status Window Elements > Back Attachment
 
*** Battle Layout Settings > Status Window Elements > Front Attachment
 
**** These settings allow you to attach images to the back/front of the Battle Status Window from the img/system/ folder.
 
**** You may offset X and Y positions for them as well.
 
** New Plugin Parameters added by Olivia:
 
*** Plugin Parameters > Enemy Settings > Name: Always Visible
 
**** Determines if the enemy name will always be visible.
 
*** Plugin Parameters > Enemy Settings > Name: Attach States
 
**** Attach the enemy's state icon to the enemy name?
 
*** Plugin Parameters > Enemy Settings > Attach: Offset X/Y
 
**** Offset the attached state icon's position.
 
* Feature Update!
 
** Switched drawing enemy names on the screen from window to sprite to reduce lag and for better screen positioning accuracy especially during screen zooming. Update by Olivia.
 
 
 
[[File:BattleCore_LayoutUpdate.png]]
 
 
 
[[File:BattleCore_LayoutUpdatePreview.png|600px]]
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.21: March 5, 2021
 
* Feature Update!
 
** Custom equipment slots are disabled during Battle Testing for better accuracy and results.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Aggro Control System VisuStella MZ]]
 
 
 
Version 1.05: March 5, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Parameters added by Irina:
 
*** Plugin Parameters > Aggro Settings > Battle Status Gauge
 
**** These settings allow you to offset the Aggro Gauge in the Battle Status Window from its original position.
 
 
 
-
 
 
 
[[Battle System - BTB VisuStella MZ]]
 
 
 
Version 1.04: March 5, 2021
 
* Bug Fixes!
 
** <BTB User Set BP: x>, <BTB User Gain BP: +x>, <BTB User Lose BP: -x> notetags should no work properly. Fix made by Arisu.
 
 
 
-
 
 
 
[[Item Crafting System VisuStella MZ]]
 
 
 
Version 1.08: March 5, 2021
 
* Feature Update!
 
** Plugin Commands and Item Crafting Scene option will not appear if you do not have any recipes prepared at all in your game. Update made by Irina.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.15: March 5, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features
 
** New Plugin Parameter added by Irina:
 
*** Plugin Parameters > Gneral > Battle Scene > Battle Party Icon
 
**** For some reason, we never had a setting that lets you change the party icon. Well, now there is!
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Weakness Popups VisuStella MZ]]
 
 
 
Version 1.02: March 5, 2021
 
* Bug Fixes!
 
** Weakness Popups for front view actors will no longer appear at the top of the screen. Fix made by Irina.
 
** Weakness Popups will no longer shift positions prior to an actor's status window positioning anchor. Fix made by Irina.
 
* Documentation Update!
 
** Added "Extra Features" section for more clarity on what having the Battle Core enables for Front View games.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== February 26, 2021 - Update #28 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.27: February 26, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
** Moved "Show Scrolling Text, additional functionality" section from Bug Fixes to Major Changes as it was placed in the wrong section.
 
* New Features!
 
** New Plugin Parameter added by Yanfly.
 
*** Plugin Parameters > Keyboard Input > Name Input > Banned Words
 
**** Insert words you don't want your players to use for character names.
 
 
 
[[File:CoreEngine_Update28_Param1.png]]
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.27: February 26, 2021
 
* Compatibility Update!
 
** Added compatibility functionality for future plugins.
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Parameters added by Irina and sponsored by AndyL:
 
*** Plugin Parameters > Mechanics Settings > Switches > Switch: Critical
 
*** Plugin Parameters > Mechanics Settings > Switches > Switch: Miss/Evade
 
**** Turns Switches ON if the action performs a critical hit, misses, or is evaded at any point.
 
**** Switch reverts to OFF whenever an action starts.
 
**** If multiple targets/hits are struck, as long as one hit respectively lands a critical hit, fails to land, then the switch will remain ON for the rest of the action.
 
*** Plugin Parameters > Mechanics Settings > Variables > Variable: Damage
 
*** Plugin Parameters > Mechanics Settings > Variables > Variable: Healing
 
**** Variable records target damage/healing during action.
 
**** Variable reverts to 0 whenever an action starts.
 
**** If multiple targets/hits are struck, the variable will record the total amount of damage/healing done for the remainder of the action (unless manually reseting to 0 during an Action Sequence).
 
 
 
[[File:BattleCore_Update28_Params1.png]]
 
 
 
-
 
 
 
[[Elements and Status Menu Core VisuStella MZ]]
 
 
 
Version 1.11: February 26, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.20: February 26, 2021
 
* Bug Fixes!
 
** Region Restrictions regarding Player Allow will no longer affect vehicle passability. Update made by Arisu.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.20: February 26, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Parameters added by Irina and sponsored by AndyL:
 
*** Plugin Parameters > Shop Menu Settings > Switches > Switch: Buy
 
*** Plugin Parameters > Shop Menu Settings > Switches > Switch: Sell
 
**** Buying/selling items in the Shop Scene turns this Switch to ON.
 
**** Switch reverts to OFF whenever the Shop Scene opens.
 
**** These switches can be used after a "Shop Processing" event command to determine if the player has bought an item, bought and sold an item, sold an item, or neither.
 
 
 
[[File:ItemsEquipsCore_Update28_Params1.png]]
 
 
 
-
 
 
 
[[Main Menu Core VisuStella MZ]]
 
 
 
Version 1.08: February 26, 2021
 
* Feature Update!
 
** Default Plugin Parameters for the List Style Settings defaults have been updated with tighter coordinate values to allow for more accurate display of UI element positioning. Update made by Olivia.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.13: February 26, 2021
 
* Documentation Update!
 
** For <JS type Slip Damage> and <JS type Slip Heal> notetags, added the following notes:
 
*** When these states are applied via action effects, the slip calculations are one time calculations made upon applying and the damage is cached to be used for future on regeneration calculations.
 
*** For that reason, do not include game mechanics here such as adding states, buffs, debuffs, etc. as this notetag is meant for calculations only. Use the VisuStella Battle Core's <JS Pre-Regenerate> and <JS Post-Regenerate> notetags for game mechanics instead.
 
*** Passive states and states with the <JS Slip Refresh> notetag are exempt from the one time calculation and recalculated each regeneration phase.
 
* Feature Update!
 
** Changed slip refresh requirements to entail <JS Slip Refresh> notetag for extra clarity. Update made by Olivia.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Aggro Control System VisuStella MZ|Afro Control System VisuStella MZ]]
 
 
 
Version 1.04: February 26, 2021
 
* Bug Fixes!
 
** Fixed positioning of gauge for List Style battle layouts without faces. Fix made by Olivia.
 
 
 
-
 
 
 
[[Item Crafting System VisuStella MZ]]
 
 
 
Version 1.07: February 26, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Parameters added by Irina and sponsored by AndyL:
 
*** Plugin Parameters > General Settings > Switches > Switch: Craft
 
**** Crafting items in Crafting Scene turns this Switch to ON.
 
**** Switch reverts to OFF whenever the Crafting Scene opens.
 
**** This can be used after an "Item Crafting" plugin command to determine if the player has crafted an item or not.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== February 19, 2021 - Update #27 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.26: February 19, 2021
 
* Bug Fixes!
 
** Certain Plugin Parameters no longer have settings that restrict them to a maximum of 1. Fix made by Arisu.
 
* Feature Update!
 
** Changed the default value for a New Game > Common Event upon Play Testing to 0 to prevent confusion. Update made by Arisu.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.26: February 19, 2021
 
* Bug Fixes!
 
** Battles with branching event paths found within a conditional branch or choice tree will no longer be skipped over. Fix made by Arisu.
 
* Compatibility Update
 
** Returning to the battle scene from the options scene in a Tpb-base battle system now links the current actor. Update by Irina.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.12: February 19, 2021
 
* Feature Update
 
** Changed the way passive state infinite stacking as a blanket coverage. Update made by Olivia.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Dragonbones Union VisuStella MZ]]
 
 
 
Version 1.12: February 19, 2021
 
* Bug Fixes!
 
** Fixed a bug that would cause a crash upon teleporting with an altering Dragonbones armature load without a base sprite. Fix made by Irina.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Visual Item Inventory VisuStella MZ]]
 
 
 
Version 1.01: February 19, 2021
 
* Feature Update!
 
** No longer requires VisuStella MZ Items and Equips Core dependency.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
=== February 12, 2021 - Update #26 ===
 
<hr>
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.19: February 12, 2021
 
* Bug Fixes!
 
** "Self Variable: Variable ID" plugin command's Map ID should now be able to use "0" to self reference the current map. Fix made by Olivia.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.14: February 12, 2021
 
* Bug Fixes!
 
** Auto positioned messages in battle will no longer cover the battler in question. Fix made by Irina.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.11: February 12, 2021
 
* Bug Fixes!
 
** Added a check to prevent passive states from infinitely stacking. Fix made by Olivia.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Class Change System VisuStella MZ]]
 
 
 
Version 1.05: February 12, 2021
 
* Bug Fixes!
 
** Param bonuses for subclasses are no longer based on the current level but instead, the level for the subclass. Fix made by Irina.
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Dragonbones Union VisuStella MZ]]
 
 
 
Version 1.11: February 12, 2021
 
* Bug Fixes!
 
** Fixed a bug involving the changing of a Dragonbones battler in-battle to prevent multiple instances being added at once. Fix made by Irina.
 
 
 
-
 
 
 
[[Enhanced TP System VisuStella MZ]]
 
 
 
Version 1.06: February 12, 2021
 
* Feature Update!
 
** <Force TP Mode: name> notetag is now updated to be enforced outside of battle as well. Update made by Olivia.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Auto Skill Triggers VisuStella MZ]]
 
 
 
Version 1.06: February 12, 2021
 
* Optimization Update!
 
** Skills that cannot be used will no longer be checked for auto triggers. Update made by Olivia.
 
 
 
-
 
 
 
[[Life State Effects VisuStella MZ]]
 
 
 
Version 1.01: February 12, 2021
 
* Bug Fixes!
 
** Added a check to prevent an infinite loop with Doom. Fix made by Olivia.
 
 
 
-
 
 
 
[[New Game Plus VisuStella MZ]]
 
 
 
Version 1.02: February 12, 2021
 
* Bug Fixes!
 
** Carry-Over Variables Plugin Parameter should now display Variables instead of Switches. Fix made by Irina.
 
** Save files will no longer corrupt when carrying over uninitialized actors. Fix made by Irina.
 
 
 
-
 
 
 
[[Weapon Animation VisuStella MZ]]
 
 
 
Version 1.04: February 12, 2021
 
* Bug Fixes!
 
** Freeze frame now supports enemy custom weapon images. Fix made by Irina.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Button Common Events VisuStella MZ]]
 
 
 
Version 1.03: February 12, 2021
 
* Bug Fixes!
 
** Pressing a Button Common Event key while stepping onto a below priority touch event will no longer give priority tot he Button Common Event. Fix made by Arisu.
 
 
 
-
 
 
 
[[Extra Enemy Drops VisuStella MZ]]
 
 
 
Version 1.05: February 12, 2021
 
* Bug Fixes!
 
** Opacity Fade Speed Plugin Parameter now allows you to alter the value up to 255 now. Fix made by Irina.
 
** EXP Setting 10 and Gold Setting 10 will no longer be hard limited. Fix made by Irina.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== February 5, 2021 - Update #25 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.25: February 5, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** Show Scrolling Text, additional functionality added by Arisu
 
*** The event command "Show Scrolling Text" now has additional functionality as long as the VisuStella MZ Core Engine is installed. If the game dev inserts "// Script Call" (without the quotes) inside the scrolling text, then the entirity of the Show Scrolling Text event command will be ran as a giant script call event command.
 
*** The reason why this functionality is added is because the "Script..." event command contains only 12 lines maximum. This means for any script call larger than 12 lines of code cannot be done by normal means as each script call is ran as a separate instance.
 
*** By repurposing the "Show Scrolling Text" event command to be able to function as an extended "Script..." event command, such a thing is now possible with less hassle and more lines to code with.
 
*** This effect does not occur if the Show Scrolling Text event command does not have "// Script Call" in its contents.
 
 
 
[[File:CoreEngine_Update25_Feature1.png]]
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.25: February 5, 2021
 
* Compatibility Update
 
** Added compatibility update with VisuStella MZ Skills and States Core's Plugin Parameter > State Settings > Action End Update
 
* Feature Update!
 
** <Common Event: name> notetag no longer requires <Custom Action Sequence> notetag if the Plugin Parameter: Auto Notetag is enabled.
 
 
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.18: February 5, 2021
 
* Bug Fixes!
 
** Event icon plugin commands should now work properly. Fix made by Arisu.
 
* Documentation Update!
 
** Added new "Features: Weighted Random Movement" section.
 
** Help file updated for new features.
 
* New Features!
 
** New Notetags added by Arisu:
 
*** <Random Move Weight: x>
 
**** If this tag is used on an event with random-type autonomous movement, then the event will stick closer to their home location (where they are located upon spawning on the map). How close they stick to their home location will depend on the weighted 'x' value.
 
*** <True Random Move>
 
**** If this tag is used on an event with random-type autonomous movement, then that event will ignore the effects of weighted randomized movement.
 
** New Plugin Commands added by Arisu and sponsored by AndyL:
 
*** Event Timer: Change Speed
 
*** Event Timer: Expire Event Assign
 
*** Event Timer: Expire Event Clear
 
*** Event Timer: Frames Gain
 
*** Event Timer: Frames Set
 
*** Event Timer: Pause
 
*** Event Timer: Resume
 
**** The above Plugin Commands allow you to control the game timer better.
 
** New Plugin Parameters added by Arisu:
 
*** Plugin Parameters > Movement > Event Movement > Random Move Weight
 
**** Use numbers between 0 and 1. Numbers closer to 1 stay closer to their home position.
 
 
 
[[File:EventsMovementCore_Update25_WeightedRandom.png|600px]]
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.13: February 5, 2021
 
* Bug Fixes!
 
** Choice List Window with a dimmed background should now have a more consistent sized dim sprite. Fix made by Irina.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Aggro Control System VisuStella MZ]]
 
 
 
Version 1.03: February 5, 2021
 
* Feature Update!
 
** Aggro is now cleared at the end of each battle in addition to the start of each battle. Update made by Olivia.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.14: February 5, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Commands added by Arisu!
 
*** Party: Move Party Index to Reserve
 
**** Moves an actor in a specific party index to reserve. Map only. Must be 1 actor left. You may use code.
 
*** Party: Move Random Reserve to Active
 
**** Moves a random actor from the reserve party to active. Map only. Must be enough space in active party.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Menu Cursor VisuStella MZ]]
 
 
 
Version 1.05: February 5, 2021
 
* Documentation Update!
 
** Help file updated for removed feature.
 
* Feature Update!
 
** "Window_NumberInput" for Window Padding Settings Plugin Parameter is now removed. This is due to numerous "bug reports" despite the issue of no numbers being shown having been fixed since v1.01. Since many users did not do a fresh reinstall of the plugin to fix the problem and continued to submit it as bug reports, we have decided it would be better to just hardcode the padding values for this window instead. Update by Irina.
 
 
 
-
 
 
 
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<!-- END OF UPDATE ======================================================================================================= -->
 
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<hr>
 
 
 
=== January 29, 2021 - Update #24 ===
 
<hr>
 
 
 
-
 
 
 
; [https://visustellamz.itch.io/access-key-visustella-mz VisuStella Wave 7 is ready in the All Waves Bundle as Early Access!]
 
: <html><iframe frameborder="0" src="https://itch.io/embed/733546" width="208" height="167"><a href="https://visustellamz.itch.io/access-key-visustella-mz">[Access Key] All Waves Collection VisuStella MZ by VisuStellaMZ</a></iframe></html>
 
 
 
* Now includes Wave 7 Plugins for early access!
 
** Wave 7 includes:
 
*** [[Battle System - FTB VisuStella MZ]]
 
*** [[State Tooltips VisuStella MZ]]
 
*** [[Visual Item Inventory VisuStella MZ]]
 
*** [[Common Event Menu VisuStella MZ]]
 
*** [[Visual Text Window VisuStella MZ]]
 
*** [[Visual Fogs VisuStella MZ]]
 
*** [[Equipment Set Bonuses VisuStella MZ]]
 
*** [[Limited Skill Uses VisuStella MZ]]
 
*** [[Visual Parallaxes VisuStella MZ]]
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.24: January 29, 2021
 
* Documentation Update!
 
** Plugin Parameters: Custom Parameters Settings added the following note:
 
*** For clarification, these settings do NOT create brand-new parameters for you to use and add to your game nor are the bonuses supported by other plugins in the VisuStella MZ library. These settings exist to function as a bridge for non-VisuStella MZ plugins that have created their own parameter values and to show them inside VisuStella menus.
 
* Feature Update!
 
** Default JS Plugin Parameter for the Title Command: "Shutdown" now has a note in it that reads: "Do NOT use this command with mobile devices or browser games. All it does is cause the game to display a blank, black canvas which the player is unable to do anything with. It does NOT force close the browser tab nor the app."
 
*** This is also why this command is disabled by default for any non-NodeJS client deployed game versions.
 
** Disabled some bug fixes made by the Core Engine for the default RMMZ code base since the 1.1.1 version now contains those very same fixes.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.24: January 29, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* Feature Update!
 
** MOVE: Move To Point and MOVE: Move To Target(s) Action Sequences' "Offset Adjustment" normal setting will now factor in Offset X and Offset Y positions unlike before where it cancels them. Update by Irina.
 
* New Features!
 
** New notetag added by Arisu:
 
*** <Common Event: name>
 
**** Battle only: calls forth a Common Event of a matching name.
 
**** This is primarily used for users who are reorganizing around their Common Events and would still like to have their skills/items perform the correct Action Sequences in case the ID's are different.
 
 
 
-
 
 
 
[[Elements and Status Menu Core VisuStella MZ]]
 
 
 
Version 1.10: January 29, 2021
 
* Bug Fixes!
 
** <Multi-Element: x> notetags should now work properly. Fix made by Olivia.
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New notetag added by Irina:
 
*** <Equip Trait Requirement: name>
 
**** Makes this piece of equipment equippable by only actors with those traits. If there are multiple traits required, all of them have to be met. If multiple trait types share the same trait name, the listed name will count for all of them.
 
**** Usage Example: <Equip Trait Requirement: Female> makes the item only equippable by female actors as long as they are tagged as female.
 
** New Plugin Parameters added by Irina and sponsored by AndyL.
 
*** Status Menu Settings > Elements > IDs: Column 1 added
 
*** Status Menu Settings > Elements > IDs: Column 2 added
 
**** The list of element ID's to show in column 1/2.
 
**** If neither column has ID's, list all elements.
 
***** If you do not update the drawn JS found in the Status Menu Categories Plugin Parameters, these new settings won't do anything.
 
* Feature Update!
 
** Plugin Parameter updates made by Irina and sponsored by AndyL.
 
*** Status Menu Categories > Parameters updated
 
**** Default draw options now have a slightly thicker padding to make the parameter values easier to read.
 
*** Status Menu Categories > Elements updated
 
**** Default draw options now factor in multiple columns as applied by the new plugin parameters above.
 
*** Status Menu Categories > Access updated
 
**** Skill Types, Weapon Types, and Armor Types are now centered in the various data columns to allow for better reading.
 
** Default settings have been added to the Plugin Parameters. If you want to acquire these settings for an already-existing project, do either of the following:
 
*** Delete the existing VisuMZ_1_ElementStatusCore.js in the Plugin Manager list and install the newest version.
 
*** Or create a new project, install VisuMZ_1_ElementStatusCore.js there, then copy over the "Status Menu Categories" parameters found in the Plugin Parameters to your current project.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.17: January 29, 2021
 
* Documentation Update!
 
** Added "Do NOT insert quotes" to "Balloon: name" and "Pose: name".
 
** Added Examples for extra clarification.
 
* Optimization Update!
 
** When touch clicking an event on a map with multiple events, pathfinding will utilize the non-diagonal function for less resource consumption to prevent FPS frame drops. Fix made by Arisu.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.19: January 29, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New notetags added by Irina.
 
*** <Equip Copy Limit: x>
 
**** Sets a maximum number of copies that the actor can wear of this equipment. Usage Example: Actors can only equip one copy of the "One-of-a-Kind Ring" on at any time despite having empty accessory slots because the ring has a <Equip Copy Limit: 1> notetag.
 
*** <Equip Weapon Type Limit: x>
 
**** This weapon cannot be equipped with other weapons of the same type once the limited amount has been reached. Usage Example: A dualwielding warrior who can only equip one sword and a dagger but never two swords or two daggers because the swords and daggers all have the <Equip Weapon Type Limit: 1> notetags on them.
 
*** <Equip Armor Type Limit: x>
 
**** This armor cannot be equipped with other armors of the same type once the limited amount has been reached. Usage Example: People cannot equip more than two glove accessories on at a time because the glove is a "Glove" armor-type and each glove item has the <Equip Armor Type Limit: 2> notetags on them.
 
 
 
-
 
 
 
[[Options Core VisuStella MZ]]
 
 
 
Version 1.09: January 29, 2021
 
* Compatibility Update
 
** Added compatibility for Tome571/TF's "Advanced Sound Options plugin".
 
*** Default settings have been added to the Audio settings. If you want to acquire these settings for an already-existing project, do either of the following:
 
**** Delete the existing VisuMZ_1_OptionsCore.js in the Plugin Manager list and install the newest version.
 
**** Or create a new project, install VisuMZ_1_OptionsCore.js there, then copy over the Audio settings found in the Options Category plugin parameter to your current project.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.13: January 29, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Commands added by Arisu!
 
*** Party: Move Actor(s) to Active
 
**** Map only. Moves an actor to the active party if there is room.
 
*** Party: Move Actor(s) to Reserve
 
**** Map only. Moves an actor to the reserve party.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Weapon Animation VisuStella MZ]]
 
 
 
Version 1.03: January 29, 2021
 
* Bug Fixes!
 
** Basic weapon animations should now show the proper weapon image. Fix made by Olivia.
 
** Freeze frame now supports custom non-attack animations. Fix by Olivia.
 
 
 
-
 
 
 
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<hr>
 
=== January 22, 2021 - Update #23 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.23: January 22, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.23: January 22, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* Feature Update!
 
** ACSET: All Targets Action Set and ACSET: Each Target Action Set updated
 
*** New parameter added: Dual/Multi Wield?
 
**** Add times struck based on weapon quantity equipped?
 
* New Features!
 
** Dual Wielding now functions differently. Made by Olivia.
 
*** Previously, RPG Maker MZ had "Dual Wielding" attack using both weapon animations at once, with the combined ATK of each weapon. It's confusing to look at and does not portray the nature of "Dual Wielding".
 
*** Dual Wielding, or in the case of users adding in third and fourth weapons, Multi Wielding is now changed. Each weapon is displayed individually, each producing its own attack animation, showing each weapon type, and applying only that weapon's ATK, Traits, and related effects. It is no longer a combined effect to display everything at once like RPG Maker MZ default.
 
*** If an actor has multiple weapon slots but some of them are unequipped, then the action will treat the attack as a single attack. There will be no barehanded attack to add on top of it. This is to match RPG Maker MZ's decision to omit a second animation if the same scenario is applied.
 
** New Action Sequence Plugin Commands added by Yanfly
 
*** ANIM: Attack Animation 2+
 
**** Plays the animation associated with the user's 2nd weapon. Plays nothing if there is no 2nd weapon equipped.
 
** New Action Sequence Plugin Commands added by Olivia
 
*** WEAPON: Clear Weapon Slot
 
*** WEAPON: Next Weapon Slot
 
*** WEAPON: Set Weapon Slot
 
**** These are Action Sequence Plugin Commands for devs who want finer control over Dual/Multi Wielding weapons.
 
 
 
[[File:BattleCore_DualWield.gif]]
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.16: January 22, 2021
 
* Optimization Update!
 
** When touch clicking multiple times on an impassable tile, pathfinding will utilize the non-diagonal function for less resource consumption to prevent FPS frame drops. Fix made by Arisu.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.12: January 22, 2021
 
* Feature Update!
 
** Name Box Window Default Color is now disabled by default to 0 because users do not understand why their names are showing up yellow and did not bother reading the documentation. If users want this feature turned on, they will have to do it manually from now on. Update made by Irina.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - BTB VisuStella MZ]]
 
 
 
Version 1.03: January 22, 2021
 
* Feature Update!
 
** A different kind of end battle check is now made to determine hiding the turn order display. Update made by Olivia.
 
 
 
-
 
 
 
[[Battle System - CTB VisuStella MZ]]
 
 
 
Version 1.06: January 22, 2021
 
* Feature Update!
 
** A different kind of end battle check is now made to determine hiding the turn order display. Update made by Olivia.
 
** Added in a built-in anti-softlock check.
 
 
 
-
 
 
 
[[Battle System - STB VisuStella MZ]]
 
 
 
Version 1.07: January 22, 2021
 
* Feature Update!
 
** A different kind of end battle check is now made to determine hiding the turn order display. Update made by Olivia.
 
 
 
-
 
 
 
[[Dragonbones Union VisuStella MZ]]
 
 
 
Version 1.10: January 22, 2021
 
* Bug Fixes!
 
** Upon changing map sprites, Dragonbones characters would become skewed. This should no longer happen.
 
* Documentation Update!
 
** Updated help file for new features.
 
* New Features!
 
** Map Sprite: Actor Change Settings new Plugin Command parameters
 
*** "Walk Rate" and "Dash Rate" modifiers added.
 
 
 
-
 
 
 
[[Enhanced TP System VisuStella MZ]]
 
 
 
Version 1.05: January 22, 2021
 
* Documentation Update!
 
** Add notes to the "Custom Label" and "Custom Color" Plugin Parameters:
 
*** This applies to gauges only. This does NOT change the way TP costs are displayed in the skill windows.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Action Sequence Projectiles VisuStella MZ]]
 
 
 
Version 1.02: January 22, 2021
 
* Bug Fixes!
 
** Projectile start locations and end locations now factor in a target's additional Y position from jumping and/or floating. Fix made by Irina.
 
 
 
-
 
 
 
[[Auto Skill Triggers VisuStella MZ]]
 
 
 
Version 1.05: January 22, 2021
 
* Bug Fixes!
 
** Triggers involving the user should now work properly. Fix made by Olivia.
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Notetag added by Arisu:
 
*** <Auto Trigger x%: condition>
 
**** If using the x% variant, the Auto Trigger has a x% chance to occur.
 
**** Replace 'x' with a number value representing the chance to succeed.
 
 
 
-
 
 
 
[[Battle AI VisuStella MZ]]
 
 
 
Version 1.07: January 22, 2021
 
* Bug Fixes!
 
** <AI Target: x> notetags should no longer crashes. Fix made by Irina.
 
 
 
-
 
 
 
[[Weapon Animation VisuStella MZ]]
 
 
 
Version 1.02: January 22, 2021
 
* Compatibility Update
 
** Plugin is now compatible with Battle Core's Freeze Motion.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Combat Log VisuStella MZ]]
 
 
 
Version 1.05: January 22, 2021
 
* Feature Update!
 
** Dimmed background sprite now expands through the width of the screen while in battle to no longer display the jagged edges. Update by Irina.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
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<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== January 15, 2021 - Update #22 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.22: January 15, 2021
 
* Documentation Update!
 
** Added documentation for new RPG Maker MZ bug fixes!
 
* Bug Fixes!
 
