Changelog

I figured it’d make more sense to keep a changelog of the updates on a stationary page rather than making a new post every single day. However, I’m going to remove comments from this page so please list the bugs found in the most recent Plugin Updates post here:

Plugin Updates as of Launch Date to 2017.07.03~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.


Change Log


Core Engine: v1.24
– Fixed a bug that where if button sprites had different anchors, they would not be properly clickable. *Fixed by Zalerinian*
– Fixed a bug that made screen fading on mobile devices work incorrectly (again).
– Added ‘Scale Battlebacks’ and ‘Scale Title’ parameters.
– Fixed a strange bug that made scaled battlebacks shift after one battle.
– Reworked math for calculating scaled battleback locations.
– Fixed a bug where if the party failed to escape from battle, states that would be removed by battle still get removed. *Fixed by Emjenoeg*
– Added ‘Scale Game Over’ parameter to plugin settings.
– Removed event frequency bug fix since it’s now included in the source.
– Fixed an issue with the gauges drawing outlines thicker than normal at odd intervals when windows are scaled irregularly.
– Fixed a bug within the MV Source with changing classes and maintaining levels, even though the feature to maintain the levels has been removed.
– Changed minimum display width for status drawing to accomodate Party Formation defaults.
– Removed an MV bugfix that was applied through MV’s newes tupdate.
– Made fixes to the MV Source Code where FaceWidth was using a hard-coded 144 value regardless of what was changed for the Face Width parameter.
– Fixed a notetag that wasn’t working with the enemy EXP values.
– Updated battler repositioning to no longer clash when entering-exiting the scene with Row Formation.
– Fixed a bug with a notetag: <Learn at Level: x>. Now, the notetag works with both <Learn at Level: x> and <Learn Level: x>
– Updated for RPG Maker MV version 1.1.0.
– Optimization update for RPG Maker MV itself by replacing more memory intensive loops in commonly used functions with more efficient loops.
– Window’s are now set to have only widths and heights of whole numbers. No longer is it possible for them to have decimal values. This is to reduce any and all clipping issues caused by non-whole numbers.
– Fixed a bug with RPG Maker MV’s inherent ‘drawTextEx’ function. By default it calculates the text height and then resets the font settings before drawing the text, which makes the text height inconsistent if it were to match the calculated height settings.
– Updated for RPG Maker MV version 1.3.0.
– Fixed a bug with scaling battlebacks not working properly for Front View.
– Updated for RPG Maker MV version 1.3.2.
– Fixed ‘LearnSkill’ function for actors to not be bypassed if a piece of equipment has temporarily added a skill.
– Fixed a bug with scaling battlebacks not working properly for Front View.
– Optimization update to keep garbage collection across all scenes.
– Added ‘Show Events Transition’ plugin parameter. Enabling this will make events on the map no longer hide themselves while entering battle during the transition.
– Added ‘Show Events Snapshot’ plugin parameter. Enabling this will keep events shown as a part of the battle snapshot when entering battle.
– Irregular code in damage formulas, script calls, conditional branches, and variable events will no longer crash the game. Instead, it will force open the console window to display the error only during Test Play.
– For RPG Maker MV version 1.3.2 and above, the ‘Scale Battlebacks’ plugin parameter will now recreate the battleback sprites in a different format. This is because battleback scaling with Tiling Sprites is just too volatile. Battleback sprites are now just regular sprites instead of tiling sprites. This may or may not cause plugin incompatibilities with other plugins that alter battlebacks.
– For RPG Maker MV version 1.3.4, Game_Actor.meetsUsableItemConditions is now updated to return a check back to the original Game_BattlerBase version to maintain compatibility with other plugins.
– Screen jittering prevention is now prevented for RPG Maker MV 1.3.4 and above since Pixi4 handles that now.

Base Parameter Control: v1.02
– Fixed an issue with the battler.setParam functions that made them take the wrong value due caching issues.
– Lunatic Mode fail safes added.

Class Base Parameters: v1.03
– Fixed a bug that caused errors on loading up a game with the EXP formula.
– Fixed a bug that caused the <Custom Param Formula> notetag to not work.
– Lunatic Mode fail safes added.

Class Change Core: v1.12
– Fixed an asynch issue with changing class images when moving to another face graphic that isn’t on the same image.
– Added a failsafe for users to prevent them from attempting to learn skills from classes that don’t exist.
– Fixed a bug that would duplicate non-independent items.
– Fixed a bug that prevented visual appearances from updating until entering a new map.
– Fixed a bug that would revive dead party members by changing their class.
– If using the Skill Learn System and Skill Menu Integration, the “Learn Skill” command now carries over to the Skill menu itself to utilize the integrated system.
– Made an update to the ‘Change Actor Images’ to give changes to actor images priority over class images. Setting the ‘Change Actor Images’ to (None) will return it back to using class images.
– Fixed a bug that carried over a previously changed actor’s stats into the stat comparison window.
– Updated for RPG Maker MV version 1.1.0.
– Optimization update.
– When switching classes to a globally unlocked class, actors won’t unlock those classes anymore. This is to keep the RemoveClassAll working without having to manually use RemoveClass for all classes individually.
– Added <Cannot Change Class> notetag for actors and two plugin commands: EnablePrimaryClass and DisablePrimaryClass for actors.
– Added ‘Auto Add Menu’ to plugin parameters. This way, users don’t have to make conflict with it if manually positioning the command with the Main Menu Manager plugin.
– Added <Use Nickname> notetag for classes. This will cause the class to use the actor’s nickname instead when listed in the class list.
– Optimization update.

Subclass: v1.10
– Fixed a bug that added maximum rate for certain subclass inheritances.
– Added a failsafe for undefined subclasses due to MV’s database not updating the Classes.JSON file properly.
– Fixed a bug that would heal an actor’s HP to full by switching subclasses.
– Fixed a bug that would duplicate non-independent items.
– Fixed an issue that would turn the ATB gauge in battle a different color.
– Fixed a bug where changing a dead actor’s subclass would revive them.
– Added ‘EXP’ plugin parameter. This determines the rate the equipped subclass will earn EXP.
– Added ‘JP’ plugin parameter. This determines the rate the equipped subclass will earn JP.
– Updated for RPG Maker MV version 1.1.0.
– Compatibility update with other plugins.
– Added <Cannot Change Subclass> notetag for actors. Added plugin commands: EnableSubclassChange and DisableSubclassChange for actors.
– Compatibility update with Class Change Core’s <Use Nickname> notetag.

Extra Parameter Formula: v1.03a
– Updated for RPG Maker MV version 1.1.0.
– Fixed an issue with the battler.setXParam functions that made them take the wrong value due caching issues.
– Lunatic Mode fail safe added.
– Documentation update to fix typos.

Main Menu Manager: v1.01
– Added ‘Hide Actor Window’, ‘Hide Gold Window’, ‘Blurry Background’ parameters for the plugin settings.

Message Core: v1.18
– Added ‘Description Wrap’ into the parameters to allow for all item descriptions to be automatically processed with word wrapping.
– Namebox Window’s overlap feature that’s in every MV window is now disabled to allow for overlapping with main message window.
– Updated window positioning for Branch Choices, Number Input, and Item Selection windows.
– Fixed a bug with textcodes that messed up wordwrapping.
– Fixed a bug with font reset, italic, and bold textcodes.
– Fixed a bug that captured too many text codes with the namebox window.
– Timed Name Window’s closing speed with main window’s closing speed.
– Fixed a bug that would cause the namebox window to appear distorted.
– Fixed a bug that would cause masking problems with mobile devices.
– Added ‘Word Wrap Space’ for word wrap users. This parameter will leave a space behind for those who want a space left behind.
– Fixed a bug regarding Input Number positioning when the Message Window’s position was middle.
– Replaced ‘Fast Forward’ parameter with the ‘Fast Forward Key’ parameter and ‘Enable Fast Forward’ parameter. Two new Plugin Commands are added. They are ‘EnableFastForward’ and ‘DisableFastForward’ for control over when fast forwarding is allowed as to not cause timed cutscenes to desynch.
– Updated the Message Row system for Extended Message Pack 1’s Autosizing feature to work with extended heights.
– Added ‘Font Outline’ parameter for the plugin parameters. This adjusts the font outline width used by default for only message fonts.
– ‘Word Wrap Space’ parameter no longer leaves a space at the beginning of each message.
– Added ‘Maintain Font’ plugin parameter under the Font category. This will allow you to use text codes \fn<x> and \fs[x] to permanently change the font of your messages until you use it again. \fr will reset them to the plugin’s default parameter settings.
– Added ‘Name Box Close’ plugin parameter. If this is enabled, the message window will check for the Name Window speaker each time a follow up message occurs. If the name in the currently Name Window matches the name in the following Name Window, the message window will remain open. If it doesn’t, the Name Window will close and reopen to indicate a new speaker.
– Added a failsafe where if the name box window would be off the screen, it will automatically reposition itself to under the main message window.
– Added ‘Tight Wrap’ plugin parameter as a word wrap option to make the word wrap tighter when using faces.
– Compatibility update with Message Macros for ‘Name Box Auto Close’ option.
– Added new plugin parameters: ‘Font Name CH’ and ‘Font Name KR’.

