Eventing a mining system can be done a number of ways, but making the mining system efficient is a different story altogether. Here is one of the many ways you can tackle a mining system for your RPG Maker project!
Eventing a foraging system might sound pretty basic at first. Just make an event where you can grab some berries from a bush, turn on a self switch, and then call it a day. But once you’ve decided to give them the ability to respawn after a number of days, it suddenly becomes a lot more complex. This tutorial video will cover how to create a foraging system complete with respawning from the ground up!
Have you ever made an event template to copy and paste from? Good. That’s an efficient way to go about reproducing events that are repeatedly found in your game. But have you ever decided that you suddenly want to make a change to that event… after you’ve copied and pasted it a bunch of times already? Now you’ve gotta go hunt down every single one you’ve copied and replace it.
What a pain, right?
Well, the Event Copier will allow you to streamline that process. You make a template event, and any events that will use this plugin’s notetag will copy everything from that event in the most up to date version in-game. This will include the sprite graphics, the self switches (and self variables if you are using those), the conditions, the pages, the event commands, and even the new Notetags. The only things that won’t be copied over will be the ID,
X position, and Y position for obvious reasons.
This way, you can streamline your eventing process without having the need to finalize an event before mass producing it.
Figured we’d have a different kind of video today. These are some traps that even I, myself, fell into before. I figured with the increased amount of RPG Maker users out there, I ought to talk about 5 of the more common traps that a lot of indie devs fall into and what they can do to avoid them.
It’s not uncommon for RPG’s to have a message backlog, an in-game tool for the player to review any and all dialogue he/she has encountered previously. This tool can be helpful in case a player would accidentally skip some dialogue and/or would like to revisit what kind of messages were made before making a decision during an important moment.
This plugin creates a message backlog system for your game’s message system. Upon pressing ‘Shift’ (or any other button you desire) during a message, the player can open up a Backlog window to review over the last 20 encountered messages (number of stored messages can be modified within the parameters). These saved messages can also include any choices from the choice lists they have selected, any numbers they may have inputted, or items they selected from special events.
Now, your players can go forward, knowing full well they have little to worry about in case they’ve missed any messages.
Today we see the release for Hellhound Garm, as suggested by Clint Carlson over at patreon!
Garm is said to be to canines what Odin is said to be to the Gods. He is the king of all hellhounds and he is the prime guardian to Hel. Chained up by the Gods he breaks free of his chains to channel destructive forces on the world. -Clint Carlson
Making your game with just RPG Maker MV alone is certainly possible, but you’ll need more than just that if you wish to customize your game and do more for it! Here are five software I personally recommend to enhance your game making potential!
The option to control the message speed is quite common in RPG’s nowadays. Players can put in whatever option they feel like for the text to go at, or if they wish, to have the text display instantly! This plugin will add in the ‘Message Speed’ option into your Options Menu for players to adjust! It comes with speeds from 0 (slowest) to 10 (fastest) and even an “11th” speed of being instant!
day we see the release of Grand Sorceress Duesa, as suggested by Anonfox93 over at patreon!
Some devoted their lives to studying magic for knowledge, others for power or to have control over others, some even hoped they could solve all the world’s mysteries through learning mage-craft, but Duessa looked past all of these things. To her studying magic was not purely just to gain or achieve something, it was a means to an end, to fulfill a dream she had ever since she was a little girl. To Duessa it was become the object of worship of those around her, to turn herself into something more than she already was, to transform herself into an actual goddess. -Anonfox93