Tips & Tricks – Death Nova (Guild Wars) – RPG Maker MV

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In Guild Wars, when an ally (or minion!) affected by Death Nova dies in battle, it unleashes a large scale explosion that deals damage to all nearby enemies and poisons them! Here’s how to make such an effect in RPG Maker MV!

You can grab the copy/paste code here: 


Insert the following notetag into your Death Nova state’s notebox:

<Category: Bypass Death Removal>

Insert the following Lunatic Mode code into your KO state’s notebox. Change the values in red to fit your game’s settings.

// Death Nova
<Custom Apply Effect>
// Get the Death Nova state's ID
var deathNovaId = 271;
// Check if the target is dead and is affected by the Death Nova state
if (target.isDead() && target.isStateAffected(deathNovaId)) {
  // Get the poison state
  var poisonId = 37;
  // Get the original caster for the Death Nova state
  var caster = target.stateOrigin(deathNovaId);
  // Calculate the damage dealt
  var dmg = caster.mat * 6;
  // Get the dying unit's opponents
  var foes = target.opponentsUnit().aliveMembers();
  // Loop through the foes
  for (var i = 0; i < foes.length; ++i) {
    // Get the currently looped foe
    var foe = foes[i];
    // Check if the foe exists
    if (foe) {
      // Make the foe take damage.
      foe.gainHp(-dmg);
      // Add the poison state to the foe.
      foe.addState(poisonId);
      // Show the damage popup.
      foe.startDamagePopup();
      // Check if the foe is dead
      if (foe.isDead()) {
        // If it is, collapse the foe
        foe.performCollapse();
      }
      // Clear the foe's results
      foe.clearResult();
    }
  }
  // Play an animation on the dying unit
  target.startAnimation(109);
  // Remove the Death Nova state
  target.removeState(deathNovaId);
}
</Custom Apply Effect>

Enjoy!

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