Extended Message Pack 1: v1.10a
– Fixed a bug where using an \auto text code with a \! in the same message would cause a pause with an empty message.
– When using \|, \., or \w[x], the Letter Sound intervals will reset to 0 to keep the Letter Sound feeling more natural.
– Added \en[x] and \et[x] text codes to display database enemy names and troop position enemy names respectively.
– Fixed a bug that caused \., \|, \w[x] to not stall the \auto notetags.
– Fixed a bug involving show/enable switches.
– Updated the Autosizing feature to work with \{ and \} text codes. Requires v1.10 of Message Core.
– Added new plugin commands: HideChoice x, ShowChoice x, ClearHiddenChoices, DisableChoice x, EnableChoice x, ClearDisabledChoices, ClearChoiceSettings for those who wish to have more than 20 choices.
– Added new script calls. You can find them in the Lunatic Mode section under Lunatic Mode – New JavaScript Functions. These are for people who want to use more than 20 choices.
– Fixed a width issue with namebox windows used for clear and dimmed nameboxes.
– Plugin commands for hiding, showing, enabling, and disabling choices will now synch with the appropriate switch if there is a switch involved.
– Fixed a bug that caused choices from 20 and onward to be hidden/disabled.
– Fixed a bug with the pitch and pan variance doubling its value.
– Fixed a bug that made auto-messages to not position themselves properly on events that are using tiles for their images.
– Documentation update to fix documentation errors.

Save Core: v1.04
– Added a wait time update for save info data to load when moving across the various save files.
– Fixed a bug that caused the actor’s default name to appear in the save screen instead of the actor’s current name (if it was changed.)
– Fixed a bug that caused web saving to not work properly.
– Added ‘Map Display Name’ plugin parameter. Enabling this option will now display the display name for the map instead of the editor name.

New Game+: v1.01
– Bug fixed where the DisableNewGamePlus plugin command didn’t work.

Self Switches & Variables: v1.02a
– Fixed a conflict that made self variables not work properly with the Input Number event, select item event while a parallel process has a variable being changed in the background.
– Added Self-Variable support for Transfer Player, Set Vehicle Location, Set Event Location, Show Picture, Move Picture, and Get Location Info events.
– Lunatic Mode fail safes added.
– Documentation updated for the script calls. Previously used incorrect function names. Function names should now be fixed.

Special Parameter Formula: v1.04
– Updated for RPG Maker MV version 1.1.0.
– Fixed a bug that caused crashes when stepping over damage floors.
– Fixed an issue with the battler.setSParam functions that made them take the wrong value due caching issues.
– Lunatic Mode fail safes added.

Battle Engine Core: v1.44
– Skills and items that affect both HP and MP will now show popups for both.
– Fixed a bug where the help window would retain descriptions on no skills.
– Synched up weapons with actor sprites so they would occur simultaneously.
– Fixed an issue where requesting certain motions from enemies that don’t exist would cause them to crash.
– Added ‘Wait for Effect’ action sequence.
– Actions now wait for effects (such as collapsing) to be done before continuing on with battle or to end battle.
– Fixed a bug where popups didn’t show under certain animation types.
– Fixed certain battler motions from not refreshing correctly.
– Fixed a bug where the help window on an empty slot would show the previous skill’s message.
– Added new target typing: Character X, which allows you to select specifically the actor with an actor ID of X if he/she/it is in the party.
– Fixed a bug that prevented Miss and Evade popups from showing.
– Fixed a bug that causes dead actors at the start of battle to not spawn.
– Optimized status window to refresh at a minimum.
– Set up frame work for future plugins:
– Added ‘Escape Ratio’ and ‘Fail Escape Boost’ to parameters to allow users to set the escape ratio they want.
– Added ‘Front Sprite Priority’ and ‘Side Sprite Priority’ to parameters to dictate if actor sprites are always on top.
– Added ‘Tick-Settings’ category for tick-based battle systems.
– Fixed a bug where battlers gaining HP/MP in the damage formula for themselves wouldn’t trigger popups.
– Fixed a bug where if the party failed to escape from battle, states that would be removed by battle still get removed. *Fixed by Emjenoeg*
– Fixed a bug where instant death skills didn’t work.
– Changed Sprite Priority settings to decide whether actors, enemies, or neither would always be on top.
– Fixed a undefined actor bug for refreshing the status window.
– Added ‘Show Shadows’ parameter to the plugin settings.
– Removed immortal state dependancy. Immortality is now its own setting.
– Added more abbreviated variables for action speed calculation.
– Fixed a bug where all-scope attacks would reveal Appear-Halfway enemies.
– Fixed a bug where the battle wouldn’t end if the final enemy was killed by state damage.
– Fixed a bug that didn’t show HP/MP Regeneration.
– If the Battle HUD has been hidden for whatever reason during the victory sequence, it will be returned.
– Added new conditions where the battle won’t end until all action sequences have been fulfilled.
– Fixed a bug that made battlebacks disappear.
– Reworked visual enemy selection.
– Victory phase doesn’t immediately display level up changes in battle status window.
– Fixed a bug with the visual enemy select showing dead enemy names.
– Fixed a bug with Forced Actions locking out the battle.
– New mechanic: For tick-based battle systems, states with action-end will go down in turns based on how many actions took place for the actor instead. Previously, they were indistinguishable from states with Turn End removal.
– New mechanic: Using Instant Skills/Items from YEP_InstantCast.js will also cause states with action-end to go down in turns upon using actions.
– Updated default home position formula to better fit other party sizes.
—New Home Position X: screenWidth – 16 – (maxSize + 2) * 32 + index * 32
—New Home Position Y: screenHeight – statusHeight – maxSize * 48 + (index+1) * 48 – 16
– Fixed a bug revolving the status window not updating.
– Fixed an issue with mirrored enemies having mirrored state icons.
– Fixed a visual error with flinching sprites.
– Added ‘Current Max’ parameter to change HP current/max display in battle.
– Mechanic change for states that update on Action End to end at the end of a battler’s turn instead of at the start.
– Began preparations for another battle system.
– Fixed a bug with action end states to remove multiple at once.
– Fixed a bug with irregular targeting scopes.
– Fixed an MV-related bug with Recover All event not refreshing battlers.
– Added <Attack Animation: x> notetag for enemies.
– Added ‘AI Self Turns’ for Tick-Based Battles. Enemies can now have their A.I. revolve around their own individual turns rather than the battle’s.
– Mechanic change for states. Following suit with the change to Action End removal, there are now two more conditions added: Action Start, Turn Start.
– Added <Action Start: x>, <Action Start: x to y>, <Turn Start: x>, and <Turn Start: x to y> notetags for automatic state removal.
– Fixed a bug where revived actors using instant cast aren’t properly set to use actions immediately.
– Fixed a bug where states Action End weren’t going down properly with DTB.
– Fixed a bug within MV that caused Forced Actions at Turn End to prompt and trigger all turn-end related activities (such as regeneration and state turn updating).
– Made a mechanic change so that Action Start and Action End state turns do not update their turns through forced actions.
– Fixed a bug that didn’t regenerate HP/MP/TP properly for tick-based.
– Implemented a Forced Action queue list. This means if a Forced Action takes place in the middle of an action, the action will resume after the forced action finishes rather than cancels it out like MV does.
– Added failsafes for Forced Action queues.
– Fixed a bug that caused End Turn events to not function properly.
– Added ‘Show Select Box’ parameter when selecting enemies.
– Battle animations, by default, are positioned relative to the base bitmap for its target sprite. However, actor sprites do not have a base bitmap and therefore, battle animations, regardless of position, will always target the actor sprite’s feet. This update now gives actor sprites a base bitmap.
– Readjusted sprite width and sprite height calculations.
– Added a failsafe for when no sideview actor graphics are used.
– Added ‘Mouse Over’ parameter to Selection Help. This parameter enables mouse users to simply hover over the enemy to select them rather than having to click an enemy twice to select them.
– Mechanic change. This will only affect those using turn-based state timing mechanics. Turn End state updates are now shifted from Turn End to occur at Regeneration timing to have a more synchronized aspect. The timings are very close so there’s next to no notice in difference. Buff turn updates are also moved to the regeneration timing, too.
– Fixed a bug if instant casting a skill that would make an opponent battler to force an action to end incorrectly. Thanks to DoubleX for the fix.
– Fixed a bug with mouse over not working properly.
– Fixed a bug regarding forced actions that will cause the battle to freeze if the forced action causes the main active subject to leave the battle.
– Fixed a bug with timed states not updating their turns properly.
– Changed priority of IF action sequences to higher to no longer interfere other action sequences.
– Fixed a bug with the ‘else if’ action sequences not working in the right order of sequence conditions.
– Optimization update.
– Fixed a bug that prevented added state effects be unable to apply if they are an added Death state.
– Battlelog lines are now able to display text codes.
– States with Action End now have a unique trait to them where if the caster of the state is the current active battler (subject) and if the state is then applied on the user itself, they will gain a ‘free turn’. The ‘free turn’ is to mitigate the user from losing 1 duration of the turn since with an Action End timing, they would lose the benefit of being under the state for that turn’s timing.
– Added failsafes for Free Turns in case other plugins have overwritten the on battle start functions.
– Added a compatibility update to Animated SV Enemies for dead motion.
– Fixed a bug that caused a crash when an actor died.
– Added a motion engine to be used for future plugins.
– Preparation for a future plugin.
– <Anchor X: y.z> and <Anchor Y: y.z> notetags for actors are now extended to actors, classes, weapons, armors, and states.
– Added <Display Text: x> and <Display Icon: x> notetags for skills and items. These notetags will alter the display name shown and icon shown respectively while performing a skill.
– Switched Magic Reflect checking order with Counterattack checking order. This is to give priority to reflected actions over countered actions.
– Updated for RPG Maker MV version 1.1.0.
– Fixed a bug where ‘NOT FOCUS’ targets were not including dead members.
– Fixed a bug where using NOT FOCUS would cause dead targets to be visible.
– Scopes that target a dead ally will automatically target the first dead ally now. Scopes that target all dead allies will lock onto the first dead ally. This will hopefully provide less confusion amongst playing.
– Added anti-crash measure for sprite bitmaps.
– Added anti-crash measure for faux actions.
– Added anti-crash measure to prevent non-existant animations from playing.
– Added a check that prevents hidden battlers from appearing when using certain action sequences.
– Made an update for the battle background image snaps when there is no battleback being used. This will prevent the player party and enemy troop from appearing in the background snapshot when entering menus mid-battle.
– ‘Death Break’ action sequence now only triggers upon dead status and not an ‘or 0 HP’ condition.
– Updated Forced Action sequencing for more efficiency.
– ‘Action Times+’ traits now work properly for DTB again.
– Optimized z sorting algorithm for sprites.
– Fixed a bug where if the enemy’s size is too small, the enemy’s name during selection will be cut off.
– Compatibility update for Select Control v1.08.
– Bug fixed for mirrored animations on enemies.
– Fixed a bug that caused dead actors to not be a part of action sequence targeting for “Not Focus”.
– Optimization update.
– Updated “queueForceAction” to utilize both numbers and actual targets.
– Updated for RPG Maker MV version 1.3.2.
– Fixed a bug that allowed certain sprites to remain in the active pool while party members were removed midway through battle.
– Optimization update.
– Bug fixed to prevent crash if non-existent actions are used.
– Optimization update.
– Fixed a bug where the enemy name windows disappear if you change scenes mid-way through battle and return to it.

