Spell Siphon (MV Plugin Tips & Tricks)

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Spell Siphon is a way for actors to steal and learn skills from enemies. What was originally a script in RPG Maker VX Ace is now a Tips & Tricks for RPG Maker MV!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.

About

This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Warning for RPG Maker MZ Users

Warning.jpg

If you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different.

Instructions

Follow video instructions.

Get the copy/paste version of the code here:

Place this inside of the Spell Siphon skill’s notebox. Change the values to fit your game’s settings.

<Before Eval>
// Skill can only be used by actors.
if (user.isActor()) {
// Create a pool for allowed skills to be stolen.
var allowed = [];
// Add the ID's of all the skill types that can be stolen.
allowed.push(16, 17, 18, 19);
allowed.push(20, 21, 22, 23);
allowed.push(24, 25);
// Get the target's skills.
var skills = target.skills();
// Loop through each of the target's skills.
for (var i = 0; i < skills.length; ++i) {
  // Get the currently looped skill.
  var skill = skills[i];
  // If the skill exists, the skill's type is within the allowed pool, and and the user hasn't learned the skill...
  if (skill && allowed.contains(skill.stypeId) && !user.isLearnedSkill(skill.id)) {
    // ...then teach the user the skill.
    user.learnSkill(skill.id);
    // Create the text to display.
    var text = '<CENTER>' + user.name() + ' has learned \\i[' + skill.iconIndex + ']' + skill.name + ' from ' + target.name() + '!';
    // Set the frames to wait to 90.
    var wait = 90;
    // Add the text to the Battle Manager.
    BattleManager.addText(text, wait);
    // Play an animation on the the user.
    user.startAnimation(119);
    // Break the loop.
    break;
  }
}
// close actor check.
}
</Before Eval>

Happy siphoning!