Tips & Tricks – Minion Barrier – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

The Minion Barrier is a passive effect for a boss where the boss will redirect any direct damage towards minions if there are minions present. This effect can be achieved using various Yanfly Engine Plugins and here’s how!

You can grab the copy/paste code here:  Continue reading

Tips & Tricks – Iteration Skill Damage – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Ever wanted to make a skill that deals more damage each time it’s used in battle based on the number of spells cast? The skill would deal a small bit of damage at the beginning of battle and end up quite big towards the end of it based on the total number of spells cast per battle. Here’s how we can make this effect in RPG Maker MV!

You can grab the copy/paste code here:  Continue reading

Tips & Tricks – Stockpile Spit Up (Pokémon) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

In the previous videos, we explained how to create the Stockpile ability and make an ability to use Stockpile stacks to heal the user. Today, we’ll cover how to make an ability utilize the Stockpile stacks to deal damage, but with a twist of using different damage formulas per stack! Here’s how we’ll make this effect!

You can grab the copy/paste code here:  Continue reading

Stockpile Swallow (Pokémon)

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

In the last video, we learned how to make the Stockpile ability. The ability will stack upon itself each time it’s used up to a max stack of 3. This time, we’re going to learn how to make the Swallow ability, where it consumes the Stockpile and heals the user’s HP based on how much was consumed.

You can grab the copy/paste code here:  Continue reading

Tips & Tricks – Stockpile (Pokémon) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Today, we’ll start a series of videos on the Stockpile system from Pokémon. Stockpile is a move used by certain Pokémon. By itself, it does nothing more than raise defenses. However, it can stack upon itself up to 3 times, and other skills can use Stockpile’s stacks. Today, we’ll cover how to make the Stockpile ability’s to stack itself as it will function as the basis for the next two videos.  Continue reading

Tips & Tricks – Moody (Pokémon) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

In Pokémon, the Moody passive is a fun passive trait which causes its user to randomly gain buffs and debuffs. In the latest version of the game, the buffed stat goes up quite a bit while the debuffed stat goes down once. The randomly buffed stat and debuff stat will always be different from one another. Here’s how we can recreate this effect in RPG Maker MV!

You can grab the copy/paste code here:  Continue reading

Plugin Updates 2017.02.12

Four plugins have been updated this weekend!

The two of them have documentation updates. They are the Self Switches & Variables plugin as well as the Skill Core plugin where some features were listed incorrectly. The help file is now updated to display the proper information.

The Battle AI Core gets an update which added ‘Dynamic Turn Count’ plugin parameter for those who wish to push the turn count further by 1 turn in order to adjust for Dynamic Actions. Code provided by Talonos.

The Buffs & States Core gets an update where Custom Turn End effects will no longer occur outside of battle. This was an unintended effect of the code that I didn’t realize was happening.

Plugin Updates as of Launch Date to 2017.02.12~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.

YEP.125 – Improved Battlebacks – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:
English Dropbox
English Mirror

This plugin remakes how RPG Maker MV handles battlebacks. By default, all battlebacks are handled in a hard-structured fashion making them hard to modify and alter to behave dynamically. This plugin reworks the way RPG Maker MV’s battlebacks behave using a more automatic and flexible means of handling them, allowing battlebacks to added, removed, change its image, fade in/out, adjust opacity settings, and scroll in various directions!  Continue reading

Tips & Tricks – Illness (Grandia Xtreme) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

In Grandia Xtreme, a unit afflicted by illness will, at the end of each turn, gain a random debuff or status ailment except illness. This means that as the battle continues on and if illness is left unchecked, the character will get boggled down more and more by various status ailments. How horrifying! Here’s how we can make this effect in RPG Maker MV!

You can grab the copy/paste code here:  Continue reading

Tips & Tricks – Damage Dispersion (Bravely Default) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

When a unit with the Damage Dispersion passive gets attacked in Bravely Default, the direct damage is reduced by 15% per ally but also spread to those allies. This is a great effect to help keep frail allies alive. Here’s how we can make this effect in RPG Maker MV!

You can grab the copy/paste code here:  Continue reading

Plugin Updates 2017.02.06

A few plugins have been updated.

Instant Cast received a pre-emptive compatibility update for a plugin that is to come out in the near future. 😀

FPS Synch Option, however received an update to actually prevent it from being ran when a project’s base code is MV 1.0.0. This is because too many users ignore the warning found on the actual FPS Synch Option plugin page itself, and as a result, make “bug reports” for an issue that is solved by simply updating the project files.

Save Event Locations receives a bug fix where if an event whose location is to be saved starts with a direction other than down, the direction would be overwritten when loaded.

Plugin Updates as of Launch Date to 2017.02.07~

To download all available plugins, click here.

View the changelog here.

To download all available plugins, click here.