Plugin Update #199

A couple of plugins got updated today.

The Battle Engine Core gets an update for the targeting scope that caused dead actors to be not omitted during “Not Focus” segments.

Action Sequence Pack 1 gets a documentation update for “Action Common Event” and “Common Event” stating that they will not immediately launch during a forced action. This is because forced actions must be launched from events. If you do an event to run a forced action that runs a common event, the game will end up getting tangled up in a huge mess of conditions. Imagine this: An event that does a forced action, which in itself does a common event, stopping midway to do another forced action, and in that forced action does another common event, etc. That in turn causes huge problems for MV. The interpreter can only have so many layers before it ceases to work properly.

Animated Sideview Enemies gets an update to comply with both Pixi2 and Pixi4. Pixi4 update made a bug that caused state icons to fly off the screen for enemies. There is also a compatibility fix with YEP_X_VisualStateFX regarding state sprites being disabled and causing crashes.

The Gab Window gets a new plugin command: WaitForGab. This plugin command causes the game to wait until all gabs are finished playing.

Plugin Updates as of Launch Date to 2016.09.11~

To download all available plugins, click here.

To download all available plugins, click here.