YEP.132 – Battle BGM Control – RPG Maker MV

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This plugin lets you assign certain BGM’s to certain troops so that they will play from the map transition into the battle. Furthermore, when a major enemy’s HP is reduced to certain values, the battle BGM can change as well. This will help add extra feeling to the battle and make battle BGM’s less monotonous for longer battles.

This is a collaboration plugin by Chickie and Yanfly to ensure compatibility with the Yanfly Engine Plugins library. 


Introduction


This plugin lets you assign certain BGM’s to certain troops so that they will play from the map transition into the battle. Furthermore, when a major enemy’s HP is reduced to certain values, the battle BGM can change as well. This will help add extra feeling to the battle and make battle BGM’s less monotonous for longer battles.

This is a collaboration plugin by Chickie and Yanfly to ensure compatibility with the Yanfly Engine Plugins library.


Comment Tags


To make a specific battle play a certain BGM upon loading the battle, make a comment in one of the Troop’s event pages. Insert the following comment tags to have it trigger a specific BGM to play when the battle starts.

Troop Event Comment Tags:

<Battle BGM Name: filename>
– Replace ‘filename’ with the filename of the BGM you wish to play at the start of battle without the file extension. The filename is also case sensitive. For example, if you wish to play Battle3.m4a, replace ‘filename’ with only ‘Battle3’ and no ‘.m4a’ in the tag. This is the only required tag. Once this tag is detected, only the remainder of the event page will be scanned. Other pages in the troop will be ignored.

<Battle BGM Volume: x>
– Replace ‘x’ with a number between 0 and 100. This determines the volume of the BGM being played when the battle starts. This is an optional tag. If not used, it will default to a volume of 90.

<Battle BGM Pitch: x>
– Replace ‘x’ with a number between 0 and 100. This determines the pitch of the BGM being played when the battle starts. This is an optional tag. If not used, it will default to a pitch of 0.

<Battle BGM Pan: +x>
<Battle BGM Pan: -x>
– Replace ‘x’ with a number between -100 and 100. This determines the pan of the BGM being played when the battle starts. This is an optional tag. If not used, it will default to a pan of 0.


Notetags


You can insert these notetag settings into an enemy’s notebox to make the music play a different BGM when the enemy is at different HP values.

Enemy Notetags:

<Battle BGM x%: filename>
<Battle BGM x%: filename, volume>
<Battle BGM x%: filename, volume, pitch>
<Battle BGM x%: filename, volume, pitch, pan>
– Insert any of the above notetags into the enemy’s notebox. Replace ‘x’ with the HP percentage you wish to change the Battle BGM music at. The ‘filename’ of the audio is case sensitive. Replace ‘volume’ and/or ‘pitch’ with integer values from 0 to 100. Replace ‘pan’ with an integer value between -100 to 100. Use any of the notetags above. If data is omitted, it will default to a volume of 90, pitch of 100, and pan of 0.

Note: This will designate this enemy as a potential key enemy for the battle it’s in. In battles, there can only be one key enemy for the battle BGM changes. If there are multiple, it will pick the first available key enemy and set it as that for that battle.

If you wish to make the boss play different BGMs at multiple different HP values, insert multiples of the above notetags. However, make sure the notetags are in descending HP% order like such:

<Battle BGM 100%: Battle1, 90, 100, 0>
<Battle BGM 70%: Battle2, 90, 110, 0>
<Battle BGM 50%: Battle3, 90, 120, 0>
<Battle BGM 20%: Battle4, 90, 130, 0>
<Battle BGM 5%: Battle5, 90, 140, 0>

This is because the plugin will check from top to bottom. So if you want the songs to play as the key enemy’s HP drops progressively, place them in such order.


Happy RPG Making!


 

 

Happy RPG Making!


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