** RPG Maker MZ Bug: Sprite_Timer is added to the spriteset for the parent scene, making it affected by any filers, zooms, and/or blurs, hindering its readability.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.22: January 15, 2021
 
* Compatibility Update
 
** Compatibility with "All Skills" Actor Command should now work with the Skills & States Core hide skill notetags.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.18: January 15, 2021
 
* Bug Fixes!
 
** Pressing "Shift" to remove equipment will now refresh the status window unlike before. Fix made by Olivia.
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Feature!
 
** New Plugin Parameters added
 
*** Plugin Parameters > Item Menu Settings > Background Type
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.11: January 15, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.10: January 15, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Feature!
 
** New Plugin Parameters added
 
*** Plugin Parameters > Skill Settings > Background Type
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Enhanced TP System VisuStella MZ]]
 
 
 
Version 1.04: January 15, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Feature!
 
** New Plugin Parameters added
 
*** Plugin Parameters > General Settings > Background Type
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.12: January 15, 2021
 
* Bug Fixes!
 
** For battle testing, if the number of battle test members exceeds the maximum battle member slots, trim them until they match. Fix by Olivia.
 
 
 
-
 
 
 
[[Quest Journal System VisuStella MZ]]
 
 
 
Version 1.11: January 15, 2021
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
* New Feature!
 
** Added new Marker to Quest Log format and Quest Tracker formats.
 
*** RawTitle - Inserts the title of the quest without any text codes removed. Keep in mind that icons do NOT resize based on the text size.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Victory Aftermath VisuStella MZ]]
 
 
 
Version 1.09: January 15, 2021
 
* New Features!
 
** New Plugin Parameters added by Arisu!
 
*** Plugin Parameters > Vocab > Level Up > Volume
 
*** Plugin Parameters > Vocab > Level Up > Pitch
 
*** Plugin Parameters > Vocab > Level Up > Pan
 
**** For the people who want more control over the level up sound effect.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Combat Log VisuStella MZ]]
 
 
 
Version 1.04: January 15, 2021
 
* Feature Update!
 
** Any entries added to the Combat Log with \V[x] will now have their exact variable data stored at the time instead of displaying their current variable value. Update made by Irina.
 
 
 
-
 
 
 
[[Encounter Effects VisuStella MZ]]
 
 
 
Version 1.05: January 15, 2021
 
* Documentation Update!
 
** Help file updated for features that were left out by accident.
 
*** Notetag/Comment Tag: <Alert FoV Angle: x>
 
*** Notetag/Comment Tag: <Alert Hide FoV>
 
*** Notetag/Comment Tag: <Alert Show FoV>
 
 
 
-
 
 
 
[[Menu Cursor VisuStella MZ]]
 
 
 
Version 1.04: January 15, 2021
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
** Added "Window_ShopNumber" to the default black list.
 
 
 
-
 
 
 
[[Proximity Compass VisuStella MZ]]
 
 
 
Version 1.03: January 15, 2021
 
* Feature Update!
 
** Failsafes added in case events added manually through other plugins do not update with proper events.
 
 
 
-
 
 
 
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<hr>
 
 
 
=== January 8, 2021 - Update #21 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.21: January 8, 2021
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
* New Features!
 
** New Plugin Parameters added by Arisu:
 
*** Plugin Parameters > Keyboard Input > Controls > WASD Movement
 
*** Plugin Parameters > Keyboard Input > Controls > R Button: Dash Toggle
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.21: January 8, 2021
 
* Bug Fixes!
 
** "MOVE: Home Reset" Plugin Command Action Sequence should work properly. Fix made by Yanfly.
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
* New Features!
 
** New Notetag snuck in by Arisu
 
*** <Auto Action Sequence>
 
**** Used for those who have the "Auto Notetag" Plugin Parameter enabled and just want to use an automatic Action Sequence instead.
 
** New Plugin Parameter snuck in by Arisu!
 
*** Plugin Parameters > Action Sequences > Quality of Life > Auto Notetag
 
**** Automatically apply the <Custom Action Sequence> notetag effect to any item or skill that has a Common Event?
 
**** Any item or skill without a Common Event attached to it will use the Automatic Action Sequences instead.
 
**** The <Auto Action Sequence> notetag will disable this effect for that particular skill or item.
 
** Arisu, you're going to be responsible for any bugs these may cause.
 
*** Bring it!!!!
 
**** And handling any bug report emails that are sent because this was turned on by accident.
 
***** Please read the documentation, guys!
 
 
 
-
 
 
 
[[Elements and Status Menu Core VisuStella MZ]]
 
 
 
Version 1.09: January 8, 2021
 
* Bug Fixes!
 
** Default "JS: Draw Data" code for Plugin Parameters > Status Menu Categories > Elements has been updated to account for Trait Type visibility for both Element and Sub-Element. This won't update normally as it is a part of the Plugin Parameters. You will need to either delete the reinstall the plugin into the Plugin Manager list or copy and paste the Status Menu Categories plugin parameters from a fresh install. Fix made by Irina.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.10: January 8, 2021
 
* Bug Fixes!
 
** <Auto Actor: x> and <Auto Party: x> text codes should now work properly. Fix made by Irina.
 
* Feature Update!
 
** Auto Color Plugin Parameters now have their default settings set to 0. This is due to an influx of "bug reports" from users who do not understand how this feature works, and the VisuStella team has decided it is better for the feature to default to an inactive state until users decide to search and utilize it themselves. Update made by Irina.
 
 
 
-
 
 
 
[[Options Core VisuStella MZ]]
 
 
 
Version 1.08: January 8, 2021
 
* Bug Fixes!
 
** JS: Enabled accessibility option should now be working properly.
 
* Feature Update!
 
** Disabled options should now be faded out completely.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Class Change System VisuStella MZ]]
 
 
 
Version 1.04: January 8, 2021
 
* Bug Fixes!
 
** Leveling up should now automatically cache the current class level. Fix made by Irina.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Battle AI VisuStella MZ]]
 
 
 
Version 1.06: January 8, 2021
 
* Feature Update!
 
** For those using classic mode with a variance level of 0, action lists will be better shuffled to provide more variation between selected skills. Update made by Irina.
 
 
 
-
 
 
 
[[Grid-Free Doodads  VisuStella MZ|Grid-Free Doodads - Editor]]
 
 
 
Version 1.02: January 8, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Combat Log VisuStella MZ]]
 
 
 
Version 1.03: January 8, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Feature!
 
** New Plugin Command added by Irina.
 
*** Plugin Parameters > General Settings > Stored Logs
 
**** How many combat logs are stored as a history?
 
 
 
-
 
 
 
[[Debugger VisuStella MZ]]
 
 
 
Version 1.02: January 8, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Menu Cursor VisuStella MZ]]
 
 
 
Version 1.03: January 8, 2021
 
* Bug Fixes!
 
** Menu Cursor will no longer show if there is no index selected. Fix made by Irina.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
=== January 1, 2021 - Update #20 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.20: January 1, 2021
 
* Compatibility Update!
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.20: January 1, 2021
 
* Bug Fixes!
 
** For TPB Active or ATB Active, inputting actors that have received damage will return back to place after flinching. Fix made by Yanfly.
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
* New Features!
 
** New notetags added by Yanfly:
 
*** <Battle Portrait Offset: +x, +y>
 
*** <Battle Portrait Offset X: +x>
 
*** <Battle Portrait Offset Y: +y>
 
**** This is used with the "Portrait" and "Border" Battle Layouts.
 
**** Offsets the X and Y coordinates for the battle portrait.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.15: January 1, 2021
 
* Bug Fixes!
 
** Spawned events should now resume their automated self movement after being interacted with. Fix made by Yanfly.
 
* Documentation Update!
 
** Help file updated for new features.
 
** Help file updated for updated features.
 
* Feature Updates!
 
** Collission checks for the Spawn Event Plugin Commands now account for the spawning event's Hitbox, too. Update made by Yanfly.
 
** Spawn Event Plugin Commands adds a new parameter "Success Switch ID" to check if the spawning has been successful or not.
 
* New Features!
 
** New Plugin Commands added by Yanfly!
 
*** Spawn Event: Spawn At Terrain Tag
 
*** Spawn Event: Despawn Terrain Tag(s)
 
**** These function similar to their region counterparts except they target terrain tags instead.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.17: January 1, 2021
 
* Bug Fixes!
 
** Equipping should be working properly again. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Main Menu Core VisuStella MZ]]
 
 
 
Version 1.07: January 1, 2021
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
** Removed "<Menu Image: filename>" version of notetag to reduce confusion and to stick with the norm declared by the Battle Core.
 
* New Features!
 
** New notetags added by Yanfly:
 
*** <Menu Portrait Offset: +x, +y>
 
*** <Menu Portrait Offset X: +x>
 
*** <Menu Portrait Offset Y: +y>
 
**** This is used with the "Portrait" style Main Menu list.
 
**** Offsets the X and Y coordinates for the menu portrait.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.09: January 1, 2021
 
* Feature Update!
 
** Auto-color no longer applies to database names that are only numbers. Auto-color entries that are only numbers will also be ignored. This is to prevent breaking the text code parsing. Update made by Yanfly.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.09: January 1, 2021
 
* Bug Fixes!
 
** Custom JS TP slip damage and healing should now work properly. Fix made by Yanfly.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - ATB VisuStella MZ]]
 
 
 
Version 1.09: January 1, 2021
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
[[Battle System - BTB VisuStella MZ]]
 
 
 
Version 1.02: January 1, 2021
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
[[Battle System - CTB VisuStella MZ]]
 
 
 
Version 1.05: January 1, 2021
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
[[Battle System - STB VisuStella MZ]]
 
 
 
Version 1.06: January 1, 2021
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
[[Class Change System VisuStella MZ]]
 
 
 
Version 1.03: January 1, 2021
 
* Bug Fixes!
 
** General Settings should now have default values when added. If you are still getting an error when starting a new game, please open up the General Settings in the Plugin Parameters and hit OK. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.11: January 1, 2021
 
* Compatibility Update
 
** Plugins should be more compatible with one another.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Enemy Levels VisuStella MZ]]
 
 
 
Version 1.04: January 1, 2021
 
* Bug Fixes!
 
** Average Actor/Party Levels should now work properly. Fix made by Yanfly.
 
 
 
-
 
 
 
[[New Game Plus VisuStella MZ]]
 
 
 
Version 1.01: January 1, 2021
 
* Compatibility Update
 
** Plugins should be more compatible with one another.
 
 
 
-
 
 
 
[[Visual State Effects VisuStella MZ]]
 
 
 
Version 1.10: January 1, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New notetags added by Yanfly.
 
*** <Visual Rainbow: +x> and <Visual Rainbow: -x>
 
 
 
[[File:VisualStateEffects_Rainbow.gif]]
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Combat Log VisuStella MZ]]
 
 
 
Version 1.02: January 1, 2021
 
* Bug Fixes!
 
** Compatibility with the Absorption Barrier should be fixed. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Gab Window VisuStella MZ]]
 
 
 
Version 1.02: January 1, 2021
 
* Feature Update!
 
** Changed how graphics are loaded into the gabs to make them more reliable. Update made by Yanfly.
 
 
 
-
 
 
 
[[Menu Cursor VisuStella MZ]]
 
 
 
Version 1.02: January 1, 2021
 
* Feature Update!
 
** Added "Window_Status" to the default black list.
 
 
 
-
 
 
 
[[Weakness Popups VisuStella MZ]]
 
 
 
Version 1.01: January 1, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Feature!
 
** Plugin Parameters for the Popup Settings now have a Variance factor for Offset X and Offset Y. Added by Yanfly.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== December 25, 2020 - Update #19 ===
 
<hr>
 
 
 
<html><img src='https://www.ne.ncsu.edu/wp-content/uploads/2019/12/Happy-Holidays-Red-Ball-694x400.jpg' width='300px'></html>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.19: December 25, 2020
 
* Documentation Update!
 
** Added documentation for new feature(s) and feature updates!
 
* Bug Fixes!
 
** Fixed typo inside of the comments inside the JS: Quick Functions.
 
* Feature Update!
 
** Plugin Parameters > Color Settings > Outline Color is now renamed to Font Outline.
 
* New Features!
 
** New Plugin Parameters added by Shaz!
 
*** Plugin Parameters > Color Settings > Gauge Number Outline
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.19: December 25, 2020
 
* Bug Fixes!
 
** Removing a state from a Sideview Enemy during the middle of their a non-looping motion will no longer reset their motion to neutral. Fix made by Yanfly.
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
* Documentation Update!
 
** Added documentation for updated feature(s)!
 
* Feature Update!
 
** Action Sequence "PROJECTILE: Icon" now supports code for the "Icon" parameter. Update made by Yanfly.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.16: December 25, 2020
 
* Bug Fixes!
 
** Equip-Adjust HP/MP should work properly now. Fix made by Yanfly.
 
* Documentation Update!
 
** Added more clarity for <JS Item Enable> to state that if the VisuStella Battle Core is installed, then all battle scope items are visible, but not necessarily enabled if they are disabled otherwise.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.08: December 25, 2020
 
* Bug Fixes!
 
** <JS On Add State> should no longer trigger multiple times for the death state. Fix made by Yanfly.
 
* Documentation Update!
 
** Added documentation for updated feature(s)!
 
* Feature Update!
 
** <No Death Clear> can now allow the affected state to be added to an already dead battler. Update made by Yanfly.
 
 
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - BTB VisuStella MZ]]
 
 
 
Version 1.01: December 25, 2020
 
* Bug Fixes!
 
** Brave Point preview in the battle status will now be bound by the absolute minimum hard card and the maximum soft cap. Fixed by Yanfly.
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Notetag added by Yanfly.
 
*** <BTB Enable Fusion>
 
 
 
-
 
 
 
[[Battle System - STB VisuStella MZ]]
 
 
 
Version 1.05: December 25, 2020
 
* Bug Fixes!
 
** Starting battle from a surprise attack will no longer skip turn 1. And starting battle without any inputtable actors will no longer skip turn 1. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Bright Effects VisuStella MZ]]
 
 
 
Version 1.01: December 25, 2020
 
* Bug Fixes!
 
** Bright effects from battle should no longer carry back over into the map scene. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Class Change System VisuStella MZ]]
 
 
 
Version 1.02: December 25, 2020
 
* Bug Fixes!
 
** Added a refresh after setting up new actors to recalculate any cached parameter values, skills, and passive states. Fix made by Yanfly.
 
** Equipment duplication glitch should no longer occur.
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New notetag added by Yanfly.
 
*** <Class Picture: filename> and <Picture: filename>
 
**** Uses a picture from your project's /img/pictures/ folder instead of the class icon for the Class Change scene.
 
** New Plugin Parameters added by Yanfly.
 
*** Window Settings > Scene_ClassChange > Confirm Animation ID > Offset X
 
*** Window Settings > Scene_ClassChange > Confirm Animation ID > Offset Y
 
**** Offsets have been added to let you adjust where the animation occurs for primary and subclass changing.
 
 
 
-
 
 
 
[[Item Crafting System VisuStella MZ]]
 
 
 
Version 1.06: December 25, 2020
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New notetag added by Yanfly.
 
*** <Crafting Picture: filename> and <Picture: filename>
 
**** Uses a picture from your project's /img/pictures/ folder instead of the item, weapon, or armor's icon during crafting instead.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.10: December 25, 2020
 
* Compatibility Update
 
** Plugins should be more compatible with one another.
 
 
 
-
 
 
 
[[Skill Learn System VisuStella MZ]]
 
 
 
Version 1.05: December 25, 2020
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New notetag added by Yanfly.
 
*** <Learn Skill Picture: filename> and <Picture: filename>
 
**** Uses a picture from your project's /img/pictures/ folder instead of the skill's icon during learning instead.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Action Sequence Projectiles VisuStella MZ]]
 
 
 
Version 1.01: December 25, 2020
 
* Bug Fixes!
 
** Settings are no longer cached and are now independent for one another. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Auto Skill Triggers VisuStella MZ]]
 
 
 
Version 1.04: December 25, 2020
 
* Compatibility Update
 
** Added compatibility functionality for Battle System - STB.
 
 
 
-
 
 
 
[[Battle AI VisuStella MZ]]
 
 
 
Version 1.05: December 25, 2020
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New notetag added by Yanfly!
 
*** <AI Target: type>
 
**** Bypasses TGR influence in favor of picking a specific target out of a group of valid targets (does not pick from outside the valid target group) for a skill target. Read documentation to see targeting types.
 
 
 
-
 
 
 
[[Message Letter Sounds VisuStella MZ]]
 
 
 
Version 1.01: December 25, 2020
 
* Bug Fixes!
 
** Empty text won't prompt a message sound effect to play. Fixed by Yanfly.
 
 
 
-
 
 
 
[[Visual State Effects VisuStella MZ]]
 
 
 
Version 1.09: December 25, 2020
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New notetags added by Yanfly.
 
*** <Visual Opacity: x> and <Visual Opacity: x%>
 
 
 
[[File:VisualStateEffects-Opacity.png|300px]]
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Button Common Events VisuStella MZ]]
 
 
 
[[File:ButtonCommonEvents_Update19_Feature.png|600px]]
 
 
 
Version 1.02: December 25, 2020
 
* Documentation Update!
 
** Help file updated for new features.
 
* Feature Update!
 
** When pressing Button Common Events with the keyboard, any visible buttons on the screen will also flash their color tone briefly to show that they are being pressed. This is only if the Hover Tone Plugin Parameter is enabled. Update made by Yanfly.
 
* New Features!
 
** New Notetags Added by Yanfly!
 
*** <Assign Button Common Event: id>
 
*** <Assign Button Slot: x, x, x>
 
** New Plugin Command added by Yanfly!
 
*** System: Clear Common Event ID(s)
 
**** Clears any keys with the marked Common Event ID(s).
 
*** System: Run Stored Button Common Event
 
**** Run the Common Event stored on a specific key.
 
** New Plugin Parameters added by Yanfly!
 
*** Plugin Parameters > Assignment Settings
 
 
 
-
 
 
 
[[Combat Log VisuStella MZ]]
 
 
 
Version 1.01: December 25, 2020
 
* Feature Update!
 
** Combat Log when opened with the hot key will automatically close itself if the Message Window is open. Update made by Yanfly.
 
 
 
-
 
 
 
[[Extra Enemy Drops VisuStella MZ]]
 
 
 
Version 1.04: December 25, 2020
 
* Documentation Update!
 
** Help file updated for updated features.
 
* Feature Updates!
 
** Many of the notetags now have a batch variant to add items, weapons, or armors into the drop pool en masse. Updated by Yanfly.
 
 
 
-
 
 
 
[[Menu Cursor VisuStella MZ]]
 
 
 
Version 1.01: December 25, 2020
 
* Bug Fixes!
 
** Changed the default value of the Window_NumberInput padding amount to 0 from 16 so that numbers don't disappear. Fix made by Yanfly.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== December 18, 2020 - Update #18 ===
 
<hr>
 
 
 
-
 
 
 
Sample Project
 
 
 
- Updated Corescripts from 1.1.0 to 1.1.1
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.18: December 18, 2020
 
* Bug Fixes!
 
** Compatible string text from the Items and Equips Core will no longer register MaxHP and MaxMP as percentile values for the info window.
 
** RPG Maker MZ Bug: Gamepads no longer go rapidfire after a cleared input. There is now a period of delay for gamepads after an input clear.
 
** RPG Maker MZ Bug: Unusable items on an individual-actor basis will no longer be overwritten by party-based usability for battle. Fix by Yanfly.
 
** RPG Maker MV animations will no longer crash for unplayable sound effects. Fix made by Yanfly.
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
** Added documentation for new RPG Maker MZ bug fixes!
 
* New Features!
 
** New Plugin Parameters added by Yanfly!
 
*** Plugin Parameters > Button Assist > Key: Shift
 
*** Plugin Parameters > Button Assist > Key: Tab
 
**** These let you assign text codes to the Shift and Tab buttons for the Button Assist windows.
 
*** Plugin Parameters > QoL Settings > Misc > NewGame > CommonEvent
 
**** For an all version (including non-play test) common event to start new games with.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.18: December 18, 2020
 
* Bug Fixes!
 
** For TPB Active or ATB Active, inputting actors will no longer step back after an enemy's action is finished. Fix made by Yanfly and Shiro.
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
* New Features!
 
** Action Sequence "BTLOG: Add Text" is updated for the convenience of a new option to quickly copy the displayed text to the VisuStella MZ Combat Log if that plugin is installed. Added by Yanfly.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.14: December 18, 2020
 
* Bug Fixes!
 
** Caching for event label positions now account for page index. Fix made by Yanfly.
 
* Documentation Update!
 
** Added documentation for the new features!
 
* New Features!
 
** New Plugin Commands added by Irina.
 
*** Follower: Set Global Chase
 
*** Follower: Set Target Chase
 
*** Follower: Set Control
 
*** Follower: Reset
 
**** These plugin commands allow you to change whether or not the followers will chase their intended targets and/or shift control over their movement route from the "Player" to the target follower.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.15: December 18, 2020
 
* Bug Fixes!
 
** RPG Maker MZ Bug: Unusable items on an individual-actor basis will no longer be overwritten by party-based usability for battle. Fix by Yanfly.
 
* Documentation Update!
 
** Added more clarity for <JS Item Enable> to state that it removes the usable item from visibility as well if the actor unable to use it is the only person in the party.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.07: December 18, 2020
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
* New Features!
 
** New notetags added by Yanfly:
 
*** <Passive Condition Multiclass: id>
 
*** <Passive Condition Multiclass: id, id, id>
 
*** <Passive Condition Multiclass: name>
 
*** <Passive Condition Multiclass: name, name, name>
 
** New Plugin Parameter added by Yanfly.
 
*** Plugin Parameters > States > General > Action End Update
 
**** States with "Action End" auto-removal will also update turns at the end of each action instead of all actions.
 
***** Turn this off if you wish for state turn updates to function like they do by default for "Action End".
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - STB VisuStella MZ]]
 
 
 
Version 1.04: December 18, 2020
 
* Feature Update!
 
** Enemies can now benefit from <STB Instant> skills. Update made by Olivia.
 
** Action End States updating are now handled by Skills and States Core v1.07+ for proper intended usage. Change from Battle System - STB v1.02 is reverted here to prevent triggering the update twice.
 
 
 
-
 
 
 
[[Class Change System VisuStella MZ]]
 
 
 
Version 1.01: December 18, 2020
 
* Bug Fixes!
 
** Class specific character graphics no longer default to index 0 when no index is found or declared by notetags. Fix made by Yanfly.
 
* Documentation Update!
 
** Added "Clarification" section to the documentation to explain some things that users might not understand correctly.
 
* Feature Update!
 
** The button assist text for the "SHIFT" removal is now offset towards the left a bit for more room. Update made by Yanfly.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.09: December 18, 2020
 
* Bug Fixes!
 
** Removing party members in the active party by event command will now be properly removed from the party. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Skill Learn System VisuStella MZ]]
 
 
 
Version 1.04: December 18, 2020
 
* Bug Fixes!
 
** Notetags that utilize multiple numeric ID's instead of skill names should now be working properly. Fix made by Yanfly.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Battle AI VisuStella MZ]]
 
 
 
Version 1.04: December 18, 2020
 
* Documentation Update!
 
** Added documentation for notetag <Reference AI: Enemy id>
 
<pre>
 
    - Actors are only able to use skills they would normally have access to.
 
      - Actors need to have LEARNED the skill.
 
      - Actors need to be able to access the skill's SKILL TYPE.
 
      - Actors need to have the RESOURCES to pay for the skill.
 
    - If you cannot figure out why an auto battle actor cannot use a
 
      specific skill, turn OFF auto battle and see if you can use the skill
 
      normally.
 
</pre>
 
 
 
-
 
 
 
[[Visual State Effects VisuStella MZ]]
 
 
 
Version 1.08: December 18, 2020
 
* Bug Fixes!
 
** RPG Maker MV animations will no longer crash for unplayable sound effects. Requires updated Core Engine. Fix made by Yanfly.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Animated Map Destination VisuStella MZ]]
 
 
 
Version 1.02: December 18, 2020
 
* Bug Fixes!
 
** RPG Maker MV animations will no longer crash for unplayable sound effects. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Database Inheritance VisuStella MZ]]
 
 
 
Version 1.02: December 18, 2020
 
* Compatibility Update
 
** Plugins should be more compatible with one another.
 
 
 
-
 
 
 
Tier 5
 
 
 
-
 
 
 
[[TileD VisuStella MZ]]
 
 
 
Version 1.02: December 18, 2020
 
* Fixed a bug wherein balloon icons would crash the game.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
=== December 11, 2020 - Update #17 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.17: December 11, 2020
 
* Compatibility Update!
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.17: December 11, 2020
 
* Bug Fixes!
 
** Common Events in TPB Active that cause forced actions will no longer cause currently inputting actors that match the forced action battler to crash the game. Fix made by Yanfly and Shiro.
 
* Compatibility Update!
 
** Added compatibility functionality for future plugins.
 
** Plugins should be more compatible with one another.
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
* Feature Update!
 
** Action Sequence Impact Action Sequences "Shockwave from Each Target(s)", "Shockwave from Target(s) Center", and "Zoom Blur at Target(s) Center" now have "Offset X" and "Offset Y" plugin parameters. Added by Yanfly.
 
** Action Sequence "MOVE: Move To Target(s)" is now changed so that if the "Melee Distance" value is set to 0, battlers will no longer stand a half body distance away. Added by Yanfly.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.14: December 11, 2020
 
* Compatibility Update!
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
[[Main Menu Core VisuStella MZ]]
 
 
 
Version 1.06: December 11, 2020
 
* Compatibility Update!
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Quest Journal System VisuStella MZ]]
 
 
 
Version 1.10: December 11, 2020
 
* Bugs Fixed!
 
** Quest tracking should now automatically remove itself once a quest is dubbed complete, failed, or removed. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Skill Learn System VisuStella MZ]]
 
 
 
Version 1.03: December 11, 2020
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
* Documentation Update!
 
** Help file updated for new features.
 
* Feature Updates!
 
** The Plugin Parameter for "Displayed Costs" have been updated to contain compatibility for a future plugin.
 
** The Plugin Parameter for "JS: Draw Status" has been updated to contain compatibility for a future plugin.
 
*** To quickly acquire the new changes for the above Plugin Parameters, delete the "General" settings from the main Plugin Parameters page, then open them up again. These settings will be defaulted to the new additions added for the plugin. Warning! Old settings will be lost.
 
* New Features!
 
** Added <Learn CP Cost: x>, <Learn JP Cost: x>, <JS Learn CP Cost>, <JS Learn JP Cost> notetags. Added by Arisu.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Action Sequence Impact VisuStella MZ]]
 
 
 
Version 1.03: December 11, 2020
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
* Feature Update!
 
** Action Sequence Impact Action Sequences "Shockwave from Each Target(s)", "Shockwave from Target(s) Center", and "Zoom Blur at Target(s) Center" now have "Offset X" and "Offset Y" plugin parameters. Added by Yanfly.
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
 
 
-
 
 
 
[[Anti-Damage Barriers VisuStella MZ]]
 
 
 
Version 1.02: December 11, 2020
 
* Compatibility Update!
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
[[Steal Items VisuStella MZ]]
 
 
 
Version 1.01: December 11, 2020
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Victory Aftermath VisuStella MZ]]
 
 
 
Version 1.08: December 11, 2020
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
* Feature Updates!
 
