You can’t have a cheat menu without having power trip cheats. This video will explain how to create a scale option for the player to adjust how much he or she wants to power trip! We’ll be learning things like how to add parameter multipliers, critical hit rate adjustors, and experience gain scales.
Part 2 of the Cheat Menu series is here! Today, we’ll be exploring Anti-Grief options to reduce player stress while playing your game(s). The four options we’ll be exploring today will be Resist Ailments, Resist Debuffs, No Encounters, and No Surprise Attacks.
This is the beginning of a new video series that will explain, step by step, how to create a cheat menu/assist mode for your game! Cheat menus/Assist Mode are features in modern games that are becoming more and more common. As play styles types vary from player to player, so will be what they expect out of their games. And what a better way to start things off than with the ever so staple “God Mode” cheat?
The Options Menu can be the one thing that can change how comfortable a player is with your game. Within the Options Menu, the player can alter any given settings to their liking adjusting to their playstyle. By default, settings like ‘Always Dash’ and ‘Command Remember’ are included in RPG Maker MV and other plugins made for RPG Maker MV may also add in newer options to the list. However, the menus themselves were always a bit iffy to look at and/or adjust. This plugin gives the Options Menu a visual makeover and full control over what options can be added to the menu to befit your players!
Today we see the release of Darkness Titan Ilnoct! As suggested by SenG, based on an older Librarium release!
Deep underground, chained to Tartarus itself, there lies a legend. The architect of the primordial sin. A creature filled with nothing but malice, the titan of eternal darkness. The chain snaps. The force of terror rushes to the surface and breaks open the very Earth. Ilnoct the Imprisoned One has returned, and he is looking to resume his reign of fear. -SenG
Save Points are a staple of many traditional RPG’s and even non-RPG’s. However, they simply serve as progression markers with the sole purpose of just saving the player’s game. We can expand more upon that and turn it into something else, changing the way the player feels about Save Points for your game!
Killer Gin is where classic 2D Role playing games meets in depth characters, mystery, and engaging plot twists. Your decisions actually impact gameplay. A playable high fantasy adventure that combines eastern and western elements with shiny swords, moody young adults, and a complex world where everything wants to destroy you or idolize you, no inbetween. Can balance be achieved? What kind of hero will you choose to be? Will you rule or be ruled?
Battle systems are a major part of any traditional RPG. And the ability to Guard is also a key staple of battle systems. Yet, Guarding gets next to no love when it comes to designing RPG’s, so how about we find out ways to change things up a bit and make Guarding a much more interesting gameplay mechanic?
Today we see the release for Tantalus, Swordsman of the underworld, as suggested by
A former knight who has been disgraced and forgotten by the kingdom he once served. He found a new cause serving the God of the Underworld, Hades acting as his best soldier. He wields a flamberge and massive shield with a horned helmet. -Anonfox93
Does your game project have at least base code (rpg_x.js) 1.4.0 or above? And has RPG Maker MV updated past that, but you don’t feel like updating the base code manually, probably because you’ve made some edits to the code itself? Yet, you still want to take advantage of the changes from the version ups? This plugin will take care of that for you while keeping your base code intact, while ‘patching’ the changes made from higher version ups.
This plugin also adds in the updates and new functions from the versions leading up to 1.5.2 to ensure that your project has the most up to date functions even if it is running 1.4.0. This way, you do not have to tamper with the game project’s base code files yourself.
Note: you will still have to download the newest Pixi libraries and to get things working properly with this plugin. More will be explained in this plugin’s instructions section under the help file.
The RPG Maker MV 1.5.2 “update” is out. I say “update” because it’s mostly to reverse some of the negative changes from 1.6.0 (namely with the editor) but still has the bug fixes of 1.6.0. You can find out more about it in the link above.
From what I can tell, this is a safe update to change to. A desktop optimization update will be made in the future for those who use it. Hold on tight.
Here’s a changelog of all that’s happened. The changes will be a comparison difference between 1.5.1 and 1.5.2 instead of 1.6.0 and 1.5.2.
Graphics.initialize starts with _videoUnlocked with a false boolean.
Graphics._setupEventHandlers added keydown and mousedown Event Listeners
WebAudio._setupEventHandlers function updated to have keydown, mousedown, touchend listeners resume function.
BattleManager.updateEvent now returns checkAbort instead of checkAbort2
BattleManager.checkAbort2 removed and became BattleManager.checkAbort
This time around we see the release of Mecha-Dragon Ladon, as suggested by Gabriele Marzagalli over at Patreon!
This giant snake-like clockwork dragon was once created by gods to guard the tree of the golden apples, but some of the apples’ seeds fell between his gears and sprouted. Now he is half robot and half plant, with bushes and vines growing out of his body, as well as some golden flowers that maybe one day will be golden apples. But Ladon won’t obey to his gods anymore, he will protect the tree from everyone no matter who it is. -Gabriele M.
A fun creature for sure, mixing machinery and earth together!