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In Guild Wars, when an ally (or minion!) affected by Death Nova dies in battle, it unleashes a large scale explosion that deals damage to all nearby enemies and poisons them! Here’s how to make such an effect in RPG Maker MV!
You can grab the copy/paste code here:
Insert the following notetag into your Death Nova state’s notebox:
<Category: Bypass Death Removal>
Insert the following Lunatic Mode code into your KO state’s notebox. Change the values in red to fit your game’s settings.
// Death Nova <Custom Apply Effect> // Get the Death Nova state's ID var deathNovaId = 271; // Check if the target is dead and is affected by the Death Nova state if (target.isDead() && target.isStateAffected(deathNovaId)) { // Get the poison state var poisonId = 37; // Get the original caster for the Death Nova state var caster = target.stateOrigin(deathNovaId); // Calculate the damage dealt var dmg = caster.mat * 6; // Get the dying unit's opponents var foes = target.opponentsUnit().aliveMembers(); // Loop through the foes for (var i = 0; i < foes.length; ++i) { // Get the currently looped foe var foe = foes[i]; // Check if the foe exists if (foe) { // Make the foe take damage. foe.gainHp(-dmg); // Add the poison state to the foe. foe.addState(poisonId); // Show the damage popup. foe.startDamagePopup(); // Check if the foe is dead if (foe.isDead()) { // If it is, collapse the foe foe.performCollapse(); } // Clear the foe's results foe.clearResult(); } } // Play an animation on the dying unit target.startAnimation(109); // Remove the Death Nova state target.removeState(deathNovaId); } </Custom Apply Effect>
Enjoy!
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