Action Sequence Pack 1: v1.11
– Fixed a small bug that didn’t allow Change Variable to work properly with evaluated strings.
– Fixed a bug that didn’t make the sounds played work properly.
– Fixed a bug that didn’t make the sounds played work properly (again).
– Updated help file to include Character X into target typing.
– Optimized status window to refresh at a minimum.
– If using the Add State action sequence to add the Death state, it will remove immortality settings.
– Fixed a bug with the forcing a Collapse action sequence.
– Added ‘Break Action’ action sequence effect to completely cancel out all of the remaining action effects.
– Fixed a bug that didn’t allow for HP and MP buff/debuff removal.
– Changed the ‘Change Variable’ action sequence to read more effectively.
– Documentation update for ‘Action Common Event’ and ‘Common Event’ to indicate that they will not work immediately if used as a forced action since another event is already running.
– Lunatic Mode fail safes added.

Action Sequence Pack 2: v1.11
– Updated help file to include Character X into target typing.
– Added a check for motion attack to differentiate between actor and enemy.
– Made a change to Motion action sequence. ‘Wait’ is now substituted for ‘Standby’ as to not confuse it with the actual Motion Wait action sequence.
– Added a ‘no weapon’ option to Motion action sequences. This new tag will only affect the ‘Thrust’, ‘Swing’, and ‘Missile’ motions.
– Rewrote and updated movement formulas.
– Creating compatibility for a future plugin.
– Updated weapon motions for YEP_X_AnimatedSVEnemies to work with sideview enemies.
– Synchronized battle animations to floating and jumping battlers.
– State Icon and State Overlays will now synch together for floating and jumping battlers.
– Animations played on a floating or jumping battlers ‘Feet’ location will now be played at the base of the battler regardless of how high the battler is floating. This is to provide a more consistent animation image.
– Fixed a bug that caused scaled enemies to have their state icons and overlays appear in odd places.
– Documentation update for Move, Float, and Jump related action sequences as they only work in Sideview.
– Fixed a bug that caused enemies to not mirror the attack animation.

Action Sequence Pack 3: v1.03
– Updated help file to include Character X into target typing.
– Updated the Game_Screen.startZoom() function from beta to newest version.
– Decided to separate the methods as it breaks panning.
– Restriction on Camera and Zoom action sequences lifted from being Sideview only. Use them at your own caution.

Animated Sideview Enemies: v1.17
– Added ‘HP Link Breathing’ plugin parameter. If enabled, the lower the HP, the slower the enemy breathes.
– Added <Enable HP Link Breathing> and <Disable HP Link Breathing> notetags.
– Synchronized state icons and overlays with floating enemies.
– Fixed a bug that would cause <Sideview Width: x> & <Sideview Height: x> notetags to crash the game.
– Fixed a bug with Sprite Smoothing disabled on Shadows.
– Fixed a bug with the anchor Y positions being overwritten.
– Made adjustments to the <Sprite Height: x> notetag to also affect the location of the state icons and effects.
– Fixed a bug that prevented animated sideview enemies from not mirroring.
– Added <Sideview Show State Overlay> and <Sideview Hide State Overlay> notetags to make certain enemies show/hide state overlays.
– Fixed a bug that was caused by motion notetags not retrieved properly.
– Updated for RPG Maker MV version 1.1.0.
– State Icon and State Overlays will now synch together for floating and jumping battlers.
– Added a fix for state icons appearing behind battlers for the users who aren’t using the Action Sequence Packs.
– Optimized plugin to use less resources.
– Fixed a bug that caused hidden enemies to appear early on.
– Fixed a bug that caused the <Sideview Show State Overlay> and <Sideview Hide State Overlay> notetags to not work.
– Fixed a bug that caused scaled enemies to have their state icons and overlays appear in odd places.
– Compatibility update with YEP_X_VisualStateFX to disable State Overlays on enemies properly.
– Pixi4 update to fix bug that caused state icons to fly off the screen.
– Fixed a compatibility issue with YEP_X_VisualStateFX regarding state sprites being disabled and causing crashes.
– Updated for RPG Maker MV version 1.3.2.
– Optimization update.
– Visual graphic update to sync attack animations properly with how actor animations are now handled in the more updated RPG Maker MV versions.

Battle System – ATB: v1.25
– Fixed a bug with escaping causing battlers to go into infinite lock.
– Fixed a bug with multiple victory messages.
– Added fail safe to prevent infinite charging.
– Added <Cannot ATB Interrupt Notetag>.
– Fixed a bug with the ATB GAUGE and ATB CHARGE action sequences.
– Fixed a bug with battlers still getting a turn after the battle is over.
– Added math fail safes for calculating ATB charging.
– Fixed a bug that prevented escaping.
– Fixed a bug that caused the ATB Gauge appear slow with maxed AGI.
– Added the ‘Per Tick’ parameter for you to adjust the formula that governs the speed rate at which the ATB gauge fills up.
– Fixed a bug with Forced Actions locking out the battle.
– Added pre-emptive and surprise attack mechanic plugin parameters!
– Added ‘Flash Enemy’ to plugin parameters to flash the enemy once when it starts charging a skill.
– Fixed a bug that crashed the game when enemies were confused.
– Preparation for Enemy ATB Gauges.
– Mechanic change for states that update on Action End to end at the end of a battler’s turn instead of at the start.
– Fixed a bug that would cause AutoBattlers to stall if they got added into the party mid-battle.
– Fixed a bug that would still allow battlers to perform actions even if the actions got sealed midway through charging the action.
– Added speed rebalance formulas for tick-based systems (innate).
– Fixed a bug that doesn’t update state turns properly.
– Removed ‘Turn Structure parameter’ as it goes against the nature of a Tick-Based battle system.
– Added a speed position check for Instant Casts to maintain order position.
– Implemented a Forced Action queue list. This means if a Forced Action takes place in the middle of an action, the action will resume after the forced action finishes rather than cancels it out like MV does.
– Added a fail safe setting up ATB Charges when the Cannot Move restriction is imposed upon an actor.
– Made a mechanic change so that turn 0 ends immediately upon battle start rather than requiring a full turn to end.
– Fixed a bug where changing back and forth between the Fight/Escape window would prompt on turn start effects.
– Fixed a bug where forced actions clear out an action’s effects before the turn is over, making post-turn effects to not occur.
– Updated plugin to update the AI more accordingly with Battle AI Core.
– Counterattacks no longer cause interrupts if attack actions have interrupt functionality.
– Updated for RPG Maker MV version 1.1.0.
– Timing has been changed for states that update turns at Turn Start. Now, the states will update prior to the actor’s command box opening or the enemy make a decision on which action it will use.
– During action end, a single tick will be forced to occur to prevent clash amongst actors with similar AGI values and make tick values more unique.
– Lunatic Mode fail safes added.

Visual ATB Gauge: v1.03
– Fixed a graphical issue to synchronize the opacity value with battlers!
– Optimization update.
– Updated for RPG Maker MV version 1.1.0.

Battle System – CTB: v1.15
– Provided loop breaks to prevent lock-ups with non-Yanfly plugins.
– Added ‘Icon Size’ parameter to allow customization of icon sizes.
– Added failsafe for battlers without actions.
– Added speed rebalance formulas for tick-based systems (innate).
– Added <Class x CTB Icon: y> and <classname CTB Icon: x> notetags.
– Fixed a bug that doesn’t update state turns properly.
– Removed ‘Turn Structure parameter’ as it goes against the nature of a Tick-Based battle system.
– Added a speed position check for Instant Casts to maintain order position.
– Implemented a Forced Action queue list. This means if a Forced Action takes place in the middle of an action, the action will resume after the forced action finishes rather than cancels it out like MV does.
– Fixed a graphical issue where enemies appearing midway don’t have letters attached to their icons.
– Added a fail safe for loaded saves that did not have CTB installed before.
– Fixed a bug that would cause a crash when a party member leaves the party.
– Made a mechanic change so that turn 0 ends immediately upon battle start rather than requiring a full turn to end.
– Fixed a bug where changing back and forth between the Fight/Escape window would prompt on turn start effects.
– Made an update where if using Battle Engine Core’s “Lower Windows” to false, the icons no longer show above the windows.
– Fixed a bug where forced actions clear out an action’s effects before the turn is over, making post-turn effects to not occur.
– Updated plugin to update the AI more accordingly with Battle AI Core.
– Optimized CTB Turn Order further to reduce lag when there are larger quantities of battle members.
– Counterattacks no longer cause turn order inconsistencies.
– Updated for RPG Maker MV version 1.1.0.
– Timing has been changed for states that update turns at Turn Start. Now, the states will update prior to the actor’s command box opening or the enemy make a decision on which action it will use.
– Updated check for CTB Charging. Units in the turn order will not be considered ‘ready’ unless they are in the front of the CTB Turn Order.
– Lunatic Mode fail safes added.

