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Script Calls, whether they’re for setting variables, conditional branches, or actual script calls themselves, can run into performance issues when a lot of them are ran in succession. This plugin will optimize script call usage found inside common events and make them dedicated functions instead for better performance.
This is only done for Common Events, as with Map Events and Troop Events, the event list would be generated on the spot and not something that will continue to be stored in cache the moment the player leaves the map or ends the battle. This also doesn’t apply to Move Route script calls to maintain compatibility with Move Route Core.
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