Item Upgrade Slots (YEP)
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
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System
This is a plugin created for RPG Maker MV.
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Required Plugins
The following plugins are required in order to use this plugin.
Place the following plugins above this plugin located in the Plugin Manager.
Yanfly Engine Plugins
This plugin is a part of the Yanfly Engine Plugins library.
Introduction
This plugin requires YEP_ItemCore. Make sure this plugin is located under YEP_ItemCore in the plugin list. This plugin adds Item Upgraders, where you can select the base item and then apply the appropriate Item Upgraders onto it to boost its parameters.
Notetags
RPG Maker MV's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin.
Here is a list of Notetag(s) that you may use.
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The following notetags can be used to modify item upgrades. Weapon, and Armor Notetags <Upgrade Slots: x> This sets the number of times an item can be upgraded instead of the default amount defined in the database. <Slot Variance: x> This makes it so that there is a random variance for the number of slots provided through the item. If this notetag isn't used, it will go by the setting in the parameters. <Upgrade Sound: filename> Changes the upgrade sound played to 'filename'. If this notetag isn't used, the 'Default Sound' parameter sound will be used instead. <Upgrade Effect> effect effect </Upgrade Effect> These are the effects applied (in the order they're listed). Refer to the 'Upgrade Effects List' in the next section to have those effects applied to the upgraded item. <Upgrade Item Type: All> <Upgrade Item Type: Regular> <Upgrade Item Type: Key> <Upgrade Item Type: Hidden A> <Upgrade Item Type: Hidden B> <Upgrade Item Type: Always> <Upgrade Item Type: Battle> <Upgrade Item Type: Menu> <Upgrade Item Type: Never> <Upgrade Item Type: string> This makes it so this item can be used to upgrade the item that matches either the item type or the item occassion. If none of those work for you, you can use the following notetag and place an instance for 'string' inside of the item upgrade types. <Type: string> Puts this type into the notebox for items (not weapons nor armors) and it will add 'string' as its type. You can insert multiple copies of this notetag to enable the item to have more types. Any types in here that match the types for the previous notetag will enable the item to be upgradeable by that upgrade item type. <Upgrade Weapon Type: x> <Upgrade Weapon Type: x, x, x> <Upgrade Weapon Type: x through x> This makes it so that only weapon types x can use this item for upgrade. If you use weapon type 0, all weapons can be upgraded using this item. <Upgrade Armor Type: x> <Upgrade Armor Type: x, x, x> <Upgrade Armor Type: x through x> This makes it so that only armor types x can use this item for upgrade. If you use armor type 0, all armor can be upgraded using this item.
Upgrade Effects List
The following is a list of effects you can use for the <Upgrade Effects> notetag to have it apply the desired effects to the upgraded item. Effect Text Upgrade Effect: Base Name: x - Changes item's base name to x. *Note2 Boost Count: +x - Increases Boost Count by x. *Note2 Boost Count: -x - Decreases Boost Count by x. *Note2 Eval: x - Runs x as a piece of code. *Note2 Name: x - Changes item's name to x. *Note2 Icon: x - Changes item's icon to x. *Note2 Picture Image: filename - Changes item's picture image to filename. *Note4 Picture Hue: x - Changes item's picture hue to x. *Note4 Prefix: x - Changes item's prefix to x. *Note2 Priority Name: x - Sets priority name to x. *Note2 Random Stat: x - Increases or decreases 'Stat' by 0 to x. *Note1 Random Stat: +x - Increases 'Stat' by 0 to x. *Note1 Random Stat: -x - Decreases 'Stat' by 0 to x. *Note1 Reset Base Name - Resets the base name to default. Reset Boost Count - Resets the Boost Count to 0. Reset Icon - Resets the icon back to the default icon. Reset Prefix - Resets name prefix to default. Reset Stat - Resets 'Stat' back to base stat values. *Note1 Reset Suffix - Resets name suffix to default. Reset Full - Resets every single aspect about item. *Note3 Slots: x - Changes the slot consumption cost to x. *Note1 Stat: +x - Increases 'Stat' by x. *Note1 Stat: +x% - Increases 'Stat' by x% of base stat. *Note1 Stat: -x - Decreases 'Stat' by x. *Note1 Stat: -x% - Decreases 'Stat' by x% of base stat. *Note1 Suffix: x - Changes item's suffix to x. *Note2 Text Color: x - Changes item's text color to x. Note1: 'Stat' is to be replaced by 'MaxHP', 'MaxMP', 'ATK', 'DEF', 'MAT', 'MDF', 'AGI', 'LUK', 'SLOTS', 'ALL' or 'CURRENT'. 'ALL' affects all stats. 'CURRENT' affects only non-zero stats. This effect will also increase the boost count (+x) by 1 and update the item's name. Note2: This does not alter boost count nor update the item's name unless it is altered by the effect. Note3: Because this effect resets absolutely everything about an item, it will send the player away from the upgrade menu to reset the standings of the item. Note4: This requires the Item Picture Images plugin.
Plugin Commands
Plugin Commands are event commands that are used to call upon functions added by a plugin that aren't inherently a part of RPG Maker MV.
Here is a list of Plugin Command(s) that you may use:
The following are some Plugin Commands you can use for your game regarding the upgrade option in the item menu: Plugin Command: ShowItemUpgrade - Shows the upgrade option in the item menu. HideItemUpgrade - Hides the upgrade option in the item menu. DisableItemUpgrade - Disables the upgrade option in the item menu. EnableItemUpgrade - Enables the upgrade option in the item menu. You can use those Plugin Commands at any time to adjust the upgrade option.
Tips & Tricks
The following Tips & Tricks effects use this plugin:
Changelog
Version 1.10: - Changed upgrade command from appearing if there are 0 slots as a baseline. Version 1.09: - Bypass the isDevToolsOpen() error when bad code is inserted into a script call or custom Lunatic Mode code segment due to updating to MV 1.6.1. Version 1.08: - Updated for RPG Maker MV version 1.5.0. Version 1.07: - Lunatic Mode fail safes added. Version 1.06a: - Fixed a bug that caused an error with the way items upgraded. - Fixed a bug that didn't connect with the Equip Customize Command plugin. Version 1.05: - Updated for RPG Maker MV version 1.1.0. Version 1.04: - Added 'Text Color: x' upgrade effect to allow you to change the text color of independent items. Version 1.03: - Fixed a bug that caused slot variance to not calculate correctly. - Added 'stat +x%' and 'stat -x%' to upgrade effects. Version 1.02: - Fixed a bug that prevented upgrading if the only effect is boosting. Version 1.01: - Added 'Show Only' parameter. This will cause the upgrade command to only appear if the item can be upgraded. Version 1.00: - Finished plugin!