I’ve been receiving reports from a couple of game devs saying that if they have too many passive states on at a time (namely, 50+), the game gets lag spikes regularly. This happens especially if there are too many passive conditions present. It took quite a bit of work to get this matter replicated for me, but the problem should be fixed (or at least, reduced) for the time being.
Please go to each one of these plugins and download their new versions as well as updating them for your game(s). Your games should run faster now with less lag spikes caused from passives themselves!