Tips & Tricks – Greater Undead (Resident Evil) – RPG Maker MV

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Not all undead are created equal! Some undead cannot be KO’d unless they are dealt with fire damage as their killing blow. Here’s how to create this effect in RPG Maker MV!

You can grab the copy/paste code here: 


Place the following Lunatic Mode code into the Greater Undead passive state’s notebox. Change the values in red to reflect your game’s settings.

<Custom Passive Condition>
// Check if the undead death flag has not been triggered
condition = !user._undeadDeath;
</Custom Passive Condition>

<Custom React Effect>
// Check if this action recovers HP
if (this.isHpRecover()) {
  // Make it deal damage instead
  value = Math.abs(value);
}
</Custom React Effect>

<Custom Respond Effect>
// Check if the target's HP is 0 or less
if (target.hp <= 0) {
  // Get this action's elements
  var elements = this.getItemElements();
  // Create a list of the elements that can kill this undead
  var killingElements = [7, 13];
  // Set the initial kill flag to false
  var killed = false;
  // Loop through the killing elements
  while (killingElements.length > 0) {
    // Get the currently looped killing element
    var elementId = killingElements.shift();
    // Check if the action's elements have a killing element
    if (elements.contains(elementId)) {
      // If it does, set the kill flag to true
      killed = true;
    }
  }
  // Check if the kill flag has activated
  if (killed) {
    // Set the undead death flag to true
    target._undeadDeath = true;
    // Refresh the target
    target.refresh();
  } else {
    // Otherwise, set the target's HP to 1
    target.setHp(1);
  }
}
</Custom Respond Effect>

Enjoy!

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