** The default Plugin Parameter for "Reward Strips" have been updated to contain compatibility for a future plugin.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Database Inheritance VisuStella MZ]]
 
 
 
Version 1.01: December 11, 2020
 
* Compatibility Update
 
** Plugins should be more compatible with one another.
 
 
 
-
 
 
 
[[Encounter Effects VisuStella MZ]]
 
 
 
Version 1.04: December 11, 2020
 
* Bug Fixes!
 
** Without the Events and Movement Core, events returning home after a failed alert chase will no longer crash the game. Fix by Yanfly and Shiro.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
=== December 4, 2020 - Update #16 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.16: December 4, 2020
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
* Feature Update!
 
** Button Assist Window for the change name scene will now default to "Tab" for switching between both modes. Update made by Yanfly.
 
* New Features!
 
** New Plugin Parameter added by Yanfly:
 
*** Plugin Parameters > Keyboard Input > Default Mode
 
**** Select default mode when entering the scene.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.16: December 4, 2020
 
* Bug Fixes!
 
** Bug fixes made for the RPG Maker MZ base code. If a battler has no actions, then their action speed will not be Infinity. Fix by Olivia.
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.13: December 4, 2020
 
* Bug Fixes!
 
** Caching for event label positions now account for one-screen maps. Fix made by Arisu.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.13: December 4, 2020
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
* New Features!
 
** New Plugin Commands added by Arisu!
 
*** Actor: Change Equip Slots
 
*** Actor: Reset Equip Slots
 
**** These plugin commands allow you to forcefully change the equip slots available to an actor regardless of the slots provided by its class as well as reset them.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.06: December 4, 2020
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - STB VisuStella MZ]]
 
 
 
Version 1.03: December 4, 2020
 
* Bug Fixes!
 
** Select Next Command no longer returns undefined. Fix made by Olivia.
 
 
 
-
 
 
 
[[Enhanced TP System VisuStella MZ]]
 
 
 
Version 1.03: December 4, 2020
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
* New Features!
 
** New plugin parameters added by Arisu:
 
*** Custom Label
 
**** Instead of displaying "TP", what label do you want to display here? Leave empty to keep using "TP".
 
*** Custom Color 1, Custom Color 2
 
**** Use #rrggbb for custom colors or regular numbers for text colors from the Window Skin. Empty for default colors.
 
*** These plugin parameters are added onto TP Modes.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.08: December 4, 2020
 
* Bug Fixes!
 
** With TPB battle systems, after switching out party members, the battle system will no longer carry over any previous active battle members in the command window. Fix made by Yanfly.
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Action Sequence Camera VisuStella MZ]]
 
 
 
Version 1.02: December 4, 2020
 
* Bug Fixes!
 
** Show Pictures should now appear in the right positions. Fix by Irina.
 
 
 
-
 
 
 
[[Action Sequence Impact VisuStella MZ]]
 
 
 
Version 1.02: December 4, 2020
 
* Bug Fixes!
 
** Enemies with a SV Battler attached to them will no longer desynch after using a motion trail effect. Fix made by Irina.
 
 
 
-
 
 
 
[[Battle AI VisuStella MZ]]
 
 
 
Version 1.03: December 4, 2020
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
 
 
-
 
 
 
[[Victory Aftermath VisuStella MZ]]
 
 
 
Version 1.07: December 4, 2020
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Plugin Parameter added by Olivia:
 
** Plugin Parameters > Level Up Settings > Hide Level?
 
*** Hide the level change in the parameter value differences when comparing the stat changes from the previous level to the next.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Animated Pictures VisuStella MZ]]
 
 
 
Version 1.01: December 4, 2020
 
* Bug Fixes!
 
** Plugin Command "Animated Picture: Change Properties" wait frames will no longer cap at 1 frame. Fixed by Irina and Shaz.
 
 
 
-
 
 
 
[[Button Common Events VisuStella MZ]]
 
 
 
Version 1.01: December 4, 2020
 
* Feature Update!
 
** Plugin Command "System: Change Button Common Event" can now use code for icons. You can insert $gameVariables.value(50) in it and it will use whichever number is stored inside it as an icon. Update made by Irina.
 
 
 
-
 
 
 
[[Encounter Effects VisuStella MZ]]
 
 
 
Version 1.03: December 4, 2020
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
=== November 29, 2020 - Update #15 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.15: November 29, 2020
 
* Bug Fixes!
 
** Pressing "Enter" in the change name scene while the actor's name is completely empty will no longer result in endless buzzer sounds. Fix made by Arisu.
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
* Feature Update!
 
** For the name change scene, the "Tab" key now also lets the user switch between the two modes. Update made by Yanfly.
 
* New Features!
 
** Two new plugin parameters added to Keyboard Input:
 
*** "Switch To Keyboard" and "Switch To Manual"
 
**** These determine the text used for the button assist window when switching between the two modes. Update made by Yanfly.
 
**** Button Assist window now takes into consideration for these texts.
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.15: November 29, 2020
 
* Bug Fixes!
 
** Completely replacing the whole party at once will no longer cause the battle system to crash. Fix made by Olivia.
 
** Pre-Battle Common Events will no longer cancel out any win/lose branches. Fix made by Arisu.
 
* Feature Update!
 
** Custom Action Sequences will no longer close the Actor Command Input window unless absolutely necessary (like for Show Message events) during Active TPB/ATB. Change made by Arisu.
 
 
 
-
 
 
 
[[Elements and Status Menu Core VisuStella MZ]]
 
 
 
Version 1.08: November 29, 2020
 
* Bug Fixes!
 
** Trait Set bonuses for X Parameters and S Parameters no longer increase exponentially with each other. Fix made by Arisu.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.12: November 29, 2020
 
* Bug Fixes!
 
** Click Triggers no longer work on erased events. Fix made by Arisu.
 
** Erased events no longer have icons appear above their heads. Fix made by Arisu.
 
* Feature Update!
 
** Initialization of the plugin's effects no only occur if the event's current page settings have been altered. Change made by Arisu.
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Save Core VisuStella MZ]]
 
 
 
Version 1.03: November 29, 2020
 
* Bug Fixes!
 
** Displayed month should now show the correct numeric value. Fix made by Arisu.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Dragonbones Union VisuStella MZ]]
 
 
 
Version 1.09: November 29, 2020
 
* Bug Fixes!
 
** Dragonbones height for actors is no longer affected by frame divisibility for SV Actors to skew the positions of height data. Fix made by Arisu.
 
 
 
-
 
 
 
[[Item Crafting System VisuStella MZ]]
 
 
 
Version 1.05: November 29, 2020
 
* Bug Fixes!
 
** If on-screen touch buttons are disabled, they will no longer cause crash errors. Fix made by Arisu.
 
 
 
-
 
 
 
[[Quest Journal System VisuStella MZ]]
 
 
 
Version 1.09: November 29, 2020
 
* Bug Fixed!
 
** The Button Assist Window will now properly display the text for expanding and collapsing quest categories. Fix made by Arisu.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Action Sequence Impact VisuStella MZ]]
 
 
 
Version 1.01: November 29, 2020
 
* Bug Fixes!
 
** Motion Trails for Dragonbones armatures are now properly adjusted for their scale and offset. Fix made by Arisu.
 
 
 
-
 
 
 
[[Enemy Levels VisuStella MZ]]
 
 
 
Version 1.03: November 29, 2020
 
* Feature Update!
 
** Minimum level can no longer go under 1 for calculation purposes. Change made by Arisu. Anything below is unintended usage.
 
 
 
-
 
 
 
[[Victory Aftermath VisuStella MZ]]
 
 
 
Version 1.06: November 29, 2020
 
* Bug Fixed!
 
** The default reward strips Plugin Parameters data is now updated for the SP display costs to show the Skill Points data instead of Ability Points data. Fix made by Arisu.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Encounter Effects VisuStella MZ]]
 
 
 
Version 1.02: November 29, 2020
 
* Feature Update!
 
** Initialization of the encounter effects no only occur if the event's current page settings have been altered. Change made by Arisu and Shaz.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== November 22, 2020 - Update #14 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.14: November 22, 2020
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
* New Features!
 
** New Plugin Command added by Yanfly!
 
*** System: Load Images
 
**** Allows you to (pre) load up images ahead of time.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.14: November 22, 2020
 
* Feature Update!
 
** Natural Miss and Evasion motions now have flinch distance. Added by Yanfly.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - ATB VisuStella MZ]]
 
 
 
Version 1.08: November 22, 2020
 
* Feature Update!
 
** ATB Interrupts will not clear all actions (including queued ones) for mechanical compatibility. Change made by Yanfly.
 
 
 
-
 
 
 
[[Battle System - STB VisuStella MZ]]
 
 
 
Version 1.02: November 22, 2020
 
* Bug Fixes!
 
** Action End States now update at the end of each individual action. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.07: November 22, 2020
 
* Bug Fixes!
 
** With Active TPB, switching out a party member mid-action is no longer possible to prevent bugs. Intead, there party switching action will be queued and take effect after the action has been completed. Fix made by Yanfly.
 
* Compatibility Update!
 
** Game_Party.swapOrder function now works with this plugin. However, keep in mind that due to how this party system plugin allows you have empty slots in the active battle party, this function will fill in the empty slots upon usage. Update made by Yanfly.
 
 
 
-
 
 
 
[[Skill Learn System VisuStella MZ]]
 
 
 
Version 1.01: November 22, 2020
 
* Bug Fixes!
 
** Game no longer crashes when displaying AP/SP rewards for those without the Victory Aftermath plugin. Fix made by Yanfly.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Auto Skill Triggers VisuStella MZ]]
 
 
 
Version 1.03: November 22, 2020
 
* Bug Fixes!
 
** Auto Skill Triggers no long clear battler speed in TPB. Fixed by Yanfly.
 
 
 
-
 
 
 
[[Visual State Effects VisuStella MZ]]
 
 
 
Version 1.07: November 22, 2020
 
* Bug Fixes!
 
** <State Motion: x> now works for sideview enemies. Keep in mind the state motion does not apply to the active battler during the Input phase. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Weapon Animation VisuStella MZ]]
 
 
 
Version 1.01: November 22, 2020
 
* Bug Fixes!
 
** If battlers with custom weapon animations perform an Action Sequence with "Show Weapon" set to false, they will no longer force the attack motion. Fix made by Yanfly.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Encounter Effects VisuStella MZ]]
 
 
 
Version 1.01: November 22, 2020
 
* Bug Fixes!
 
** Certain notetags will no longer cause crashes. Fix made by Yanfly.
 
** Erased events will have their alert sprite removed, too. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Extra Enemy Drops VisuStella MZ]]
 
 
 
Version 1.03: November 22, 2020
 
* Compatibility Update!
 
** Non-conditional drops should be more compatible with other plugins. Update made by Yanfly.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
=== November 15, 2020 - Update #13 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.13: November 15, 2020
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.13: November 15, 2020
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.11: November 15, 2020
 
* Bug Fixes!
 
** Morph plugin command should no longer cause crashes. Fix made by Yanfly.
 
* Documentation Update!
 
** Added documentation for the updated features!
 
* Feature Updates!
 
** Updates to these Plugin Commands made by Yanfly:
 
*** Call Event: Remote Activation
 
*** Event Icon: Change
 
*** Event Icon: Delete
 
*** Event Location: Create
 
*** Event Location: Delete
 
*** Global Switch: Get Self Switch A B C D
 
*** Global Switch: Get Self Switch ID
 
*** Global Variable: Get Self Variable ID
 
*** Morph Event: Change
 
*** Morph Event: Remove
 
*** Self Switch: A B C D
 
*** Self Switch: Switch ID
 
*** Self Variable: Variable ID
 
**** All of the above Plugin Commands can now use 0 for their Event ID's in order to refer to the running event's ID value.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.12: November 15, 2020
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.08: November 15, 2020
 
* Documentation Update!
 
** Some text codes left for the Name Box Window have been accidentally left out. These text codes allow for the positioning of the Name Box Window. Also, added to this section are the \NormalBG, \DimBG, and \TransparentBG text codes since people have been asking for how to change the name box window's background, but have skimmed over those text codes in different sections of the help file.
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Options Core VisuStella MZ]]
 
 
 
Version 1.07: November 15, 2020
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.05: November 15, 2020
 
* Bug Fixes!
 
** The alignment of the Skill Type Window is now fixed and will reflect upon the default settings. Fix made by Yanfly.
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
* New Features!
 
** <State x Category Remove: All> notetag added by Yanfly.
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - ATB VisuStella MZ]]
 
 
 
Version 1.07: November 15, 2020
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Battle System - CTB VisuStella MZ]]
 
 
 
Version 1.04: November 15, 2020
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Battle System - STB VisuStella MZ]]
 
 
 
Version 1.01: November 15, 2020
 
* Bug Fixes!
 
** Now compatible with Party Command Window Disable from the Battle Core. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Dragonbones Union VisuStella MZ]]
 
 
 
Version 1.08: November 15, 2020
 
* Documentation Update!
 
** Updated help file for new features.
 
* New Features!
 
** Two new notetags have been added for map sprites by Irina.
 
*** <Dragonbones Sprite Walk Rate: x>
 
*** <Dragonbones Sprite Dash Rate: x>
 
**** These two new notetags allow you to animate specific Dragonbones animations at a different speed when walking or dashing. These speed multipliers will stack multiplicatively with the time scale.
 
 
 
-
 
 
 
[[Item Crafting System VisuStella MZ]]
 
 
 
Version 1.04: November 15, 2020
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Quest Journal System VisuStella MZ]]
 
 
 
Version 1.08: November 15, 2020
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Anti-Damage Barriers VisuStella MZ]]
 
 
 
Version 1.01: November 15, 2020
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Extra Enemy Drops VisuStella MZ]]
 
 
 
Version 1.02: November 15, 2020
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Proximity Compass VisuStella MZ]]
 
 
 
Version 1.02: November 15, 2020
 
* Bug Fix!
 
** Events spawned by the Events & Movement Core will now have their compass icons displayed upon spawning without requiring a reload of the map. Fix made by Arisu.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== November 8, 2020 - Update #12 ===
 
<hr>
 
 
 
-
 
 
 
[[VisuStella Sample Game Project]]
 
 
 
* New NPC!
 
** Name Change Robot has been added to the left part of town!
 
* Database Update!
 
** Action Sequences for the Limit skills are now updated for any missing flags.
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.12: November 8, 2020
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
* Feature Update!
 
** Screen Shake Plugin Parameters and JS: Quick Function Plugin Parameters have been taken off experimental status.
 
* New Features!
 
** New plugin parameters added by Arisu.
 
*** Plugin Parameters > Keyboard Input
 
**** Settings for the game that utilize keyboard input. These are primarily for the name input scene (Scene_Name) and the number input event command. These settings have only been tested on English keyboards and may or may not be compatible with other languages, so please disable these features if they do not fit in with your game.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.12: November 8, 2020
 
* Bug Fixes!
 
** Failsafes added to prevent common events from running if they're empty. Fix made by Irina.
 
** Skip Party Command will now work properly with TPB-based battle systems. Fix made by Yanfly.
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
* Documentation Update!
 
** In preparation for upcoming VisuStella MZ plugins.
 
 
 
-
 
 
 
[[Elements and Status Menu Core VisuStella MZ]]
 
 
 
Version 1.07: November 8, 2020
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.11: November 8, 2020
 
* Bug Fix!
 
** Font size ratio for the shop status window now scales to a hard coded value to prevent smaller font sizes from expanding icon sizes. Fix made by Arisu.
 
* Feature Update!
 
** Currency display in the shop menu is now reflected upon how the plugin parameters set them to display. Update made by Arisu.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.07: November 8, 2020
 
* Bug Fixes!
 
** When using auto size functions, the message pause symbol will no longer appear semi-transparent the whole time. Fix made by Irina.
 
 
 
-
 
 
 
[[Options Core VisuStella MZ]]
 
 
 
Version 1.06: November 8, 2020
 
* Feature Update!
 
** Modern Controls compatibility with Core Engine no longer enables the Item Categories window and child classes to utilize the Home/End keys.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Enhanced TP System VisuStella MZ]]
 
 
 
Version 1.02: November 8, 2020
 
* Bug Fixes!
 
** Turning off Preserve TP will no longer generate random amounts of TP at the start of battle. Fix made by Arisu.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Skill Cooldowns VisuStella MZ]]
 
 
 
Version 1.02: November 8, 2020
 
* Feature Update!
 
** Cooldown updating has been changed from the start of an action to the start of a new turn processing for battlers to ensure accuracy. Update by Arisu.
 
 
 
-
 
 
 
[[Victory Aftermath VisuStella MZ]]
 
 
 
Version 1.05: November 8, 2020
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New plugin parameter added by Arisu.
 
*** Plugin Parameters > Reward Strips
 
**** Reward strip settings that appear in the first screen of the Victory Aftermath. These are used to let you have control over what rewards are displayed at the end of each battle and can be used to display custom data from other plugins as well.
 
 
 
-
 
 
 
[[Visual State Effects VisuStella MZ]]
 
 
 
Version 1.06: November 8, 2020
 
* Bug Fixes!
 
** <Add Animation: x> and <Erase Animation: x> notetags now work properly. Fix by Arisu.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== November 1, 2020 - Update #11 ===
 
<hr>
 
 
 
-
 
 
 
[[VisuStella Sample Game Project]]
 
 
 
* Core Scripts version update!
 
** Updated from 1.0.2 to 1.1.0!
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.11: November 1, 2020
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
* Feature Update!
 
** Bitmap smoothing now takes into consideration for rounding coordinates. Update made by Irina.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.11: November 1, 2020
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
* Documentation Update!
 
** Added clarity for the Plugin Parameters for the Common Events settings found in the mechanics section. The common events are only meant to run in the map scene and not for the battle scene. Update made by Irina.
 
* Feature Update!
 
** The Plugin Parameter for Mechanics, Common Events (on Map), Defeat Event now has updated functionality. If this has a common event attached to it, then losing to random encounters will no longer send the player to the Game Over scene, but instead, send the player back to the map scene, where the Defeat Common Event will run. Update made by Irina.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.10: November 1, 2020
 
* Bug Fixes!
 
** Spawned Event preserve function now works properly. Fix made by Arisu.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.10: November 1, 2020
 
* Feature Update!
 
** Modern Controls compatibility with Core Engine no longer enables the Item Categories window and child classes to utilize the Home/End keys.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Aggro Control System VisuStella MZ]]
 
 
 
Version 1.02: November 1, 2020
 
* Compatibility Update!
 
** Plugin is made more compatible with other plugins.
 
 
 
-
 
 
 
[[Battle System - ATB VisuStella MZ]]
 
 
 
Version 1.06: November 1, 2020
 
* Documentation Update!
 
** Help file updated with new features.
 
* New Features!
 
** New Plugin Command by Irina!
 
*** Actor: Change Field Gauge Face
 
**** Changes the faces used for the specific actor(s) on the ATB Field Gauge.
 
 
 
-
 
 
 
[[Battle System - CTB VisuStella MZ]]
 
 
 
Version 1.03: November 1, 2020
 
* Documentation Update!
 
** Help file updated with new features.
 
* Optimization Update!
 
** Uses less resources for turn order display.
 
* New Features!
 
** New Plugin Command by Irina!
 
*** Actor: Change CTB Turn Order Face
 
**** Changes the faces used for the specific actor(s) on the CTB Turn Order.
 
 
 
-
 
 
 
[[Enhanced TP System VisuStella MZ]]
 
 
 
Version 1.01: November 1, 2020
 
* Bug Fixes!
 
** Skill & States Core is no longer a dependency for Enhanced TP System. Fix made by Olivia.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.06: November 1, 2020
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
 
 
-
 
 
 
[[Quest Journal System VisuStella MZ]]
 
 
 
Version 1.07: November 1, 2020
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
* Feature Updates!
 
** When multiple parallel events are occuring, they will no longer cause lag by inducing multiple refreshes at a time. Update by Olivia.
 
* New Features!
 
** New Plugin Parameter added by Irina!
 
*** Plugin Parameters > Quest Tracker Settings > Tracker Format
 
**** Text format for Quest Tracker Window. This lets you customize the text that appears in the Quest Tracker instead of just having the title and the objectives.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Auto Skill Triggers VisuStella MZ]]
 
 
 
Version 1.02: November 1, 2020
 
* Bug Fixes!
 
** Stunned enemies will have their auto triggers bypassed. Fix made by Olivia.
 
 
 
-
 
 
 
[[Battle AI VisuStella MZ]]
 
 
 
Version 1.02: November 1, 2020
 
* Bug Fixes!
 
** Charmed battlers will no longer vanish when attack one another. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Grid-Free Doodads VisuStella MZ|Grid-Free Doodads - In-Game Editor]]
 
 
 
Version 1.01: November 1, 2020
 
* Feature Update!
 
** Disabled window jumping with the touch input on selecting an existing Doodads if the mouse is hovered over the window. Update by Yanfly.
 
 
 
-
 
 
 
[[Visual State Effects VisuStella MZ]]
 
 
 
Version 1.05: November 1, 2020
 
* Feature Update!
 
** Upon dying, state removal popups are no longer shown to prevent massive clutter of the screen. Update by Irina.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
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<hr>
 
 
 
=== October 25, 2020 - Update #10 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.10: October 25, 2020
 
* Feature Update!
 
** Sprite animation location now adjusts position relative to the sprite's scale, too. Update made by Arisu.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
[[File:BattleCore_Update10_Param1.png]]
 
 
 
[[File:BattleCore_Update10_Command1.png]]
 
 
 
Version 1.10: October 25, 2020
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
* New Features!
 
** New Action Sequence Plugin Command added by Olivia:
 
*** MECH: Custom Damage Formula
 
**** Changes the current action's damage formula to custom. This will assume the MANUAL damage style.
 
** New Notetag added by Irina:
 
** New Plugin Parameters added by Irina:
 
*** Plugin Parameters > Battleback Scaling Settings
 
**** These settings allow you to adjust how battlebacks scale to the screen in the game.
 
*** <Battler Sprite Grounded>
 
**** Prevents the enemy from being able to jumping and/or floating due to Action Sequences but still able to move. Useful for rooted enemies.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.09: October 25, 2020
 
* Documentation Update
 
** Added clarity on the notetags and comment tags on when their effects are present.
 
* Feature Update!
 
** Event icons now have an unsmoothing property to them to make them look better. Update made by Irina.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.09: October 25, 2020
 
* Bug Fixes!
 
** "All Items" category should now display the "Items" text. Fix by Irina.
 
** WType, AType, and EType categories now work with text. Fix by Irina.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.06: October 25, 2020
 
* Documentation Update!
 
** Added a warning message to the Fast Forward Key plugin parameter:
 
*** WARNING: If this key is the same as the dash button, this will clear out any held down inputs upon triggering an event  to prevent players from skipping potentially useful information stored in messages. If you do not want the input to be cleared, use a different key.
 
** Updated help file for new features.
 
* Feature Update!
 
** The default Fast Forward Key setting has now been changed from "Shift" to "Page Down". Change made by Yanfly
 
* New Feature!
 
** New Plugin Parameter added by Irina.
 
*** Plugin Parameters > General > Default Outline Width
 
**** Changes the default outline width to this many pixels thick.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - ATB VisuStella MZ]]
 
 
 
Version 1.05: October 25, 2020
 
* Bug Fixes!
 
** Plugin should now be compatible with older saves when changing to a save that didn't use a Field Gauge to one that does. Fix made by Irina.
 
* Documentation Update!
 
** Help file updated with new features.
 
* Feature Update!
 
** <ATB Field Gauge Face: filename, index> notetag now works with actors. Update made by Irina.
 
 
 
-
 
 
 
[[Battle System - CTB VisuStella MZ]]
 
 
 
Version 1.02: October 25, 2020
 
* Bug Fixes!
 
** Turn Order icons no longer stay invisible after rotating out completely. Fix made by Irina.
 
* Documentation Update!
 
** Help file updated with new features.
 
* Feature Update!
 
** <CTB Turn Order Face: filename, index> notetag now works with actors. Update made by Irina.
 
 
 
-
 
 
 
[[Dragonbones Union VisuStella MZ]]
 
 
 
Version 1.07: October 25, 2020
 
* Bug Fixes!
 
** Dead animations for actors no longer keep looping upon motion refreshes. Fix made by Irina.
 
* Documentation Update!
 
** Updated help file for new features.
 
* New Features!
 
** New plugin parameter added by Irina.
 
*** Plugin Parameters > Battler Settings > Idle Bypass > List
 
**** This is a list of animations that will not return back to the idle animation after completion. Remove them if you want them to revert back to the idle animation after completion. Add to the list if you want animations to stay in their final frame.
 
 
 
-
 
 
 
[[Item Crafting System VisuStella MZ]]
 
 
 
Version 1.02: October 25, 2020
 
* Bug Fixes!
 
** Masked Names no longer show in the number input window. Fixed by Irina.
 
** Plugin no longer requires a new game to be started in order for Item Crafting to work for the main menu. Fix made by Irina.
 
** Touch Button for OK will no longer bypass the item requirements. Fix made by Irina.
 
** Uncategorized items will now default to a newly created Uncategorized list of items. Fix made by Irina.
 
* Documentation Update!
 
** Plugin Parameters > General is updated with "Uncategorized Text" and "Uncategorized Icon" for uncategorized items.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.05: October 25, 2020
 
* Bug Fixes!
 
** Plugin Command "Party: Change Max Battle Members" now works again. Fix made by Arisu.
 
 
 
-
 
 
 
[[Quest Journal System VisuStella MZ]]
 
 
 
Version 1.06: October 25, 2020
 
* Feature Update!
 
** If Message Core is not detected, <ColorLock> and </ColorLock> notetags will be automatically removed. Added by Arisu.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Enemy Levels VisuStella MZ]]
 
 
 
Version 1.02: October 25, 2020
 
* Bug Fixes!
 
** Average Actor Level and Average Party Level will now calculate levels properly if there is only one actor in the party. Fix made by Irina.
 
 
 
-
 
 
 
[[Victory Aftermath VisuStella MZ]]
 
 
 
Version 1.04: October 25, 2020
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New plugin parameter added by Olivia.
 
*** Plugin Parameters > General > Mirror Contents?
 
**** Mirror the positions of EXP, Gold, and Items?
 
 
 
-
 
 
 
[[Visual State Effects VisuStella MZ]]
 
 
 
Version 1.04: October 25, 2020
 
* Bug Fixes!
 
** Zooming in should no longer display faint outlines around state sprites. Fix made by Arisu.
 
* Compatibility Update
 
** Added compatibility with the Battle Core's new <Battler Sprite Grounded> notetag. Added by Irina.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Proximity Compass VisuStella MZ]]
 
 
 
Version 1.01: October 25, 2020
 
* Documentation Update
 
** Added clarity on the notetags and comment tags on when their effects are present.
 
 
 
-
 
 
 
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<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
=== October 18, 2020 - Update #9 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.09: October 18, 2020
 
* Bug Fixes!
 
** RPG Maker MZ Bug: Auto Battle Lock Up. Fixed by Yanfly.
 
*** If an auto battle Actor fights against an enemy whose DEF/MDF is too high, they will not use any actions at all. This can cause potential game freezing and softlocks. This plugin will change that and have them default to a regular Attack.
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.09: October 18, 2020
 
* Bug Fixes!
 