Battle System – STB: v1.01
– Fixed a bug that caused escaping to crash the game if not using STB.

Counter Control: v1.07a
– Fixed a bug that caused the <Counter Skills: 0> notetag to not work.
– Fixed a bug that didn’t replace the proper skill for the countered battler appropriate causing some action effects to not proc correctly.
– Fixed a bug that caused enemies to get a free action after a counter in the DTB engine.
– Fixed a bug that caused counter-countered actions to no longer disappear from queue.
– Fixed a bug that caused the Eval: condition to not work and crash.
– Fixed an issue that caused default counter attacks to trigger upon magical actions.
– Updated for RPG Maker MV version 1.3.2.
– Lunatic Mode fail safes added.
– Optimization update

Turn Order Display: v1.02
– Fixed some bugs that caused crashes when returning to the battle scene.
– Fixed a bug that altered the order flow during a Surprise Attack or a Preemptive Attack for battle advantage.
– Made turn order display not cover up certain windows.
– Fixed a bug that caused enemies to endlessly have turns if dynamic actions were enabled.

Visual HP Gauge: v1.06
– Rewrote the good majority of plugin to accomodate the following features:
—‘Always Visible’ parameter.
—‘Gauge Position’ parameter.
—‘Y Buffer’ parameter.
—‘Use Thick Gauges’ parameter.
—‘Show HP’ parameter.
—‘Show Value’ parameter.
—‘Show Max’ parameter.
– Fixed a bug regarding dependancy checks.
– Fixed many bugs regarding stacking errors.
– Fixed a bug with gauge height not adjusting.
– Fixed a bug when Escape skill-effects are used on battlers.
– Optimization update.
– Updated for RPG Maker MV version 1.1.0.
– Compatibility update with State Categories.

Weak Enemy Poses: v1.01
– Lunatic Mode fail safes added.

Absorption Barrier: v1.06
– Fixed a bug that prevented Barrier Points to be gained at the start of battle properly.
– When a user grants an Absorption Barrier to itself, the user will gain 1 additional turn for the Barrier to stay up so it won’t dissolve immediately.
– Fixed a bug where if Barrier Penetration was at 100%, it would be treated as 0%.
– Added ‘Barrier State’ parameter. This parameter will passively apply a certain state to the battler if the battler has barrier points. This can be turned off by leaving this plugin parameter value at 0.
– Updated for RPG Maker MV version 1.1.0.
– <User Barrier: -x>, <Target Barrier: -x>, <User Barrier x Turns: -y>, and <Target Barrier x Turns: -y> notetags have been revamped. They will also show popups now. If <Target Barrier x Turns: -y> is used, it will remove y barrier points up to x turns.
– Lunatic Mode fail safes added.
– Fixed a bug that caused shields to regenerate outside of battle.

Battle A.I. Core: v1.12
– Added ‘MaxTP’ and ‘TP’ to targets.
– Compatibility update with Battle Engine Core v1.19+. Turn settings are now based ‘AI Self Turns’ if the enabled.
– Fixed a bug that targeted the highest parameter enemy instead of lowest.
– Fixed a bug that returned the wrong MP% rate.
– Fixed a bug that would cause a crash with the None scope for skills.
– Switched over a function to operate in another for better optimization.
– Updated for RPG Maker MV version 1.1.0.
– Fixed a bug that caused ‘Highest TP’ and ‘Lowest TP’ target searches to crash the game.
– Fixed a compatibility bug that caused certain conditions to bypass taunts.
– Neutral elemental resistance is now considered to be above 90% and under 110% for a better range of activation.
– Optimization update.
– Added ‘user’ to the list of valid skill targets.
– Added ‘USER stat PARAM eval’ to valid conditions.
– Lunatic Mode fail safes added.
– Adding the ability to support multiple conditions. Please Read the ‘Multiple Conditions’ section in the help file for more details.
– Added ‘Dynamic Turn Count’ plugin parameter for those who wish to push the turn count further by 1 turn in order to adjust for Dynamic Actions. Code provided by Talonos.

Battle Select Cursor: v1.03
– Fixed a bug that caused the game to crash if an actor leaves mid-battle.
– Fixed a documentation error for the notetags.
– Optimized plugin to use less resources.
– Updated plugin to keep the battle select cursor on top of animated enemies from the YEP_X_AnimatedSVEnemies plugin.

Battle Status Window: v1.08
– Added refresh modifiers to update an actor’s face whenever an event to change the actor’s face graphic.
– Made an override for ATB style to automatically default on style 1.
– Added ‘Adjust Columns’ parameter.
– Updated functionality for ‘Adjust Columns’ to alter where the animations are played.
– Added a timed refresh for the face loading to show at faster intervals.
– Added a failsafe check to make frontview animations work regardless of having RPG Maker MV 1.0.1 update.
– Added ‘Allow Turn Skip’ plugin parameter to let you decide if you can let the player skip turns for tick-based battle systems.
– Optimized face drawing effect to work more efficiently.
– Fixed a bug that prevented animations from using flashes on the actor sprite if they were visible from front view.
– Optimization Update
– Added ‘State Icons Row’ plugin parameter. This plugin parameter allows you to adjust what ‘row’ you want the state icons to appear in.

Buffs & States Core: v1.13
– Fixed a bug that didn’t reset the font settings with the battle status.
– Synched up <Custom Turn End Effect> with tick-based battle systems.
– Fixed a bug that would cause NaN to show up in state turns.
– Changed timing of when Add/Remove/Leave Lunatic Effects occur to add more flexibility in custom effects.
– Added a fail safe for when there are no targets to modify.
– Fixed a bug with reapply ignore states.
– Fixed a bug with the ‘Show Turns’ parameter not working properly.
– Fixed a bug with math issues for timed states.
– Added new notetags for <Custom Battle Effect>, <Custom Victory Effect>, <Custom Escape Effect>, and <Custom Defeat Effect> for Lunatic Mode.
– Updated for RPG Maker MV version 1.1.0.
– Fixed an issue that caused adding states midway through Lunatic Mode to shift the order of states around causing some effects to be skipped.
– Added new plugin parameters: Show Enemy Icons, Enemy Buff Turn, Enemy State Turn, and Enemy State Counter to optionally display the enemy state icons, states, buffs, their turns, and their counters.
– Added ‘Lunatic Mode – State Counters’. Read more on it in the help file!
– Added anti-crash method for newly added effect in case non-YEP plugins have non-battlers attached to battler sprites.
– Fixed a bug that prevented screen flashes when walking around on the map when an actor is poisoned.
– Added new plugin parameter: Show Buff Rate. This will display the current buff or debuff rate on the buff icon.
– Optimization Update.
– Documentation fix for battler.clampStateCounter(stateId, min, max).
– Fixed a bug involving Lunatic state effects not occuring in the right order when a state is removed.
– Lunatic Mode fail safes added.
– Optimization update.
– Custom Turn End effects will no longer occur outside of battle.

State Categories: v1.05
– Added <Category: Group Defeat> effect.
– When using the JavaScript functions, the categories will now automatically be converted to uppercase to function with the rest of the plugin.
– States with <Category: Bypass Death Removal> can now be added onto already dead battlers.
– Compatibility update with Select Control to not game over the player while there are still members alive.
– Lunatic Mode fail safes added.

Tick-Based Regen: v1.03
– Fixed a bug that caused tick-based states to not trigger Leave effects.
– Fixed a bug that caused HP/MP/TP regeneration from non-states to not function properly. They will now occur at turn end.
– Added anti-crash method for actors that are joining mid-party.

Visual State Effects: v1.02
– State animations are now adjusted to fit the opacity of the battler.
– Fixed a bug where enemy icon settings would match actor icon settings regardless of the settings made in the plugin parameters.

Damage Core: v1.06
– Fixed a bug with <Damage Formula> not recording custom formulas correctly.
– Updated for RPG Maker MV version 1.1.0.
– <Damage Formula> notetag now supports comments.
– Changed default parameter in Damage Step 4 from ‘baseDamage = this.modifyBaseDamage(value, baseDamage, target);’ to ‘value = this.modifyBaseDamage(value, baseDamage, target);’ Be sure to manually change this yourself if you want to get things like the Select Control’s Disperse Damage mechanic to work.
– Rewired Damage Steps 1 through 8. If you’re updating from an old version, please update the these manually:
Step 1: baseDamage = this.modifyBaseDamage(value, baseDamage, target);
Step 2: baseDamage *= this.calcElementRate(target);
Steps 3 through 5: (empty)
Step 6: critical = this.modifyCritical(critical, baseDamage, target);
Step 7: target.result().critical = critical;
Step 8: value = baseDamage;
– This change was made to Element Absorb and Disperse Damage better. This damage step change is also more efficient in calculating damage effects that alters the baseDamage.
– Added failsafe for damage cap check in case Lunatic Mode effects of other plugins would push the damage past the capped amount.
– Lunatic Mode fail safes added.

