YEP.114 – Visual State Effects – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

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States are amongst one of the most important aspects of the battle system. Therefore, relaying proper information to the player is extremely important. RPG Maker MV does relay information to the player about the various states and effects, but it is far from perfect. This plugin allows you to add more detail and visual effects regarding states to relay proper data. 


Introduction


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This plugin requires YEP_BattleEngineCore and YEP_BuffsStatesCore. Make sure this plugin is located under both plugins in the plugin list.

If you are running YEP_X_AnimatedSVEnemies, place this plugin under YEP_X_AnimatedSVEnemies on the plugin list for extra compatibility.

States are amongst one of the most important aspects of the battle system. Therefore, relaying proper information to the player is extremely important. RPG Maker MV does relay information to the player about the various states and effects, but it is far from perfect. This plugin allows you to add more detail and visual effects regarding states to relay proper data.


Notetags


You can use the following notetags to give different various visual effects for your states.

State Notetags:

<State Motion: Walk>
<State Motion: Wait>
<State Motion: Chant>
<State Motion: Guard>
<State Motion: Damage>
<State Motion: Evade>
<State Motion: Thrust>
<State Motion: Swing>
<State Motion: Missile>
<State Motion: Skill>
<State Motion: Spell>
<State Motion: Item>
<State Motion: Escape>
<State Motion: Victory>
<State Motion: Dying>
<State Motion: Abnormal>
<State Motion: Sleep>
<State Motion: Dead>
– This allows you to set a custom motion when the battler is affected by this state. If a battler has multiple states with custom motions, then priority will go to the state with the highest priority number (in the database) with this state motion notetag.

<State Animation: x>
– If a battler is affected by a state with this notetag, then a repeating animation x will play on the battler while in battle. If a battler is affected by multiple states with this notetag, then priority will go to the state with the highest priority number (in the database) with this state animation notetag.


Happy RPG Making!