** Exiting out of the Options menu scene or Party menu scene will no longer cause party members to reset their starting position. Fix made by Arisu
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
** There was a documentation error with <JS Pre-Regenerate> and <JS Post-Regenerate>. Fix made by Yanfly.
 
*** Before, these were written as <JS Pre-Regenerate Turn> and <JS Post-Regenerate Turn>. The "Turn" part of the notetag has been removed in the documentation.
 
* Feature Update!
 
** Damage sprites on actors are now centered relative to the actor's anchor. Change made by Yanfly.
 
* New Features!
 
** New Action Sequence Plugin Command added by Yanfly:
 
*** MECH: Variable Popup
 
**** Causes the unit(s) to display a popup using the data stored inside a variable.
 
 
 
-
 
 
 
[[Elements and Status Menu Core VisuStella MZ]]
 
 
 
Version 1.06: October 18, 2020
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
* Documentation Update
 
** "Use Updated Layout" plugin parameters now have the added clause: "This will override the Core Engine windows settings." to reduce confusion. Added by Yanfly.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.08: October 18, 2020
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
 
 
-
 
 
 
[[Options Core VisuStella MZ]]
 
 
 
Version 1.05: October 18, 2020
 
* Optimization update!
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - ATB VisuStella MZ]]
 
 
 
Version 1.04: October 18, 2020
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
 
 
-
 
 
 
[[Battle System - CTB VisuStella MZ]]
 
 
 
Version 1.01: October 18, 2020
 
* Bug Fixes!
 
** Action times + should no longer freeze the game. Fix made by Yanfly.
 
** Actors and enemies without actions will no longer softlock the game. Fix made by Yanfly.
 
** Auto-battle during CTB should no longer lock the game! Fix by Yanfly.
 
** Enemies without any actions should no longer cause endless loops. Fix made by Yanfly.
 
** SV_Actor graphics on the Turn Order display are now centered. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Dragonbones Union VisuStella MZ]]
 
 
 
Version 1.06: October 18, 2020
 
* Bug Fixes!
 
** Enemies with Dragonbones battlers transforming into other enemies with Dragonbones battlers will now attach the sprites properly. Fix by Yanfly.
 
** Enemies with Dragonbones battlers transforming into enemies without them will now remove the non-transformed bitmap.
 
* Documentation Update!
 
** Added the 'Dragonbones Naming' section.
 
 
 
-
 
 
 
[[Item Crafting System VisuStella MZ]]
 
 
 
Version 1.01: October 18, 2020
 
* Feature Update!
 
** Bounce SFX pitch plugin parameter is now uncapped.
 
* Bug Fixes!
 
** Color matches no longer crash the game if the matching amount is set to zero. Bug fixed by Yanfly.
 
** Selecting a category without modern controls will now activate the list window. Bug fixed by Yanfly.
 
** The Category Window no longer disappears when there's only one category. Bug fixed by Yanfly.
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.04: October 18, 2020
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Auto Skill Triggers VisuStella MZ]]
 
 
 
Version 1.01: October 18, 2020
 
* Bug Fixes!
 
** Skills and Items used outside of battle should no longer crash the game. Fix made by Yanfly.
 
** Specific trigger types should no longer crash the game. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Battle AI VisuStella MZ]]
 
 
 
Version 1.01: October 18, 2020
 
* Bug Fixes!
 
** <All AI Conditiosn> and <Any AI Conditions> notetags are now fixed and should work properly. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Enemy Levels VisuStella MZ]]
 
 
 
Version 1.01: October 18, 2020
 
* Documentation Update!
 
** Added notetag information for <Enemy Skill id Require Level: x> which was previously left out by accident. Update made by Yanfly.
 
 
 
-
 
 
 
[[Skill Cooldowns VisuStella MZ]]
 
 
 
Version 1.01: October 18, 2020
 
* Bug Fixes!
 
** Global and SType Cooldown modifiers should not cause crashes with specific numbers. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Victory Aftermath VisuStella MZ]]
 
 
 
Version 1.03: October 18, 2020
 
* Documentation Update!
 
** Help file updated for new features.
 
* Feature Update!
 
** Bounce SFX pitch plugin parameter is now uncapped.
 
* New Features!
 
** New plugin parameters added by Yanfly.
 
*** Plugin Parameters > General > Collapse Effect > Normal Collapse Wait?
 
*** Plugin Parameters > General > Collapse Effect > Boss Collapse Wait?
 
**** These settings enable you to decide if you want the Victory Aftermath to wait until collapse effects are finished before continuing.
 
*** Plugin Parameters > General > Music > Volume
 
*** Plugin Parameters > General > Music > Pitch
 
*** Plugin Parameters > General > Music > Pan
 
**** Adjusts the volume, pitch, and pan of the victory music.
 
 
 
-
 
 
 
Tier 4
 
 
 
[[Extra Enemy Drops VisuStella MZ]]
 
 
 
Version 1.01: October 18, 2020
 
* Feature Update!
 
** Bounce SFX pitch plugin parameter is now uncapped.
 
 
 
-
 
 
 
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<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
=== October 11, 2020 - Update #8 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.08: October 11, 2020
 
* Feature Update!
 
** Altered sprite bitmaps via the various draw functions will now be marked as modified and will automatically purge themselves from graphical memory upon a sprite's removal to free up more resources. Change made by Yanfly.
 
** Picture Sprite Origin anchors are now tied to the Game_Picture show and move commands instead of the Game_Interpretter commands. Change by Arisu.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.08: October 11, 2020
 
* Bug Fixes!
 
** Dead party members at the start of battle no longer start offscreen. Fix made by Arisu.
 
** Removed party members from battle no longer count as moving battlers. Fix made by Yanfly.
 
** Using specific motions should now have the weapons showing and not showing properly. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.08: October 11, 2020
 
* Compatibility Update
 
** Added failsafes for better compatibility.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.07: October 11, 2020
 
* Bug Fixes!
 
** XParams and SParams in the Window_EquipStatus window will no longer show a non-percentile difference if the original value is not a whole value. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Main Menu Core VisuStella MZ]]
 
 
 
Version 1.05: October 11, 2020
 
* Documentation Update!
 
** Documentation added for the new plugin parameter.
 
* New Features!
 
** New plugin parameter added by Yanfly.
 
*** Plugin Parameters > General > Status Window > Select Last?
 
**** When picking a personal command from the Command Window, select the last picked actor or always the first?
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - ATB VisuStella MZ]]
 
 
 
Version 1.03: October 11, 2020
 
* Documentation Update
 
** Help file updated with new features.
 
* Feature Update!
 
** Enemy letters are no longer drawn on the Field Gauge unless there are multiple enemies of the same type. Added by Arisu.
 
* New Features!
 
** New Plugin Parameters added by Arisu and Yanfly.
 
*** Plugin Parameters > Field Gauge > Offset X and Y
 
**** How much to offset the X/Y coordinates of the Field Gauge by.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.03: October 11, 2020
 
* Bug Fixes!
 
** Adding party members during battle through the party window command will no longer cause crashes after they input an action. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Quest Journal System VisuStella MZ]]
 
 
 
Version 1.05: October 11, 2020
 
* Documentation Update!
 
** "Control Variable and Conditional Branch Usage" section added for those who wish to gather data for the script input fields of the mentioned event commands.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Visual State Effects VisuStella MZ]]
 
 
 
Version 1.03: October 11, 2020
 
* Bug Fixes!
 
** Motion Locked Battlers at the start of battle no longer show their entire sprite sheet. Fix made by Arisu.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Animated Map Destination VisuStella MZ]]
 
 
 
Version 1.01: October 11, 2020
 
* Bug Fixes!
 
** Image style will no longer be removed from cache upon changing scenes. Fix made by Yanfly.
 
 
 
-
 
 
 
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<hr>
 
=== October 4, 2020 - Update #7 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.07: October 4, 2020
 
* Documentation Update!
 
** New documentation added for the new Plugin Parameter category: "Custom Parameters".
 
* New Features!
 
** New Plugin Parameter "Custom Parameters" added by Yanfly.
 
*** Create custom parameters for your game! These will appear in VisuStella MZ menus.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.07: October 4, 2020
 
* Bug Fixes!
 
** Adding and removing actors will now refresh the battle status display. Fix made by Irina.
 
** Adding new states that would change the affected battler's state motion will automatically refresh the battler's motion. Fix made by Irina.
 
** Boss Collapse animation fixed and will sink into the ground. Fix made by Irina.
 
** Failsafes added for certain animation types. Fix made by Yanfly.
 
** Freeze Motion for thrust, swing, and missile animations will now show the weapons properly. Fix made by Yanfly.
 
** The Guard command will no longer display the costs of the Attack command. Fix made by Irina.
 
* Documentation Update!
 
** Updated help file for newly added plugin parameters.
 
* Feature Updates!
 
** When using the Change Battleback event command in battle, the game client will wait until both battlebacks are loaded before changing the both of them so that the appearance is synched together. Change made by Yanfly.
 
* New Features!
 
** New plugin parameters added by Irina!
 
*** Plugin Parameters > Actor Battler Settings > Chant Style
 
**** What determines the chant motion? Hit type or skill type?
 
 
 
-
 
 
 
[[Elements and Status Menu Core VisuStella MZ]]
 
 
 
Version 1.05: October 4, 2020
 
* Bug Fixes!
 
** Main Menu Portraits are now forced to pre-load prior to entering the Status Menu scene to ensure images will properly appear. Fix made by Irina.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.07: October 4, 2020
 
* Documentation Update!
 
** Updated for the new features!
 
* Feature Update!
 
** Data from deleted events will now be cleared and removed from maps if the events do not exist to prevent conflict with plugins from the VisuStella MZ library and other plugins. Feature added by Irina.
 
** Move Route Custom Commands now support self variable values! If you wish to use a value from a self variable, insert \SelfVar[x] in place of the x in any of the below. This will only draw from the current event. If you wish to draw data from outside event self variables, we recommend you use the \V[x] variant after using the Plugin Commands to draw data from them for the best accuracy.
 
* New Features!
 
** New Plugin Parameter added by Yanfly!
 
*** Movement > Bitmap > Smoothing
 
**** Do you want to smooth or pixelate the map sprites? Pixelating them is better for zooming and tilting.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.06: October 4, 2020
 
* Bug Fixes!
 
** Select Item event command now displays the default amount of columns instead of whatever setting is made with the plugin parameters.
 
 
 
-
 
 
 
[[Main Menu Core VisuStella MZ]]
 
 
 
Version 1.04: October 4, 2020
 
* Feature Update!
 
** Certain windows will now pre-load all associated image types for the actor upon being created to avoid custom JS drawing problems. Change made by Irina.
 
** Failsafes have been added to prevent non-existent variables from crashing the game if a user does not remove them from the variable list. Change made by Irina.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Aggro Control System VisuStella MZ]]
 
 
 
Version 1.01: October 4, 2020
 
* Bug Fixes!
 
** Provoke lines should now be placed correctly if the UI area is smaller than the resolution area.
 
** The Plugin Commands should no longer cause crashes. Fix made by Irina.
 
 
 
-
 
 
 
[[Battle System - ATB VisuStella MZ]]
 
 
 
Version 1.02: October 4, 2020
 
* New Features!
 
** New Plugin Command added "System: ATB Field Gauge Visibility" to let you show or hide the Field Gauge during battle. Added by Arisu.
 
 
 
-
 
 
 
[[Dragonbones Union VisuStella MZ]]
 
 
 
Version 1.05: October 4, 2020
 
* Bug Fixes!
 
** Selected Dragonbones battlers will no longer leave behind a residual blink effect. Fix made by Irina.
 
** There should be no more crashes from map events that have been previously deleted but not cleared from the map event list. Fix made by Irina.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.02: October 4, 2020
 
* Bug Fixes!
 
** Adding party members during test play should now work again. Fix made by Irina.
 
** Changing party members mid-battle through the actor command should now refresh the party followers afterwards. Fix made by Yanfly.
 
* New Features!
 
** New Plugin Parameter added by Arisu!
 
*** General > Party Command Window > TPB: Immediate Action
 
**** Allow actors to immediate act upon switching in for TPB battle systems?
 
 
 
-
 
 
 
[[Quest Journal System VisuStella MZ]]
 
 
 
Version 1.04: October 4, 2020
 
* Bug Fixes!
 
** Quest Tracker window refreshes should no longer cause infinite loops when used with specific script calls. Fix made by Yanfly.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Action Sequence Camera VisuStella MZ]]
 
 
 
Version 1.01: October 4, 2020
 
* Bug Fixes!
 
** Damage offsets are now corrected and in line with the latest Battle Core version.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
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<hr>
 
=== September 27, 2020 - Update #6 ===
 
<hr>
 
 
 
-
 
 
 
Sample Project
 
 
 
* Database Changes
 
** Updated the icons on some of the consumables so that they're more recognizable.
 
** Updated the hit types for some skills so that they make more aesthetic sense for cast animations.
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.06: September 27, 2020
 
* Bug Fixes!
 
** Battler evasion pose can now occur if there is a miss. These were made separate in RPG Maker MZ and misses didn't enable the evasion pose. Fix made by Olivia.
 
* New Features!
 
** New notetags for Maps and name tags for Troops added by Yanfly!
 
*** <Frontview>, <Sideview> to change the battle view for that specific map, or troop regardless of what other settings are.
 
*** <DTB>, <TPB Active>, <TPB Wait> to change the battle system for that specific map or troop regardless of what other settings are.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.06: September 27, 2020
 
* Bug Fixes!
 
** Enemy Battler Plugin Parameter "Shadow Visible" should now work again. Fix made by Irina.
 
* Compatibility Update!
 
** Added compatibility functionality for future plugins. Added by Yanfly.
 
* Documentation Update!
 
** Updated the help file for all the new plugin parameters.
 
* Feature Update!
 
** Action Sequence "MECH: HP, MP, TP" will now automatically collapse an enemy if it has been killed by the effect.
 
** All battle systems for front view will now have damage popups appear in front of the status window instead of just the Portrait battle layout. Update made by Yanfly.
 
* New Features!
 
** New Action Sequence Plugin Commands from Irina!
 
*** MOTION: Clear Freeze Frame
 
*** MOTION: Freeze Motion Frame
 
**** You can freeze a battler's sprite's motion with a specific frame.
 
** New notetags for Maps and name tags for Troops added by Yanfly!
 
*** <Battle Layout: type> to change the battle layout style used for specific maps and/or troops.
 
** New plugin parameters added by Yanfly!
 
*** Plugin Parameters > Battle Layout Settings > Command Window Width
 
**** This plugin parameter lets you adjust the window width for Party and Actor Command windows in the Default and List Battle Layout styles.
 
*** Plugin Parameters > Enemy Battler Settings > Name: Offset X
 
*** Plugin Parameters > Enemy Battler Settings > Name: Offset Y
 
**** These plugin parameters allow you to offset the position of the enemy name positions on the screen by a specific amount.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.06: September 27, 2020
 
* Bug Fixes!
 
** Events & Movement Core no longer disables the Core Engine's Smart Event Collision plugin parameter. Fix made by Yanfly.
 
* Documentation Update!
 
** Move Route Custom Commands updated with the new feature for inserting variable values.
 
* Feature Update!
 
** Move Route Custom Commands now support $gameVariable.value(x) values. You can also just use \V[x] for variable values, too. Added by Irina.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.05: September 27, 2020
 
* Bug Fixes!
 
** When using the updated shop layout, leaving the sell option will no longer cause the dummy window to appear.
 
* Documentation Update
 
** "Use Updated Layout" plugin parameters now have the added clause: "This will override the Core Engine windows settings." to reduce confusion. Added by Irina.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.06: September 27, 2020
 
* Bug Fixes!
 
** Setting an actor's autocolor will now disable it from \N[x] and \P[x] text codes. Fix made by Irina.
 
 
 
-
 
 
 
[[Options Core VisuStella MZ]]
 
 
 
Version 1.04: September 27, 2020
 
* Compatibility Update!
 
** This plugin should offer better compatibility for future plugins! Update made by Yanfly.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.04: September 27, 2020
 
* Documentation Update
 
** "Use Updated Layout" plugin parameters now have the added clause: "This will override the Core Engine windows settings." to reduce confusion. Added by Irina.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - ATB VisuStella MZ]]
 
 
 
Version 1.01: September 27, 2020
 
* Bug Fixes!
 
** ATB Cast and Charge notetags no longer cause crashes. Fix made by Olivia.
 
* New Features!
 
** New plugin parameter added by Olivia.
 
*** Plugin Parameters > Mechanics > Stuns Reset Gauge?
 
**** Should stuns reset the ATB Gauge?
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.01: September 27, 2020
 
* Bug Fixes!
 
** When switching actors with states, buffs, and/or debuffs already applied, the state icons found in the status window will now switch over properly, too. Fix made by Arisu.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Gab Window VisuStella MZ]]
 
 
 
Version 1.01: September 27, 2020
 
* Bug Fixes!
 
** Using actor specific gab window settings during battle should no longer cause crashes. Fix made by Yanfly.
 
** Gab Window now scales the whole screen width. Fix made by Irina.
 
 
 
-
 
 
 
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<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
=== September 20, 2020 - Update #5 ===
 
<hr>
 
 
 
-
 
 
 
Sample Project
 
* Added Battle System Robot to the Battle Arena map.
 
** The Battle System Robot allows you to change the battle system in-game.
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.05: September 20, 2020
 
* Bug Fixes!
 
** <Level: x> notetag for enemies is now fixed! Fix made by Arisu.
 
* Documentation Update!
 
** Documentation added for the new "System: Battle System Change" Plugin Command and removed the old "System: Set Time Progress Battle".
 
* Feature Update!
 
** The Plugin Command "System: Set Time Progress Battle" has been replaced with "System: Battle System Change" instead. This is to accommodate future plugins that allow for different battle systems. Added by Yanfly.
 
*** If you have previously used "System: Set Time Progress Battle", please replace them. We apologize for the inconvenience.
 
* New Features!
 
** In the Core Engine's plugin parameters, you can now set the Battle System used. This will default to whatever is the game database's setting. This feature is used for the future when new battle systems are made. Feature added by Yanfly.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.05: September 20, 2020
 
* Bug Fixes!
 
** Actors now use their casting or charging animations again during TPB/ATB. Fix made by Yanfly.
 
** Defeat requirement for enemies will no longer crash the game if turned on after creating
 
** Escaping animation no longer has actors stay in place. Fixed by Yanfly.
 
** Failsafes added for newly added weapon types that have not been adjusted in the Database > System 2 tab. Fixed by Irina.
 
** Shadows now appear under the actor sprites. Fix made by Yanfly.
 
** Victory during TPB will no longer cancel the victory animations of actors that will have their turn after. Fixed by Yanfly.
 
* Documentation Update!
 
** All Anchor Plugin Parameter descriptions now state to use values between 0 and 1 to be safe. Update made by Yanfly.
 
* Feature Update!
 
** During Active TPB / ATB, canceling out of the actor command window will go directly into the party window without having to sort through all of the available active actors.
 
** Going from the Party Command Window's Fight command will immediately return back to the actor command window that was canceled from.
 
* New Features!
 
** Action Sequence Plugin Command "MOVE: Spin/Rotate" has been updated.
 
*** A new parameter has been added: "Revert Angle on Finish"
 
*** Added by Yanfly.
 
** New plugin parameters have been added to Damage Settings.
 
*** Appear Position: Selects where you want popups to appear relative to the battler. Head, Center, Base. Added by Yanfly.
 
*** Offset X: Sets how much to offset the sprites by vertically. Added by Yanfly.
 
*** Offset Y: Sets how much to offset the sprites by horizontally. Added by Yanfly.
 
** New plugin parameters have been added to Actor Battler Settings.
 
*** Priority: Active - Place the active actor on top of actor and enemy sprites. Added by Yanfly.
 
*** Priority: Actors - Prioritize actors over enemies when placing sprites on top of each other. Added by Yanfly.
 
 
 
-
 
 
 
[[Elements and Status Menu Core VisuStella MZ]]
 
 
 
Version 1.04: September 20, 2020
 
* Bug Fixes!
 
** The "Column 1 and 2 Traits" plugin parameters for "General Trait Set" should now work. You will need to readjust them again. Fix by Arisu.
 
** The "Elements" Status Menu Categories tab has its "JS: Draw Data" updated to display the percentages properly for Dealt Damage bonuses. This won't update normally as it's a part of the plugin parameters. You would need to do either a fresh install, copy from the sample project, or change the code bit yourself. To change to code bit, look for this:
 
 
 
<pre>
 
    let dealtText = '%1%'.format(dealt);
 
</pre>
 
 
 
and change it to:
 
 
 
<pre>
 
    let dealtText = '%1%'.format(Math.round(dealt * 100));
 
</pre>
 
 
 
Fix made by Irina.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.05: September 20, 2020
 
* Bug Fixes!
 
** If player movement is disabled, mouse movement is disabled, too. Fix made by Arisu.
 
** The region restriction notetags should be fixed and work again. Fix made by Arisu.
 
 
 
-
 
 
 
[[Main Menu Core VisuStella MZ]]
 
 
 
Version 1.03: September 20, 2020
 
* Documentation Update!
 
** Added the alternative notetag <Menu Portrait: filename> that also works the same way as <Menu Image: filename>.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.05: September 20, 2020
 
* Bug Fixes!
 
** Auto Position text codes not place positions properly if the screen width and height differ from the box width and box height. Fix made by Irina.
 
 
 
-
 
 
 
[[Options Core VisuStella MZ]]
 
 
 
Version 1.03: September 20, 2020
 
* Compatibility Update!
 
** This plugin should offer better compatibility for future plugins! Update made by Yanfly.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Dragonbones Union VisuStella MZ]]
 
 
 
Version 1.04: September 20, 2020
 
* Bug Fixes!
 
** Hidden enemies with Dragonbones should be invisible at the start of battle. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Quest Journal System VisuStella MZ]]
 
 
 
Version 1.03: September 20, 2020
 
* Documentation Update!
 
** For all the new features!
 
* New Features!
 
** New notetags added by Olivia!
 
** <Variable id On Death: +x> and <Variable id On Death: -x> for enemies.
 
** <Variable id On Gain: +x> and <Variable id On Gain: -x> for items, weapons, and armors.
 
** <Variable id On Lose: +x> and <Variable id On Lose: -x> for items, weapons, and armors.
 
** <Track With Variable id> for items, weapons, and armors.
 
** <Variable id On Use: +x> and <Variable id On Use: -x> for items & skills.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
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<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== September 13, 2020 - Update #4 ===
 
<hr>
 
 
 
-
 
 
 
Sample Project
 
 
 
* Updated RPG Maker MZ Core Scripts to v1.0.2
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.04: September 13, 2020
 
* Documentation Update!
 
** Added new documentation for the "Title Command List" and Title Picture Buttons" plugin parameters. They now have a dedicated section each.
 
* Feature Updates!
 
** Moved the "Title Command List" and "Title Picture Buttons" parameters from the Menu Layout > Title settings. They were far too hidden away and users had a hard time finding them. Update made by Yanfly.
 
*** Users who have customized these settings before will need to readjust them again. We apologize for the inconvenience.
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.04: September 13, 2020
 
* Bug Fixes!
 
** Active Battler Sprites now remain on top and won't be hidden behind other sprites for better visual clarity. Fix made by Arisu.
 
** Collapsing battlers will now show the dead motion properly. Fix made by Olivia.
 
** Dead battlers can no longer be given immortality. Fix made by Olivia.
 
** Going into the Options menu with no battleback set will no longer set a battle snapshot.
 
** HP Gauges for Sideview Enemies are no longer flipped! Fix made by Yanfly.
 
** Moving a dead battler would no longer reset their animation. Fix made by Olivia.
 
** Pre-Battle Common Events now work with events instead of just random encounters. Fix made by Yanfly.
 
** Sideview Enemy shadows no longer twitch. Fix made by Irina.
 
* Documentation Updates!
 
** Added further explanations for Anchor X and Anchor Y plugin parameters. This is because there's a lot of confusion for users who aren't familiar with how sprites work. Added by Irina.
 
** <Magic Reduction: x> notetag updated to say magical damage instead of physical damage. Fix made by Yanfly.
 
* New Features!
 
** Additional Action Sequence Plugin Commands have been added in preparation of upcoming plugins! Additions made by Irina.
 
*** Action Sequences - Angle (for VisuMZ_3_ActSeqCamera)
 
*** Action Sequences - Camera (for VisuMZ_3_ActSeqCamera)
 
*** Action Sequences - Skew (for VisuMZ_3_ActSeqCamera)
 
*** Action Sequences - Zoom (for VisuMZ_3_ActSeqCamera)
 
** Additional Action Sequence Plugin Commands have been made available now and added to Battle Core! Additions made by Irina.
 
*** MOVE: Scale/Grow/Shrink
 
**** [[File:ActSeqGrowShrink.gif]]
 
*** MOVE: Skew/Distort
 
**** [[File:ActSeqSkew.gif]]
 
*** MOVE: Spin/Rotate
 
**** [[File:ActSeqSpin.gif]]
 
*** MOVE: Wait For Scale
 
*** MOVE: Wait For Skew
 
*** MOVE: Wait For Spin
 
** Plugin Parameters Additions. Additions made by Irina.
 
*** Plugin Params > Actor Battler Settings > Offset X
 
*** Plugin Params > Actor Battler Settings > Offset Y
 
*** Plugin Params > Actor Battler Settings > Smooth Image
 
*** Plugin Params > Enemy Battler Settings > Offset X
 
*** Plugin Params > Enemy Battler Settings > Offset Y
 
*** Plugin Params > Enemy Battler Settings > Smooth Image
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.04: September 13: 2020
 
* Feature Update!
 
* Some Move Route Custom Commands are updated to ignore spaces:
 
** Jump To: x, y
 
** Move To: x, y
 
** Step Toward: x, y
 
** Step Away From: x, y
 
** Turn To: x, y
 
** Turn Away From: x, y
 
** Teleport To: x, y
 
*** These can now be written as x,y. There still needs to be a space between the : and x for parsing clarity, however.
 
*** Feature updated by Arisu with help from BlueMoon and Zeriab.
 
* New Features!
 
** New 'Move Route Custom Commands' added by Arisu.
 
*** Fade In: x
 
*** Fade Out: x
 
*** Force Carry: On
 
*** Force Carry: Off
 
*** Force Dash: On
 
*** Force Dash: Off
 
** New Plugin Commands added by Arisu.
 
*** Player Movement: Control
 
**** Enable or disable player control over the player character's movement.
 
*** Player Movement: Diagonal
 
**** Override settings to for player diagonal movement.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.04: September 13, 2020
 
* Bug Fixes!
 
** Pressing Shift to quickly remove equipment should no longer crash the game. This will also clear the help window text. Fix made by Arisu.
 
 
 
-
 
 
 
[[Main Menu Core VisuStella MZ]]
 
 
 
Version 1.02: September 13, 2020
 
* Compatibility Update!
 
** Better compatibility for SV Actor graphics.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.04: September 13, 2020
 
* Bug Fixes!
 
** Word wrap no longer affects specific battle messages. Fix made by Irina.
 
** Word wrap now updates properly after using the 'Message: Properties' Plugin Command. Fix made by Arisu.
 
 
 
-
 
 
 
[[Options Core VisuStella MZ]]
 
 
 
Version 1.02: September 13, 2020
 
* Optimization Update!
 