Armor Scaling: v1.03
– Fixed the notetag <Armor Reduction: x%> from not working with the intended effect.
– Negative armor damage calculations are reworked to function as intended.
– Updated for RPG Maker MV version 1.1.0.
– Lunatic Mode fail safes added.

Critical Control: v1.04
– Fixed a bug regarding Lunatic Critical Hit Rates.
– Fixed a default formula that caused critical hits to heal unexpectedly.
– Updated for RPG Maker MV version 1.1.0.
– Lunatic Mode fail safes added.
– Bug fixed where the physical critical modifier replaced the magical critical modifier. This should be fixed now.

Element Core: v1.02
– Optimized element rate calculation where if no elements are present, then damage rate will default to 100%.
– Added <Element x Magnify: +y%>, <Element x Magnify: -y%> notetags. These notetags different from the Amplify counterparts in a way where the Amplify notetags will shift the element rate additively. These will alter the rate multiplicatively.

Extra Enemy Drops: v1.08
– Added a new section: Lunatic Mode – New JavaScript Functions to allow easier reference for the eval condition.
– Fixed a bug that crashed the game when a conditional drop is made based off of an item count.
– Fixed documentation errors.
– Fixed a bug with the Turn Count condition.
– Updated for RPG Maker MV version 1.1.0.
– Eval condition is given more priority as to not be triggered by other conditions.
– New Conditional Drop line: Enemy Level. If you are using the YEP Enemy Level plugin, this will allow conditional drops to check around the enemy’s level at death.
– Lunatic Mode fail safes added.
– Plugin compatibility update with Element Core to count multiple elemental skills from counting the times struck by each element.

Hit Accuracy: v1.02
– Made a correction to the calculation of the skillhitrate so that it’s a proper float value instead.
– Lunatic Mode fail safes added.

Improved Battlebacks: v1.01
– Fixed a bug that wasn’t returning the proper sequence checks with action sequences.

Life Steal: v1.02
– Updated for RPG Maker MV version 1.1.0.
– Lunatic Mode fail safes added.

Target Core: v1.03
– Updated for RPG Maker MV version 1.1.0.
– <Target: Everybody> will now have allies highlighted as well.
– <Target: Enemy Row> and <Target: Ally Row> will no longer highlight edead enemies causing them to reappear.
– Lunatic Mode fail safes added.

Area of Effect: v1.01
– Plugin update to provide checks against certain selection condition types used with YEP_X_SelectionControl. Unique conditions will disable AoE types to prevent clashing which include enemy/actor switching, certain rows, and toggling between single/multiple.

Selection Control: v1.11
– Fixed a bug with the ‘Not User’ select condition not working properly.
– Fixed a bug that caused a crash when multiple targets are present.
– Fixed an error with getting the wrong eval variable.
– Fixed a bug that made <Bypass Taunt> and <Ignore Taunt> notetags not work for the YEP_Taunt.js plugin.
– Fixed a bug with the <Cannot Select> notetags that made them only work with states.
– Compatibility update with Damage Core to fix Damage Dispersion if damage caps are being used.
– Added ‘Physical Weapon Range’ and ‘Default Weapon Range’ parameters. These parameters are used for the new Select Condition: ‘Weapon Range’, which will determine the range of a skill based on the weapon’s range (melee or ranged) and allow which enemies the battler can select.
– Added <Weapon Ranged> for Skills and Items. This will make the skill/item be range dependent on the weapon equipped (or if the enemy is ranged).
– <Melee> and <Ranged> notetags added for weapons and enemies. This will give weapons and enemies melee or ranged attributes.
– Changed sorting algorithm to better fit actors based on their visual position on the screen.
– Fixed a bug that caused the all dead check to not check the actors that were unselectable.
– Compatibility update with Battle System CTB to prevent taunt effects and unselectable from making the CTB Turn Order bug out.
– New Feature: Clicking upon the Party Status Window to select actors works. This requires Battle Engine Core v1.38 or else it will not work.
– New Feature: Visual Enemy and Visual Ally select for touch input. This requires Battle Engine Core v1.38 or else it will not work.
– Fixed an exploit with skills that gain TP across Disperse Damage.
– Lunatic Mode fail safes added.
– Optimization update. Lag that occurred during menu scrolling in the middle of battle is now reduced/removed.

Taunt: v1.01
– Updated for RPG Maker MV version 1.1.0.

Victory Aftermath: v1.06
– Fixed a bug plugin commands that would cause some victory sequences to loop forever.
– If the Battle HUD has been hidden for whatever reason during the victory sequence, it will be returned.
– Added parameter ‘Show Skills Learned’.
– Updated the plugin so it doesn’t break visually when party sizes are too large. That said, if the party size is beyond a certain amount, this plugin will not support that many faces for it and will fit just the bare minimum.
– Added ‘Font Size’ plugin parameter to alter the font size for the battle results page.
– Fixed a graphical issue where an actor in crisis would display its level in the crisis color.
– Changed the Victory Aftermath sequence so that the player can hold down a button to quickly go through all the Victory Sequence menus.
– Updated for RPG Maker MV version 1.3.2.

Item Core: v1.27
– Fixed bug where if you are using no independent pieces of equipment, actors would fail to start with initial equipment.
– Fixed a bug where initializing equipment slots didn’t work properly.
– Fixed a bug where using events to remove independent items weren’t working properly and instead added more items.
– Fixed a bug where a Random Variance of 0 still gave random stats.
– Added ‘List Equipped Items’ parameter to allow for equipment restricted actors to be able to alt their equipment.
– Compatibility update with ItemBook.
– Fixed a bug and rewrote the initializing equipment process.
– Fixed a bug with the Change Equipment event where armors wouldn’t equip.
– Fixed a bug with the Control Variable event that would not gather the right amount of independent items.
– Fixed a bug with evented item removal that didn’t remove equipped items if the ‘Include Equipment’ checkbox was checked.
– Added Lunatic Mode – Custom Info Window Display.
– Fixed a bug that caused random variance to not calculate correctly.
– Added ‘Negative Variance’ parameter.
– Fixed a bug that didn’t unequip items properly.
– Fixed an unintended function of the game not granting a piece of equipment through events.
– Fixed a bug with independent items getting values that crash the game.
– Fixed a bug that made mid-game actor initialization not display items correctly in the item menu.
– Added <Text Color: x> notetag for items, weapons, and armors.
– Added ‘Midgame Note Parsing’ plugin parameter.
– Fixed a visual error with MP recovery displaying a 0 instead of —.
– Updated for RPG Maker MV version 1.1.0.
– Added <On Creation Eval> Lunatic Mode notetag. Read the help file for more information about it.
– Fixed an error with sorting algorithm when items have the same base ID.
– Fixed a removal bug that caused weapon and armor ID’s to clash.
– Fixed an issue custom info text when using different font sizes.
– Fixed a typo within the code. Please update Item Core, Item Disassemble, Attachable Augments, and More Currencies if you are using those plugins.
– Random variance is now disabled from fresh plugin installation by default.
– Optimization Update
– Lunatic Mode fail safes added.
NEW – Compatibility update for future plugins.

Attachable Augments: v1.09
– Fixed a bug that caused a crash when equipping “empty” augments.
– Fixed a bug that caused Independent Item-types to crash the game when used within the menu.
– Fixed a bug that caused custom Lunatic Mode effects to not operate unless there existed basic augment effects.
– Fixed a bug that caused param% changes to not function correctly.
– Bug fixed for Add Element Rate: x, y% not working properly.
– Added +y% and -y% versions of attachments for various augment effects.
– Fixed a bug that specifically made the LUK: +x% and LUK: -x% augments not work.
– Fixed a bug that caused certain named augment settings to not work work properly upon reloading a game.
– Fixed a bug that caused adding attack state augments without a rate to not work properly.
– Fixed a typo within the code. Please update Item Core, Item Disassemble, Attachable Augments, and More Currencies if you are using those plugins.
– Optimization update.
– Lunatic Mode fail safes added.

Item Disassemble: v1.04
– Fixed a bug that didn’t update the info window properly.
– Fixed a typo within the code. Please update Item Core, Item Disassemble, Attachable Augments, and More Currencies if you are using those plugins.
– Fixed a bug that caused NaN values to appear for the displayed rates.
– Lunatic Mode fail safes added.

Item Durability: v1.02
– Updated for RPG Maker MV version 1.1.0.
– Optimization update.
– Lunatic Mode fail safes added.

Item Discard: v1.01
NEW – Fixed a problem with the notetags not working.

Item Upgrade Slots: v1.07
– Added ‘Show Only’ parameter. This will cause the upgrade command to only appear if the item can be upgraded.
– Fixed a bug that prevented upgrading if the only effect is boosting.
– Fixed a bug that caused slot variance to not calculate correctly.
– Added ‘stat +x%’ and ‘stat -x%’ to upgrade effects.
– Added ‘Text Color: x’ upgrade effect to allow you to change the text color of independent items.
– Updated for RPG Maker MV version 1.1.0.
– Fixed a bug that caused an error with the way items upgraded.
– Fixed a bug that didn’t connect with the Equip Customize Command plugin.
– Lunatic Mode fail safes added.

