RPG Maker MV 1.3.2 Update!


The RPG Maker MV 1.3.2 update is out! You can download it and read about the new features here.

The following below will be code changes made to the RPG Maker MV source for anyone who is interested: 


  • Added waitForLoading and register variables.
  • Graphics.playVideo function updated to add a Mobile Safari check for video playing.
  • Graphics.isVideoPlaying function updated to add a Mobile Safari check for video playing.
  • Graphics._onVideoLoad function updated to add a Mobile Safari check for video playing.
  • Graphics._onVideoEnd function updated to add a Mobile Safari check for video playing.
  • Input._updateGamepadState function updated to provide Direct Input Controller support.
  • Sprite.prototype.initialize function updated to no longer have an offset variable. It is now replaced by the pivot.
  • Sprite.prototype._refresh updated offset variable to work with pivot and texture update ID.
  • Sprite.prototype.updateTransform function removed.
  • TilingSprite is now a different object type (PictureTilingSprite).
  • TilingSprite.prototype.initialize function updated to call PictureTilingSprite instead.
  • TilingSprite.prototype._renderCanvas_PIXI and TilingSprite.prototype._renderWebGL_PIXI updated to work with PictureTilingSprite instead.
  • TilingSprite.prototype._refresh function updated to work with PictureTilingSprite and texture update ID.
  • TilingSprite.prototype._speedUpCustomBlendModes new.
  • TilingSprite.prototype._renderWebGL new function.
  • WindowLayer.prototype.initialize function updated to fix memory leak.
  • WindowLayer.prototype.onRemoveAsAChild new function.
  • WindowLayer.prototype.renderWebGL updated to work with PIXI.Point shift.
  • WindowLayer.prototype._maskWindow function updated to require shift.


  • SceneManager.onKeyDown function updated to have a warning message for Japanese game systems: Reloading the game with a gamepad connected will cause a disconnect.
  • BattleManager.invokeCounterAttack function updated to display the target as the counter target instead of the subject.
  • BattleManager.invokeMagicReflection function updated to register the reflection target and display the target as the reflect target instead of the subject.


  • Game_Action.prototype.gainDrainedHp function updated to work with reflected targets.
  • Game_Action.prototype.gainDrainedMp function updated to work with reflected targets.
  • Game_Actor.prototype.isLearnedSkill function updated to now include skills added through traits.
  • Game_Interpreter.prototype.command337 (Show Battle Animation) now updated to work with new Editor update:


  • Scene_Map.prototype.terminate updated to fix memory leak bug.


  • No changes made


  • No changes made

And that’s it! Happy RPG Making!








Happy RPG Making!

These plugins and Tips & Tricks ideas are made possible thanks to our creative patrons on Patreon! The majority of our Tips & Tricks, Plugins, and Lunatic Pack ideas are placed within the Patreon-exclusive Sample Project for quick and easy access! If you'd like to make a Plugin Suggestion, Yanfly's Patreon-based Suggestion Box a visit here:

If you have any bugs to report, visit the following link:

If you have any questions about Action Sequences, visit the following link:

Thank you!