** Scrolling through menus should consume less resources.
 
 
 
-
 
 
 
[[Save Core VisuStella MZ]]
 
 
 
Version 1.02: September 13, 2020
 
* Compatibility Update!
 
** Better compatibility for SV Actor graphics.
 
* Documentation Update!
 
** The Plugin Command 'Save: Set Description' now has updated documentation for the text codes that are parsed on the local level.
 
* Feature Update!
 
** The Plugin Command 'Save: Set Description' will now parse text code data for \V[x], \N[x], \P[x] on a local save file level. Feature updated by Yanfly.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.03: September 13, 2020
 
* Bug Fixes!
 
** <JS type Slip Damage> custom notetags now work for passive states. Fix made by Olivia.
 
** Setting the Command Window style to "Text Only" will no longer add in the icon text codes. Bug fixed by Yanfly.
 
 
 
-
 
 
 
[[Dragonbones Union VisuStella MZ]]
 
 
 
Version 1.03: September 13, 2020
 
* Compatibility Update!
 
** Added compatibility with the new Battle Core v1.04 features!
 
 
 
-
 
 
 
[[Quest Journal System VisuStella MZ]]
 
 
 
Version 1.02: September 13, 2020
 
* Bugs Fixed!:
 
** Quest Tracker Window should no longer flicker.
 
 
 
-
 
 
 
[[Victory Aftermath VisuStella MZ]]
 
 
 
Version 1.02: September 13, 2020
 
* Feature Update!
 
** Victory Aftermath windows now wait until all boss collapse effects are done before showing. Update added by Olivia.
 
* New Features!
 
** New Plugin Parameter under General Settings: Auto Skip Auto Battle?
 
*** Skip the Victory Aftermath sequence if the player has decided to use the party Auto Battle command?
 
*** Feature added by Olivia
 
 
 
-
 
 
 
[[Visual State Effects VisuStella MZ]]
 
 
 
Version 1.02: September 13, 2020
 
* Compatibility Update
 
** Added compatibility with Battle Core's newest update for the new distortion effects.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== September 6, 2020 - Update #3 ===
 
<hr>
 
 
 
-
 
 
 
Sample Project
 
* Added Screen Shake Robot NPC.
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.03: September 6, 2020
 
* Bug Fixes!
 
** Having QoL > Modern Controls disabled (why would you) used to prevent the down button from working. It works again. Fix made by Yanfly.
 
* New Feature!
 
** Plugin default settings now come with a "Game End" option on the title screen. For those updating from version 1.02 or order, you can add this in by opening the Core Engine > Plugin Parameters > Menu Layout Settings > press "delete" on Scene_Title > open it up, then the new settings will fill in automatically.
 
* New Experimental Feature Added:
 
** Screen Shake Settings added to the Plugin Parameters.
 
*** Screen Shake: Custom Plugin Command added!
 
*** Credit to Aries of Sheratan, who gave us permission to use her formula.
 
*** We'll be expanding on more screen shaking options in the future.
 
* Optimization Update
 
** Digit Grouping now works more efficiently.
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.03: September 6, 2020
 
* Bug Fixes!
 
** Animated Battlers will refresh their motions from the death motion once they're revived instead of waiting for their next input phase. Fix made by Yanfly.
 
** Battle Log speed sometimes went by too fast for certain enabled messages. Wait timers are now added to them, like state results, buff results, and debuff results. Fix made by Yanfly.
 
** Boss Collapse animation now works properly. Fix made by Yanfly.
 
** Freeze fix for TPB (Wait) if multiple actors get a turn at the same time. Fix made by Olivia.
 
** Pressing cancel on a target window after selecting a single skill no longer causes the status window to twitch.
 
** Sideview Enemies had a split frame of being visible if they were to start off hidden in battle. Fix made by Shaz.
 
* Compatibility Update:
 
** Battle Core's Sprite_Damage.setup() function is now separated fro the default to allow for better compatibility. Made by Yanfly.
 
* Documentation Update:
 
** Inserted more information for "Damage Popups" under "Major Changes"
 
* New Features!
 
** <Magic Penetration: x>, <Magic Penetration: x%> notetags added.
 
** <Magic Reduction: x>, <Magic Reduction: x%> notetags added.
 
** <Battle UI Offset: +x, +y>, <Battle UI Offset X: +x>, and <Battle UI Offset Y: +y> notetags added for adjusting the positions of HP Gauges and State Icons.
 
*** Notetags added by Yanfly.
 
 
 
-
 
 
 
[[Elements and Status Menu Core VisuStella MZ]]
 
 
 
Version 1.03: September 6, 2020
 
* Documentation Update!
 
** <Dealt Element id Flat: +x%> notetag gets a more indepth explanation.
 
*** This does not add on flat bonus damages after calculating elemental rates. This merely adds onto it at the end after applying rates if the formula from above is unchanged.
 
* New Features!
 
** New Plugin Parameters added in Status Menu Settings for disabling the back rectangles and/or changing their colors.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.03: September 6, 2020
 
* Bug Fixes!
 
** Sleeping pose is now fixed and working! Fix made by Yanfly.
 
* Documentation Update!
 
** Extended "Features: Self Switches and Variables" to explain how to use script calls to grab self switch information.
 
* New Features!
 
** New Plugin Commands added by Yanfly:
 
*** Global Switch: Get Self Switch A B C D
 
*** Global Switch: Get Self Switch ID
 
*** Global Variable: Get Self Variable ID
 
**** These plugin commands allow you to transfer data stored in a self switch or Self Variable into a global switch or global variable.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.03: September 6, 2020
 
* Bug Fixes!
 
** If both Optimize and Clear commands have been removed and using modern controls, pressing up at the top of the slot window list will not go to the window. Fix made by Yanfly.
 
** If both Optimize and Clear commands have been removed, the window will no longer appear and the slot window will be moved upward to fill any empty spaces. Fix made by Yanfly.
 
* New Features!
 
** New Plugin Parameter added in NEW! Label to let you adjust the font face.
 
** New Plugin Parameters added in Equip Menu Scene Settings for disabling the back rectangles and/or changing their colors.
 
** New Plugin Parameters added in Shop Status Window Settings for disabling the back rectangles and/or changing their colors.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.03: September 6, 2020
 
* Bug Fixes!
 
** Autoplacement of the name box window now takes its offset Y setting into account before sending it to the bottom of the message window. Fix made by Yanfly.
 
** Added automatic feature setting to turn off word wrap when using the auto-size and auto-position text codes. This is because the auto-size and auto-position effects don't work properly with Word Wrap based on how they both clash when adjusting the window settings. Fix made by Irina.
 
** New message pages after auto-sizing no longer put out empty messages. Fix made by Irina and Shiro.
 
* Documentation Update!
 
** Extended the note for auto-size and auto-position text codes to include that they do not work with Word Wrap. Added by Irina.
 
 
 
-
 
 
 
[[Save Core VisuStella MZ]]
 
 
 
Version 1.01: September 6, 2020
 
* Bug Fixes!
 
** Disabling confirmation windows no longer cause crashes. Fix made by Yanfly.
 
** Plugin Commands for for setting descriptions and save images work despite save settings found in the database. Fix made by Yanfly.
 
** Save Core no longer crashes when going to the Save/Load scenes without the Core Engine enabled.
 
** Single and Locked save styles no longer crash the game when loading. Fix made by Olivia.
 
 
 
-
 
 
 
[[Dragonbones Union VisuStella MZ]]
 
 
 
Version 1.02: September 6, 2020
 
* Bug Fixes!
 
** Previously, a Dragonbones battler does not show the blinking indicator if the battler is a selected target. This is now fixed. Fix made by Yanfly.
 
** Prevents a crash now if no bitmap is detected for the main sprite.
 
 
 
-
 
 
 
[[Quest Journal System VisuStella MZ]]
 
 
 
Version 1.01: September 6, 2020
 
* Bug Fixed!
 
** Disabled track windows no longer appear on the screen for one frame after leaving a menu of any sort. Fix made by Yanfly.
 
** Viewing the failed quests no longer crash the game. Fix made by Yanfly.
 
* Feature Update!
 
** The following Plugin Commands will now automatically update the tracker if needed. Feature update by Yanfly.
 
*** Quest: Add/Complete/Fail/Remove
 
*** Quest: Description Change
 
*** Quest: Objectives Change
 
*** Quest: Quote Change
 
*** Quest: Rewards Change
 
*** Quest: Subtext Change
 
 
 
-
 
 
 
[[Victory Aftermath VisuStella MZ]]
 
 
 
Version 1.01: September 6, 2020
 
* New Features!
 
** New Plugin Parameters added in Level Up Settings for disabling the back rectangles and/or changing their colors.
 
 
 
-
 
 
 
[[Visual State Effects VisuStella MZ]]
 
 
 
Version 1.01: September 6, 2020
 
* Compatibility Update
 
** Added compatibility with Battle Core's newest update for the <Battle UI Offset: +x, +y> notetags. Update made by Yanfly.
 
 
 
-
 
<hr>
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
=== August 30, 2020 - Update #2 ===
 
<hr>
 
 
 
-
 
 
 
Sample Project
 
* Added BGM Music to the town.
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.02: August 30, 2020
 
* New Feature!
 
** New Plugin Command: "Picture: Erase All". Added by Olivia.
 
*** Erases all pictures on the screen because it's extremely tedious to do it one by one.
 
** New Plugin Command: "Picture: Erase Range"
 
*** Erases all pictures within a range of numbers because it's extremely tedious to do it one by one.
 
* Optimization Update
 
** Added a more accurate means of parsing numbers for Digit Grouping.
 
** Window_Base.prototype.textSizeEx now stores data to a cache.
 
* Documentation Update
 
** Added a section to Major Changes: New Hard-Coded Features on Digit Grouping and explaining its intricacies.
 
** Added a note to Plugin Parameters > UI > Reposition Actors to ignore the setting if using the [[Battle Core VisuStella MZ]].
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.02: August 30, 2020
 
* Bug Fixes!
 
** Failsafes added for parsing battle targets. Fix made by Yanfly.
 
** Immortality is no longer ignored by skills/items with the Normal Attack state effect. Fix made by Yanfly.
 
** Miss and Evasion sound effects work again! Fix made by Yanfly.
 
** Selecting "Escape" from the Actor Command Window will now have the Inputting Battler show its escape motion. Fix made by Yanfly.
 
** Wait for Movement now applies to SV Enemies. Fix made by Yanfly.
 
* New Features!
 
** Plugin Command "ACSET: Finish Action" now has an option to turn off the Immortality of targets. Feature added by Yanfly.
 
* Optimization Update
 
** Uses less resources when making checks for Pre-Battle Battle Start events
 
 
 
-
 
 
 
[[Elements and Status Menu Core VisuStella MZ]]
 
 
 
Version 1.02: August 30, 2020
 
* Bug Fixes!
 
** Trait Set bonuses for X Parameters and S Parameters now show up properly in the Status Menu. Fix made by Yanfly.
 
** Trait Set Sideview Battler Solo Weapon and Solo Motion notetags are now fixed to register properly with [[Battle Core VisuStella MZ]]. Fix made by Shaz.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.02: August 30, 2020
 
* Bug Fixes!
 
** <Diagonal Movement: Off> notetag now works properly. Fix made by Yanfly.
 
** Plugin Command "Event Label: Visible" now works properly. Fix made by Shaz.
 
** Custom Move Route commands should now be working properly. Fix made by Shaz.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.02: August 30, 2020
 
* Documentation Fix!
 
** Added: NOTE: Regarding Damage Labels
 
*** If Visu_1_BattleCore is installed, priority goes to its Damage Style settings. The label displayed is based on the damage style settings in place for that specific skill or item.
 
*** Go to [[Battle Core VisuStella MZ]] > Plugin Parameters > Damage Settings > Style List > pick the damage style you want to edit > Damage Label and change the text settings you'd like there.
 
*** Documentation update added by Yanfly.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
[[File:MessageCoreAutoSize.png]]
 
 
 
Version 1.02: August 30, 2020
 
* New Features!
 
** Added new hard-coded text codes for auto-sizing and auto-positioning:
 
*** <Auto>, <Auto Width>, <Auto Height>
 
*** <Auto Actor: x>, <Auto Party: x>, <Auto Enemy: x>
 
*** <Auto Player>, <Auto Actor: x>, <Auto Party: x>, <Auto Event: x>
 
**** New features added by Irina.
 
 
 
-
 
 
 
[[Options Core VisuStella MZ]]
 
 
 
Version 1.01: August 30, 2020
 
* Bug Fixes!
 
** Before, already existing Options available in the RPG Maker MZ base code such as BGM Volume, Command Remember, Always Dash, and so on, would not have their default values declared through the [[Options Core VisuStella MZ]]. The [[Options Core VisuStella MZ]] now changes this functionality and gives priority to the Plugin Parameter settings declared by the game dev. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.02: August 30, 2020
 
* Bug Fixes!
 
** The JS Notetags for Add, Erase, and Expire states are now fixed. Fix made by Yanfly.
 
* Documentation Update!
 
** <Show if learned Skill: x> and <Hide if learned Skill: x> notetags have the following added to their descriptions:
 
*** This does not apply to skills added by traits on actors, classes, any equipment, or states. These are not considered learned skills. They are considered temporary skills.
 
* New Features!
 
** Notetags added by Yanfly:
 
*** <Show if has Skill: x>
 
*** <Show if have All Skills: x,x,x>
 
*** <Show if have Any Skills: x,x,x>
 
*** <Show if has Skill: name>
 
*** <Show if have All Skills: name, name, name>
 
*** <Show if have Any Skills: name, name, name>
 
*** <Hide if has Skill: x>
 
*** <Hide if have All Skills: x,x,x>
 
*** <Hide if have Any Skills: x,x,x>
 
*** <Hide if has Skill: name>
 
*** <Hide if have All Skills: name, name, name>
 
*** <Hide if have Any Skills: name, name, name>
 
*** These have been added to remove the confusion regarding learned skills as skills added through trait effects are not considered learned skills by RPG Maker MZ.
 
 
 
-
 
 
 
[[Dragonbones Union VisuStella MZ]]
 
 
 
Version 1.01: August 30, 2020
 
* Bug Fixes!
 
** Erasing a picture no longer causes a crash when changing scenes. Fix made by Yanfly.
 
* Compatibility Update
 
** Added compatibility for VisuStella MZ's Visual State Effects.
 
 
 
-
 
 
 
[[Debugger VisuStella MZ]]
 
 
 
Version 1.01: August 30, 2020
 
* Bug Fixes!
 
** Deleted maps will have their ID's sorted out. Fix made by Shaz.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
=== August 23, 2020 - Update #1 ===
 
<hr>
 
 
 
-
 
 
 
Sample Project
 
* Added two new NPC's
 
** Wiki Robot
 
** Troubleshooting Robot
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.01:
 
* Bug Fixes!
 
** Digit grouping fixed to allow text codes to detect values larger than 1000. Fix made by Olivia and Yanfly.
 
** Param Plus, Rate, Flat notetags fixed. Fix made by Yanfly.
 
* New Experimental Feature Added:
 
** JS: Quick Functions found in the Plugin Parameters
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.01:
 
* Bug Fixes!
 
** Plugin Parameters > Damage Settings > Damage Formats are now fixed. Fix made by Olivia.
 
** TPB Battle System with Disable Party Command fixed. Fix made by Olivia.
 
** States now show in list format if faces are disabled. Fix made by Yanfly.
 
** The default damage styles were missing the 'v' variable to allow for variable data input. These are back now. Fix made by Yanfly.
 
*** Users updating from version 1.00 will need to fix this problem by either removing the plugin from the Plugin Manager list and reinstalling it, or going to Plugin Parameters > Damage Settings > Style List > the style you want, and adding "const v = $gameVariables._data;" to JS: Formula
 
* New Notetags Added:
 
** <Command Show Switch: x> added by Olivia
 
** <Command Show All Switches: x,x,x> added by Olivia
 
** <Command Show Any Switches: x,x,x> added by Olivia
 
** <Command Hide Switch: x> added by Olivia
 
** <Command Hide All Switches: x,x,x> added by Olivia
 
** <Command Hide Any Switches: x,x,x> added by Olivia
 
** <JS Command Visible> added by Olivia
 
 
 
-
 
 
 
[[Elements and Status Menu Core VisuStella MZ]]
 
 
 
Version 1.01:
 
* Bug Fixes!
 
** Passive states now work with [[Skills and States Core VisuStella MZ]]. Fix made by Yanfly.
 
** Fixed S parameters not working. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.01:
 
* Bug Fixes!
 
** Event Cache issues fixed upon loading a saved game. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.01:
 
* Added failsafe to prevent non-existent equipment (because the database entries have been deleted) from being equipped as initial equipment. Fix made by Olivia.
 
 
 
-
 
 
 
[[Main Menu Core VisuStella MZ]]
 
 
 
Version 1.01:
 
* Bug Fixes!
 
** Skill check plugin parameter for show fixed. Fixed by Yanfly and Shaz.
 
*** Users updating from version 1.00 will need to fix this problem by either removing the plugin from the Plugin Manager list and reinstalling it, or going to Plugin Parameters > Command Window List > skill > JS: Show > and changing 'this.needsCommand("item")' to 'this.needsCommand("skill")'
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.01:
 
* Bug Fixes!
 
** </Wordwrap> now works.
 
** \ActorFace[x] text code now fixed.
 
*** Users updating from version 1.00 will need to fix this problem by either removing the plugin from the Plugin Manager list and reinstalling it, or going to Plugin Parameters > Text Code Replacements > ActorFace > JS: Text > and changing "$gameActors.actor(1)" to "$gameActors.actor(actorId)"
 
** Actors with empty names would cause auto hightlight problems. Fixed!
 
** Auto-colors now ignore names with special characters like !, ?, [, ], and so on.
 
** Line break spacing fixed.
 
* New Features!
 
** Wordwrap now works with left, center and right alignment tags.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.01:
 
* Bug Fixes!
 
** Passive states from [[Elements and Status Menu Core VisuStella MZ]] are now functional. Fix made by Olivia.
 
* Compatibility Update
 
** Extended functions to allow for better compatibility.
 
* Updated documentation
 
** Explains that passive states are not directly applied and are therefore not affected by code such as "a.isStateAffected(10)".
 
** Instead, use "a.states().includes($dataStates[10])"
 
** "Use #rrggbb for a hex color." lines now replaced with "For a hex color, use #rrggbb with VisuMZ_1_MessageCore"
 
 
 
-
 
 
 
== End of Page ==
 
  
 
|}
 
|}

Latest revision as of 08:37, 17 May 2026

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.


VisuMZChangelog.png

Updates to the VisuStella MZ plugin library are made monthly.

This way, you don't have to stay completely on top of the wiki scouring for updates.

There is no set time for when the updates occur, they just will, and there will be an announcement for them.

Updates will be generally used for bug fixes and/or feature implementations.


Changelog

The following is the VisuStella MZ Plugins Changelog.

It is listed from most recent to oldest with only the most recent batch listed.

To view the whole changelog from the beginning, go here VisuStella MZ Changelog (Full).

For the RPG Maker MZ Core Script changelog, click here.


May 18, 2026 - Update #161

-

Total Plugins Updated: 9

-

Tier 1 (2 Plugin Updates)

-

Events and Movement Core VisuStella MZ

Version 1.65: May 18, 2026

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New JavaScript notetags added by Arisu:
      • <JS On Map Load>
        • Replace 'code' with JavaScript code to run the moment the map finishes loading and before fading in.
      • <JS On Map Exit>
        • Replace 'code' with JavaScript code to run the moment the player transfers to a different map and the screen completely fades out.

-

Items and Equips Core VisuStella MZ

Version 1.61: May 18, 2026

  • Documentation Update!
    • Added extra clarity for Plugin Parameters
      • Parameters > Item Menu Scene > Shop Status Window > JS: X, Y, W, H
        • Needs "Use Updated Layout" + "Disabled: Vanilla" as false.

-

Tier 2 (5 Plugin Updates)

-

Battle System - BTB VisuStella MZ

Version 1.20: May 18, 2026

  • Optimization Update!
    • Plugin should run more optimized.

-

Battle System - STB VisuStella MZ

Version 1.23: May 18, 2026

  • Bug Fixes!
    • Fixed a bug where if a stun is cleared before an actor's turn, the actor would lose that turn. This should no longer happen. Fix made by Olivia.

-

Item Crafting System VisuStella MZ

Version 1.26: May 18, 2026

  • Documentation Update!
    • Added extra clarity for <Once Craft Common Event: id> notetag:
      • Common Event must use Plugin Command "Scene: Common Event Return" at the end of the event.

-

QTE and Trigger System VisuStella MZ

Version 1.04: May 18, 2026

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Arisu:
      • Time Out > Play SFX?
        • Play the "Miss" sound effect on time out?
        • Only applies to QTE's with "Miss" sound settings.

-

Shop Common Events VisuStella MZ

Version 1.03: May 18, 2026

  • Documentation Update!
    • Added extra clarity for <Once Buy Common Event: id> notetag:
      • Common Event must use Plugin Command "Scene: Common Event Return" at the end of the event.
    • Added extra clarity for <Once Sell Common Event: id> notetag:
      • Common Event must use Plugin Command "Scene: Common Event Return" at the end of the event.

-

Tier 3 (2 Plugin Updates)

-

Action Sequence Impact VisuStella MZ

Version 1.10: May 18, 2026

  • Compatibility Update!
    • Added better compatibility with Action Sequence Impact. Previously, Dragonbones would block certain effects. Update made by Arisu.

-

One Time Purchase VisuStella MZ

Version 1.01: May 18, 2026

  • Bug Fixes!
    • Fixed a bug where going to sell items while in One Time Purchase mode does not show other touch screen UI buttons other than OK. Fix by Arisu.
  • Documentation Update!
    • Help file updated for new features.
  • New Feature!
    • New Notetag added by Arisu:
      • <Allow Bulk Buy>
        • Always allow item to be purchaseable in bulk, even with One Time Purchase mode enabled.

-





April 20, 2026 - Update #160

-

Total Plugins Updated: 11

-

Tier 1 (1 Plugin Update)

-

Skills and States Core VisuStella MZ

Version 1.56: April 20, 2026

  • Bug Fixes!
    • Fixed a bug where <param Buff Turns: +x> and <param Debuff Turns: +x> would cause a crash. Fix made by Olivia.

-

Tier 2 (6 Plugin Updates)

-

Battle Grid System VisuStella MZ

Version 1.15: April 20, 2026

  • Feature Update!
    • Changed target selection to prevent unselectable targets via keyboard input only. Vertical selection (up and down) will only target members of that column while horizontal selection (left and right) will snap to the nearest target of the next column. Update made by Olivia.

-

Battle System - OTB VisuStella MZ

Version 1.22: April 20, 2026

  • Bug Fixes!
    • Fixed a bug where any appear mid-battle enemy appearances that occur on a Turn 0 event will not have their indicator sprite disappearing properly. Fix made by Olivia.
    • Fixed a bug where reviving or making any enemy appear during end turn will no longer add them to the current turn order, causing visual bugs. Fix made by Olivia. Verison 1.21: March 16, 2026
  • Compatibility Update!
    • Updated better compatibility for Battle Grid System force action update. Update made by Olivia.

-

Date and Time System VisuStella MZ

Version 1.07: April 20, 2026

  • Bug Fixes!
    • Loading a previous save would yield any potential time changes from any action committed afterwards that weren't saved. This should be fixed now. Fix made by Arisu.

-

Party System VisuStella MZ

Version 1.36: April 20, 2026

  • Compatibility Update!
    • Added better compatibility for other plugins that add extra commands to the party command window.

-

Tutorial Panel System VisuStella MZ

Version 1.03: April 20, 2026

  • Bug Fixes!
    • If the picture used in the tutorial page is too big, it would cover the Button Assist Window. This is now fixed and the picture would appear behind the Button Assist Window if available. Fix made by Irina.
    • Previously, when multiple tutorials are shown in battle, there would be a frame or two of flicker between the tutorial images. This should now be fixed. Fix made by Irina.

-

Visual Battle Environment VisuStella MZ

Version 1.09: April 20, 2026

  • Bug Fixes!
    • Fixed a bug where upon returning from the options menu or any other similar menu while in battle, any previously removed battle environments would reappear. Fix made by Irina.

-

Tier 3 (2 Plugin Updates)

-

Auto Skill Triggers VisuStella MZ

Version 1.18: April 20, 2026

  • Bug Fixes!
    • Fixed a bug where battle start auto skill triggers would erase the bonus effects of preemptive and surprise attacks. Fix made by Olivia.

-

Message Keywords VisuStella MZ

Version 1.07: April 20, 2026

  • Compatibility Update!
    • Message Keywords now work properly with the Sideview Battle UI. Update made by Irina.

-

Tier 4 (2 Plugin Updates)

-

Visual Fogs VisuStella MZ

Version 1.13: April 20, 2026

  • Bug Fixes!
    • Fixed a bug where making editor changes to the current map a fog has been placed through plugin command will cause it all to be erased and reset. Fix made by Arisu.
  • Documentation Update!
    • Added an extra note to Fog: Add/Change Settings.
    • Added an extra note to Fog: Fade Opacity.
    • Added an extra note to Fog: Remove.
      • This is temporary and will be reset upon re-entering the map.

-

Visual Parallaxes VisuStella MZ

Version 1.14: April 20, 2026

  • Bug Fixes!
    • Fixed a bug where making editor changes to the current map a parallax has been placed through plugin command will cause it all to be erased and reset. Fix made by Arisu.
  • Documentation Update!
    • Added an extra note to Parallax: Add/Change Settings.
    • Added an extra note to Parallax: Fade Opacity.
    • Added an extra note to Parallax: Remove.
      • This is temporary and will be reset upon re-entering the map.

-



March 16, 2026 - Update #159

-

Total Plugins Updated: 6

-

Tier 1 (2 Plugin Updates)

-

Items and Equips Core VisuStella MZ

Version 1.60: March 16, 2026

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Arisu:
      • Parameters > Item Menu Settings > Use Updated Layout > Disabled: Vanilla
        • If NOT using the updated layout, keep all settings to pure vanilla and ignore other Plugin Parameters.
        • Used for those who do not wish to fiddle with the Plugin Parameter settings to return the item menu back to default MZ vanilla.
        • Does not apply if using updated layout.
        • The following settings are disabled if using vanilla:
          • Categories: Only the default 4
          • Category Names only display text and no icons
          • No Shop Status Window
          • Modern Controls Disabled
          • Columns: Any -> 2

-

Skills and States Core VisuStella MZ

Version 1.55: March 16, 2026

  • Documentation Update!
    • Added extra clarity for <Toggle> notetag:
      • Just like with regular <Passive State: x> notetag:
      • If you plan on applying a passive state through a skill, it must be through a skill that has been learned by the target and not a skill that is given through a trait.

-

Tier 2 (3 Plugin Updates)

-

Battle Grid System VisuStella MZ

Version 1.14: March 16, 2026

  • Compatibility Update!
    • Force Action should now works with skills that target nodes, ranks, and flanks. The skill will select the appropriate node/rank/flank of the target index. Update made by Olivia.

-

Battle System - OTB VisuStella MZ

Verison 1.21: March 16, 2026

  • Compatibility Update!
    • Updated better compatibility for Battle Grid System force action update. Update made by Olivia.

-

Equip Passive System VisuStella MZ

Version 1.06: March 16, 2026

  • Bug Fixes!
    • Fixed a bug where <Learnable Equip Passives> notetag was not parsing correctly. Fix made by Arisu.

