YEP.30 – Visual HP Gauges

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Want to display HP gauges visibly on enemies? And possibly even your allies? Want to give certain enemies different color HP gauges or make it longer than usual? Or make it required that enemies must be defeated first before showing their HP gauge? Well, now you can!


Introduction


This plugin requires YEP_BattleEngineCore.
Make sure this plugin is located under YEP_BattleEngineCore in the plugin list.

This plugin shows the HP Gauges of enemies as they’re selected or while they take damage. You can also opt for actors to show their HP Gauge as well. Adjust the parameters to change the way you want the HP Gauges to appear.

By default, enemies would need to be defeated first in order for the gauges to show up. This can be changed within the parameter settings. However, during battle test, the HP gauges are always shown unless the enemy has a hidden HP gauge.


Notetags


Class and Enemy Notetags:
<Hide HP Gauge>
This HP gauge will always be hidden if this notetag is present.

<Show HP Gauge>
This HP gauge will always be shown if this notetag is present while the target is selected or taking damage.

<HP Gauge Width: x>
This will set the battler’s HP Gauge width to x pixels. However, if this width is less than the minimum width, minimum width will take priority.

<HP Gauge Height: x>
This set’s the HP Gauge height to x pixels.

<HP Gauge Back Color: x>
This changes the HP Gauge’s back color to x text color.

<HP Gauge Color 1: x>
This changes the HP Gauge’s color 1 to x text color.

<HP Gauge Color 2: x>
This changes the HP Gauge’s color 2 to x text color.


Happy RPG Making!


Happy RPG Making!


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