De’Vine: World of Shadows – by Stapleton

Coming May 4th, 2018 on Steam!

The Ancients were beings of enormous power each created on their own accord. Negative energy that lies dormant for too long within varying dimensions finds a host and thereby creating an ancient.

These Ancients threatened both Heaven and Hell. For the first and only time in all existance, Angels and Demons came together to create a trinket so strong that they only allowed those with human blood to possess it.

That is when Amos, being obsessed with the Ancients, created a blood ritual and had 2 sons of his own. Both half-demon and half-human. They were able to wield this powerful amulet and do his bidding to seal the Ancients.

But alas, Amos’ plan to sacrifice Kuan was revealed and instead Chung gave his own life to save him. Nevertheless a portal was opened to the mortal realm and an invasion of demons scourged the land.

1000 years later, Kuan awoke from his sealed prison after Master Sage Tenoch’s seal shattered. Priestess Audie and Master Sage Oat quickly but with great caution take him in and hope that he can be the new “Hero” of this age.

For just as it does every 1000 years, Lucifer sends an invasion of demons to try and reclaim the mortal realm as a stepping stone to Heaven.

From here on, it is up to Kuan to stop the invasion and put an end to malevolence once and for all!

Cheat Menu – Part 3 – Power Trip – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Support Team Yanfly on Patreon

You can’t have a cheat menu without having power trip cheats. This video will explain how to create a scale option for the player to adjust how much he or she wants to power trip! We’ll be learning things like how to add parameter multipliers, critical hit rate adjustors, and experience gain scales.

This advice video uses the following plugins:

You can grab the copy/paste code here: Continue reading

Cheat Menu – Part 2 – Anti-Grief – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Support Team Yanfly on Patreon

Part 2 of the Cheat Menu series is here! Today, we’ll be exploring Anti-Grief options to reduce player stress while playing your game(s). The four options we’ll be exploring today will be Resist Ailments, Resist Debuffs, No Encounters, and No Surprise Attacks.

This advice video uses the following plugins:

You can grab the copy/paste code here: Continue reading

Cheat Menu – Part 1 – “God Mode” – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Support Team Yanfly on Patreon.

This is the beginning of a new video series that will explain, step by step, how to create a cheat menu/assist mode for your game! Cheat menus/Assist Mode are features in modern games that are becoming more and more common. As play styles types vary from player to player, so will be what they expect out of their games. And what a better way to start things off than with the ever so staple “God Mode” cheat?

This advice video uses the following plugins:

You can grab the copy/paste code here:

Continue reading

2018.04.15 – Plugin Update!

~Plugin Update

For some reason, the plugins I’ve listed yesterday didn’t update upon uploading on Dropbox and the Yanfly.moe links. They should be updated properly today. Sorry for the inconvenience.

Plugin Updates as of Launch Date to 2018.04.14~

To download all available plugins, click here.

Core Plugins

Battle Plugins

Item Plugins

Equip Plugins

Gameplay Plugins

Quest Plugins

Options Menu

Utility Plugins

View the changelog here.

To download all available plugins, click here.

RPG Maker MV 1.6.1 (beta) Update

1.6.1

RPG Maker MV has updated to version 1.6.1! Well, the beta version. You can either update it on Steam or get the standalone download from here. Overall, this is the second attempt to go back to 1.6.x, where RPG Maker MV will use updated Node JS. This will increase performance. Only this time, it looks to me like they’ve fixed the majority of the bugs (others either unknown or otherwise outside of their control).

A large number of plugins have been updated as a response to this, mostly in preparation for 1.6.1’s finalization.

Plugin Updates as of Launch Date to 2018.04.14~

To download all available plugins, click here.

Core Plugins

Battle Plugins

Item Plugins

Equip Plugins

Gameplay Plugins

Quest Plugins

Options Menu

Utility Plugins

View the changelog here.

To download all available plugins, click here.

Anyway, here’s the changelog/differences between 1.5.2 and 1.6.1 beta here: Continue reading

YEP.165 – Options Core – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:
English Dropbox
English Mirror

Support Team Yanfly on Patreon

The Options Menu can be the one thing that can change how comfortable a player is with your game. Within the Options Menu, the player can alter any given settings to their liking adjusting to their playstyle. By default, settings like ‘Always Dash’ and ‘Command Remember’ are included in RPG Maker MV and other plugins made for RPG Maker MV may also add in newer options to the list. However, the menus themselves were always a bit iffy to look at and/or adjust. This plugin gives the Options Menu a visual makeover and full control over what options can be added to the menu to befit your players!

Also as of this release, these plugins have been updated for compatibility with YEP_OptionsCore.js. Be sure to download and update them in your game project(s).
– GamepadConfig.js
– YEP_AnimateTilesOption.js
– YEP_BattleAniSpeedOpt.js
– YEP_FpsSynchOption.js
– YEP_KeyboardConfig.js
– YEP_X_ActSeqPack3.js
– YEP_X_BattleSysATB.js
– YEP_X_DifficultySlider.js

Continue reading

Ocean’s Dream Nostalgia Pack

OceansDream

Our friend, Ocean’s Dream, has a resource pack for sale for only $5! You can find it here!

**Sale going on from March 31st to April 7th!**

This is a royalty-free resource pack made in a nostalgic gameboy style! It is available in green, gray, and colored versions!

