In RPG Maker MV, the main menu only shows the party’s gold as the only currency in the game. However, some games would prefer to display more than just gold in the main menu, of which, may be possibly found in the form of variables. You can do so using this plugin!
I’ll also be updating the older plugins in the near future in small chunks at a time to make the ones that use plugin parameters take advantage of the new features found in the RPG Maker MV 1.5.0 update. They will still work with the older versions of RPG Maker MV, but the users who are using 1.5.0 will have a bit of an easier time applying plugin settings as far as plugin parameters are related! Hope you’re looking forward to it! 😀
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here:
For those who would like to make different tiles deal different amount of damage, this plugin will allow you to accomplish such a thing. This way, some tiles can deal more damage than others instead of dealing a static 10 damage each character. In addition to that, you are also able to change the color of the damage flash, too! Continue reading →
Discarding items in RPG Maker MV isn’t possible default. In order to get rid of items, players must either use them or sell them but cannot directly discard them. This plugin uses the extra menu commands provided by the Item Core plugin by Yanfly to add a Discard option, allowing players to select however many items they wish to discard and do so. The player can set the quantity values by highlighting the Discard option and pressing left/right to adjust the discard quantity.
This is a collaboration plugin by Sylvester and Yanfly to ensure compatibility with the Yanfly Engine Plugins library. Continue reading →
This plugin adds a new menu that you can send the player into. In it, the player will be able to play any songs previously encountered within the game that you allow them to be able to play. You can set the filename, display name of the song, the volume, pitch, pan, and even the help description for when the song will be replayed.
This is a collaboration plugin by Chickie and Yanfly to ensure compatibility with the Yanfly Engine Plugins library. Continue reading →
Sometimes we want to use sprites from different sizes other than 48×48 for our standard sprites. But sometimes, we’d also like to scale them from the actual size they’re at, too. For example, if your sprite would be 128×128 tall and you want it to appear 48×48 in-game, this plugin will let that effect happen. Continue reading →
Seems like a lot of new functions have been added and some of the old ones are now obsolete. I’ll run some various tests with my plugins to see if they’re still compatible. So until then, hold on tight before updating to 1.5.0.
UPDATE: Based off what I can see for now, the update is stable for the most part. However, the new image reservation system will allow maps, battles, and such to load before all the images are ready. The new image reservation system, based off what I can see, also loads images a lot slower than the old system, though I image the reservation system has mostly been updated for the sake of mobile devices. I’ll have to see what I can do to remedy this.
Other than that, moving to MV 1.5.0 should be safe! Green light lit. 😀
The following below will be code changes made to the RPG Maker MV source for anyone who is interested: Continue reading →
Sometimes, you’ll want to be able to place more information in each party member’s status menu page. This extension menu allows you to create as many custom pages as you want and insert whatever text inside of them! Use this to create custom backstories, additional information regarding the actors, and more!
This is a collaboration plugin by Tigress and Yanfly to ensure compatibility with the Yanfly Engine Plugins library. Continue reading →
For those who would like a more formulaic approach to the way to calculate enemy parameters similar to how Class Base Parameters does it, this plugin will allow you a similar way to determine enemy parameters. This can be used to base enemies off of player class stats or even to fine tune each enemy’s own individual stats. Continue reading →