-

Tier 3 (1 Plugin Update)

-

Chain Battles VisuStella MZ

Version 1.05: March 16, 2026

  • Bug Fixes!
    • Fixed a bug where EXP and Gold multipliers weren't calculating correctly based on the number of chain battles participated in.

-



February 16, 2026 - Update #158

-

Total Plugins Updated: 5

-

Tier 0 (1 Plugin Update)

-

Core Engine VisuStella MZ

Version 1.90: February 16, 2026

  • Feature Update!
    • Battle System settings for "TPB Active" and "TPB Wait" will no longer conflict with VisuMZ_2_BattleSystemATB and VisuMZ_1_OptionsCore "Active" or "Wait" mode options set by the player.

-

Tier 1 (2 Plugin Updates)

-

Battle Core VisuStella MZ

Version 1.90: February 16, 2026

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Olivia:
      • Parameters > Battle Layout Settings > List Style > Minimum Rows
        • How many rows minimum will the list style go to?
        • This is to prevent the list window from becoming too small.

-

Events and Movement Core VisuStella MZ

Version 1.63: February 16, 2026

  • Feature Update!
    • When moving by clicking and holding down the mouse button, the touch input will no longer lock onto any events with empty event lists or populated by just comments. Update made by Arisu.

-

Tier 2 (2 Plugin Updates)

-

Battle System - ATB VisuStella MZ

Version 1.37: February 16, 2026

  • Bug Fixes!
    • Fixed a bug where potential actions queued during Active ATB might get erased if used during the action of a enemy battler. Fix made by Olivia.

-

Battle System - STB VisuStella MZ

Version 1.22: February 16, 2026

  • Bug Fixes!
    • Fixed a bug where <STB Cannot Be Exploited> and <STB Cannot Be Exploiter> notetags were not working properly. Bug fixed by Olivia.

-



January 19, 2026 - Update #157

-

Total Plugins Updated: 9

-

Tier 1 (3 Plugin Updates)

-

Elements and Status Menu Core VisuStella MZ

Version 1.31: January 19, 2026

  • Bug Fixes!
    • Trait sets with "Randomize for Actor?" weren't working properly. Fix made by Arisu.
  • Documentation Update!
    • Changed "Enemy: Change Trait Sets" Plugin Command parameter from "Target ID" to "Target Index" to reduce confusion. The parameter has always used Index values as per their description.

-

Events and Movement Core VisuStella MZ

Version 1.62: January 19, 2026

  • Documentation Update!
    • Help file updated for new features.
    • New section added: Reference Switches and Reference Variables

-

Message Core VisuStella MZ

Version 1.55: January 19, 2026

  • Documentation Update!
    • \ChangeFace<x,y> text codegets a note added:
      • This text code is used under the assumption that you are using an existing face graphic to change from (doesn't matter which). The text code will not automatically shift text from no-face graphic to having a face graphic mid-message.

-

Tier 2 (3 Plugin Updates)

-

Aggro Control System VisuStella MZ

Version 1.23: January 19, 2026

  • Documentation Update!
    • Under "How Aggro, Provoke, and Taunts Work" > Aggro
      • Added this section:
        • The aggro gauge shows the value based on how much aggro that party member has relative to the rest of the party. Sometimes it will appear like the party member's aggro "resets" back to zero, when it fact, that's not what's happening. If that party member's aggro gauge is "empty", that means the aggro for that party member is the lowest of the party. if all party members appear to have their aggro gauge as "full", then that means the aggro for all party members is equal and that everybody is likely targeted for attack.

-

Battle System - OTB VisuStella MZ

Version 1.20: January 19, 2026

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Olivia:
      • Parameters > Conversion Settings > States (AGI >= 105%)
      • Parameters > Conversion Settings > States (AGI <= 95%)
        • Added auto-conversion functionality for states with AGI modifiers to automatically manipulate turn orders for current and next.
        • Set this to false to not use.

-

Bright Effects VisuStella MZ

Version 1.11: January 19, 2026

  • Bug Fixes!
    • Fixed a bug where entering the Options menu mid-battle will cause the Bright Effects plugin to be cleared. Fix made by Olivia.

-

Tier 3 (2 Plugin Updates)

-

Item Amplify Skills VisuStella MZ

Version 1.04: January 19, 2026

  • Bug Fixes!
    • Fixed a bug in the code that sets the incorrect defaults for min and max amplifications. Fix made by Arisu.

-

Message Keywords VisuStella MZ

Version 1.06: January 19, 2026

  • Feature Update!
    • Display and toggling of Message Keywords only occurs if the Help Window is visible. This is to prevent shortcut clashing with other plugins.

-

Tier 4 (1 Plugin Update)

-

Visual Item Inventory VisuStella MZ

Version 1.08: January 19, 2026

  • Compatibility Update!
    • When used together with the Battle Grid System, item slots will no longer be covered by the Battle Grid targeting and usage nodes. Update by Arisu.
    • When used together with the More Currencies plugin, no longer display the extra currency count on item grid. Update by Arisu.

-



December 15, 2025 - Update #156

-

Total Plugins Updated: 12

-

Tier 0 (1 Plugin Update)

-

Core Engine VisuStella MZ

Version 1.89: December 15, 2025

  • Feature Update!
    • Added extra failsafes to ensure TPB Charge Time does not become NaN or an illegal value. Update made by Arisu.

-

Tier 1 (4 Plugin Updates)

-

Battle Core VisuStella MZ

Version 1.89: December 15, 2025

  • Bug Fixes!
    • Fixed some bugs where translated text through the Message Core would incorrectly calculate the projected text size. Fix made by Irina.
  • Feature Update!
    • Added extra failsafes to ensure TPB Charge Time does not become NaN or an illegal value. Update made by Arisu.

-

Elements and Status Menu Core VisuStella MZ

Version 1.30: December 15, 2025

  • Bug Fixes!
    • Fixed an incompatibility with TPB and Skills & States Core's Miasma effects, causing some parameters to appear and cache at 0. Fix made by Arisu.

-

Events and Movement Core VisuStella MZ

Version 1.61: December 15, 2025

  • Bug Fixes!
    • Fixed a bug where shadows would appear under lower-priority event sprites making usage of certain tiles awkward looking. This is corrected by the new Plugin Parameter. Fix made by Arisu.
  • Documentation Update!
    • Help file updated for new features.
  • New Feature!
    • New Plugin Parameter added by Arisu:
      • Parameters > Movement Settings > Shadows > Shadow Z Layer
        • What is the sprite Z layer used for the shadow sprites?
        • By default, this layer will now be 0.5 instead of 0.
  • Feature Update!
    • If a event is made whose priority is "Below characters" and is a tile object (ie taking a sprite from the map tileset or a character sprite with "!" in front of the name), it will be automatically regulated to a custom Z layer of 0.

-

Skills and States Core VisuStella MZ

Version 1.54: December 15, 2025

  • Documentation Update!
    • Added extra clarity for <List Name: name> notetag:
      • If used with Battle Core's <Command Text: x>, the Command Text notetag will take priority in the command window, but the List Name notetag will appear in the skill list.
      • This does not change the display text. If you'd like to change that, use the Battle Core's <Display Text: x> notetag along with this notetag.

-

Tier 2 (6 Plugin Updates)

-

Aggro Control System VisuStella MZ

Version 1.22: December 15, 2025

  • Bug Fixes!
    • Fixed a bug where battlers can become immune to provoke effects. Fix made by Olivia.

-

Battle System - ATB VisuStella MZ

Version 1.36: December 15, 2025

  • Feature Update!
    • Added extra failsafes to ensure TPB Charge Time does not become NaN or an illegal value. Update made by Arisu.

-

Battle System - CTB VisuStella MZ

Version 1.25: December 15, 2025

  • Feature Update!
    • Added extra failsafes to ensure TPB Charge Time does not become NaN or an illegal value. Update made by Arisu.

-

Class Change System VisuStella MZ

Version 1.19: December 15, 2025

  • Documentation Update!
    • Added extra notes for clarity for the "Show in Menus?" plugin parameter for CP and JP.
      • For extra clarity:
        • Shows up if there is enough room on the screen. Make sure your game's screen resolution is large enough (ie. 1280x720).
        • Shows up in the Skill menu if 'Learn' is selected.
  • Compatibility Update!
    • Added better preloading functionality for Main Menu Core's options to utilize Map Sprites and SV Battlers for the visual actor graphic.

-

Extended Message Functionality VisuStella MZ

Version 1.22: December 15, 2025

  • Documentation Update!
    • Help file updated for new features.
  • New Plugin Parameters added by Irina:
    • Parameters > Scroll Wheel Settings
      • Emulates Eastern Visual Novel controls regarding mouse scroll wheel functionality. If enabled, the scroll wheel can be used to "continue" the current "Show Text" message by scrolling down on the mouse wheel or if the VisuStella MZ Message Log is installed, scrolling up will reveal the message log to show what was previously said.
      • This feature will be temporarily disabled whenever any supporting windows are visible and active, such as the "Show Choice", "Input Number", "Select Item" windows. This is because those windows typically have scroll wheel controls of their own and theirs will take priority. Even if they do not have scroll wheel controls temporarily, the function will remain disabled for control consistency.

-

Skill Learn System VisuStella MZ

Version 1.18: December 15, 2025

  • Documentation Update!
    • Added extra notes for clarity for the "Show in Menus?" plugin parameter for AP and SP.
      • For extra clarity:
        • Shows up if there is enough room on the screen. Make sure your game's screen resolution is large enough (ie. 1280x720).
        • Shows up in the Skill menu if 'Learn' is selected.

-

Tier 4 (1 Plugin Update)

-

Map Camera Zoom VisuStella MZ

Version 1.08: December 15, 2025

  • Bug Fix!
    • Fixed a bug where upon loading a saved game, any scrolling done by the "Scroll" event would be lost. This fix only applies to new saves made after the fix. Fix made by Arisu.
    • Fixed a bug where upon using "Change Parallax" to adjust loop speeds and then zooming in would cause the parallax to jump an unpredictable amount. Fix made by Arisu.
  • Documentation Update!
    • Help file updated for new features.
  • New Feature!
    • New Plugin Parameter added by Arisu:
      • Plugin Parameters > Compatibility > Zoom Round Up?
        • While zooming, change the rounding effect to round up or round down?
        • Depending on the artistic style your game is going for, you may prefer for sprite positions to round up or round down.

-



November 13, 2025 - Update #155

-

Total Plugins Updated: 4

-

Tier 1 (1 Plugin Update)

-

Elements and Status Menu Core VisuStella MZ

Version 1.29: November 13, 2025

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetag added by Arisu:
      • <Replace type Trait: name>
        • Replaces the current 'type' Trait with 'name' Trait.
        • This allows things like changing an ice element type to fire element.

-

Tier 2 (3 Plugin Updates)

-

Battle Grid System VisuStella MZ

Version 1.13: November 13, 2025

  • Bug Fixes!
    • Fixed a bug where if VisuMZ_4_BreakShields were turned off from showing in the UI, they would still show up. This requires you to update the plugin parameters for this plugin and can be done in three ways:
      • #1 Method: Select "Window Settings" in the Plugin Parameter list and press "Delete" button on your keyboard. Then open it back up to repopulate it with the default settings. This will reset all of the settings within "Window Settings".
      • #2 Method: Delete the current copy of VisuMZ_2_BattleGridSystem from the Plugin Manager list and install a new copy of VisuMZ_2_BattleGridSystem into the Plugin Manager list. This will reset all your Plugin Parameter settings.
      • #3 Method: Install a fresh copy of VisuMZ_2_BattleGridSystem, copy the Parameters > Window Settings > Tactics Grid Window > JS: Draw Actor Node setting and paste it in your existing copy in the Plugin Manager list.

-

Battle System - OTB VisuStella MZ

Version 1.19: November 13, 2025

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New script calls added by Olivia:
      • $otbAddBattlerToCurrentTurnEnd(battler, times)
      • $otbAddBattlerToNextTurnEnd(battler, times)
        • Adds actions for target battler to the end of current/next turn.

-

Extended Message Functionality VisuStella MZ

Version 1.21: November 13, 2025

  • Compatibility Update!
    • "Auto-Forward" functionality now plays nice with VisuMZ_2_VoiceActControl and waits for voice lines to finish before continuing.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Irina:
      • Parameters > Auto-Forward Settings > Compatibility > Voice Act Padding
        • How many frames to wait after a voice line finishes?
        • Average: 60 frames per second.

-



October 16, 2025 - Update #154

-

Total Plugins Updated: 5

-

Tier 1 (1 Plugin Update)

-

Items and Equips Core VisuStella MZ

Version 1.59: October 16, 2025

  • Bug Fixes!
    • Fixed a bug where a changed parameter in the equipment menu would accidentally highlight the next parameter's name. Fix made by Irina.

-

Tier 2 (4 Plugin Updates)

-

Aggro Control System VisuStella MZ

Version 1.21: October 16, 2025

  • Bug Fixes!
    • Fixed a bug where auto-battle would bypass Taunt and Provoke effects. Fix made by Olivia.

-

Battle System - ATB VisuStella MZ

Version 1.35: October 16, 2025

  • Bug Fixes!
    • Fixed a bug where if an actor dies in battle and is revived post-battle using "Recover All", that actor no longer gets stuck after their first action in following battles. Fix made by Olivia.

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Equip Battle Skills VisuStella MZ

Version 1.11: October 16, 2025

  • Compatibility Update!
    • Added better compatibility with Equip Battle Skills when used together with enemy reference ID's. Update made by Olivia.

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Item Crafting System VisuStella MZ

Version 1.25: October 16, 2025

  • Compatibility Update!
    • Added better compatibility checks for shop batches to make sure they don't give out free items. Fix made by Arisu.

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September 18, 2025 - Update #153

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Total Plugins Updated: 11

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.88: September 18, 2025

  • Documentation Update!
    • Extra notes for <JS param Plus/Rate/Flat: code> notetags
      • Use 'user' to refer to the currently equipping actor.
      • If you use code to refer to an actor's other stats like 'atk' and 'def', there is the potential to cause an infinite loop.
      • Use 'user.paramBase(x)' instead of 'user.atk', 'user.def', etc.
      • Plugin Parameter setting Parameters > "Convert JS To Base?" will automatically convert any instances of 'user.mhp', 'user.mmp', 'user.atk', etc. to their base parameters.
      • Turn this off if you do not want it.
      • You are responsible for any infinite loops this may cause.
  • Feature Update!
    • <JS param Plus/Rate/Flat: code> now support 'user' as a variable.
  • New Features!
    • New Plugin Parameter added by Arisu:
      • Plugin Parameters > Parameters > Convert JS To Base?
        • Automatically convert <JS param Plus/Rate/Flat: code> to use base parameters to prevent infinite loops.

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Tier 1 (2 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.88: September 18, 2025

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetag added by Olivia:
      • <Damage Flinch>
        • Normally, MP and TP actions do not cause damage flinching. However, skills and items with this notetag will cause damage flinching if they hurt the target's MP or TP.
        • HP damage will always be affected and cause target to flinch.
    • New Plugin Parameter added by Olivia:
      • Plugin Parameters > Damage Settings > Check Formulas?
        • It's usually bad practice to put in battle mechanics within damage formulas and this will check the damage formulas for skills and items to see if they contain any of the common battle mechanics that have the potential to cause problems.
        • Checks for illegal mechanics inside of damage formulas?
        • (ie. gainHp, loseHp, addBuff, addDebuff, addState, etc)
        • Read the following article for an explanation on why battle mechanics in damage formulas are undesirable and for an alternate solution:
        • Stop Putting Mechanics in Damage Formulas
        • Turn this off if you do not want to be alerted of which skills/items have battle mechanics in their damage formulas.

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Skills and States Core VisuStella MZ

Version 1.53: September 18, 2025

  • Bug Fixes!
    • Fixed a bug where the "Preset: Gauge Color" Plugin Parameter was not accepting #rrggbb values. Fix made by Arisu.
  • Documentation Update!
    • Added extra clarity for <Passive State: x>:
      • If you are using VisuMZ's Equip Battle Skills, know that the notetag <Passive State: x> will always have the passive state be available no matter if the skill is equipped or not, as long as the skill is learned.
      • If you want the passive state to only appear while the skill is equipped then use the VisuMZ Equip Battle Skills notetag <Equip State: x> for this effect instead.

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Tier 2 (6 Plugin Updates)

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Animated Message Text Effects VisuStella MZ

Version 1.05: September 18, 2025

  • Bug Fixes!
    • Word Wrap no longer causes multiple text effects to not register. Fix made by Irina.

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Bestiary VisuStella MZ

Version 1.08: September 18, 2025

    • Bug Fixes!
      • Fixed a bug where the Bestiary Reveal Enemies Plugin Command would not work with deployed games. Fix made by Irina.

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Date and Time System VisuStella MZ

Version 1.06: September 18, 2025

  • Bug Fixes!
    • Fixed a bug where manual game time updates made by Plugin Commands would not allow variables to update if Game Time was paused. Fix made by Arisu.

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Enhanced TP System VisuStella MZ

Version 1.17: September 18, 2025

  • Bug Fixes!
    • Fixed a bug where TP was not properly preserved. Fix made by Arisu.

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Equip Battle Skills VisuStella MZ

Version 1.10: September 18, 2025

  • Compatibility Update!
    • Added better compatibility with Skills & States Core's new <Toggle> functionality. <Equip State: x> can now have the passive state be toggled on and off. Update made by Arisu.

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Equip Passive System VisuStella MZ

Version 1.05: September 18, 2025

  • Bug Fixes!
    • Upon actor/enemy deaths, death and kill counts won't trigger multiple times anymore. Kills will also only trigger once per battle per enemy. Fix made by Arisu.

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Tier 4 (2 Plugin Updates)

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Encounter Effects VisuStella MZ

Version 1.12: September 18, 2025

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetags/comment tags added by Arisu:
      • <Enable Diagonal Chase>
      • <Disable Diagonal Chase>
        • If Events & Movement Core is installed, events can chase the player in diagonal directions if the player can move diagonally.
        • However, if you want the player to only move in 4-directions but the event can move diagonally, you can use <Enable Diagonal Chase>.
        • Alternatively, you want the player to be able to move diagonally while the event cannot, you can use <Disable Diagonal Chase>.

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Multi-Layer HP Gauge VisuStella MZ

Version 1.06: September 18, 2025

  • Compatibility Update!
    • HP Gauges will no longer cover up Tutorial Panel System's windows. Update made by Olivia.

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August 14, 2025 - Update #152

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Total Plugins Updated: 6

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Tier 1 (1 Plugin Update)

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Skills and States Core VisuStella MZ

Version 1.52: August 14, 2025

  • Feature Update!
    • Passive States with custom JS conditions should be less prone to infinite loops. Update made by Irina.

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Tier 2 (4 Plugin Updates)

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Battle Grid System VisuStella MZ

Version 1.12: August 14, 2025

  • Bug Fixes!
    • Fixed a bug where cancelling attack and then moving, despite having pass turn on, would still cause the attack to go through. Fix made by Irina.

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Battle System - PTB VisuStella MZ

Version 1.16: August 14, 2025

  • Bug Fixes!
    • Fixed a bug where if an actor is newly added during battle, while the battle would compensate and give the party an extra action to work with, the newly added actor would not get a turn. Fix made by Olivia.

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Date and Time System VisuStella MZ

Version 1.05: August 14, 2025

  • Documentation Update!
    • Added warning to these Plugin Commands:
      • Game Time: Record to Variable(s)
      • Real Time: Record to Variable(s)
        • Does NOT overwrite automatic variables used in Plugin Parameters.
    • Added segment to Plugin Parameters: Game Time Variables & Switches
      • Changing these variables' values does not mean the Game Time will be changed in-game. These variables are just for automatically reading what the Game Time is. If you wish to change the Game Time, you will need to use the Plugin Commands "Change Date To" and "Change Time To" instead.
    • Added segment to Plugin Parameters: Real Time Variables & Switches
      • Changing these variables' values does not mean the Real Time will be changed in-game. These variables are just for automatically reading what the Real Time is. Real Time value cannot be changed by the plugin.

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Party System VisuStella MZ

Version 1.35: August 14, 2025

  • Bug Fixes!
    • Fixed a bug where if the battle had no battle back setting and is using a map snapshot, the snapshot would be overwritten if the player enters the party change menu from battle. This should no longer occur and the map snapshot will be preserved. Fix made by Olivia.

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Tier 4 (1 Plugin Update)

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Button Common Events VisuStella MZ

Version 1.11: August 14, 2025

  • Bug Fixes!
    • When "Forbid Default Bound Keys" is enabled, walking over below/above priority events with Player Touch or Event Touch can enable them over and over again if they do not have any kind of stop measure until the player fully steps on the tile. This should no longer happen. Fix made by Arisu.

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July 17, 2025 - Update #151

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Total Plugins Updated: 7

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Tier 2 (5 Plugin Updates)

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Aggro Control System VisuStella MZ

Version 1.20: July 17, 2025

  • Bug Fixes!
    • Fixed a bug where if a party member who provoked an enemy decided to switch out, the provoke effect would be retained and cause the enemy to bug out and crash the game. Fix made by Arisu.

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Character Creation System VisuStella MZ

Version 1.09: July 17, 2025

  • Compatibility Update!
    • If traits were turned off, there would be a crash. Crash is now fixed. Applies to retraining, too. Fix made by Arisu.

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Item Crafting System VisuStella MZ

Version 1.24: July 17, 2025

  • Bug Fixes!
    • Fixed a name masking bug that would result in a crash. Fix made by Arisu.

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Party System VisuStella MZ

Version 1.34: July 17, 2025

  • Compatibility Update!
    • Added better compatibility with TPB when using the in-battle Party switch command from the Party Command Window. Update made by Irina.

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Weapon Swap System VisuStella MZ

Version 1.14: July 17, 2025

  • Bug Fixes!
    • Fixed a bug where the default status scene would not display the correct weapons. Fix made by Irina.

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Tier 3 (1 Plugin Update)

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Skill Mastery VisuStella MZ

Version 1.03: July 17, 2025

  • Bug Fixes!
    • Before, if a skill with a common event would defeat an enemy, it wouldn't grant the user any mastery EXP. Fix made by Arisu.
  • Compatibility Update!
    • Better compatibility with Equip Battle Skills!

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Tier 4 (1 Plugin Update)

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CG Gallery VisuStella MZ

Version 1.03: July 17, 2025

  • Bug Fixes!
    • Fixed a bug where the CG Gallery would crash if Completion or Progress displays were turned off. Fix made by Irina.

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June 12, 2025 - Update #150

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Total Plugins Updated: 9

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Tier 1 (1 Plugin Update)

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Battle Core VisuStella MZ

Version 1.87: June 12, 2025

  • Bug Fixes!
    • Fixed a bug where <JS Accuracy> and related notetags did not work. Fix made by Arisu.
    • Fixed a bug where dual wielding weapons with HP/MP bonuses would cause the max cache values to fluctuate per hit. Fix made by Olivia.
  • Compatibility Update!
    • Added fail safes for plugins that would sometimes add null battlers to animation queues. This update prevents crashes for potential checks.
    • Added better compatibility with Message Core's text language change. Enemy names did not convert prior to placing state icons and would cause misalignment.

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Tier 2 (7 Plugin Updates)

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Battle System - BTB VisuStella MZ

Version 1.19: June 12, 2025

  • Bug Fixes!
    • Fixed a bug where notetags like <Target: Enemy or Ally> would cause action fusions to not work properly. Fix made by Arisu.
    • Fixed a bug where some special targeting cases were not preserved when performing action fusions. Fix made by Arisu.

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Battle System - PTB VisuStella MZ

Version 1.15: June 12, 2025

  • Bug Fixes!
    • Fixed a bug where "Fastest AGI First" mechanic was always on under most conditions. When this plugin parameter is off, the party order will always go by party index instead. Fix made by Arisu.

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Class Change System VisuStella MZ

Version 1.18: June 12, 2025

  • Documentation Update!
    • Help file updated for new features.
    • Added new line for <CP Rate: x%>
      • CP Gain Formulation Calculation: (1 + Plus) * Rate + Flat
    • Added new line for <JP Rate: x%>
      • JP Gain Formulation Calculation: (1 + Plus) * Rate + Flat
  • New Features!
    • New notetags added by Arisu:
      • <CP Plus: +x%>
      • <CP Plus: -x%>
      • <CP Flat: +x%>
      • <CP Flat: -x%>
      • <JP Plus: +x%>
      • <JP Plus: -x%>
      • <JP Flat: +x%>
      • <JP Flat: -x%>
        • These are the additive versions of <CP Rate: x%> and <JP Rate: x%>
        • See help file for more information.

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Equip Battle Skills VisuStella MZ

Version 1.09: June 12, 2025

  • Bug Fixes!
    • Fixed a bug where Skill & States Core's <Hide in Battle> is bypassed if used together with "All Skills" in the Battle Command controller. Fix made by Arisu.

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Furniture System VisuStella MZ

Version 1.10: June 12, 2025

  • Bug Fixes!
    • Fixed a bug where if a template is not the neutral center pattern, the furniture cursor would not display it correctly. Fix made by Arisu.

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QTE and Trigger System VisuStella MZ

Version 1.03: June 12, 2025

  • Bug Fixes!
    • Fixed a bug where some QTE's did not work properly in battle. Fix made by Arisu.

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Skill Learn System VisuStella MZ

Version 1.17: June 12, 2025

  • Documentation Update!
    • Help file updated for new features.
    • Added new line for <AP Rate: x%>
      • AP Gain Formulation Calculation: (1 + Plus) * Rate + Flat
    • Added new line for <SP Rate: x%>
      • SP Gain Formulation Calculation: (1 + Plus) * Rate + Flat
  • New Features!
    • New notetags added by Arisu:
      • <AP Plus: +x%>
      • <AP Plus: -x%>
      • <AP Flat: +x%>
      • <AP Flat: -x%>
      • <SP Plus: +x%>
      • <SP Plus: -x%>
      • <SP Flat: +x%>
      • <SP Flat: -x%>
        • These are the additive versions of <AP Rate: x%> and <SP Rate: x%>
        • See help file for more information.

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Tier 4 (1 Plugin Update)

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Database Inheritance VisuStella MZ

Version 1.04: June 12, 2025

  • Bug Fixes!
    • Fixed a bug where parameters for classes would be inherited when this notetag should only be for equipment and enemies. Fix made by Arisu.

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May 15, 2025 - Update #149

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Total Plugins Updated: 16

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Tier 1 (1 Plugin Update)

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Message Core VisuStella MZ

Version 1.54: May 15, 2025

  • Bug Fixes!
    • Fixed a bug where the text width of translated text was not taken into account. Fix made by Arisu

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Tier 2 (7 Plugin Updates)

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Battle Grid System VisuStella MZ

Version 1.11: May 15, 2025

  • Bug Fixes!
    • Fixed a bug where certain notetag combinations would cause crashes. Fix made by Arisu.
    • Fixed a bug where using aura or miasma effects from Skills & States Core would cause the game to crash if there were not enough battle grid node slots to accommodate all characters, even if they were in the reserve. As a result, aura and miasma effects now only affect battle members.
  • Documentation Update!
    • Added documentation for <Aura Range: type> <Miasma Range: type> notetags
      • Aura/Miasma effects do not affect characters not in active party.