Item Synthesis: v1.08
– Fixed a bug with the synthesis gold costs taking more than they should.
– Extended the OpenSynthesis plugin command. If you add Item, Weapon, or Armor after the command along with an ID, the synthesis menu will only show the items listed on the recipe for Item x, Weapon x, or Armor x.
– Added ‘Equipped Recipes’ plugin parameter. If enabled, this will allow the Item Synthesis menu to check your party’s equipment to see if any of them are recipe holders.
– Fixed a bug that caused a crash for OpenSynthesis recipe commands.
– Fixed an issue with recipe counts not appearing right.
– Added failsafes to prevent crashes from saved games that did not have this plugin already installed.
– Updated for RPG Maker MV version 1.1.0.
– Fixed an error with the calculation of total recipes.
– Added <Custom Synthesis Effect> Lunatic Mode notetag.
– Lunatic Mode fail safes added.

Shop Menu Core: v1.04
– Disabled LEFT/RIGHT movement from the status window while inputting an item quantity to buy.
– Added a font reset on the number window upon refresh.
– Fixed a visual error with MP recovery displaying a 0 instead of —.
– Fixed a visual bug that listed actor stats in the wrong order.
– Updated for RPG Maker MV version 1.1.0.
– Compatibility Update with YEP_X_ItemPictureImg.js

More Currencies: v1.04
– Fixed a graphical issue with gold display in the number window.
– Fixed crash bugs from selling independent items from games saved before the plugin was installed. These independent items will not contain any sell data made from variables, items, weapons, or armors, but newly generated ones will.
– Updated for RPG Maker MV version 1.1.0.
– Fixed a typo within the code. Please update Item Core, Item Disassemble, Attachable Augments, and More Currencies if you are using those plugins.

Skill Core: v1.11a
– Fixed a mathematical error for skill cost padding.
– Added return for drawSkillCost to assist others scripters when making compatibility notes.
– Added ‘Window Columns’ parameter to let users adjust the number of columns used for the skill window.
– Fixed a bug with the Lunatic Mode notetags not working.
– Added four Lunatic Modes notetags: Custom Requirement, Custom Execution, Cost Display Eval, Custom Cost Display.
– Added <Hide if Learned Skill: x> notetags.
– Added <Custom Show Eval> Lunatic Mode notetag.
– Added <Hide if Learned Skill: x> notetags.
– Added <Custom Show Eval> Lunatic Mode notetag.
– Added <Hide in Battle> and <Hide in Field> notetags.
– Fixed a bug that prevented immortal actors at 0 HP from using skills.
– Updated for RPG Maker MV version 1.1.0.
– The <Pre-Damage Eval> notetag now has the ability alter damage dealt. The ‘value’ variable refers to and returns the damage affected by the action.
– Fixed a visual bug when using text code font changing for custom skill cost display.
– <Hide if Learned Skill: x> documentation updated.
– Compatibility update for future plugins.
– Lunatic Mode fail safes added.
– Documentation fix for the help file. Lunatic Mode tags didn’t end right. The help file is now updated to show the correct notetags.

Limited Skill Uses: v1.04
– Optimization Update.
– Various functions in the skill window will now return their x positions.
– Updated for RPG Maker MV version 1.1.0.
– Fixed notetag category in documentation for Lunatic Mode – Conditional Max Uses. Updated from Skill and Items to Actor, Class, Enemy, Weapon, Armor, and State Notetags.
– Compatibility update with Equip Battle Skills and Equip Skill Tiers.
– Lunatic Mode fail safes added.

Party Limit Gauge: v1.09
– Added ‘ShowPartyLimitGauge’, ‘HidePartyLimitGauge’, ‘ShowTroopLimitGauge’, ‘HideTroopLimitGauge’ Plugin Commands to hide/show the Party Limit Gauges while midgame.
– Fixed a bug that caused certain notetags to crash the game.
– Battle Engine Core’s ‘Hide Battle HUD’ will now hide the Party Limit Gauge as well.
– Fixed a bug with some damage formulas being unable to use ‘user’.
– Updated for RPG Maker MV version 1.1.0.
– Fixed a bug that caused the enemy troops to have the same settings as the player team.
– Fixed a bug that caused some of the Plugin Commands to not work properly.
– Fixed a bug that didn’t apply the ‘Party Max Bonus’ parameter properly.
– Calculations for Party Limit Gauge increasing for HP and MP values are now calculated based on the actual HP and MP damage taken as per the results rather than based off of the raw incoming value (in the event that raw value gets modified as per the effects of other plugins).
– Lunatic Mode fail safes added.

Skill Cooldowns: v1.11
– Cooldowns can now be applied to skills that aren’t learned by the actor.
– Added return for drawSkillCost to assist others scripters when making compatibility notes.
– Optimized for Battle Engine Core v1.08.
– Fixed a bug that didn’t alter cooldowns correctly.
– Fixed a bug that prevented <Cooldown Eval> from running properly.
– Fixed a bug with cooldown duration modifiers not modifying by the correct value indicated.
– Added a fail safe for when there are no targets.
– Named versions of these notetags have been added: <Skill x Cooldown: y>, <Skill x Cooldown: +/-y>, <Skill x Cooldown Duration: y%>, <Skill x Cooldown: +/-y>, <Skill x Warmup: +/-y>
– Updated for RPG Maker MV version 1.1.0.
– Fixed a bug with the <Skill x Cooldown Rate: y%>, <SType x Cooldown Rate: y%>, and <Global Cooldown Rate: x%> notetags not working as intended.
– Compatibility update with Equip Battle Skills.
– Documentation update. Added help information for <warmup: x>.
– Lunatic Mode fail safes added.

Skill Cost Items: v1.03
– Fixed a bug that would display the wrong cost amount for multiple items.
– Shifted item icon cost 2 pixels down to match the skill icon Y level.
– Updated for RPG Maker MV version 1.1.0.
– Lunatic Mode fail safes added.

Instant Cast: v1.10
– Compatibility update with ChangeWeaponOnBattle.js.
– Fixed a bug that caused common events after a forced action to interrupt.
– Fixed a bug with Forced Actions locking out the battle.
– Fixed a bug that would cause the game to lock up if using an Instant action after a common event that would jump labels.
– Added a fail safe to keep an action that once it’s being used, it will maintain its current status of being an instant or non-instant until the action is finished to prevent inconsistencies if a skill were to change mid-action from instant to non-instant or vice versa.
– Fixed a bug if instant casting a skill that would make an opponent battler to force an action to end incorrectly. Thanks to DoubleX for the fix.
– Added a more consistent window refresh upon using instant actions.
– Instant icons are now shown outside of battle.
– Optimized to fit Tick-Based Battle Systems better.
– Fixed a bug where if the user uses an instant action self-berserks itself, the user will still be able to input an action.
– Added failsafes for those using independent items and then adding this plugin later. Effects are not applied retroactively.
– Updated for RPG Maker MV version 1.1.0.
– Lunatic Mode fail safes added.
– Compatibility update for future plugins.

Skill Learn System: v1.13
– Added an actor refresh to learn and forget skills.
– Reversed the display for item requirements so it is now Held/Needed.
– Preparations for compatibility for Class Change Core.
– Fixed a bug where JP values weren’t updated upon learning.
– Fixed a bug where the help description didn’t update if a skill vanished.
– Fixed a bug that would duplicate non-independent items.
– Fixed a bug with class portraits not updating properly.
– Fixed a bug with the ‘OpenLearnSkill party x’ plugin command not opening the correct party member.
– Added ‘Confirm Window’, ‘Confirm Text’, ‘Confirm Yes’, ‘Confirm No’ to the plugin’s parameters. This confirm window only appears for non-integrated menus as the integrated menus have a class confirmation window already.
– Confirm Text now supports text codes.
– Fixed a visual bug when learning skills.
– Updated the <Learn Require Level: x> notetag. If you are using the Class Change Core, the requirement will now depend on the level of the class.
– Updated for RPG Maker MV version 1.1.0.
– Compatibility update with Class Change Core’s <Use Nickname> notetag.
– Added <Custom Learn JP Cost> Lunatic Mode notetag. Look in the plugin’s helpfile for more details!
– Removed dependency on YEP_JobPoints.js if using Integrated skill learn.
– Updated for RPG Maker MV version 1.3.2.
– Lunatic Mode fail safes added.

Equip Core: v1.16
– Fixed a bug that did not update the stats properly when compared.
– Fixed an issue that did not keep HP and MP rates the same when using the optimize and clear commands.
– Fixed an bug that resulted in null object errors.
– Fixed a bug and rewrote the initializing equipment process.
– Fixed an issue where unequipping items can kill actors.
– Fixed a bug with ‘Change Equipment’ event where it would only change the slot of the marked equipment rather than the slot type.
– Fixed a bug with ‘Optimize’ and ‘Remove All’ not refreshing windows.
– Fixed a bug where changing an actor’s equips would revive them if dead.
– For users using the Item Core plugin and the new Item Scene layout option, the Item Info Window is now added to the Equip Scene. Pressing Left/Right will toggle the stat comparison window with the info window. Pressing Tab on the keyboard will also switch them as well as clicking on those windows.
– Fixed a bug that did not clear changes made to an actor’s stats after having unequipped them and then switching actors.
– Updated for RPG Maker MV version 1.1.0.
– Added optional functionality. Leaving ‘Finish Command’ empty will remove it from being added to the command list.
– Fixed a bug that caused a crash for those who weren’t using the Item Core in addition to this plugin.
– Added an actor refresh upon listing the various equip slots to ensure that all slots are updated in case any cache’d instances may have been missed.
– Optimization update.
– Lunatic Mode fail safes added.

Change Battle Equip: v1.02
– Fixed a bug that made <Disable Change Battle Equip> not work.
– Optimization update.
– Game now refreshes all battlers upon reentry into the battle after entering and leaving the equipment change menu mid-battle.

Equip Customize Command: v1.01
NEW – Optimization update.

