RPG Maker MV 1.6.1 (beta) Update

1.6.1

RPG Maker MV has updated to version 1.6.1! Well, the beta version. You can either update it on Steam or get the standalone download from here. Overall, this is the second attempt to go back to 1.6.x, where RPG Maker MV will use updated Node JS. This will increase performance. Only this time, it looks to me like they’ve fixed the majority of the bugs (others either unknown or otherwise outside of their control).

A large number of plugins have been updated as a response to this, mostly in preparation for 1.6.1’s finalization.

Plugin Updates as of Launch Date to 2018.04.14~

To download all available plugins, click here.

Core Plugins

Battle Plugins

Item Plugins

Equip Plugins

Gameplay Plugins

Quest Plugins

Options Menu

Utility Plugins

View the changelog here.

To download all available plugins, click here.

Anyway, here’s the changelog/differences between 1.5.2 and 1.6.1 beta here:


rpg_core.js


  • Utils.isOptionValid function updated with fail saves
  • WebAudio.prototype._startPlaying function updated for loopLength variable

rpg_manager.js


  • No changes

rpg_objects.js


  • Game_Interpreter.prototype.command113 (break loop) function updated

rpg_scenes.js


  • No changes

rpg_sprites.js


  • No changes

rpg_windows.js


  • No changes

Conclusion


From what I can tell during this short period of time, the 1.6.1 beta is safe to migrate towards. It does not force your project to update to the latest version, which means the updated Core Updates and Desktop Optimization can take care of the base code updates for you (without you needing to manually change things around). However, like always, be sure to make a back up of your game project(s) before updating.


Happy RPG Making!