Today we see the release of the Parrot King as suggested by Gregaur-X over at patreon!
Support Ækashics for more content like this!
Librarium Monster suggestion box!
Map sprites, facesets and more!
Today we see the release of the Parrot King as suggested by Gregaur-X over at patreon!
Support Ækashics for more content like this!
Librarium Monster suggestion box!
Map sprites, facesets and more!
It’s almost been a month since the QnA video.
So now, let’s answer them! 😀
Also, let me know in the comments below if you all would like to have more QnA sessions like this in the future!

Today we see the release of Dryads, as suggested by Yorae Rasante over at patreon!
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I’m sure many of you who have updated to MV version 1.6.0 or higher have encountered that error message. Why does it occur? It’s because ever since MV has updated to version 1.6.0 or above, it uses a newer version of NodeJS, the client that runs your game. For whatever reason, this version of NodeJS removed the isDevToolsOpen() function, making some of the code used in many of my plugins (64 to be exact) to leave behind this error message whenever custom but flawed code is entered in a script call or a Lunatic Mode segment. This issue is now “remedied” by just simply bypassing the check. You will still need to open up the Dev Tools window on your own using the F8 key to see the error stack that’s produced.
In any case, here’s the following plugins that have been affected and are now updated to have this issue fixed:
For main plugins:
For the extension plugins:
Whew! Be sure to take the time to update your plugins, everyone!
Happy RPG Making!

Today Librarium releases its third megapack, featuring both the update of some older creatures, as well as brand new ones! It also features frontview map sprites as a bonus for some of the featured releases!
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Today Aekashics releases the KemonoSD Character Pack!
A collection on anthropomorphic characters inspired by JRPG and dungeon crawling tropes, which includes frontview battlers, 4-direction map sprites and facesets!
You can purchase it over at their itch.io store today!
Support Ækashics for more content like this!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
Support Team Yanfly on Patreon
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Publishing games on your own can be overwhelming. Especially with how Steam is getting more and more complex by the day. Here’s a list of 5 places you can self-publish your game that aren’t Steam! Each place has pros and cons, so it’s best to figure out which one suits you the best!
One of our friends, Hands-On Rpg Dev, has just finished his game Anti-Adventure! You can actually download it here for free! But the interesting thing about this is, he made it all from start to finish in less than 20 hours and even uploaded a timelapse video of the whole project being made! Give it a watch, too!
Join Daniel, Amber, Nicole, and Kyle, a group of rookies looking to become adventurers, as they start a strange new tale of misfortune, meeting strange people in strange lands, and encountering strange situations. How will their “Anti-Adventure” unfold? Go find out!
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The game’s now released!
It was originally meant to serve as a challenge to see if I can create a game from scratch in less than 24-hours of development time. I’ve finished it with 19 hours, 47 minutes, and 39 seconds so it looks like I’ve passed the test. But because of the short amount of time, I cannot guarantee much about the quality of the work. There’s probably a lot of glaring balance issues, grammatical errors, graphical bugs, and more.
The whole thing was a blast to make. I’ve utilized a lot of fresh concepts that I’ve previously never used before for past games and I’m happy to say that these new concepts have made things a lot better for me and helped enhance the development process.
I will admit a lot of the resources I’ve used aren’t originally created. They are DLC for the game engine I’m using, and I’ve used a lot of supporting plugins to make the game a lot more tolerable than it should be.
I’m not sure if I’ll be expanding upon this game some more. It was meant to serve as a stepping stone for me as a way to prove to myself I can make something from start to finish in a short period of time.
That’s it. Thanks for hearing me ramble.
~Hands-On RPG Dev
As something special to do for reaching 20k subscribers on this channel, let’s do something different: A Question and Answer session with Yanfly!
Simply post your question in the video comments and press Like the ones you also want to see answered, too!
I’ll be posting responses in a follow-up video with the questions that have a lot of likes and personally interest me.
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
You can grab the plugin here:
English Mirror
Support Team Yanfly on Patreon
Those familiar with RPG Maker will know that you can change the way events operate through different pages. However, what if you wanted one event to completely change into another, aka morph? By morphing an event into another event, the morphed event will completely replace all of its properties from pages, conditions, event commands, etc. with the event it morphed into.
This can allow for more progressive systems as the player goes through your game. From things like plants to mineral veins to new NPC’s hired to keep a store running afloat, by morphing an event, you give it a new purpose and ongoing functionality.
Furthermore, this plugin allows you to preserve any morphs you want, so that the next time the player loads your game, revisits the map with the morphed event, or simply comes back from battle, the morph changes remain.
Today we see the release of The Living Hoard Midas, as suggested by Gabrielle Marzagalli over at patreon!
Support Ækashics for more content like this!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
You can grab the plugin here:
Event Copier
Self Switches & Variables
Call Event
Gab Window
Support Team Yanfly on Patreon
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Eventing a mining system can be done a number of ways, but making the mining system efficient is a different story altogether. Here is one of the many ways you can tackle a mining system for your RPG Maker project!
You can grab the copy/paste code here:
Today we see the release for the Giant Feral Kitsune, as suggested by AlejandroSQ over at patreon!
A giant nine-tailed fox that either strikes normally with its jaws, attacks with sweeping tail strikes, or channel energy through the tails for devastating effects. -AlejandroSQ
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Today we see the release of Continental Turtle Rukkha, as suggested by Yuki Farron over at patreon!
Support Ækashics for more content like this!
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
You can grab the plugins used in this video here:
Event Copier
Self Switches & Variables
Support Team Yanfly on Patreon
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Eventing a foraging system might sound pretty basic at first. Just make an event where you can grab some berries from a bush, turn on a self switch, and then call it a day. But once you’ve decided to give them the ability to respawn after a number of days, it suddenly becomes a lot more complex. This tutorial video will cover how to create a foraging system complete with respawning from the ground up!
You can grab the copy/paste code here:
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