Tips & Tricks – Death Nova (Guild Wars) – RPG Maker MV

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

In Guild Wars, when an ally (or minion!) affected by Death Nova dies in battle, it unleashes a large scale explosion that deals damage to all nearby enemies and poisons them! Here’s how to make such an effect in RPG Maker MV!

You can grab the copy/paste code here: 


Insert the following notetag into your Death Nova state’s notebox:

<Category: Bypass Death Removal>

Insert the following Lunatic Mode code into your KO state’s notebox. Change the values in red to fit your game’s settings.

// Death Nova
<Custom Apply Effect>
// Get the Death Nova state's ID
var deathNovaId = 271;
// Check if the target is dead and is affected by the Death Nova state
if (target.isDead() && target.isStateAffected(deathNovaId)) {
  // Get the poison state
  var poisonId = 37;
  // Get the original caster for the Death Nova state
  var caster = target.stateOrigin(deathNovaId);
  // Calculate the damage dealt
  var dmg = caster.mat * 6;
  // Get the dying unit's opponents
  var foes = target.opponentsUnit().aliveMembers();
  // Loop through the foes
  for (var i = 0; i < foes.length; ++i) {
    // Get the currently looped foe
    var foe = foes[i];
    // Check if the foe exists
    if (foe) {
      // Make the foe take damage.
      foe.gainHp(-dmg);
      // Add the poison state to the foe.
      foe.addState(poisonId);
      // Show the damage popup.
      foe.startDamagePopup();
      // Check if the foe is dead
      if (foe.isDead()) {
        // If it is, collapse the foe
        foe.performCollapse();
      }
      // Clear the foe's results
      foe.clearResult();
    }
  }
  // Play an animation on the dying unit
  target.startAnimation(109);
  // Remove the Death Nova state
  target.removeState(deathNovaId);
}
</Custom Apply Effect>

Enjoy!

Happy RPG Making!


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