Spell Siphon (MV Plugin Tips & Tricks)

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Spell Siphon is a way for actors to steal and learn skills from enemies. What was originally a script in RPG Maker VX Ace is now a Tips & Tricks for RPG Maker MV!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.


This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.


Follow video instructions.

Get the copy/paste version of the code here:

Place this inside of the Spell Siphon skill’s notebox. Change the values to fit your game’s settings.

<Before Eval>
// Skill can only be used by actors.
if (user.isActor()) {
// Create a pool for allowed skills to be stolen.
var allowed = [];
// Add the ID's of all the skill types that can be stolen.
allowed.push(16, 17, 18, 19);
allowed.push(20, 21, 22, 23);
allowed.push(24, 25);
// Get the target's skills.
var skills = target.skills();
// Loop through each of the target's skills.
for (var i = 0; i < skills.length; ++i) {
  // Get the currently looped skill.
  var skill = skills[i];
  // If the skill exists, the skill's type is within the allowed pool, and and the user hasn't learned the skill...
  if (skill && allowed.contains(skill.stypeId) && !user.isLearnedSkill(skill.id)) {
    // ...then teach the user the skill.
    // Create the text to display.
    var text = '<CENTER>' + user.name() + ' has learned \\i[' + skill.iconIndex + ']' + skill.name + ' from ' + target.name() + '!';
    // Set the frames to wait to 90.
    var wait = 90;
    // Add the text to the Battle Manager.
    BattleManager.addText(text, wait);
    // Play an animation on the the user.
    // Break the loop.
// close actor check.
</Before Eval>

Happy siphoning!