Quest Journal System Preview – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here!

Support Team Yanfly on Patreon.

A Quest Journal System is in the works! There’s still a lot of things in the works so it won’t be ready for release just yet. However, it should be ready by the time the Yanfly Engine Plugins update batches are done! However, the plugin will be available as a beta plugin for champion-tier patrons so be sure to check it out!

Yanfly Engine Plugins – Batch Update #1 – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here:
http://www.rpgmakerweb.com/products/programs/rpg-maker-mv

You can grab the updated plugins here!

  1. Core Engine
  2. Message Core
  3. Battle Engine Core
  4. Action Sequence Pack 1
  5. Action Sequence Pack 2
  6. Action Sequence Pack 3
  7. Victory Aftermath
  8. Skill Core
  9. Skill Cooldowns
  10. Equip Core
  11. Item Core
  12. Item Upgrade Slots
  13. Auto Passive States
  14. Main Menu Manager
  15. Base Troop Events
  16. Battle A.I. Core
  17. Region Events
  18. Region Restrictions
  19. Save Event Locations
  20. Event Chase Player

To download all available plugins, click here.

Support Team Yanfly on Patreon!

RPG Maker MV’s 1.5.0 update contains a lot of new features. Of which, the newest plugin parameters add to a lot of quality of life updates. Yanfly and co. will be working on updating the existing plugins to access these new features!

RPG Maker MV 1.5.0 – Yanfly Version Update

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here:
http://www.rpgmakerweb.com/products/programs/rpg-maker-mv

You can grab the 1.5.0 update here.

You can grab the Yanfly 1.5.0 version update here:
English Dropbox
English Mirror

Support Team Yanfly on Patreon.

The RPG Maker MV 1.5.0 update added a lot of wonderful new features to MV as a whole. However, the source code has been updated in a way that favors mobile game optimization over desktop games. Because of this, RPG Maker games running off the 1.5.0 source code tend to have strange issues when images are loading unlike versions 1.4.0 and below.

Yanfly made a version update to the 1.5.0 source code by meshing it together with the 1.4.0 source code, taking the best of both worlds for desktop optimization. This way, for developers who aim primarily at the development of games for desktop, your games will be running as they did with the 1.4.0 source code while being able to make full use of the new 1.5.0 features!

Follow the instructions in the video on how to install the updated project source code!

YEP.151 – Segmented Gauges – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:
English Dropbox
English Mirror

Support Team Yanfly on Patreon

Segments are divided up depending on a specific flat value amount, allowing for the player to guess the exact value of an HP, MP, or TP gauge. This is because normally, gauges can be kind of hard to read when they’re a bit too long. Make them more visually friendly by segmenting them up so the player has a better idea of how much of a battler’s HP, MP, or TP is left. You can set much value will be used per segment, too.

This is a collaboration plugin by Tigress and Yanfly to ensure compatibility with the Yanfly Engine Plugins library and with special thanks to Fragrarch for an idea on how to approach this.

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YEP.150 – DragonBones Integration – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:
English Dropbox
English Mirror

Download one of the following two:

Support Team Yanfly on Patreon

DragonBones allows your games to use skeletal animation, a type of computer animation in which a character (or object) is represented by skins/textures and a digital set of interconnected bones (called the skeleton). Using a set of instructions, the game will create animations based off these skins, skeletons, and instructions to create beautifully smooth and light-weight movements.

This plugin, made by TheGreenKel, and collaborated with Yanfly, will allow you to use skeletal animations made by DragonBones for your battle system! This means that with skeletal animation, you can make your battles look extremely fluid, more flexible animations outside of only 3 frames per motion, more than 18 possible motions, get rid of sprite based resources for faster loading times, and smaller file sizes for your games! In other words, there’s practically no drawback to using it provided you have the resources.

This is a collaboration plugin by TheGreenKel and Yanfly to ensure compatibility with the Yanfly Engine Plugins library.

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YEP.149 – Map Status Window – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:
English Dropbox
English Mirror

Support Team Yanfly on Patreon!

This plugin gives you (as the developer) access through plugin commands to opening the party’s status menu on the main map screen, as it is usually seen from the battle system. It will display everything the normal battle status menu usually has and it can also be moved.

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YEP.148 – Sectioned Gauges – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:
English Dropbox
English Mirror

Support Team Yanfly on Patreon.

Sections are divided up into percentile parts of the gauge allowing for the player to easily read the percentile value of an HP, MP, or TP gauge.

Plain old gauges can be kind of hard to read when they’re a bit too long. Make them more visually friendly by sectioning them up so the player has a better idea of how much of a battler’s HP, MP, or TP is left. You can set how many sections you want for the gauges, too.

This is a collaboration plugin by Tigress and Yanfly to ensure compatibility with the Yanfly Engine Plugins library.

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YEP.147 – Difficulty Slider – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:
English Dropbox
English Mirror

Support Team Yanfly on Patreon

Sometimes, players would like to be able to increase or decrease the difficulty of your game at their own accord. The Difficulty Slider becomes a feature accessible from the game’s option menu with this plugin installed. There, the player is able to alter the level of the enemies that appear in battle within a certain range (set by you, the developer).  Continue reading

YEP.146 – Item Rename – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:
English Dropbox
English Mirror

Support Team Yanfly on Patreon

In games with a lot of items, weapons, and/or pieces of armors being used all the time, simply remembering which one is which can prove to be a hard task for some players. By giving the player the ability to rename the said item, weapon, and/or armor, the player is able to develop his/her own way to commit the object to memory and personalize the object even more.

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