This pack contains:

  • 11 Animation sheets
  • 13 Battle backgrounds
  • 10 character sprite sheets, containing animal sets, chests, doors, enemies, heroes and NPCs
  • 56 enemy sprites
  • HP gauge pictures and numbers
  • Icon sheets, system menu sets
  • 7 tilesets: Dungeon, Exterior, Futuristic, Interior, Overworld, Ship and Town
  • 16 midi/ogg songs
  • Bonus iconsheet with 49 icons for use with another project

Can be used with any program/engine you choose, but is already formatted to work with RPG Maker 2003, VX Ace or MV!

Check it out here!

Librarium Animated – Darkness Titan Ilnoct

ilnoctrbanner

Today we see the release of Darkness Titan Ilnoct! As suggested by SenG, based on an older Librarium release!

Deep underground, chained to Tartarus itself, there lies a legend. The architect of the primordial sin. A creature filled with nothing but malice, the titan of eternal darkness. The chain snaps. The force of terror rushes to the surface and breaks open the very Earth. Ilnoct the Imprisoned One has returned, and he is looking to resume his reign of fear.  -SenG

Download it today!

Support Ækashics for more content like this!

Ækashics on Twitter!

Ækashics on Youtube!

Ækashics on Tumblr!

Ækashics on Gumroad!

Ækashics on Instagram!

Librarium Monster suggestion box!

Map sprites, facesets and more!

5 Optional Features to Add to Save Points – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Support Team Yanfly on Patreon.

Save Points are a staple of many traditional RPG’s and even non-RPG’s. However, they simply serve as progression markers with the sole purpose of just saving the player’s game. We can expand more upon that and turn it into something else, changing the way the player feels about Save Points for your game!

You can grab the Repel & Lure Encounters plugin here.

Killer Gin – by Frederick Miranda

Killer Gin is where classic 2D Role playing games meets in depth characters, mystery, and engaging plot twists. Your decisions actually impact gameplay. A playable high fantasy adventure that combines eastern and western elements with shiny swords, moody young adults, and a complex world where everything wants to destroy you or idolize you, no inbetween. Can balance be achieved? What kind of hero will you choose to be? Will you rule or be ruled?

Please support Killer Gin today.

Kickstarter Link: kickstarter.com/projects/761737381/killer-gin

Facebook Link: facebook.com/TheKillerGin

Official Website (Download demo for PC, Mac, Linux): killergin.com

Play the Killer Gin Demo via Browser here (use chrome): indiexpo.net/en/games/killer-gin

5 Fun Ways to Make Guarding More Interesting – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Support Team Yanfly on Patreon

Battle systems are a major part of any traditional RPG. And the ability to Guard is also a key staple of battle systems. Yet, Guarding gets next to no love when it comes to designing RPG’s, so how about we find out ways to change things up a bit and make Guarding a much more interesting gameplay mechanic?

Absorption Barrier
Taunt
Weapon Unleash

Librarium Animated – Tantalus, Swordsman Of The Underworld

TantalusRBanner

Today we see the release for Tantalus, Swordsman of the underworld, as suggested by
Anonfox93
A former knight who has been disgraced and forgotten by the kingdom he once served. He found a new cause serving the God of the Underworld, Hades acting as his best soldier. He wields a flamberge and massive shield with a horned helmet. -Anonfox93

YEP.164 – Core Updates and Desktop Optimization – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:
English Dropbox
English Mirror

Support Team Yanfly on Patreon

Does your game project have at least base code (rpg_x.js) 1.4.0 or above? And has RPG Maker MV updated past that, but you don’t feel like updating the base code manually, probably because you’ve made some edits to the code itself? Yet, you still want to take advantage of the changes from the version ups? This plugin will take care of that for you while keeping your base code intact, while ‘patching’ the changes made from higher version ups.

This plugin also adds in the updates and new functions from the versions leading up to 1.5.2 to ensure that your project has the most up to date functions even if it is running 1.4.0. This way, you do not have to tamper with the game project’s base code files yourself.

Note: you will still have to download the newest Pixi libraries and to get things working properly with this plugin. More will be explained in this plugin’s instructions section under the help file.

Continue reading

RPG Maker MV 1.5.2 “Update”

1.5.2

The RPG Maker MV 1.5.2 “update” is out. I say “update” because it’s mostly to reverse some of the negative changes from 1.6.0 (namely with the editor) but still has the bug fixes of 1.6.0. You can find out more about it in the link above.

From what I can tell, this is a safe update to change to. A desktop optimization update will be made in the future for those who use it. Hold on tight.

Here’s a changelog of all that’s happened. The changes will be a comparison difference between 1.5.1 and 1.5.2 instead of 1.6.0 and 1.5.2.


rpg_core.js

  • Graphics.initialize starts with _videoUnlocked with a false boolean.
  • Graphics._setupEventHandlers added keydown and mousedown Event Listeners
  • WebAudio._setupEventHandlers function updated to have keydown, mousedown, touchend listeners resume function.

rpg_managers.js

  • BattleManager.updateEvent now returns checkAbort instead of checkAbort2
  • BattleManager.checkAbort2 removed and became BattleManager.checkAbort

rpg_objects.js

  • Game_Interpreter.prototype.command113 (break loop) event fixed

rpg_scenes.js

  • No changes (good, since it doesn’t have the Scene_Item active window breaker)

rpg_sprites.js

  • Spriteset_Battle.prototype.overworldBattleback1Name and Spriteset_Battle.prototype.overworldBattleback2Name functions updated to return no backdrop if an empty string is determined

rpg_windows.js

  • No changes detected.

 

And that’s all, folks!