This is a RPG Maker MV plugin that will allow you to add visual horror effects to your game’s title screen, maps, events, pictures, battle, etc. You can turn on individual effects at a time or multiple simultaneously. The effects include a noise effect, a glitch effect, and a TV effect, which is commonly seen used in most horror films. Now, you can use these effects in RPG Maker MV, too!
Our talented plugin creator friend, Fallen Angel Olivia, has released a new plugin: Social Media Buttons.
This is a RPG Maker MV plugin that will add social media buttons onto your title screen that can be clicked and taken to desired URLs. You can add as many or remove as many buttons as you want and have them go to custom URLs of your liking. You can also position these buttons anywhere on the screen with provided coordinates, too.
It’s a paid plugin, but it is currently on sale for 67% off, costing only$0.98. It’s very well made and looks excellent, too! It also doesn’t open up another NodeJS client, but instead, actually opens up the player’s desired browser and makes a new page on it. The fade in effect also looks great, too! I definitely recommend giving this a download!
The full game has been released. I’ve been playtesting the features and making sure that nothing explodes right up until the 11th hour, but the time has finally come to hit the release button. Sacred Earth – Promise is officially out.
Thanks to everyone for their support and encouragement. And I hope that people just have fun with it!
Today, we have a bonus plugin! 😀 The bonus plugin isn’t a part of the main line that Team Yanfly releases, but it’s certainly something to give to the community! We make bonus plugins as extra tools to help specific game types. And today, we have the
Touch Input Disabler!!!
Sometimes, we just want to disable the mouse and touch controls for our games. This small plugin lets you control just which parts of the mouse and touch controls you want to disable out of everything available.
Everything related to the mouse/touch input is disabled by the default plugin parameters. Change the settings to fit your game. If a setting is on/true, then the mouse/touch input for that setting will be enabled.
The Core Engine is updated for a number of reasons:
I’ve added in Olivia’s full error message from her Anti-Stress Plugin (with her permission of course). This is because even to this date, getting proper error messages from users is a task in and of itself. Being able to display the full thing without having to ask users to open up the console by F8 would be far better.
A bug has been fixed in the core MV code that causes blend modes to not take effect depending on bush depth.
The Tab key no longer requires you to press it twice before triggering any Tab-key related inputs.
The Battle Engine Core has been updated with a fail safe. For some reason, people are getting a furthestRight error and that’s been causing the Battle Engine Core to crash. Either way, this plugin update is going to fix that by adding in a fail safe.
This is a RPG Maker MV plugin that adds more features to battle. These new features include a new critical hit flash coloration because the previous one is a slight red glow that is easy to miss. Damage popups have the option of having rolling numbers before they land on a finalized number. This is to help players in figuring out which numbers are still new when multiple popups appear at the same time. These two options can be turned off.
New notetag effects have been added. These notetag effects include giving parameter bonuses depending on how high or low HP currently is, a damage cut function that stacks additively on global damage or on certain elemental damage, the ability to overheal past a battler’s MaxHP, MaxMP, or MaxTP, a new notetag trait to allow switching two parameters with each other, and some notetags to ease the usage of Yanfly’s Buffs & States Core counters.
The OctoPack Battler sample project is also updated with the new plugin and updates to the OTB plugin (for compatibility with Dragonbones and synchronizing turn order flashing). Please take your time to look at the new features!
The plugin polls are back, although now, they’re Patreon exclusive! Part of the reason for this is to avoid vote manipulation, which was one of the main reasons why the original public plugin polls were removed. The other reason is due to Sylvester leaving the team and no longer managing the Lunatic Pack suggestion box. This was mostly brought on by Valryia’s question during the QnA video. And while I’m sure with over 170 plugins made in the Yanfly Engine Plugins library ready for MV is ready to tackle the majority of RPG’s out there, it’s still extremely likely that there’s a few ideas missing from here or there that people would like to see made! The plugin polls will also double as a miniature plugin suggestion box, too, where when plugins voted have winners selected, I’ll be putting up the suggestions that seem the most interesting, and boy do you all have a lot of interesting ideas from those previous suggestion boxes! The suggestion phase is still going on before the next poll takes place so if you’d like to participate, please consider supporting our team on Patreon! 😀
Title images can do a lot to give your game a decent first impression. However, when they’re the same thing seen over and over during multiple loads, playthroughs, etc., they can get old pretty fast. This plugin gives you, the game developer, the ability to change the title screen image(s) to whatever you want during any point of the game you want, so that the next time your players return to the title screen, they’ll be treated with something new and refreshing!