Plugin Updates Round 18~

For instructions on how to update plugins, click here.

Plugin Updates as of Launch Date to This Post

To download all available plugins, click here.

To see what’s changed~ 


Plugin Updates as of Launch Date to This Post

To download all available plugins, click here.

To see what’s changed~


Core Engine: v1.00 to v1.06
– Fixed a bug that where if button sprites had different anchors, they would not be properly clickable. *Fixed by Zalerinian*
– Fixed a bug that made screen fading on mobile devices work incorrectly (again).
– Added ‘Scale Battlebacks’ and ‘Scale Title’ parameters.
– Fixed a strange bug that made scaled battlebacks shift after one battle.
– Reworked math for calculating scaled battleback locations.
– Fixed a bug where if the party failed to escape from battle, states that would be removed by battle still get removed. *Fixed by Emjenoeg*
– Added ‘Scale Game Over’ parameter to plugin settings.
– Removed event frequency bug fix since it’s now included in the source.

Main Menu Manager: v1.00 to v1.01
– Added ‘Hide Actor Window’, ‘Hide Gold Window’, ‘Blurry Background’ parameters for the plugin settings.

Message Core: v1.00 to v1.04
– Added ‘Description Wrap’ into the parameters to allow for all item descriptions to be automatically processed with word wrapping.
– Namebox Window’s overlap feature that’s in every MV window is now disabled to allow for overlapping with main message window.
– Updated window positioning for Branch Choices, Number Input, and Item Selection windows.
– Fixed a bug with textcodes that messed up wordwrapping.
– Fixed a bug with font reset, italic, and bold textcodes.
– Fixed a bug that captured too many text codes with the namebox window.
– Timed Name Window’s closing speed with main window’s closing speed.

Battle Engine Core: v1.00 to v1.13a
– Skills and items that affect both HP and MP will now show popups for both.
– Fixed a bug where the help window would retain descriptions on no skills.
– Synched up weapons with actor sprites so they would occur simultaneously.
– Fixed an issue where requesting certain motions from enemies that don’t exist would cause them to crash.
– Added ‘Wait for Effect’ action sequence.
– Actions now wait for effects (such as collapsing) to be done before continuing on with battle or to end battle.
– Fixed a bug where popups didn’t show under certain animation types.
– Fixed certain battler motions from not refreshing correctly.
– Fixed a bug where the help window on an empty slot would show the previous skill’s message.
– Added new target typing: Character X, which allows you to select specifically the actor with an actor ID of X if he/she/it is in the party.
– Fixed a bug that prevented Miss and Evade popups from showing.
– Fixed a bug that causes dead actors at the start of battle to not spawn.
– Optimized status window to refresh at a minimum.
– Set up frame work for future plugins:
– Added ‘Escape Ratio’ and ‘Fail Escape Boost’ to parameters to allow users to set the escape ratio they want.
– Added ‘Front Sprite Priority’ and ‘Side Sprite Priority’ to parameters to dictate if actor sprites are always on top.
– Added ‘Tick-Settings’ category for tick-based battle systems.
– Fixed a bug where battlers gaining HP/MP in the damage formula for themselves wouldn’t trigger popups.
– Fixed a bug where if the party failed to escape from battle, states that would be removed by battle still get removed. *Fixed by Emjenoeg*
– Fixed a bug where instant death skills didn’t work.
– Changed Sprite Priority settings to decide whether actors, enemies, or neither would always be on top.
– Fixed a undefined actor bug for refreshing the status window.
– Added ‘Show Shadows’ parameter to the plugin settings.
– Removed immortal state dependancy. Immortality is now its own setting.
– Added more abbreviated variables for action speed calculation.
– Fixed a bug where all-scope attacks would reveal Appear-Halfway enemies.
– Fixed a bug where the battle wouldn’t end if the final enemy was killed by state damage.
– Fixed a bug that didn’t show HP/MP Regeneration.
– If the Battle HUD has been hidden for whatever reason during the victory sequence, it will be returned.
– Added new conditions where the battle won’t end until all action sequences have been fulfilled.
– Fixed a bug that made battlebacks disappear.
– Reworked visual enemy selection.
– Victory phase doesn’t immediately display level up changes in battle status window.
NEW – Fixed a bug with the visual enemy select showing dead enemy names.