Equip Requirements: v1.07
– Updated for RPG Maker MV version 1.1.0.
– Fixed a bug where Optimize was able to bypass equip requirements.
– Notetags now allows spaces (whitespace) to be before the requirements.
– Fixed a bug that caused stat comparisons to remain after cancel.
– Fixed a bug that caused unremovable items to be removed.
– Added anti-crash for non-existent actors.
– Lunatic Mode fail safes added.
– Fixed a bug that caused unique equipment to not work properly.

Weapon Animation: v1.04
– Fixed a conflict with sideview enemies using no weapon animations.
– Updated for RPG Maker MV version 1.1.0.
– Fixed a bug that caused the <Weapon Animation: x> notetag to not work when used by enemies.
– Added a new system which loads numeric weapon sheets from the ‘system’ folder as the game’s database is loaded.

Weapon Unleash: v1.04a
– Updated for RPG Maker MV version 1.1.0.
– If a battler is afflicted with berserk, charm, or confusion and they use a scope other than a single target action, the scope will now be adjusted to fit the scope of the action if it targets multiple enemies or allies.
– Lunatic Mode fail safes added.
– Bug fixed for replaced attacks that do not have a selection target.
– Documentation update. Fixed a help file error.

Status Menu Core: v1.02
– Converted Window_StatusInfo to Window_Selectable for those who would like to use it as such.
NEW – Compatibility update made for other plugins.

Battle Statistics: v1.01
– Calculations for recorded HP damage dealt are now calculated based on the actual HP damage taken as per the results rather than based off of the raw incoming value (in the event that raw value gets modified as per the effects of other plugins).

Actor Variables: v1.04
– Added ‘Hidden Variables’ plugin parameter.
– Added ‘HideActorVariable’ and ‘ShowActorVariable’ plugin command.
– Updated for RPG Maker MV version 1.1.0.
– Fixed a bug that prevented custom positioning with the Status Menu Core’s command order parameter.
– Plugin fixed to be standalone if you wish to use the x to y notetags.

Profile Status Page: v1.02
– Updated for RPG Maker MV version 1.1.0.
NEW – Fixed a bug twhere the status window was not calling the right arguments.

Auto Passive States: v1.13
– Fixed a bug with having multiple passive states of the same ID.
– Optimized passive state calculations to reduce lag.
– Added refreshing whenever a new skill is learned to update passives.
– Added a lot of passive condition notetags for states.
— <Passive Condition: HP/MP Above/Below x%>
— <Passive Condition: Stat Above/Below x>
— <Passive Condition: Switch x ON/OFF>
— <Passive Condition: Variable x Above/Below y>
– Added Lunatic Mode – <Custom Passive Condition> notetag for states.
– Fixed a bug that would cause infinite loops.
– Updated for RPG Maker MV version 1.1.0.
– Fixed conditional checks to make sure all states are being checked properly without conflict with other conditional states.
– Added ‘Actor Passives’ and ‘Enemy Passives’ plugin parameters. This will cause all actors and enemies respectively to be affected by the listed states as passives.
– Added compatibility functionality for Equip Battle Skills to add the equipped passive states during battle test.
– Added ‘Global Passives’ that encompass both actors and enemies.
– Implemented <Custom Passive Condition> to now affect passive state ID’s added by Equip Battle Skills.
– Lunatic Mode fail safes added.

Passive Aura Effects: v1.04
– Fixed a bug that would conflict with Taunt and Selection Core making some aura effects randomly disappear.
– Added new notetags that affect specifically alive or dead allies. Alive aura effects will affect only members with at least 1 HP and not affected by the dead state. Dead aura effects will affect members with either 0 HP or have the dead state.
– Lunatic Mode fail safes added.
– Bug fixed where if an aura is applied as the last action of a turn, it wouldn’t take effect until the following turn.

Enhanced TP: v1.06
– Fixed a bug with some notetags not working properly.
– Fixed a bug with ‘EnableTpMode’ plugin command not working properly.
– Updated for RPG Maker MV version 1.1.0.
– Fixed a documentation issue. <TP Mode: x> can work with enemies.
– Fixed the plugin commands that pertain to party members to prevent them from crashing the game.
– Calculations for TP Gauge increasing for HP and MP values are now calculated based on the actual HP and MP damage taken as per the results rather than based off of the raw incoming value (in the event that raw value gets modified as per the effects of other plugins).
– Added ‘Dead TP Gain’ plugin parameter. Enabling this will allow dead actors to gain TP from TP modes while in battle. Disabling this will prevent dead actors from doing so.
– Lunatic Mode fail safes added.

Enemy Levels: v1.07
– Added <Ignore Level Bonus> notetag. This causes enemies to maintain their current level but ignore any bonus stats applied by the level difference. If the enemy’s level is altered, its stats remain static and unchanging.
– Fixed a bug regarding a line of code that wasn’t added properly.
– Fixed a bug with average level calculation types for enemies.
– Updated for RPG Maker MV version 1.1.0.
– Updated the custom level formula to have the formulas ‘b’, ‘r’, and ‘f’ to be able to use the formulas from FlyingDream’s calculator.
– Lunatic Mode fail safes added.
– Enemy Transform event now adjusts for stat changes when transforming into a different enemy.

Equip Battle Skills: v1.12
– Fixed a bug that prevented increasing or decreasing battle skill slots from working properly.
– Fixed a bug that caused certain passive states to not appear correctly.
– Added four new plugin commands to enable, disable, show, and hide the ‘Equip Skills’ command from the skill menu.
– Fixed an error stacking state.
– Fixed drawing errors when actors have 0 MaxMP.
– Compatibility update with Skill Core’s <Hide if Learned Skill: x> notetag.
– Updated to remove skills that are already equipped and to become hidden if learning a new skill through the <Hide if Learned Skill: x> notetag.
– Users with Skill Core and using the <Hide in Battle> notetag will now have those skills hidden while in the battle if equipped.
– Fixed a crash that occurs when no skills are equipped.
– Fixed a bug that caused Equip Battle Skills – Allowed Types to not work.
– Updated for RPG Maker MV version 1.3.2.
– Optimization update.
– Fixed a bug that caused equipped skills to not list their applied states.
– Added a new check to remove equipped battle skills from skills that were manually forgotten, unequipping items, or removing states.
– Fixed a bug caused by Plugin Command ‘DecreaseActorBattleSlots 5 by 2’ that would increase instead of decrease.
– Fixed a bug that made the help window not update after changing a skill.

Equip Skill Tiers: v1.02
– Added anti-crash measures when equipping skills.
– Updated for RPG Maker MV version 1.3.2.

Job Points: v1.08
– Added failsafes to prevent JP from turning into NaN.
– Fixed a bug that would gain JP for changing classes of a higher level.
– Added ‘Show Results’ parameter to show/hide JP earned after battle for those who aren’t using the Victory Aftermath plugin.
– Added failsafes to prevent JP from turning into NaN midbattle.
– Added failsafes to prevent no-target scopes from crashing the game.
– Updated compatibility for Subclasses gaining JP.
– Added ‘Alive Actors’ plugin parameter to prevent dead actors from gaining JP from enemies. Any JP that currently dead actors earned in battle from actions will still be ‘earned’ at the end of battle.
– Updated for RPG Maker MV version 1.1.0.
– Lunatic Mode fail safes added.

Party System: v1.12
– Added ‘Battle Cooldown’ plugin parameter.
– Added ‘ChangePartyMax x’ plugin command.
– Added feature where if you leave the class comand name empty, it will remove the command.
– Made a change so that the number of followers updates properly when you increase the maximum number of battle members.
– Fixed a bug that would cause AutoBattlers to stall if they got added into the party mid-battle.
– Fixed a visual bug with mid-battle formation changing against backgrounds without battlebacks.
– Formation changes during mid-battle will resume bgm/bgs currently played.
– Added ‘Maximum Followers’ parameter. This number should be the maximum number you have in your game if you ever increase the maximum party size midway through your game.
– Fixed a bug with certain actors not drawing properly.
– Fixed a bug that caused music to not replay properly when accessing the Party change menu from battle.
– Added ‘EXP Distribution’ parameter into the plugin parameters. Enabling this will cause the EXP distributed to party members to be divided based on the number of alive members at the end of battle.
– Fixed a bug that caused party members to not index themselves properly in battle. When in battle, actor index will now refer to the index of their battle member positions.
– Optimization update.
– ‘Show Sprite’ plugin parameter added for those who would wish to show/hide the sprites in the list on the left side of the menu.
– Change for ‘Remove Icon’ plugin parameter: if the icon ID used here is 0, an icon will not be drawn at all and the text will be realigned to the left.
– Game now refreshes all battlers upon reentry into the battle after entering and leaving the Party change menu mid-battle.
– Functions updated to maintain compatibility.

Actor Party Switch: v1.04
– Added compatibility check for people who weren’t using Row Formations.
– Turning of ‘Display TP in Battle’ from the Database > System tab will now turn off TP from displaying in the party list, too.
– Fixed a bug that caused subsequent battles to have actors appear in the wrong positions.
– Fixed a bug that prevented ‘HideActorPartySwitch’ from working properly.
– Fixed a bug that caused the on-map party layout to not update if switching has been used in battle.