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Battle System - ETB VisuStella MZ

Version 1.11: May 15, 2025

  • Bug Fixes!
    • Fixed a bug where if an actor performs a forced action while "Maintain Same Actor?" plugin parameter is enabled, the forced action would double. This should now be fixed.

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Battle System - FTB VisuStella MZ

Version 1.14: May 15, 2025

  • Bug Fixes!
    • Fixed a bug where if an actor performs a forced action while "Maintain Same Actor?" plugin parameter is enabled, the forced action would double. This should now be fixed.

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Battle System - OTB VisuStella MZ

Version 1.18: May 15, 2025

  • Bug Fixes!
    • Fixed a bug where adding states with Action Times+ would add too many actions. Fix made by Olivia.

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Bestiary VisuStella MZ

Version 1.07: May 15, 2025

  • Compatibility Update!
    • Added better compatibility with Message Core's text language settings. Update made by Arisu.

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Item Crafting System VisuStella MZ

Version 1.23: May 15, 2025

  • Compatibility Update!
    • Added better compatibility with Message Core's text language settings. Update made by Arisu.

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Party System VisuStella MZ

Version 1.33: May 15, 2025

  • Compatibility Update!
    • Added better compatibility for $gameParty.swapOrder function to allow it to work on the map. Update made by Irina.

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Tier 3 (4 Plugin Updates)

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Active Chain Skills VisuStella MZ

Version 1.07: May 15, 2025

  • Documentation Update
    • Added under "Active Chain Skills":
      • Auto Battle Timing
        • If an actor with auto battle uses a skill that can chain, they will pick a chain skill within 200 milliseconds after the skill has started. If the active chain mechanic is disabled within this time frame (through an action sequence command) then no chain skill will be automatically selected.
  • Feature Update!
    • Added a 200 millisecond delay before a chain skill is automatically selected through Auto Battle. This is done to give action sequences enough time to disable the Active Chain Mechanic if they want to.

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Boost Action VisuStella MZ

Version 1.13: May 15, 2025

  • Bug Fixes!
    • Fixed a bug that would cause Boost Points to not work properly. Fix made by Arisu.

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Frontview Battle UI VisuStella MZ

Version 1.16: May 15, 2025

  • Compatibility Update!
    • Better compatibility with Visual Item Inventory. Update made by Arisu.

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Steal Items VisuStella MZ

Version 1.10: May 15, 2025

  • Bug Fixes!
    • Fixed a bug that would cause a crash if an enemy has no items that can be stolen when using snatch functionality. Fix made by Arisu.

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Tier 4 (4 Plugin Updates)

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Battle Cursor VisuStella MZ

Version 1.04: May 15, 2025

  • Bug Fixes!
    • Fixed a bug where the battle cursor position could appear on non-rounded numbers, causing pixel bleeding between frames. Fix made by Olivia.

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Button Common Events VisuStella MZ

Version 1.10: May 15, 2025

  • Bug Fixes!
    • When a common event is launched while the player is moving onto a below or above priority event with Player Touch or Event Touch, the event action would be skipped. This should no longer happen. Fix made by Arisu.

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Unique Tile Effects VisuStella MZ

Version 1.07: May 15, 2025

  • Documentation Update!
    • Help file updated for new features.
    • Updated "Warning! RPG Maker MZ Version 1.5.0+ Water-Tile Bug!" section:
      • As of version 1.9.0+, these two methods no longer work to fix the problem. There is a Plugin Parameter added to disable the error message. However, this does not mean that the tileset flag data is fixed. Turn off the error message at your will.
  • Added new Plugin Parameter:
    • Plugin Parameters > Enable Error Message?
      • Display error message for tilesets with incomplete flag data?
      • Disabling does not fix the problem.

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Visual Item Inventory VisuStella MZ

Version 1.07: May 15, 2025

  • Compatibility Update!
    • Tooltip window now accounts for target window's scaling (ie Frontview Battle UI). Update made by Arisu.

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April 17, 2025 - Update #148

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Total Plugins Updated: 9

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Tier 1 (1 Plugin Update)

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Skills and States Core VisuStella MZ

Version 1.51: April 17, 2025

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Olivia:
      • Plugin Parameters > Skill Toggle Settings
        • Skill toggles are a new type of skill. They do not perform any actions but instead, will switch on/off any passive effects the skill has.
        • Enemies are unable to switch Toggle Skills and the passive effects on a Toggle Skill for an enemy will always be considered ON.
        • See the help file for more information.
    • New Notetags added by Olivia:
      • Skill Toggle Notetags:
        • <Toggle>
        • <Initial Toggle: On/Off>
        • <Toggle Exclusion Group: key>
        • <Toggle On Animation: x>
        • <Toggle Off Animation: x>
          • See the help file for more information.

SkillToggle.gif

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Tier 2 (2 Plugin Updates)

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Battle System - BTB VisuStella MZ

Version 1.18: April 17, 2025

  • Bug Fixes!
    • Fixed a bug where flex fusion combinations did not work properly and where the strict fusion combinations would draw from flex fusions. Fix made by Olivia.

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Extended Message Functionality VisuStella MZ

Version 1.20: April 17, 2025

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Arisu:
      • Parameters > Message Tails > Auto-Position > Auto-Correct X
        • Auto-corrects Message Tail position X when used with Auto-Position but are too close to edge of screen.

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Tier 3 (5 Plugin Updates)

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Boost Action VisuStella MZ

Version 1.12: April 17, 2025

  • Compatibility Update!
    • Better compatibility with Message Core's wordwrap.
  • Documentation Update!
    • The follow text codes now have added notes to them:
      • \boost>=x[text]
      • \boost>x[text]
      • \boost=x[text]
      • \boost<x[text]
      • \boost<=x[text]
        • Added note: In battle use only!
  • Feature Update!
    • \boost=0[x] now functions the same as \boost0[x] and does not require being in battle. Update made by Arisu.

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Frontview Battle UI VisuStella MZ

Version 1.15: April 17, 2025

  • Bug Fixes!
    • Fixed a bug where if an actor does not have Preserve TP and their TP changes on the map scene, the TP gauge does not reflect the new changes. Fix made by Arisu.

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Limited Skill Uses VisuStella MZ

Version 1.05: April 17, 2025

  • Compatibility Update!
    • Added better compatibility with Skills & States Core's new Skill Toggles.

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Skill Cooldowns VisuStella MZ

Version 1.08: April 17, 2025

  • Compatibility Update!
    • Added better compatibility with Skills & States Core's new Skill Toggles.

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Victory Aftermath VisuStella MZ

Version 1.23: April 17, 2025

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Command added by Olivia:
      • System: Change Victory BGM
        • Changes victory BGM.

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Tier 4 (1 Plugin Update)

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Full Field Recovery VisuStella MZ

Version 1.02: April 17, 2025

  • Bug Fixes!
    • Fixed a bug where items would get used on dead party members even if the item did not allow targeting dead party members in its scope. Fix made by Arisu.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Arisu:
      • Parameters > General > Mechanics > Heal HP? > Prioritize Lowest %?
        • Prioritize using healing items on lowest HP% member first?
        • If off, heal members in party order.
      • Parameters > General > Mechanics > Heal MP? > Prioritize Lowest %?
        • Prioritize using healing items on lowest MP% member first?
        • If off, heal members in party order.

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March 20, 2025 - Update #147

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Total Plugins Updated: 11

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Tier 1 (1 Plugin Update)

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Skills and States Core VisuStella MZ

Version 1.50: March 20, 2025

  • Documentation Update!
    • Changed the description of Plugin Parameter 'Action End Update' to 'Refer to "Major Changes" in Help File for explanation.'
    • Added examples of "Action End Update" under "Major Changes"
      • The new state: "Fiery Blade" will allow the affected battler to deal fire elemental damage. With Action End, this means for 5 actions, those attacks will deal fire damage.
      • This means that if no action is taken, due to a status effect like "Sleep" or "Stun", then the duration count will not decrease.
      • On the flip side, if the battler performs multiple actions a turn, then the duration count drops faster because more actions have been spent.
      • However, if this "Fiery Blade" state was using Turn End instead, it will have its duration reduced by 1 each turn, regardless of "Sleep" or "Stun" states, and regardless of how many actions are performed each turn.

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Tier 2 (3 Plugin Updates)

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Battle System - ATB VisuStella MZ

Version 1.34: March 20, 2025

  • Bug Fixes!
    • Field ATB Gauge no longer stays visible during victory sequence. Fix made by Olivia.

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QTE and Trigger System VisuStella MZ

Version 1.02: March 20, 2025

  • Documentation Update!
    • Help file updated for new features.
  • New Feature!
    • New Plugin Parameter added by Arisu:
      • Plugin Parameters > QTE Settings > Input Buffer Leeway
        • How many input buffer frames of leeway should be granted to Button Sequence QTE?

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Tutorial Panel System VisuStella MZ

Version 1.02: March 20, 2025

  • Documentation Update!
    • Help file updated for new features.
  • New Feature!
    • New Plugin Parameters added by Irina:
      • Plugin Parameters > Scene Battle > Button Assist Window
        • Button Assist Window > Background Type
        • Button Assist Window > JS: X, Y, W, H
          • Added menu button assist to the battle scene where it previously was not available.
          • Requires VisuMZ_0_CoreEngine!

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Tier 3 (6 Plugin Updates)

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Auto Skill Triggers VisuStella MZ

Version 1.17: March 20, 2025

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Arisu:
      • Plugin Parameters > General Settings:
        • These are general settings used for this plugin. These are primarily used to impose a limit on the number of auto skill triggers that can happen per battler per turn (meaning each member in battle has that limit individually and not as a whole). Generally speaking, we recommend imposing limits limits like MP costs, TP costs, cooldowns, and the like.
        • This is because auto skill triggers, when left unchecked and reacting to everything, can cause a runaway effect where the player no longer inputs anything. Instead, it is best to put a limit (even if high) on the number of auto triggers to prevent such a thing from happening.
        • If you still want seemingly unlimited auto skill triggers, change the numbers to 100 or something, but keep in mind that we're not responsible for runaway effects when the risk of it happening is already mentioned.
      • Plugin Parameters > Limit Per Turn (Turn-Based)
        • Turn-Based Only. How many triggers per battler per turn? Higher risk of runaway auto triggers at higher counts.
      • Plugin Parameters > Limit Per Turn (TPB-Based)
        • TPB-Only. How many triggers per battler per turn? Higher risk of runaway auto triggers at higher counts.

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Battle AI VisuStella MZ

Version 1.29: March 20, 2025

  • Bug Fixes!
    • Fixed a problem with TPB actions causing conflicts in AI registration of certain abilities. This would lead to crashes. Should be no more. Fix made by Olivia.

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Boost Action VisuStella MZ

Version 1.11: March 20, 2025

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Arisu:
      • Parameters > Mechanics > Boost Animations > Mirror Animation
      • Parameters > Mechanics > Boost Animations > Mute Animation
        • Mirror/Mute the effect animation?
      • Parameters > Mechanics > Boost Animations > Repeat Animation?
      • Parameters > Mechanics > Boost Animations > Repeat > Repeat Cycle
      • Parameters > Mechanics > Boost Animations > Repeat > Mirror Animation
      • Parameters > Mechanics > Boost Animations > Repeat > Mute Animation
        • Allows repeating animations while boosted and inputting.
        • Only repeated during command input.

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Skill Mastery VisuStella MZ

Version 1.02: March 20, 2025

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Irina:
      • Parameters > General > Window_ActorCommand > Show Level in Name?
        • Show the skill level in name for single skills?
        • Only applies to Window_ActorCommand!
        • Not all skill name displays will show skill levels.
      • Parameters > General > Window_ActorCommand > Show Mastery Gauge?
        • Show the mastery gauge for single skills?
        • Only applies to Window_ActorCommand!
        • Not all skill name displays will show skill levels.

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Visual Cutin Effect VisuStella MZ

Version 1.02: March 20, 2025

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Olivia:
      • Plugin Parameters > Cutin Layer
        • Where do you want the visual cutins layer placed?
          • Top - Above Everything Else
          • Below - Below UI Elements (Default)

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Visual State Effects VisuStella MZ

Version 1.24: March 20, 2025

  • Bug Fixes!
    • Fixed a crash that would occur upon state removal regarding hovering. Fix made by Irina.

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Tier 4 (1 Plugin Update)

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Weakness Popups VisuStella MZ

Version 1.10: March 20, 2025

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Arisu:
      • Plugin Parameters > Any Weakness > Animation ID
        • Play this animation when weakness effect activates.
        • Requires VisuMZ_0_CoreEngine.
      • Plugin Parameters > Any Weakness > Animation ID > Mirror Animation
      • Plugin Parameters > Any Weakness > Animation ID > Mute Animation
        • Mirrors/mutes the weakness effect animation?
        • Requires VisuMZ_0_CoreEngine.

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February 20, 2025 - Update #146

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Total Plugins Updated: 33

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.87: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Removed picture limit of 100 from Picture-related Plugin Commands.
      • Better compatibility with different icon sizes.
  • Documentation Update!
    • Under Plugin Parameters: Menu Button Assist Window
      • Added text segments under Split "Escape"
        • This means you need to go to your own project's rmmz_core.js and modify Input.keyMapper to have buttons with "cancel" and "menu" instead of only "escape".
        • If there are none found, an error message will appear telling you to do so, or set the 'Split "Escape"' option to false.
        • If you are using Options Core's Rebind Keyboard option, be sure to have those have "cancel" and "menu" options inside there, too.
  • Feature Update!
    • Plugin Parameters > Button Assist > Split "Escape" will now show an error message if a custom Input.keyMapper is not found with the "cancel" and "menu" keys implemented. Update made by Irina.
    • Updated Plugin Parameters > Button Assist > Split "Escape" description for Plugin Parameters to add in the following text: Requires custom Input.keyMapper with "cancel" and "menu".
    • Added better compatibility with WASD controls as to prioritize showing the arrow keys rather than the W, A, S, D keys. Also applies to any other rebindings.

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Tier 1 (7 Plugin Updates)

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Elements and Status Menu Core VisuStella MZ

Version 1.28: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Better compatibility with different icon sizes.
  • Documentation Update!
    • Help file updated to add extra note to "Status Menu Settings"
      • Plugin Parameters > Status Menu Settings > Elements > IDs: Column 1/2
        • If you have a lot of elements and a single column does not have enough room to display them all, use these Plugin Parameters to split them up into two columns.
        • This can also be used for those who wish to separate their elements between physical and magical elements, major and minor, etc.

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Items and Equips Core VisuStella MZ

Version 1.58: February 20, 2025

  • Bug Fixes!
    • Optimize no longer allows player to bypass the following notetags: <Equip Copy Limit: x>, <Equip Weapon Type Limit: x>, and <Equip Armor Type Limit: x>. Fix made by Arisu.
  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Better compatibility with different icon sizes.

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Main Menu Core VisuStella MZ

Version 1.27: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Better compatibility with different icon sizes.

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Message Core VisuStella MZ

Version 1.53: February 20, 2025, 2025

  • Bug Fixes!
    • Fixed an error with text language translations not working properly for the last listed language in the translation sheet. Fix made by Irina.
  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Removed picture limit of 100 from Picture-related Plugin Commands.
  • Documentation Update!
    • Help file updated for new features.
    • Text Language Information section included for TSV.
    • Updated text code note for \picture<x> and \CenterPicture<x>

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Options Core VisuStella MZ

Version 1.28: February 20, 2025

  • Feature Update!
    • Added a fail safe to prevent crashes when pressing F4/Full Screen too early while the game is loading. Update made by Arisu.

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Save Core VisuStella MZ

Version 1.14: February 20, 2025

  • Feature Update!
    • Whenever the background picture is now snapped for a screenshot (usually for a menu), the autosave confirmation window will no longer be included in it if the player reenters a menu immediately after going to map scene. Update made by Irina.

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Skills and States Core VisuStella MZ

Version 1.49: February 20, 2025

  • Bug Fixes!
    • Fixed a bug where causing a dead battler to refresh afterwards would yield multiple death states on that battler. Fix made by Arisu.
  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Better compatibility with different icon sizes.

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Tier 2 (14 Plugin Updates)

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Animated Message Text Effects VisuStella MZ

Version 1.04: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Better compatibility with different icon sizes.

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Battle System - BTB VisuStella MZ

Version 1.17: February 20, 2025

  • Bug Fixes!
    • Fixed a bug where for certain battle layouts, the BTB Action Counter on the actor command window would start off center. Fix made by Olivia.

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Character Creation System VisuStella MZ

Version 1.08: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Better compatibility with different icon sizes.

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Class Change System VisuStella MZ

Version 1.17: February 20, 2025

  • Bug Fixes!
    • Fixed a crash that would occur upon loading a save game that was made before Class Change System was installed. Fix made by Olivia.

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Enhanced TP System VisuStella MZ

Version 1.16: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Better compatibility with different icon sizes.

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Equip Battle Skills VisuStella MZ

Version 1.08: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Better compatibility with different icon sizes.

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Equip Medal System VisuStella MZ

Version 1.06: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Better compatibility with different icon sizes.

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Equip Passive System VisuStella MZ

Version 1.04: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Better compatibility with different icon sizes.

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Extended Message Functionality VisuStella MZ

Version 1.19: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Better compatibility with different face sizes.

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Horror Effects VisuStella MZ

Version 1.05: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Removed picture limit of 100 from Picture-related Plugin Commands.

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Item Crafting System VisuStella MZ

Version 1.22: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Better compatibility with different icon sizes.
  • Documentation Update!
    • Added extra clarity to <Craft Batch>
      • Items CANNOT add themselves!
      • ie. Item 'Super Potion' must not give Item 'Super Potion'.
  • Feature Update!
    • Add fail safes to prevent items from having batch entries add themselves. Added by Arisu.

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More Currencies VisuStella MZ

Version 1.05: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Better compatibility with different icon sizes.

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Picture Choices VisuStella MZ

Version 1.02: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Removed picture limit of 100 from Picture-related Plugin Commands.

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Picture Effects VisuStella MZ

Version 1.01: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Removed picture limit of 100 from Picture-related Plugin Commands.

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Tier 3 (6 Plugin Updates)

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Frontview Battle UI VisuStella MZ

Version 1.14: February 20, 2025

  • Documentation Update!
    • Help file updated "Major Changes" section:
      • Face Dimensions
        • With the updated release of RPG Maker MZ 1.9.0, you can now change face sizes within the database's system settings. However, this plugin's default settings are geared towards the default face sizes of 144 x 144 pixels. If you do wish to change their sizes, you will need to adjust this plugin's Plugin Parameters accordingly to make the object offsets look correct. The plugin will not automatically adjust them for you.

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Item Amplify Skills VisuStella MZ

Version 1.03: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Better compatibility with different icon sizes.

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Shop Batches VisuStella MZ

Version 1.03: February 20, 2025

  • Documentation Update!
    • Added extra clarity to <Shop Batch>
      • Items CANNOT add themselves!
      • ie. Item 'Super Potion' must not give Item 'Super Potion'.
  • Feature Update!
    • Add fail safes to prevent items from having batch entries add themselves. Added by Arisu.

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Shop Listing Unlock VisuStella MZ

Version 1.01: February 20, 2025

  • Optimization Update!
    • Plugin should run more optimized.

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Visual Gauge Styles VisuStella MZ

Version 1.03: February 20, 2025

  • Bug Fixes!
    • Fixed a bug where for certain gauges, the "sectioned" gauge style would not fill past the first section. Fix made by Arisu.

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Visual Gold Display VisuStella MZ

Version 1.02: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Better compatibility with different icon sizes.

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Tier 4 (5 Plugin Updates)

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Animated Pictures VisuStella MZ

Version 1.05: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Removed picture limit of 100 from Picture-related Plugin Commands.

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Attached Pictures VisuStella MZ

Version 1.05: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Removed picture limit of 100 from Picture-related Plugin Commands.

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Break Shields VisuStella MZ

Version 1.07: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Better compatibility with different icon sizes.

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Message Visibility VisuStella MZ

Version 1.03: February 20, 2025

  • Compatibility Update!
    • Added better compatibility with some of the more recent Message Core additions.

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Picture Common Events VisuStella MZ

Version 1.03: February 20, 2025

  • Compatibility Update!
    • Updated for RPG Maker MZ Core Scripts 1.9.0!
      • Removed picture limit of 100 from Picture-related Plugin Commands.

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January 16, 2025 - Update #145

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Total Plugins Updated: 21

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.86: January 16, 2025

  • Bug Fixes!
    • Fixed an issue where certain icons were not aligning properly at different line height settings. Fix made by Olivia.

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Tier 1 (3 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.86: January 16, 2025

  • Bug Fixes!
    • Fixed a bug where during Active TPB, actors were not showing damage motions. Fix made by Olivia.
    • Fixed a bug regarding the in-battle status requiring that the Main Menu Core to be installed when other plugins are also present. Fix by Olivia.
    • Fixed a bug where <Exclude From Status Listing> notetag was not working properly due to a documentation typo of <Exclude From Status List>. Both notetags should now work. Fix made by Olivia.
  • Documentation Update!
    • Help file updated for new features.
    • Added clarity for Plugin Parameters > Party Command Window Settings > Help Window
    • Added clarity for Plugin Parameters > Actor Command Window Settings > Help Window
      • The Help Window will only appear for 'Border' and 'Frontview Battle UI' battle layouts.
  • New Features!
    • New notetag added by Irina:
      • <Under>
        • If this tag is found in an animation's name, the animation will appear under battlers while in battle.
          • This effect only applies to battlers in the battle scene.
          • Under effect is NOT applied to status window portraits.
          • Under effect is NOT applied to projectile animations.
    • Added new Action Sequence Projectile settings:
      • Extra Settings > End Animation ID:
        • Plays an animation when projectile reaches target.

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Elements and Status Menu Core VisuStella MZ

Version 1.27: January 16, 2025

  • Bug Fixes!
    • Fixed an issue where certain icons were not aligning properly at different line height settings. Fix made by Olivia.

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Items and Equips Core VisuStella MZ

Version 1.57: January 16, 2025

  • Bug Fixes!
    • Fixed an issue where certain icons were not aligning properly at different line height settings. Fix made by Olivia.
  • Documentation Update!
    • Help file updated for new features.
    • Added extra clarity for <Status Info> notetag:
      • For clarity regarding "Damage Multiplier" and "HP Recovery"/"HP Damage":
        • "Damage Multiplier" refers to the amount determined by damage formulas.
        • "HP Recovery"/"HP Damage" refers to the "Recover HP" database effect.
        • Likewise, the same will apply to "MP Recovery"/"MP Damage" if the damage formula type is to deal MP recovery/damage instead.
  • New Features!
    • New Notetags added by Arisu:
      • <Status Style: type>
        • Changes up the way the shop status window displays data for this database object in particular.
      • <Custom Status Parameters: name, name, name>
        • Customize which parameters are displayed for this equipment object's shop status window.
  • Optimization Update!
    • Plugin should run more optimized.

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Tier 2 (11 Plugin Updates)

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Battle Grid System VisuStella MZ

Version 1.10: January 16, 2025

  • Bug Fixes!
    • Fixed a bug where certain grid node targeting scopes did not work properly. Fix made by Olivia.
  • Compatibility Update!
    • Added better compatibility with Battle A.I. regarding scopes.

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Battle System - ATB VisuStella MZ

Version 1.33: January 16, 2025

  • Bug Fixes!
    • Fixed an actor softlock issue where if charm, berserk, and confusion can lock a 100% charged actor for Active ATB.
  • Documentation Update!
    • Added extra clarification for Plugin Parameter "Stuns Reset Gauge?":
      • Charm, Berserk, and Confusion states will still reset the ATB Gauge.

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Battle System - ETB VisuStella MZ

Version 1.10: January 16, 2025

  • Bug Fixes!
    • Fixed a bug where if the entire party is completely restricted via stun, charm, confusion, or berserk, entire turns would be skipped for both actors and enemies. Fix made by Irina.

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Battle System - FTB VisuStella MZ

Version 1.13: January 16, 2025

  • Bug Fixes!
    • Fixed a bug where if the entire party is completely restricted via stun, charm, confusion, or berserk, entire turns would be skipped for both actors and enemies. Fix made by Irina.

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Battle System - PTB VisuStella MZ

Version 1.14: January 16, 2025

  • Bug Fixes!
    • Fixed a bug where if the entire party is completely restricted via stun, charm, confusion, or berserk, entire turns would be skipped for both actors and enemies. Fix made by Irina.

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Bright Effects VisuStella MZ

Version 1.10: January 16, 2025

  • Bug Fixes!
    • Fixed bug with Tilt Shift effect not applying correctly when exiting a menu upon reentering the map scene. Fix made by Olivia.

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Character Creation System VisuStella MZ

Version 1.07: January 16, 2025

  • Bug Fixes!
    • Fixed an issue where certain icons were not aligning properly at different lineheight settings. Fix made by Olivia.

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Lighting Effects VisuStella MZ

Version 1.10: January 16, 2025

  • Documentation Update!
    • Updated documentation for following notetags:
      • <Conical Light Offset: +x, +y>
        • Used with the <Conical Light Center Offset> tag if the Plugin Parameters dictate using hand offsets.
        • As of the v1.10 update of this plugin, the presence of this tag will also automatically include the <Conical Light Center Offset> tag.
      • <Conical Light d Pattern p: +x, +y>
        • Used with the <Conical Light Hand Offset> tag if the Plugin Parameters dictate using non-hand offsets.
        • As of the v1.10 update of this plugin, the presence of this tag will also automatically include the <Conical Light Hand Offset> tag.
  • Feature Update!
    • Using <Conical Light Offset: +x, +y> on an event will automaticaly use the <Conical Light Center Offset> tag as of this update.
    • Using <Conical Light d Pattern p: +x, +y> on an event will automatically use the <Conical Light Hand Offset> tag as of this update.

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Picture Choices VisuStella MZ

Version 1.01: January 16, 2025

  • Documentation Update!
    • Help file updated for new features.
  • Feature Update!
    • Plugin Commands "Picture Settings: Change ID(s)" and "Change Range" are updated to display an error message if On Select and On Deselect settings are the same.
  • New Features!
    • New Plugin Parameter added by Arisu:
      • Parameters > Same Check
        • Checks to see if On Select and On Deselect settings are the same and pops up an error message.
        • This is to prevent the impression that the plugin is unresponsive when the plugin command settings would have instructions for no change otherwise.

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Skill Learn System VisuStella MZ

Version 1.16: January 16, 2025

  • Bug Fixes!
    • Fixed a compatibility bug that would cause the last skill of a list to be removed from learning. Fix made by Irina.

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Weapon Swap System VisuStella MZ

Version 1.13: January 16, 2025

  • Bug Fixes!
    • Fixed a bug where if an actor does not have any weapons equipped, the "Swap" command will not appear. Fix made by Olivia.

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Tier 3 (6 Plugin Updates)

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Action Sequence Projectiles VisuStella MZ

Version 1.09: January 16, 2025

  • Documentation Update!
    • Help file updated for new features.
    • Added new Action Sequence Projectile settings:
      • Extra Settings > End Animation ID:
        • Plays an animation when projectile reaches target.

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Battle AI VisuStella MZ

Version 1.28: Version 1.10: January 16, 2025

  • Compatibility Update!
    • Added better compatibility with Battle Grid System regarding scopes.