Action Sequence Pack 1: v1.00 to v1.07
– Fixed a small bug that didn’t allow Change Variable to work properly with evaluated strings.
– Fixed a bug that didn’t make the sounds played work properly.
– Fixed a bug that didn’t make the sounds played work properly (again).
– Updated help file to include Character X into target typing.
– Optimized status window to refresh at a minimum.
– If using the Add State action sequence to add the Death state, it will remove immortality settings.
– Fixed a bug with the forcing a Collapse action sequence.

Action Sequence Pack 2: v1.00 to v1.04
– Updated help file to include Character X into target typing.
– Added a check for motion attack to differentiate between actor and enemy.
– Made a change to Motion action sequence. ‘Wait’ is now substituted for ‘Standby’ as to not confuse it with the actual Motion Wait action sequence.
– Added a ‘no weapon’ option to Motion action sequences. This new tag will only affect the ‘Thrust’, ‘Swing’, and ‘Missile’ motions.
– Updated movement formulas.

Action Sequence Pack 3: v1.00 to v1.01
– Updated help file to include Character X into target typing.

Battle System – ATB: v1.00 to v1.03
– Fixed a bug with escaping causing battlers to go into infinite lock.
– Fixed a bug with multiple victory messages.
– Added fail safe to prevent infinite charging.
– Added <Cannot ATB Interrupt Notetag>.
– Fixed a bug with the ATB GAUGE and ATB CHARGE action sequences.
– Fixed a bug with battlers still getting a turn after the battle is over.
– Added math fail safes for calculating ATB charging.
– Fixed a bug that prevented escaping.
NEW – Fixed a bug that caused the ATB Gauge appear slow with maxed AGI.

Victory Aftermath: v1.00 to v1.02
– Fixed a bug plugin commands that would cause some victory sequences to loop forever.
– If the Battle HUD has been hidden for whatever reason during the victory sequence, it will be returned.

Equip Core: v1.00 to v1.04a
– Fixed a bug that did not update the stats properly when compared.
– Fixed an issue that did not keep HP and MP rates the same when using the optimize and clear commands.
– Fixed an bug that resulted in null object errors.
– Fixed a bug and rewrote the initializing equipment process.

Item Core: v1.00 to v1.08
– Fixed bug where if you are using no independent pieces of equipment, actors would fail to start with initial equipment.
– Fixed a bug where initializing equipment slots didn’t work properly.
– Fixed a bug where using events to remove independent items weren’t working properly and instead added more items.
– Fixed a bug where a Random Variance of 0 still gave random stats.
– Added ‘List Equipped Items’ parameter to allow for equipment restricted actors to be able to alt their equipment.
– Compatibility update with ItemBook.
– Fixed a bug and rewrote the initializing equipment process.
– Fixed a bug with the Change Equipment event where armors wouldn’t equip.
– Fixed a bug with the Control Variable event that would not gather the right amount of independent items.

Item Upgrade Slots: v1.00 to v1.01
– Added ‘Show Only’ parameter. This will cause the upgrade command to only appear if the item can be upgraded.
– Fixed a bug that prevented upgrading if the only effect is boosting.

Skill Core: v1.00 to v1.03
– Fixed a mathematical error for skill cost padding.
– Added return for drawSkillCost to assist others scripters when making compatibility notes.
– Added ‘Window Columns’ parameter to let users adjust the number of columns used for the skill window.
– Fixed a bug with the Lunatic Mode notetags not working.

Skill Cooldowns: v1.00 to v1.04
– Cooldowns can now be applied to skills that aren’t learned by the actor.
– Added return for drawSkillCost to assist others scripters when making compatibility notes.
– Optimized for Battle Engine Core v1.08.
– Fixed a bug that didn’t alter cooldowns correctly.

Instant Cast: v1.00 to v1.02
– Compatibility update with ChangeWeaponOnBattle.js.
– Fixed a bug that caused common events after a forced action to interrupt.

Auto Passive States: v1.00 to v1.02
– Fixed a bug with having multiple passive states of the same ID.
– Optimized passive state calculations to reduce lag.

Region Events: v1.00 to v1.01a
– Fixed a bug with region event notetags that stopped working if it was used to teleport onto the same map.

Save Event Locations: v1.00 to v1.01
– Fixed an incompatibility with the Set Event Location event command.


Happy RPG Making!