Plugin Updates Round 15!

And it’s time for another round of plugin updates!

Plugin Updates as of Launch Date to This Post

To download all available plugins, click here.

To see what changes were made… 


Plugin Updates as of Launch Date to This Post

To download all available plugins, click here.

To see what changes were made…


Core Engine: v1.00 to v1.05
– Fixed a bug that where if button sprites had different anchors, they would not be properly clickable. *Fixed by Zalerinian*
– Fixed a bug that made screen fading on mobile devices work incorrectly (again).
– Added ‘Scale Battlebacks’ and ‘Scale Title’ parameters.
– Fixed a strange bug that made scaled battlebacks shift after one battle.
– Reworked math for calculating scaled battleback locations.
– Fixed a bug where if the party failed to escape from battle, states that would be removed by battle still get removed. *Fixed by Emjenoeg*
– Added ‘Scale Game Over’ parameter to plugin settings.

Main Menu Manager: v1.00 to v1.01
– Added ‘Hide Actor Window’, ‘Hide Gold Window’, ‘Blurry Background’ parameters for the plugin settings.

Message Core: v1.00 to v1.03
– Added ‘Description Wrap’ into the parameters to allow for all item descriptions to be automatically processed with word wrapping.
– Namebox Window’s overlap feature that’s in every MV window is now disabled to allow for overlapping with main message window.
– Updated window positioning for Branch Choices, Number Input, and Item Selection windows.
– Fixed a bug with textcodes that messed up wordwrapping.
– Fixed a bug with font reset, italic, and bold textcodes.

Battle Engine Core: v1.00 to v1.12
– Skills and items that affect both HP and MP will now show popups for both.
– Fixed a bug where the help window would retain descriptions on no skills.
– Synched up weapons with actor sprites so they would occur simultaneously.
– Fixed an issue where requesting certain motions from enemies that don’t exist would cause them to crash.
– Added ‘Wait for Effect’ action sequence.
– Actions now wait for effects (such as collapsing) to be done before continuing on with battle or to end battle.
– Fixed a bug where popups didn’t show under certain animation types.
– Fixed certain battler motions from not refreshing correctly.
– Fixed a bug where the help window on an empty slot would show the previous skill’s message.
– Added new target typing: Character X, which allows you to select specifically the actor with an actor ID of X if he/she/it is in the party.
– Fixed a bug that prevented Miss and Evade popups from showing.
– Fixed a bug that causes dead actors at the start of battle to not spawn.
– Optimized status window to refresh at a minimum.
– Set up frame work for future plugins:
– Added ‘Escape Ratio’ and ‘Fail Escape Boost’ to parameters to allow users to set the escape ratio they want.
– Added ‘Front Sprite Priority’ and ‘Side Sprite Priority’ to parameters to dictate if actor sprites are always on top.
– Added ‘Tick-Settings’ category for tick-based battle systems.
– Fixed a bug where battlers gaining HP/MP in the damage formula for themselves wouldn’t trigger popups.
– Fixed a bug where if the party failed to escape from battle, states that would be removed by battle still get removed. *Fixed by Emjenoeg*
– Fixed a bug where instant death skills didn’t work.
– Changed Sprite Priority settings to decide whether actors, enemies, or neither would always be on top.
– Fixed a undefined actor bug for refreshing the status window.
– Added ‘Show Shadows’ parameter to the plugin settings.
– Removed immortal state dependancy. Immortality is now its own setting.
– Added more abbreviated variables for action speed calculation.
– Fixed a bug where all-scope attacks would reveal Appear-Halfway enemies.
– Fixed a bug where the battle wouldn’t end if the final enemy was killed by state damage.
– Fixed a bug that didn’t show HP/MP Regeneration.
NEW – If the Battle HUD has been hidden for whatever reason during the victory sequence, it will be returned.

