Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
In the last video, we learned how to make the Stockpile ability. The ability will stack upon itself each time it’s used up to a max stack of 3. This time, we’re going to learn how to make the Swallow ability, where it consumes the Stockpile and heals the user’s HP based on how much was consumed.
You can grab the copy/paste code here:
Insert the following Lunatic Mode code into the Swallow skill’s notebox. Change the values in red to reflect your game’s settings.
<Damage Formula> // Check if stockpile heal hasn't been calculated yet if (!this._stockpileHeal) { // Default the user's stockpile to 1 stack a._stockpile = a._stockpile || 1; // Calculate the amount of HP to be healed based on the stockpile stat this._stockpileHeal = a.mhp * (a._stockpile * 0.25); } // Set the heal value to the calculated amount value = this._stockpileHeal; </Damage Formula> <Custom Requirement> // Default the user's stockpile to 0 stacks user._stockpile = user._stockpile || 0; // Check if the stockpile stack is 0 if (user._stockpile <= 0) { // Set it to false value = false; } </Custom Requirement> <After Eval> // Remove the stockpile state from the user after being used user.removeState(312); </After Eval>
Enjoy!
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