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Enemy Levels VisuStella MZ

Version 1.06: January 16, 2025

  • Bug Fixes!
    • Fixed a bug where this plugin would suppress Elements & Status Menu Core trait image properties.
  • Documentation Update!
    • Added notes for <Level x Image: filename> and <Level Images>
      • If using VisuMZ_1_ElementStatusCore and the enemy uses a custom trait- related notetag that alters its battler, this notetag will be suppressed unless it's the original battler name being used.

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Frontview Battle UI VisuStella MZ

Version 1.13: January 16, 2025

  • Documentation Update!
    • Help file updated for new features.
  • Bug Fixes!
    • Fixed a bug where graphical updates did not update properly for FTB/ETB battle systems. Fix made by Olivia.
  • New Features!
    • New Plugin Parameters added by Irina:
      • Parameters > Battle Settings > Damage Offset
      • Parameters > Battle Settings > Damage Offset > Offset X
      • Parameters > Battle Settings > Damage Offset > Offset Y
        • How many pixels to offset the damage popup x/y position?

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New Game Plus VisuStella MZ

Version 1.05: January 16, 2025

  • Bug Fixes!
    • Fixed a bug where New Game+ data did not carry over if the starting party did not have any actors in it. Fix made by Irina.

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State Tooltips VisuStella MZ

Version 1.10: January 16, 2025

  • Bug Fixes!
    • Added a failsafe to prevent crashes from party members that left. Fix made by Olivia.

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December 19, 2024 - Update #144

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Total Plugins Updated: 13

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Tier 1 (4 Plugin Updates)

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Items and Equips Core VisuStella MZ

Version 1.56: December 19, 2024

  • Bug Fixes!
    • Fixed a bug where newly added equipment would cause crashes upon interaction. Fix made by Irina.

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Message Core VisuStella MZ

Version 1.52: December 19, 2024

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Text Codes added by Arisu:
      • <left>
      • <center>
      • <right>
        • When used in the Map Name, instead of aligning the text which is centered by default, the text code will align the horizontal position of the name displayed on the screen.
      • <top>
      • <middle>
      • <bottom>
        • When used in the Map Name, the text code will align the vertical position of the name displayed on the screen.
      • <X: +n>
      • <X: -n>
      • <Y: +n>
      • <Y: -n>
        • Adjusts the horizontal/vertical position of map name by 'n' value.
      • All of these text codes require VisuMZ_0_CoreEngine installed and its "Map Name Text Code" plugin parameter enabled.

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Options Core VisuStella MZ

Version 1.27: December 19, 2024

  • Documentation Update!
    • Added new section in help file for "Keyboard/Controller Rebind Settings":
      • Late Retroactive Updating of WASD
        • If you've decided to enable Keyboard/Controller Rebind, decided to enable VisuMZ Core Engine's "WASD Movement" after your project has config.rmmzsave in your project's /save/ folder, then the newly added 'WASD Controls' will NOT be updated retroactively.
        • This can be remedied in one of two ways:
          • 1. Go into your keybindings and add them in manually (arrow keys still retain functionality). You may need to readjust the "Shift Right" option, too.
          • 2. Delete the config.rmmzsave file from /save/ and the game will generate you a new one with the updated "WASD Movement" controls.
        • This retroactive non-update will only affect your players if they've already begun playing your game with a version before "WASD Movement" was enabled and has a config.rmmzsave file already made. Players that are affected by this can just simply update and add the 'WASD controls' on their own.
        • Otherwise, a new player would not experience this at all.

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Skills and States Core VisuStella MZ

Version 1.48: December 19, 2024

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • Auras & Miasmas added by Olivia:
      • Auras are a type passive that affects an allied party. Miasmas are a type of passive that affects an opposing party. Auras and Miasmas only need to come from a single source to give an entire party or troop a passive provided that the battler emitting the aura/miasma is alive and in battle.
    • New Notetags added by Olivia:
      • <Aura State: x>
        • Emits an aura that affects the battler's allies and gives each affected member passive state(s) 'x'.
      • <Miasma State: x>
        • Emits an aura that affects the battler's opponents and gives each affected member passive state(s) 'x'.
      • <Not User Aura>
        • Prevents the emitting user from being affected by the related aura.
      • <Allow Dead Aura>
      • <Allow Dead Miasma>
        • Allows aura/miasma to continue emitting even after the emitting user is in a dead state.
      • <Dead Aura Only>
      • <Dead Miasma Only>
        • Allows aura/miasma to only emit if the emitting user is in a dead state
  • Optimization Update!
    • Plugin should run more optimized.

SkillsStatesCore Aura.png

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Tier 2 (5 Plugin Updates)

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Battle Grid System VisuStella MZ

Version 1.09: December 19, 2024

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetags added by Olivia:
      • <Aura Range: type>
      • <Miasma Range: type>
        • Used together with <Aura State: x> and <Miasma State: x> from VisuMZ_1_SkillsStatesCore!
        • Restricts the range in which the aura/miasma passive is emitted from the user.
        • Read the help file for more information.
  • Optimization Update!
    • Plugin should run more optimized.

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Battle System - ATB VisuStella MZ

Version 1.32: December 19, 2024

  • Bug Fixes!
    • Fixed a few features that bled over into CTB if the game project used both ATB and CTB battle systems simultaneously. Fix made by Olivia.
  • Feature Update!
    • "Stuns Reset Gauge" set to "Don't Reset" should now work as expected for both actors and enemies, instead of just actors, while they are in the casting state. Update made by Olivia.
  • Optimization Update!
    • Plugin should run more optimized.

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Class Change System VisuStella MZ

Version 1.16: December 19, 2024

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New plugin parameters added by Irina:
      • Parameters > General Settings > Select Same Subclass?
        • Allow selecting the same subclass that's already equipped in that slot?
        • Mostly an aesthetic thing to allow/prevent the same subclass from being selected if that's what you want to control.
      • Parameters > Window Settings > Confirm Animation ID > Play for Unassign?
        • Play animation for unassigning a subclass?
        • Mostly an aesthetic thing to play/not play animations when unassigning a subclass if that's what you want to control.

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Extended Message Functionality VisuStella MZ

Version 1.18: December 19, 2024

  • Bug Fixes!
    • Fixed a bug where if the button console was top positioned and the buttons were hidden, the rest of the text would not readjust. Fix made by Irina.

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Party System VisuStella MZ

Version 1.32: December 19, 2024

  • Bug Fixes!
    • Fixed a bug that would cause a crash upon adding new members if the VisuStella Core Engine wasn't installed. Fix made by Arisu.

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Tier 3 (2 Plugin Updates)

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Action Sequence Camera VisuStella MZ

Version 1.15: December 19, 2024

  • Compatibility Update!
    • Added better support for MV-style animations when used against frontview actors.

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Visual State Effects VisuStella MZ

Version 1.23: December 19, 2024

  • Documentation Update!
    • Updated targets <Repeat Animation: x> and <Repeat Animation Cycle: x>.
  • Feature Update!
    • Expanded database targets for notetags: <Repeat Animation: x> and <Repeat Animation Cycle: x>.
      • From State Notetags only to Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags

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Tier 4 (2 Plugin Updates)

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Gab Window VisuStella MZ

Version 1.05: December 19, 2024

  • Bug Fixes!
    • Fixed a bug where attached event gabs did not scale properly with zoom. Fix made by Olivia.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • Added new "Optional Settings" for various Gab Plugin Commands:
      • Sound Volume
      • Sound Pitch
      • Sound Pan
        • Previously, these were not available and defaulted to standard settings used by RPG Maker MZ.

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Map Camera Zoom VisuStella MZ

Version 1.07: December 19, 2024

  • Compatibility Update!
    • Added better compatibility with outside plugins when doing battle transitions. Camera will automatically focus the player if the "Adapt Battle Encounter Ani" is enabled.
    • Added better compatibility with VisuMZ's Event Title Scene plugin.

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November 14, 2024 - Update #143

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Total Plugins Updated: 13

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Tier 1 (1 Plugin Update)

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Items and Equips Core VisuStella MZ

Version 1.55: November 14, 2024

  • Bug Fixes!
    • Fixed a bug where you can no longer attempt to equip an actor with zero equip slots and causing a crash. Fix made by Arisu.
  • Documentation Update!
    • Help file updated for new features.
    • Updated <Status Info>
      • Used for: Skill, Item, Weapon, Armor Notetags
        • Replace 'key' with one of the following for weapons and armors:
          • 'MaxHP', 'MaxMP', 'ATK', 'DEF', 'MAT', 'MDF', 'AGI', or 'LUK'
          • For those with VisuMZ_0_CoreEngine:
            • 'HIT', 'EVA', 'CRI', 'CEV', 'MEV', 'MRF', 'CNT', 'HRG', 'MRG', 'TRG'
            • 'TGR', 'GRD', 'REC', 'PHA', 'MCR', 'TCR', 'PDR', 'MDR', 'FDR', 'EXR'
        • Only relevant if the Draw Style for equipment is "classic" or "double".
    • Updated <Custom Status Info> notetag:
      • Used for: Skill, Item, Weapon, Armor Notetags
        • When used with weapon or armor database objects, this information is only relevant if the Draw Style for equipment is "classic" or "double".
  • New Feature!
    • New Plugin Parameters:
      • Parameters > Shop Status Window > Data Style:
        • How do you wish to display equipment data?
          • Compare - Compares selected equip to equipped gear
            • Lists all main party actors
            • Displays the parameter differences when equipped
            • Calculates custom JS values
          • Classic - Shows basic parameters of selected equip
          • Double - Shows basic parameters in double columns
            • Involves no actors, only shows the item's stats
            • Shows weapon or armor specific parameters
            • Does not show custom JS values as those are calculated per actor
            • Does not show custom parameters as those are calculated per actor
            • Use <Status Info> and <Custom Status Info> notetags to overwrite or add custom data to classic equip data
        • Data Style > Classic Style:
        • Data Style > Double Style:
          • Added Weapon Params
          • Added Armor Params
            • Display these parameters when a weapon/armor is selected.
            • Requires VisuMZ_0_CoreEngine!

ItemEquipCore StatusWindowStyles.png

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Tier 2 (5 Plugin Updates)

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Battle Grid System VisuStella MZ

Version 1.08: November 14, 2024

  • Compatibility Update!
    • Added better compatibility with Main Menu Core's force show/hide and force enable/disable Plugin Commands for Class, Equip, Skills, and Status commands. Update made by Olivia.

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Battle System - OTB VisuStella MZ

Version 1.17: November 14, 2024

  • Bug Fixes!
    • Fixed a bug where the <OTB Target Follow Turn: +x> and similar notetags altered the following turn regardless of the presence of the target in current turn order. Fix made by Olivia.

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Date and Time System VisuStella MZ

Version 1.04: November 14, 2024

  • Bug Fixes!
    • Fixed a bug where turns were added to each state without using any of the notetag effects. Fix made by Olivia.

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Horror Effects VisuStella MZ

Version 1.04: November 14, 2024

  • Bug Fixes!
    • Fixed a bug where some horror effects would reset upon leaving the screen and/or exiting the menu. Fix made by Olivia.

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Lighting Effects VisuStella MZ

Version 1.09: November 14, 2024

  • Documentation Update!
    • Updated documentation for following notetags:
      • <Radial Light Flash Rate: x%>
      • <Radial Light Flare Rate: x%>
        • To include the following:
          • Must be used with a lower opacity setting.
            • Use with <Radial Light Opacity: x%> notetag.
            • If <Radial Light Opacity: x%> is not used, default to 50%.
      • <Conical Light Flash Rate: x%>
      • <Conical Light Flare Rate: x%>
        • To include the following:
          • Must be used with a lower opacity setting.
            • Use with <Conical Light Opacity: x%> notetag.
            • If <Conical Light Opacity: x%> is not used, default to 50%.
  • Feature Updates!
    • Notetags for flash/flare rates will now automatically default the opacity level of a light to 50% if the opacity notetag is not present. Update made by Arisu.

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Tier 3 (4 Plugin Updates)

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Battle AI VisuStella MZ

Version 1.27: November 14, 2024

  • Compatibility Update!
    • Added better compatibility with Skill Cooldowns' <Once Per Turn> notetag.

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Evolution Matrix Skills VisuStella MZ

Version 1.06: November 14, 2024

  • Compatibility Update!
    • Added better compatibility between Evolution Matrix Skills and Battle Grid System's targeting for nodes. Update made by Olivia.

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Skill Cooldowns VisuStella MZ

Version 1.07: November 14, 2024

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetag added by Irina:
      • <Once Per Turn>
        • Makes the skill only usable once per turn. Cannot be used in TPB, ATB, or CTB. Does not apply outside of battle.
        • Best used with actors/enemies that perform multiple actions per turn.

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State Tooltips VisuStella MZ

Version 1.09: November 14, 2024

  • Documentation Update!
    • Help file updated for new features.
    • Updated <Help Description> notetag documentation:
      • This is used as a common notetag between Battle Core's state descriptions and State Tooltips' state descriptions.
  • New Features!
    • New Notetag added by Olivia:
      • <State Tooltip Description>
        • A prioritized help description used to separate from the common help description notetag shared with Battle Core's In-Battle Status.

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Tier 4 (3 Plugin Updates)

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Gab Window VisuStella MZ

Version 1.04: November 14, 2024

  • Documentation Update!
    • Added section "Clearing Up Misunderstandings":
      • Gabs are NOT part of the Event List
        • For events with Show Text messages, the game goes through the event list one by one until it reaches the end. This does not apply to Gabs. The Plugin Commands that add Gabs add them into a queue outside of the event list and therefore, any events that may be intended for gabs to be finished will launch immediately unless there are event commands or plugin commands that will cause the event list to wait for them.

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Side Chatter VisuStella MZ

Version 1.02: November 14, 2024

  • Documentation Update!
    • Added section "Clearing Up Misunderstandings":
      • Side chatter is NOT part of the Event List
        • For events with Show Text messages, the game goes through the event list one by one until it reaches the end. This does not apply to side chatter. The Plugin Commands that add side chatter add them into a queue outside of the event list and therefore, any events that may be intended for side chatter to be finished will launch immediately unless there are event commands or plugin commands that will cause the event list to wait for them.
    • Help file updated for new features.
  • New Features!
    • New Plugin Command added by Arisu:
      • Side Chatter: Wait
        • Causes the game to wait until there is no more side chatter.

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Visual Parallaxes VisuStella MZ

Version 1.13: November 14, 2024

  • Compatibility Update!
    • Added reflection compatibility with spawned events.

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October 17, 2024 - Update #142

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Total Plugins Updated: 18

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.85: October 17, 2024

  • Feature Updates!
    • Updated to fit RPG Maker MZ's updated 1.8.1 version better.

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Tier 1 (4 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.85: October 17, 2024

  • Bug Fixes!
    • Fixed a bug where the enemy name's visibility would remain after an action has taken place and before inputting is done. Fix made by Olivia.
    • Fixed a bug where the "Name Visibility As Target" plugin parameter did not work properly. Fix made by Olivia.
  • Documentation Update!
    • Help file updated for new features.
    • Updated <Help Description> notetag documentation:
      • This is used as a common notetag between Battle Core's state descriptions and State Tooltips' state descriptions.
  • New Features!
    • New Notetag added by Olivia:
      • <In-Battle Status Description>
        • A prioritized help description used to separate from the common help description notetag shared with State Tooltips.
    • New Plugin Parameters added by Olivia:
      • Actor Battlers > Frontview > Portrait Animations > Each Target
      • Actor Battlers > Frontview > Portrait Animations > Center of All
      • Actor Battlers > Frontview > Portrait Animations > Center of Screen
        • Place animations on top or behind for these display types?
      • Battle Log > Action Changes > Show Counter? > Wait Frames
      • Battle Log > Action Changes > Show Reflect? > Wait Frames
      • Battle Log > Action Changes > Show Substitute? > Wait Frames
        • If devs allow the results of counters, reflects, and substitutes, there wasn't enough time before to allow the text to be visible on screen. You can now adjust how many frames are now visible if text is shown.
        • Default values are left at 0 as to not interrupt currently existing action sequences.

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Items and Equips Core VisuStella MZ

Version 1.54: October 17, 2024

  • Feature Update!
    • If "Modern Controls" is selected while "Remove Equip" and "Optimize" are gone from the Equip Menu, right click will exit the menu. Feature added by Arisu.

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Main Menu Core VisuStella MZ

Version 1.26: October 17, 2024

  • Documentation Update!
    • Help file updated for updated features.
  • Feature Update!
    • Due to conflicts with deployment, the Custom Mouse Cursor has its base location moved from /img/system/ to /icon/.
    • Please move the cursor file(s) as well as update the Plugin Parameters.
    • Sorry for the inconvenience.

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Message Core VisuStella MZ

Version 1.51: October 17, 2024

  • Bug Fixes!
    • Fixed a bug where \LastGainObj text code did not work with text language key codes. Fix made by Irina.
  • Documentation Update!
    • Help file updated for new features.
    • Added note to Text Language Information > How to Enable Switching
      • IMPORTANT! The separator used for the CSV file must be a semicolon (;) and not a comma (,) as to reduce the amount of punctuation conflicts. Keep this in mind as most CSV editors will default to comma (,) instead of the semicolon (;) for their separator.
    • Added note to Text Language Information > Naming Weapon Types, etc:
      • You might have noticed that if you've decided to use \tl{keyName} for weapon or other database types, other parts of the game will error out. Don't worry, for these, you don't have to change the currently used database name. Go straight to the CSV and insert in a new key for that particular database name. For example, the equip type "Accessory" will use "Accessory" as the automatic key to look for a translated phrase. If there isn't any in the CSV file, then the default database text entry will be used.
  • New Features!
    • New Plugin Parameters added by Irina:
      • Parameters > Text Language Settings > Language Fonts
        • Different default fonts used for different languages. This allows different stylistic choices to be made for different languages in case the current font you're using doesn't have support for other language types.
        • Keep in mind that players can override this with Options Core if they select a text option other than 'Default' for the 'Text Font' option.
        • Make sure any new custom fonts used for different languages are registered with the 'Custom Font Manager' found in this plugin's Plugin Parameters.
      • Parameters > Text Language Settings > Language Images
        • Allows different images to be used when different languages are used. This is for images that have text on it that you want to appear in different languages based on the text language selected by the player.

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Tier 2 (5 Plugin Updates)

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Battle Grid System VisuStella MZ

Version 1.07: October 17, 2024

  • Bug Fixes!
    • Fixed a bug where switching positions with dead party members using notetag effects would not move the dead member. Fix made by Olivia.
  • Documentation Update!
    • Fixed the documentation error for <rule Move User Node direction: x> notetag's "Must Switch Mid" rule explanation.
  • Optimization Update!
    • Plugin should run more optimized.

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Bright Effects VisuStella MZ

Version 1.09: October 17, 2024

  • Optimization Update!
    • Plugin should run more optimized.

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Equip Medal System VisuStella MZ

Version 1.05: October 17, 2024

  • Bug Fixes!
    • If both "Optimize" and "Remove Equipment" are removed from the equipment scene, the Equip Medal Window would lose some modern controls. This is now properly restored. Fix made by Arisu.

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Equipment Set Bonuses VisuStella MZ

Version 1.05: October 17, 2024

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Notetags added by Arisu:
      • <Equip Set Wildcard>
        • Assigns a wildcard effect for this equipment piece.
        • This will add +1 to every currently equipped equipment set on actor.
        • See help file for more information.
      • <Equip Set Wildcards: name, name, name>
        • Assigns a limited wildcard effect for this equipment piece for specific equipment sets.
        • This will add +1 to every listed limited set that is currently equipped on the actor.
        • See help file for more information.
    • New Plugin Parameters added by Arisu:
      • Parameters > Tooltip Settings > Vocabulary > Wildcard Format
      • Parameters > Tooltip Settings > Vocabulary > Wildcard: Any Set
        • See help file for more information.
  • Optimization Update!
    • Plugin should run more optimized.

EquipSetBonus Wildcards.png

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Horror Effects VisuStella MZ

Version 1.03: October 17, 2024

  • Optimization Update!
    • Plugin should run more optimized.

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Tier 3 (5 Plugin Updates)

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Action Sequence Camera VisuStella MZ

Version 1.14: October 17, 2024

  • Optimization Update!
    • Plugin should run more optimized.

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Battle Voices VisuStella MZ

Version 1.06: October 17, 2024

  • Bug Fixes!
    • Fixed a bug where "Allow Self Response?" setting was inverted. Fix made by Arisu.
  • Documentation Update!
    • Help file updated for new features.
  • New Feature!
    • New Plugin Parameter added by Irina:
      • Plugin Parameters > Defeat Type
        • When should defeat-related battle voices by played?
          • 0 HP - Plays when target reaches 0 HP the first time.
          • When Collapse - Plays when target performs collapse animation.

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Choice Common Events VisuStella MZ

Version 1.02: October 17, 2024

  • Optimization Update!
    • Plugin should run more optimized.

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Visual Cutin Effect VisuStella MZ

Version 1.01: October 17, 2024

  • Bug Fixes!
    • Fixed a crash where clearing cutins under certain conditions would cause an error. Fix made by Arisu.

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Visual State Effects VisuStella MZ

Version 1.22: October 17, 2024

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Arisu:
      • Plugin Parameters > Response Popup Settings
        • Popup settings for response-type state effects (ie Counter, Reflect, Substitute).
        • See help file for more information.

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Tier 4 (3 Plugin Updates)

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Combat Log VisuStella MZ

Version 1.14: October 17, 2024

  • Compatibility Update!
    • Plugin should be more compatible with Battle System - OTB.

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Map Camera Zoom VisuStella MZ

Version 1.06: October 17, 2024

  • Compatibility Update!
    • Added better compatibility with Visual Parallaxes when using plugin commands to focus scroll.

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Multi-Layer HP Gauge VisuStella MZ

Version 1.05: October 17, 2024

  • Compatibility Update!
    • Added better compatibility with In-Battle Status feature for Battle Core as to not cover up the window.

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September 19, 2024 - Update #141

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Total Plugins Updated: 9

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Tier 1 (3 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.84: September 19, 2024

  • Bug Fixes!
    • Fixed a bug where Action Sequence "MOVE: Change Home By Distance" would also be affected by the actor and enemy position offsets. Fixed by Irina.
    • Fixed a bug where Action Sequence "MECH: STB Exploit Effect" caused a crash. Fix made by Arisu.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Command added by Arisu:
      • ANIM: Change Battle Portrait (JS)
        • Changes the battle portrait of the actor through JavaScript.
        • Can be used outside of battle/action sequences.
    • New Plugin Parameters added by Olivia:
      • Plugin Parameters > In-Battle Status Window
        • This new window allows the player to view the status of the current active party. If the actors have states and buffs, the player can scroll through them and read about their effects through the help window.
    • New Notetags added by Olivia:
      • <Help Description>
        • Assigns a help description for the state that's displayed under the new "Status" actor command.
      • <Exclude From Status Listing>
        • Excludes the state from being displayed in the status listing.
      • <Aspect Name: x>
      • <Aspect Icon: x>
      • <Aspect Color: x>
      • <Aspect Description>
        • Used to define enemy aspect that will show up in the In-Battle Status as well as other supported plugins.
      • <Popup Position: Head>
      • <Popup Position: Center>
      • <Popup Position: Base>
        • Changes the popup starting position for this enemy.
      • <Popup Offset X: +x>
      • <Popup Offset X: -x>
      • <Popup Offset Y: +y>
      • <Popup Offset Y: -y>
        • Changes the popup X/Y position offset for this enemy.
    • New Plugin Parameters added by Olivia:
      • Plugin Parameters > Party Command Window > Add Status?
        • Add the "Status" command to the Command Window?
      • Plugin Parameters > Actor Command Window > Command List
        • Updated to have the "Status" command.
      • Plugin Parameters > In-Battle Status Window
        • Completely new! View the help file for more information.
      • Plugin Parameters > Enemy > Aspects
        • Used for the In-Battle Status as well as other supported plugins.

BattleCore InBattleStatus1.png

BattleCore InBattleStatus2.png

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Elements and Status Menu Core VisuStella MZ

Version 1.26: September 19, 2024

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Olivia:
      • Parameters > Element Rulings > Reflect-Element Ruling
        • Ruling on how element reflect is handled for multi-elements.
          • All (All elements must be Reflected)
          • Any (Only one element must be Reflected)
    • New Notetag added by Olivia:
      • <Element Reflect Rule: All>
        • Makes this skill/item require all of the action's elements to be considered "reflected" in order for this action to be actually reflected.
      • <Element Reflect Rule: All>
        • Makes this skill/item require only one of action's element to be considered "reflected" in order for this action to be actually reflected.

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Main Menu Core VisuStella MZ

Version 1.25: September 19, 2024

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Arisu:
      • Parameters > Custom Mouse Cursor
        • Add/enable a custom mouse cursor for your game.

MainMenuCore CustomCursor.gif

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Tier 2 (2 Plugin Updates)

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Battle System - OTB VisuStella MZ

Version 1.16: September 19, 2024

  • Compatibility Update!
    • Added better compatibility with Auto Skill Triggers. Update by Arisu.

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Bestiary VisuStella MZ

Version 1.06: September 19, 2024

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Olivia:
      • Parameters > Window Settings > Skills Window > Show Aspects
      • Parameters > Window Settings > Skills Window > Show Passives
        • Show enemy aspect/passives if available?
        • Requires VisuMZ_1_BattleCore/VisuMZ_1_SkillsStatesCore!

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Tier 3 (3 Plugin Updates)

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Frontview Battle UI VisuStella MZ

Version 1.12: September 19, 2024

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Arisu:
      • Parameters > Window Settings > Window Widths > Command Windows
      • Parameters > Window Settings > Window Widths > Action Windows
        • Type in the numeric value you want this width to be.
        • Otherwise, type "auto" to let the plugin adjust them.

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State Tooltips VisuStella MZ

Version 1.08: September 19, 2024

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • Keyboard-Select Show added by Arisu.
      • This allows showing enemy tooltips when selecting targets during battle while using the keyboard. Tooltip will appear after a brief pause while selecting the enemy.
    • New Plugin Parameters added by Arisu:
      • Parameters > Tooltip Settings > Appearance > Centered?
        • Center the state tooltip when shown through hovering?
      • Parameters > Tooltip Settings > Keyboard-Select Show
        • See help file for more information.
      • Parameters > Vocabulary > Entries > Enemy Aspect Format
        • Used to support the Battle Core's new Enemy Aspect feature.

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Steal Items VisuStella MZ

Version 1.09: September 19, 2024

  • Compatibility Update!
    • Added better compatibility with Frontview Battle UI.

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Tier 4 (1 Plugin Update)

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Encounter Effects VisuStella MZ

Version 1.11: September 19, 2024

  • Documentation Update!
    • Help file updated for new features.
    • Added new section in Major Features section for new Battle Transitions.
  • New Features!
    • New Plugin Parameters added by Irina:
      • Parameters > Default Battle Transition
        • Select the default battle transition (10 new ones, 1 MZ original).
      • Parameters > Default Battle Transition > Duration
        • What is the duration of every battle transition in frames?
      • Parameters > Default Battle Transition > Random List
        • Pick battle transition types used for "random".
    • New Plugin Commands added by Irina:
      • Battle Transition: Change Type
        • Changes the battle transition type.
      • Battle Transition: Duration
        • Changes the battle transition duration.

EncEffect Abberation.gif

EncEffect Glitch.gif

EncEffect Static.gif

EncEffect Twirl.gif

EncEffect Warp.gif

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To view the whole changelog from the beginning, go here VisuStella MZ Changelog (Full).

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