Action Sequence Pack 1: v1.00 to v1.07
– Fixed a small bug that didn’t allow Change Variable to work properly with evaluated strings.
– Fixed a bug that didn’t make the sounds played work properly.
– Fixed a bug that didn’t make the sounds played work properly (again).
– Updated help file to include Character X into target typing.
– Optimized status window to refresh at a minimum.
– If using the Add State action sequence to add the Death state, it will remove immortality settings.
– Fixed a bug with the forcing a Collapse action sequence.

Action Sequence Pack 2: v1.00 to v1.04
– Updated help file to include Character X into target typing.
– Added a check for motion attack to differentiate between actor and enemy.
– Made a change to Motion action sequence. ‘Wait’ is now substituted for ‘Standby’ as to not confuse it with the actual Motion Wait action sequence.
– Added a ‘no weapon’ option to Motion action sequences. This new tag will only affect the ‘Thrust’, ‘Swing’, and ‘Missile’ motions.
– Updated movement formulas.

Action Sequence Pack 3: v1.00 to v1.01
– Updated help file to include Character X into target typing.

Battle System – ATB: v1.00 to v1.01
NEW – Fixed a bug with escaping causing battlers to go into infinite lock.
NEW – Fixed a bug with multiple victory messages.
NEW – Added fail safe to prevent infinite charging.
NEW – Added <Cannot ATB Interrupt Notetag>.

Victory Aftermath: v1.00 to v1.02
– Fixed a bug plugin commands that would cause some victory sequences to loop forever.
NEW – If the Battle HUD has been hidden for whatever reason during the victory sequence, it will be returned.

Equip Core: v1.00 to v1.04a
– Fixed a bug that did not update the stats properly when compared.
– Fixed an issue that did not keep HP and MP rates the same when using the optimize and clear commands.
– Fixed an bug that resulted in null object errors.
– Fixed a bug and rewrote the initializing equipment process.

Item Core: v1.00 to v1.08
– Fixed bug where if you are using no independent pieces of equipment, actors would fail to start with initial equipment.
– Fixed a bug where initializing equipment slots didn’t work properly.
– Fixed a bug where using events to remove independent items weren’t working properly and instead added more items.
– Fixed a bug where a Random Variance of 0 still gave random stats.
– Added ‘List Equipped Items’ parameter to allow for equipment restricted actors to be able to alt their equipment.
– Compatibility update with ItemBook.
– Fixed a bug and rewrote the initializing equipment process.
– Fixed a bug with the Change Equipment event where armors wouldn’t equip.
NEW – Fixed a bug with the Control Variable event that would not gather the right amount of independent items.

Item Upgrade Slots: v1.00 to v1.01
– Added ‘Show Only’ parameter. This will cause the upgrade command to only appear if the item can be upgraded.
– Fixed a bug that prevented upgrading if the only effect is boosting.

Skill Core: v1.00 to v1.03
– Fixed a mathematical error for skill cost padding.
– Added return for drawSkillCost to assist others scripters when making compatibility notes.
– Added ‘Window Columns’ parameter to let users adjust the number of columns used for the skill window.
– Fixed a bug with the Lunatic Mode notetags not working.

Skill Cooldowns: v1.00 to v1.04
– Cooldowns can now be applied to skills that aren’t learned by the actor.
– Added return for drawSkillCost to assist others scripters when making compatibility notes.
– Optimized for Battle Engine Core v1.08.
NEW – Fixed a bug that didn’t alter cooldowns correctly.

Instant Cast: v1.00 to v1.02
– Compatibility update with ChangeWeaponOnBattle.js.
NEW – Fixed a bug that caused common events after a forced action to interrupt.

Auto Passive States: v1.00 to v1.02
– Fixed a bug with having multiple passive states of the same ID.
NEW – Optimized passive state calculations to reduce lag.

Region Events: v1.00 to v1.01a
– Fixed a bug with region event notetags that stopped working if it was used to teleport onto the same map.

Save Event Locations: v1.00 to v1.01
– Fixed an incompatibility with the Set Event Location event command.