YEP.52 – Region Battlebacks

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This plugin will allow you to alter the battlebacks used by default for the overworld in addition to bind specific battlebacks to specific tiles on the map through usage of regions.


Introduction


When using an overworld map, you actually have no control over any of the battlebacks used for the region you’re in. Although they sometimes make sense if you’re using the default RTP graphics, other parts of the terrain do not translate well if you’re using custom graphics with different names. As a result, this can result in certain images not loading and promptly crashing the game.

This plugin will allow you to alter the battlebacks used by default for the overworld in addition to bind specific battlebacks to specific tiles on the map through usage of regions.


Notetags


To bind specific battlebacks to certain region ID’s, you can use these following notetags:

Map Notetags:

<Region x Battleback1: filename>
<Region x Battleback2: filename>
This will change the battleback1 or battleback2 for region x to use the battleback image with the matching filename. When writing out the filename, it is case sensitive. Do not insert the file extension.

For example:

If you want Region 5 to use battleback1 Dirt2.png and battleback2 as Forest.png, you would use these two notetags:

<Region 5 Battleback1: Dirt2>
<Region 5 Battleback2: Forest>

Insert these combinations into the noteboxes of the maps you wish to use specific battlebacks per region for.


 

Happy RPG Making!


 

 

Happy RPG Making!


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