Row Formation: v1.14
– Fixed a bug that caused music to not replay properly when accessing the Row change menu from battle.
– Made a change where enemies of different default rows don’t automatically move positions at the start of battle.
– Fixed an incompatibility issue for those using larger screen resolutions and battle repositioning.
– More positioning fixes. Enemies no longer shift when entering and exiting the in-battle menu.
– Fixed a bug with the SetPartyRow slotId x plugin command.
– Added ‘Adjust Relative’ plugin parameter for enemy rows.
— If this value is set to false, their positions in the Troops tab is where their designated row is. Meaning if you have a Wisp in Row 3, its current location in the Troops tab is where it would be if it be if it was in Row 3.
— If this value is set to true, their positions in the Troops tab is where their row 1 is. Meaning if you have a Wisp in Row 3, upon starting battle, it will be pushed back in positioning relative to its Troops tab position, which is row 1.
– Fixed a bug with user row changing notetags not working properly.
– Fixed a bug where Lunatic Mode effects weren’t working properly.
– Added a ‘Use Map Sprite’ plugin parameter for those using battlers that are too big for the Row changing menu.
– Added new section to Help File on how to place Row Formation into the Main Menu Manager.
– Fixed a bug that prevented the Row command in-battle from updating.
– Optimization update.
– Disabled Row States from being applied outside of battle.
– Updated for RPG Maker MV version 1.1.0.
– Updated Lunatic Mode to have an innate ‘user’ variable.
– Added ‘Auto Add Menu’ to plugin parameters. This way, users don’t have to make conflict with it if manually positioning the command with the Main Menu Manager plugin.
– Documentation update for ‘SetEnemyRow slotId x’ plugin command.
– Updated <Default Row: x> notetag to also include <Default Row: x, x, x> so that actors or enemies can start in any of those default rows. If multiple rows are included, then at the start of the game (for actors) or start of battle (for enemies), the battler will start in a random row included.
– Updated the conditional passives for rows to occur more frequently.
– Lunatic Mode fail safes added.
– Bug fixed where setting an actor’s home position didn’t mark their original index value.
– Game now refreshes all battlers upon reentry into the battle after entering and leaving the Row formation menu mid-battle.

Steal & Snatch: v1.08
– ‘Success Text’ plugin parameter now has %4 for you to add in an icon for the item you just stole. This requires the most recent Battle Engine Core if you are using it.
– If enemies have 0 gold, they will not be automatically included in the list of stealable items.
– Message Core’s WordWrap will now apply to snatch item descriptions.
– Added ‘Steal Wait’ plugin parameter to add a wait time for those using the Battle Engine Core.
– Fixed a bug with <Steal Rate: +x%> notetag that caused the game to freeze.
– Updated for RPG Maker MV version 1.1.0.
– Updated Imported name to YEP_StealSnatch.
– Added <Custom Steal Success Effect> Lunatic Mode notetag for skills and item usage.
– Fixed a bug with the <Steal Rate: +/-x%> notetags not working.
– Lunatic Mode fail safes added.

Move Route Core: v1.01
– Bug fixed for the repeated commands that caused the commands to add upon one another.

Animate Tiles Option: v1.01
– Updated for RPG Maker MV version 1.3.0.

Button Common Events: v1.01
– Changed buttons from triggering to repeating so that common events can continuously run while being held down.

Common Event Menu: v1.02a
– Added ‘DisableCommonEventMenuConfirm’ plugin command for those who wish to use the Common Event Menu as a list rather than a menu.
– Added ‘EnableCommonEventMenuCancel’ and ‘EnableCommonEventMenuConfirm’ for users who don’t wish to clear out their whole common event menu.
– Documentation fix.

Dash Toggle: v1.02
– Updated for RPG Maker MV version 1.1.0.
– Added a failsafe to prevent crashes if there are no members in the party.

Event Chase Player: v1.05
– Added ‘this._alertSoundPitch’ ‘this._alertSoundVol’ ‘this._alertSoundPan’ to the settings you can alter to adjust the alert sound.
– Added ‘Return After’ parameter where events will return to their original spot after chasing/fleeing from a player.
– Added ‘Return Wait’ parameter to determine how long an event will wait in place before returning after a finished chase/flee.
– Added ‘this._returnAfter’ and ‘this._returnWait’ to the list of available movement route script calls.
– Improved pathfinding for chasing events. They will get stuck less by walls and/or events that may be blocking the event.
– Added random factor for fleeing events. Fleeing events won’t simply just run away 180 degrees away from the player. They will sometimes move in a random direction.
– Fixed a bug with this._seePlayer causing them to see stealthed players.
– Optimization Update

Event Chase Stealth: v1.02
– Added ‘EnableDifferentStealthSpeed’ and ‘DisableDifferentStealthSpeed’ plugin commands to enable different stealth movement speed adjustments.
– Fixed a bug where changing the stealth movement speed would affect all events on the map.

Event Mini Label: v1.11
– Fixed a bug that didn’t update event labels under certain page conditions.
– Added <Mini Label Range: x> notetag.
– Optimized updating performance to reduce lag on maps with many events.
– Added ‘RefreshMiniLabel’ plugin command to allow you to manually refresh all mini labels on the map.
– Added ‘X Buffer’ plugin parameter and the <Mini Label X Buffer: +x> and <Mini Label X Buffer: -x> comment tags to alter the X position of the event mini label.
– Fixed a bug that caused some mini labels to show if the event was loaded onto the map without any currently active pages.
– Added more padding space so text doesn’t get cut off.
– Added <Mini Label Require Facing> comment tag.
– Moved the priority of the Mini Labels to be later added to the spriteset so they can stay on top of more effects.
– Fixed a bug that caused Mini Labels that started off as hidden to remain hidden even after turning the Mini Labels on.
– Mini Windows will now readjust their size to show at normal scale if the map is zoomed in.
– Added ‘Battle Transition’ plugin parameter. Enabling this will allow you to show the Event Mini Labels during the battle transition. Keeping it disabled will hide them during the transition.

FPS Synch Options: v1.01
– The plugin is now prevented if the project’s core files are under version RPG Maker MV 1.1.0.

Gab Window: v1.05
– Added ‘GabParty x’ and ‘GabPartySprite x’ plugin commands to help with those without dynamic party setups.
– Added functionality for battle gabs to be saved when going into other scenes and returning to battle.
– Added GabSwitch x to enable switch x when the gab finishes playing.
– Fixed a bug with GabSound that didn’t load the proper sound filenames.
– Fixed the time count for Gabs to not include text codes.
– Fixed an issue with ForceGab that didn’t make it work properly with text coded Gabs.
– Added ‘WaitForGab’ plugin command. This plugin command causes the game to wait until all gabs are finished playing.

Grid-Free Doodads: v1.04
– Fixed a bug that caused doodads to overlap onto the other border of the map if it was clipped off.
– Made the height for certain setting options default to the height of the screen if the screen is too small to hold all the options.
– Rearranged some settings in the settings menu to make it more optimal for the addition of new doodad settings options.
– Adjusted calculations for grid-snapping when graphic resolutions aren’t divisible by tile width or height.
– Calculations made for previous version are now rounded upward instead of rounding down to accomodate for smoother screen scrolling.

Map Gold Window: v1.01
– Fixed a bug where a finished message in battle would open up the gold window if it is set to automatically open.

Map Select Skill: v1.02
– Compatibility update with Self Switches & Variables v1.01.
– Optimization update.

Picture Common Events: v1.05
– Changed this plugin’s Imported setting to YEP_PictureCommonEvents.
– Fixed a bug that prevented the MovePlayer commands from working without a dependency on the YEP_RegionEvents plugin.
– Disabling Touch Move now also disables the Right Click button and on-screen Two Finger tap to prevent random menu calls.
– Fixed a bug that caused the ‘HidePictureCommonEvents’ plugin command to not function properly.
– Added bug fixes found by Splendith:
– Bug fixed for events that allow the player to move immediately after pressing the picture common event.
– Bug fixed for ‘HidePictureCommonEvents’ and ‘ShowPictureCommonEvents’ plugin command that caused normal pictures to hide/show, too.

Region Events: v1.03
– Fixed a bug with region event notetags that stopped working if it was used to teleport onto the same map.
– Fixed a bug that prevented region events from trigger if the mouse button is held down longer than usual.
– Corrected an issue that would cause a region event to repeatedly trigger if the mouse button is held down on the player.

Region Restrictions: v1.03
– Added new notetags to allow for more region restriction settings!
– Plugin parameters have been upgraded to now accept multiple region ID’s. Insert a space in between them to add more than one region ID.
– Fixed an issue with vehicles being capable of landing the player in region restricted zones.

Save Event Locations: v1.06
– Fixed an incompatibility with the Set Event Location event command.
– Fixed a bug where battles would reset saved location notetags.
– Fixed a bug where reset locations would not save properly.
– Updated the <Save Event Location> to save an event’s direction even if it didn’t move.
– Fixed a bug where if an event whose location is to be saved starts with a direction other than down, the direction would be overwritten when loaded.
– Fixed an issue where using an event to instantly move an event would not save the event’s location.

Smart Jump: v1.02
– Added ‘Equal Regions’ plugin parameter. This is a unique region area. More of it will be explained in the instructions.
– Fixed a bug that allowed you to perform a smart jump from above a tile that requires equal regions.

Slippery Tiles: v1.04
– Added failsafe for people who aren’t using tilesets
– Updated for RPG Maker MV version 1.1.0.
– Added anti-crash for switch checks from battle tests.
– Added ‘Slippery Speed’ plugin parameter to let you change the speed of a character when its on a slippery tile.

Stop Map Movement: v1.01
– Optimized updating performance to reduce lag on maps with many events.

Swap Enemies: v1.02
– Updated for RPG Maker MV version 1.1.0.
– Feature update. If a swap enemy swaps into another swap enemy, it will then draw out a swap target from that enemy for up to 100 loops.


Happy RPG Making!


Happy RPG Making!


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